Post by Zeta on Sept 14, 2017 20:09:35 GMT -8
Navi Name:
Anastasia.TAR
Anastasia.TAR
Description:
Personal Information:
Full Name: Anastasia Tarsus
Titles: The Grand Retributivist || The Reprimander || Twilight Knight
Date of Birth: ?? || Age: ??
Birthplace: Netopia
Height: 60 inches
{
Personal Information
Full Name: Jaylene Valerius (JV)
Date of Birth: ?? || Age: ??
Birthplace: Netopia
Height: 63 inches
Affiliation: The Dark Knights
Background:
Jaylene Valerius is a Choinan of Khaanam descent and a member of The Dark Knights. She has previously served in the Choinan Military Forces, being some of the rare members who hasn't trained in the monastery from a young agae, but her distinct skills and knowledge she has obtained are of use in the organization. Currently, she is a member of The Tribunal Knights, subsidiary component of The Dark Knights, known for their judicial and mercenary actions within the order and received Anastasia to serve as her navi partner.
Jaylene's area of expertise in combat is the T'ai Chi Ch'uan style of martial arts. The style features slow movements and elegant form while performing the steps one-by-one. The movement helps her redirect attacks with little to no effort, while turning an unfavorable match-up from being on the defense to going on offense.
Appearance:
Jaylene Valerius has a light skin colored skin with dark brown colored irises. She has straight dark colored hair that reaches close to her shoulders.
Jaylene typically wears variations of military inspired dress uniforms. She is one of few members who shows her face in public even when out on missions.
Personality:
Jaylene is extremely harsh, direct and doesn't hold into account the feelings of other people and navis, in direct contrast to her personal navi, Anastasia.
Operator's Information(+)
}Personal Information
Full Name: Jaylene Valerius (JV)
Date of Birth: ?? || Age: ??
Birthplace: Netopia
Height: 63 inches
Affiliation: The Dark Knights
Background:
Jaylene Valerius is a Choinan of Khaanam descent and a member of The Dark Knights. She has previously served in the Choinan Military Forces, being some of the rare members who hasn't trained in the monastery from a young agae, but her distinct skills and knowledge she has obtained are of use in the organization. Currently, she is a member of The Tribunal Knights, subsidiary component of The Dark Knights, known for their judicial and mercenary actions within the order and received Anastasia to serve as her navi partner.
Jaylene's area of expertise in combat is the T'ai Chi Ch'uan style of martial arts. The style features slow movements and elegant form while performing the steps one-by-one. The movement helps her redirect attacks with little to no effort, while turning an unfavorable match-up from being on the defense to going on offense.
Appearance:
Jaylene Valerius has a light skin colored skin with dark brown colored irises. She has straight dark colored hair that reaches close to her shoulders.
Jaylene typically wears variations of military inspired dress uniforms. She is one of few members who shows her face in public even when out on missions.
Personality:
Jaylene is extremely harsh, direct and doesn't hold into account the feelings of other people and navis, in direct contrast to her personal navi, Anastasia.
Background:
Anastasia is a navi of Khaanam descent that is said to have been created about a century ago by a programmer that was a prominent member of the Dark Knights, an organization notorious for their terroristic crimes in Netopia, to serve as a member of the The Tribunal Knights, a subsidiary component of The Dark Knights, with her two oldest, Persephone and Kyros respectively. Anastasia is morally conflicted in the way The Dark Knights perform certain tasks pertaining to innocent humans and netnavis, but she doesn't mind inflicting punishment towards criminals without regards to those who cannot defend themselves.
Anastasia's area of expertise in combat is the Sombo style of martial arts. The style features several maneuvers that allows one to perform variations of leg locks, and focuses on throwing, ground work and submissions, with very few restrictions on gripping and holds during defensive actions. But during combat situations this style allows more freedom to disrupt their targets including extensive forms of striking and grappling. And allows for aggressive blows like punches, kicks, elbows, knees, headbutts and groin strikes to be performed.
Personality:
Anastasia has a more timid nature compared to the rest of her siblings. She would question certain actions that are carried out by her brethens in general, especially when there's potential innocent casualties, but nonetheless completes a task requires to personally stop criminals who have no remorse towards weaker people or netnavis. Anastasia is one of the few people that Persephone doesn't order to execute mission that would go against her sister's morals and ethics.
Anastasia possesses great agility, speed and short burst of rapid fire hits, but lacks the durability, stamina in prolonged battle, having to rely exclusively in the darkness within as a mean to survive.
Version / Experience:
Version: 10
Experience: 3,360
TNL: 3,700; V11
Funds:
Zenny: 100
Bugfrags: 32
Mini-Frags: 00
Key Items:
GMD: 00
BMD: 00
YMD: 00
Statistical Information:
HP: 4,500
Karma: Dark
Armor: +/-0
Regeneration: +/-0
Natural Avoid: Natural Barrier (5 Turn CD)
Base Damage: 290
Attack Slots: 6
Elements: [Primary] Normal Lvl 5, Break Lvl 5
{
Health Points Record
° +1,000 from Base
° +1,000 from Life Force ⇪ Zeta
° +1,000 from Resolution skill
° +900 from V-Up
° +400 from Normal Element
° +200 from Navi Mark
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +90 from V-Up
° +60 from Power Up ⇪ Chi
° +40 from Normal Element
Attack Slot Record
° +2 from Base
° +2 from V-UP
° +2 from Ring of the Dark Adviser accessory
Auto Charge Record
° None
Element Level Record
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +3 from Skill
° +1 from V-UP
Miscellaneous Record
° Immunity towards Dark Chip Effects and Berserk
Statistical Record(+)
}Health Points Record
° +1,000 from Base
° +1,000 from Life Force ⇪ Zeta
° +1,000 from Resolution skill
° +900 from V-Up
° +400 from Normal Element
° +200 from Navi Mark
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +90 from V-Up
° +60 from Power Up ⇪ Chi
° +40 from Normal Element
Attack Slot Record
° +2 from Base
° +2 from V-UP
° +2 from Ring of the Dark Adviser accessory
Auto Charge Record
° None
Element Level Record
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +3 from Skill
° +1 from V-UP
Miscellaneous Record
° Immunity towards Dark Chip Effects and Berserk
Strengths: Wood, Blade, Metal, Toxic, Break
Neutrality: Sonic
Weaknesses: Seeking, Wind, Shadow, Bug
Type: Intel Type
° +3 Total Attack (+1 more per Type Bonus)
° +1 Standard, Mega, and Dark chip uses per battle
° Access to a single custom status damage of B-tier strength. Does not take up a skill.
° +1 use hardcap to all skills
{° Battle Chip Enhancement (+)}
Passive Effect: Standard Battle Chips can be upgraded one level beyond Max.
Special Properties:
Element Level Bonus:
° V10: +1 Element Level
Karma Bonus:
° V1: +1 Dark Soul
° V6: +1 Dark Soul Turn
Attack Slot Bonus:
° V3: +1 Attack Slot
° V9: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
° V8: +1 Skill
° V11: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
° V7: +1 Type Bonus
Normal Lvl 5:
° +400 HP
° +40 Damage
° +1 Program Slot
Break Lvl 5:
° Attack Damage cannot be reduced below 50%
{° Unstoppable (+)}
When Activated: Adds 'Breaks Unbreakable Shields' to One Attack for one use.
Cooldown: This Effect has a 5 Turn Cooldown between activations.
Cooldown: This Effect has a 5 Turn Cooldown between activations.
Attack Skills:
Attacks: 17 Attacks
Name: Deprivation
Element: Normal
Range: S-Range
Description:
Damage: 230 DMG [70%]
Effects: Undodgeable, Breaks Shield
° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation
Element: Elec
Range: S-Range
Description:
Damage: 230 DMG [70%]
Effects: Undodgeable, Cuts Aura
° Cannot be Naturally Avoided, Cannot be Countered
Name: Demolition
Element: Elec
Range: C-Range
Description:
Damage: 130 DMG [40%]
Effects: Undogeable, Breaks Shield
° Cannot be Naturally Avoided, Berserk, Shock
° Hits 2 additional targets
Cooldown: 1
Name: Negation
Element: Elec
Range: S-Range
Description:
Damage: 130 DMG [40%]
Effects: Undogeable, Breaks Shield
° Cannot be Naturally Avoided, Berserk, Shock
° Hits 2 additional targets
Cooldown: 1
Name: Consolation
Element: Elec
Range: S-Range
Description:
Damage: 130 DMG [40%]
Effects: Undogeable, Breaks Shield
° Cannot be Naturally Avoided, Berserk, Shock
° Hits 2 additional targets
Cooldown: 1
Name: Repercussion
Element: Normal
Range: S-Range
Description:
Damage: 10 DMG × 10 Hits [30%]
Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Name: Restriction
Element: Elec
Range: S-Range
Description:
Damage: 10 DMG × 10 Hits [30%]
Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Name: Recuperation
Element: Normal
Range: C-Range
Description:
Damage: 10 DMG × 10 Hits [30%]
Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided
° Damage Boosts are applied to all hits
Optional Charge: 4
Charge: 1
Name: Prevention
Element: Elec
Range: C-Range
Description:
Damage: 130 DMG [40%]
Effects: Undogeable, Breaks Shield, Cannot be Naturally Avoided
° Cannot be Intercepted, Ignores Armor
° Destroys: Auras, Barriers
Charge: 2
Cooldown: 1
Name: Deflection
Element: Elec
Range: S-Range
Description:
Damage: 130 DMG [40%]
Effects: Undogeable, Breaks Shield, Cannot be Naturally Avoided
° Cannot be Intercepted, Ignores Armor
° Destroys: Objects, Clones
Charge: 2
Cooldown: 1
Name: Immunization
Element: Normal
Range: S-Range
Description:
Damage: 195 DMG [60%]
Effects: Undogeable, Breaks Shield
° Cannot be Naturally Avoided, Cannot be Intercepted
° Destroys: Viruses
Cooldown: 1
Uses: 1
Name: Manipulation
Element: Normal
Range: S-Range
Description:
Damage: 195 DMG [60%]
Effects: Undogeable, Breaks Shield, Cannot be Naturally Avoided
° Cuts Undershirt, Cuts Dark Soul
Uses: 1
Name: Admiration
Element: Normal
Range: S-Range
Description:
Damage: 0 DMG [100%]
Effects: Next four attacks gain +325 Damage
° Lasts for one additional turn
Charge: 4
Cooldown: 1
Name: Realisation
Element: Normal
Range: S-Range
Description:
Damage: 0 DMG [100%]
Effects: Next four attacks gain +325 Damage
° Lasts for one additional turn
Charge: 4
Cooldown: 1
Skills: 7 Skills
Name: Clandestine Divination
Type: Advance Skill
Class: No-Tier
Description:
Effects: Glitches from Dark Chips can affect the target upon impact as well, but Glitches can be cleansed
° Requires being activated through Dark Karma's Dark Chip Expansion
Uses: Passive Effects
Name: Resolution
Type: Support Skill
Class: C-Tier
Description:
Effects: User has +1,000 Max HP [100 * V]
Uses: Passive Effects
Name: Rejuvenation
Type: Support Skill
Class: No-Tier
Description:
Effects: User has +3 Element Level applied as desired
Uses: Passive Effects [+1 at Versions 5, 9, 13, 17]
Name: Transfusion
Type: Support Skill
Class: A-Tier
Description:
Effects: The user restores 610-HP [210 + (40 * V)]
Uses: 3 [+1 at Versions 5, 9, 13, 17]
Name: Involution
Type: Support Skill
Class: C-Tier
Description:
Effects: User summons 1-hit barrier against an incoming attack
Uses: 7 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Attribution
Type: Defense Skill
Class: C-Tier
Description:
Effects: User blocks 1 incoming attack
Uses: 7 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Devolution
Type: Speed Skill
Class: C-Tier
Description:
Effects: User dodges 1 incoming attack
Uses: 7 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Hyper Skills:
Name: Disdain Retribution
Type: Dark Soul
Description:
Effects: Lasts 4 Turns
° Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
Uses: 1
Navi Customizer:
Program Slots: [6/6]
Offensive Programs Installed:
Power Up ⇪ Chi
° +60 Base Damage
Defensive Programs Installed:
Supportive Programs Installed:
Life Force ⇪ Zeta
° HP Increased to +1000
⇪ Elemental Expansion SP
° User has +3 Element Levels
⇪ Blank Mind SP
° User is immune to Berserk and gains a strength against Dark Element
° Additionally, user is immune to the negative side effects of Dark Chips
Regenerative Programs Installed:
Hidden Programs Installed:
Unequipped:
Speed Addition ⇪ Epsilon
° +1 Attack Slot
Accessories:
Navi Marks: +200 HP
Accessory Slots: [1/2]
Slot 1:
Ring of the Dark Adviser
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Slot 2:
Unequipped:
Crest Slots: [0/3]
Chips:
Usable Dark: 7
Usable Chips: 6
Usable Megas: 3
Usable Gigas: 1
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise
{ Dark Cannon}
Dark Cannon
# Normal/Dark S-Damage || Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Dark Cannon
# Normal/Dark S-Damage || Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
{ Dark Circle}
Dark Circle
# Seeking/Dark S-Damage
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Quantity: 2
Dark Circle
# Seeking/Dark S-Damage
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Quantity: 2
{ Dark Drill}
Dark Drill
# Metal/Dark C-Damage * 2 Hits || Breaks Shield
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Drill
# Metal/Dark C-Damage * 2 Hits || Breaks Shield
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
{ Dark Lance}
Dark Lance
# Wood/Dark S-Damage || Breaks Shield
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Lance
# Wood/Dark S-Damage || Breaks Shield
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
{ Dark Meteors}
Dark Meteors
# Fire/Dark S-Damage * 2 Hits || Undodgeable || Breaks Shield
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Quantity: 2
Dark Meteors
# Fire/Dark S-Damage * 2 Hits || Undodgeable || Breaks Shield
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Quantity: 2
{ Dark Scythe}
Dark Scythe
# Blade/Dark C-Damage || Undodgeable
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Scythe
# Blade/Dark C-Damage || Undodgeable
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
{ Dark Sword}
Dark Sword
# Blade/Dark C-Damage || 2 Undodgeable || 1 Breaks Shield || 1 Cuts Aura
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
Quantity: 4
Dark Sword
# Blade/Dark C-Damage || 2 Undodgeable || 1 Breaks Shield || 1 Cuts Aura
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
Quantity: 4
{ Dark Vulcan}
Dark Vulcan
# Normal/Dark S-Damage * 24 Hits || 1 Undodgeable || 1 Breaks Shield || 1 Cuts Aura
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Quantity: 3
Dark Vulcan
# Normal/Dark S-Damage * 24 Hits || 1 Undodgeable || 1 Breaks Shield || 1 Cuts Aura
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Quantity: 3
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise
{ Dark Plus}
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
{ Dark Recovery}
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Giga: