|
Post by Nightshade on Sept 7, 2017 14:27:35 GMT -8
Nightshade-Turn 1 [Nightshade HP=3300/3300] ______________________________
Setup Phase:
-GarnetCross activates. +1AS -AutoCharge charges BugDeath Thunder. -PredatorBite activates, for each attack that hits, CMT is inflicted with Bleed, a 60dmg/2 turns DoT! -InitiativeKappa activates! +20% dmg!
Tadashi Hyper Fusion! (6 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 120armor -Nightshade gains 120dmg.
Battle Phase [9AS]:
TARGET:Marino
-BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time
-BattleChip, Z-Sensor Slot in! Aimer set is Break Shields!
-Nightshade attacks with Edge Shot for 400dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 400dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Double Tap for 365dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Bleed
-Nightshade attacks with Cross Cut for 435dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 435dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 435dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 435dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
3675 Total damage, 420 Bleed damage.
End Phase:
[SensorHP=580/580]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Break Shields.
Predator's Mark has 6 uses.
|
|
|
Post by Tiefy on Sept 7, 2017 15:24:36 GMT -8
Booting Simple Battle Interface v0.06a
Glorified Time Bomb START
[Thrash HP = 2750/2750] Base Armor: 140 Regeneration: 140 + Total of Passive Damage taken over course of battle
Elements: Sand Lv2 / Ice Lv3 / Laser Lv2 / Metal Lv1 -Foe has -1 AS for first two turns
Strengths: Stone, Blade, Metal, Seeking, Light, Sand Weaknesses: Aqua, Elec, Bug, Wind, Break
_____Handy Attack Reference Sheet_____ Thrash's Base Damage: 345
° Crystal Cleavers: 310 (Ice, Cuts Auras, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, C-Range)
° Ripsaw Lash: 310 (Sand, Undodgeable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, S-Range)
° Chariot Crash: 280 (Metal, Breaks Shields, Cuts Auras, Can Be Optionally Charged for 2 Turns; If Avoided, Lose 1 AS next turn but gain +50 Armor during that Defense Phase; C-Range)
° Crystalysis: 280 (Ice, Hits All Undodgeable, Cuts Auras, Ignores Armor, inflicts Freeze, Berserk, Dual-Range) -> 1-Turn Charge, 4-Turn Cooldown
° Alpha Seeker: 245 (Laser, Cannot be Naturally Avoided, Inflicts Freeze, Auto-Strikes next turn at half power and full effects if Avoided, S-Range) -> 1-Turn Cooldown, 3 Uses
° Daemon Blitz: 175 x Thrash's Attacks that have been Avoided (Metal, Locks Single Avoid Type if Avoided, Cannot be Countered, S-Range) -> 1-Turn Charge, 3-Turn Cooldown, 2 Uses)
° Gamma Strobe: 0 Damage, 105 Damage DoT for 2 Turns (Laser Element, Cannot be Countered, Cannot be Naturally Avoided, S-Range)
° Magnify: 0 Damage, adds Cuts DarkSoul to One Attack ->1-Turn Charge, 2 Uses
° HYPER ATTACK - Omega Twin Blazers 'Supremacy V": 345 x Total Attack Slots Sacrificed, divided into 2 Hits (Fire, S-Range, Must Be Avoided Separately, Can Be Optionally Charged, Fully Undodgeable, Breaks Unbreakable Shields) -> 3-Turn Optional Charge, 5-Turn Cooldown
_____________________________________
Active Accessories:
-Ring of the Dark Advisor: +2 Attack Slots, -50 Attack Damage
Turn 1 - Player
Support Phase
--
Star of the show, primed and ready!
Attack Phase:
Thrash charges Hyper Attack! (1/0)
4 Attack Slots sacrificed this turn... (4 total thus far)
Time to protect the payload! Keep the attacks off of me, and I'll bring these rabble to their knees in one shot!
Summary Phase:
[Thrash HP=2750/2750] Status: OK Terrain: Normal Active Charges: -Hyper Attack (1/0) -->4 AS chambered...
|
|
|
Post by Zeta on Sept 20, 2017 6:41:38 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [900/900]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
[ Charging ]: Zambezi [ Charging ]: Caspian
° Meso passed up 2 Attack Slots
Total DMG: 0 Damage @
Conclusion: HP: [900/900] Status: Normal Panels: Normal
Cooldown:
|
|
|
Post by Gaia on Sept 20, 2017 7:46:37 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4600/4600]
PlagueMan has 0 Armor and No Weaknesses
[N/A]
[PlagueMan HP=4600/4600]
Support Phase
[PlagueMan HP=4600/4600]
[Bug] - 180 Unavoidable Bug Damage @ Self + CMT
[Toxic] - 70 Unavoidable Toxic Damage @ CMT
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Bug] - PlagueMan's statuses gain +90 Damage per turn!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Virility] - PlagueMan gains Regen equal to their Negative Armor value. ------- [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. Attacks affected this way are considered "Aimed." ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- This skill can add [Virility] effects to their skills, dependent on current status afflictions. ------ [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per element on the attack that the target is weak to. -- [Virility] - PlagueMan's Element-Tied Status Damages gain 20 Damage per turn if the Opponent is weak to those elements. --- [Passive]
[Hive Mind] [B-Tier, Custom Support] The alpha of an intricate hive mind of viral Navis, PlagueMan infects the masses with their glitched information, and fights to stay alive in any environment by making their host strong. - PlagueMan designates three Hosts at the start of each battle. -- PlagueMan's skills that positively affect its Damage, Armor and Regen also affect PlagueMan's Host(s), at half value. --- PlagueMan's abilities that affect allies are amplified if those abilities affects its Host(s). ---- [Virility] - PlagueMan's effects that negatively affects it also affect PlagueMan's Host(s) positively, at half value. ----- [Passive]
[Rapid Evolution] PlagueMan's hivemind enter a heightened state of binary fission and adaptation, quickly evolving and regenerating at an even faster rate. - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out. - Duration - [1/2] Turns
[Pandemic Outbreak] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - PlagueMan's Attacks all gain Glitch. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [1/2] Turns
[Regen] - +2,680 Health!
[Hosts] [Meso, Nightshade, Thrash] - PlagueMan's Hosts benefit from the following effects: -- +1,345 Regen -- +125 Damage -- +125 Armor -- Ability to regen up to 150% Max Health -- +20 Damage per element on any used attack that the target is weak to.
[PlagueMan HP=7100/4600]
Offense Phase 3 AS | -250 Damage
1. [Glitched Transduction] Bug, Fire, Seeking | S-Attack @ Marino A primed spine dripping with bacterial DNA is used from a great distance, without ever seeming to touch the foe. - [70] 0 Damage [40%] -- Deals [52] 142 Damage per turn for [two] four turns. --- Undodgeable, Breaks Shields ---- Cannot be Naturally Avoided ----- Glitch ------ [Confuse] [Berzerk]
2. [Glitched Transduction] Bug, Fire, Seeking | S-Attack @ Marino A primed spine dripping with bacterial DNA is used from a great distance, without ever seeming to touch the foe. - [70] 0 Damage [40%] -- Deals [52] 142 Damage per turn for [two] four turns. --- Undodgeable, Breaks Shields ---- Cannot be Naturally Avoided ----- Glitch ------ [Burn] [Poison]
3. [Glitched Transduction] Bug, Fire, Seeking | S-Attack @ Self A primed spine dripping with bacterial DNA is used from a great distance, without ever seeming to touch the foe. - [70] 0 Damage [40%] -- Deals [52] 142 Damage per turn for [two] four turns. --- Undodgeable, Breaks Shields ---- Cannot be Naturally Avoided ----- Glitch ------ [Soak] [Shock]
Summary Phase
0 Damage @ Marino
[PlagueMan HP=7100/4600]
[Status] - - [Stage] - - [Cooldown] - -
|
|
|
Post by Nightshade on Sept 20, 2017 8:33:50 GMT -8
CMT Turn 1
Massimo: [Massimo HP=30000/30000]
Strengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version) ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Defense Phase:
Battle Phase: Thrash: Massive Lance for 1700dmg Nightshade: Massive Lance for 2100dmg Plague: Massive Lance for 1800dmg Meso: Massive Lance for 1300dmg
Cinnamon:
[Cinnamon HP=20000/20000]
Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Defense Phase:
Setup Phase:
Battle Phase: Thrash: Angelic hand for 410dmg Nightshade: Angelic hand for 530dmg Plague: Angelic hand for 440dmg Meso: Angelic hand for 290dmg
Marino:
[Marino HP=10000/10000]
Strengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
Defense Phase:
Confuse, Berserk, Burn, Poison deal +90dmg and last for +2 turns!
Marino takes 3675dmg! Marino is Soaked! Marino is Confused! Marino is Berseke'd! Marino is Poisoned! Marino is Burned! Marino is Shocked!
[Marino HP=6325/10000]
Setup Phase:
Marino takes 420 Bleed dmg! (1/2) Marino takes 426 dmg! (1/4) Marino takes 160 dmg! (1/5) Marino takes 180 dmg! (1/4) Marino takes 100 dmg! (1/4)
[Marino HP=5039/10000]
Marino gains +1AS +1 Dodge!
Battle Phase:
Beam knife: Thrash: 540 Dmg (Marino takes 55dmg!) Nightshade: Marino hits himself for 790dmg! Marino takes 80dmg! Plagueman: 590 Dmg (Marino takes 60dmg!) Meso: Marino hits himself for 350dmg! (Marino takes 35ddmg!)
[Marino HP=3660/10000]
Marino Stamp: Thrash: 540 Dmg (Marino takes 55dmg!) Nightshade: Marino hits himself for 790dmg! Marino takes 80dmg! Plagueman: 590 Dmg (Marino takes 60dmg!) Meso: Marino hits himself for 350dmg! (Marino takes 35ddmg!)
[Marino HP=2300/10000]
Mirage Dive: Thrash and others: 540 Dmg (Marino takes 55dmg!) Nightshade and others: Marino hits himself for 790dmg! Marino takes 80dmg! Plagueman and others: 590 Dmg (Marino takes 60dmg!) Meso and others: Marino hits himself for 350dmg! (Marino takes 35ddmg!)
[Marino HP=930/10000]
MARINO NOT DELETED BECAUSE THRASH RUINED IT!
|
|
|
Post by Nightshade on Sept 20, 2017 9:01:44 GMT -8
Nightshade-Turn 2 [Nightshade HP=3300/3300] ______________________________
Defense Phase:
Sensor deals 330dmg to Marino and goes Kapoof! Nightshade full turn Barriers Mirage Dive
Setup Phase:
-AutoCharge charges BugDeath Thunder. -PredatorBite activates, for each attack that hits, CMT is inflicted with Bleed, a 60dmg/2 turns DoT!
Tadashi Hyper Fusion! (6 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 120armor -Nightshade gains 120dmg.
Battle Phase [8AS]:
TARGET: Marino
-Nightshade attacks with Edge Shot for 400dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 400dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Double Tap for 365dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Bleed
-Nightshade attacks with Cross Cut for 435dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 435dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 435dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 435dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 435dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
3675 Total damage, 420 Bleed damage.
End Phase:
Predator's Mark has 6 uses.
|
|
|
Post by Gaia on Sept 20, 2017 9:17:17 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=7100/4600]
PlagueMan has -250 Armor and No Weaknesses
[Glitch] - -- [Burn] [Poison] [Confuse] [Berzerk] [Soak] [Shock] [Beam Knife] - Taken by Meso! [Marino Stamp] - Taken by Meso! [Mirage Dive] - [Natural Barrier]! [Angel Hand] - Taken for [440] 690 Damage! [Angel Hand] - Taken for [530] 710 Damage! [Angel Hand] - Taken for [290] 400 Damage!
[PlagueMan HP=5300/4600]
Support Phase
[PlagueMan HP=5300/4600]
[Bug] - 180 Unavoidable Bug Damage @ Self + CMT
[Burn] - 140 Damage! [Poison] - 100 Damage! [Confuse] - 90 Damage! [Berzerk] - 90 Damage! [Soak] - 90 Damage! [Shock] - 90 Damage!
[PlagueMan HP=4520/4600]
[Bacteriophage Injection] [4/3 Uses]] A quickly injected bacteriophage into a Navi's data stream allows the incredibly adaptable bugged information to fill in their damaged data. - PlagueMan heals target ally or themselves for 610 Health. -- When healing their Host, PlagueMan also cures them from one Status Effect. --- [Virility] - Recovery amount increases by 25% per Status Affliction PlagueMan currently suffers from. ---- [Used x2. PlagueMan restores 2,680 Health!]
[PlagueMan HP=7100/4600]
[Toxic] - 70 Unavoidable Toxic Damage @ CMT
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Bug] - PlagueMan's statuses gain +90 Damage per turn!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Virility] - PlagueMan gains Regen equal to their Negative Armor value. ------- [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. Attacks affected this way are considered "Aimed." ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- This skill can add [Virility] effects to their skills, dependent on current status afflictions. ------ [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per element on the attack that the target is weak to. -- [Virility] - PlagueMan's Element-Tied Status Damages gain 20 Damage per turn if the Opponent is weak to those elements. --- [Passive]
[Hive Mind] [B-Tier, Custom Support] The alpha of an intricate hive mind of viral Navis, PlagueMan infects the masses with their glitched information, and fights to stay alive in any environment by making their host strong. - PlagueMan designates three Hosts at the start of each battle. -- PlagueMan's skills that positively affect its Damage, Armor and Regen also affect PlagueMan's Host(s), at half value. --- PlagueMan's abilities that affect allies are amplified if those abilities affects its Host(s). ---- [Virility] - PlagueMan's effects that negatively affects it also affect PlagueMan's Host(s) positively, at half value. ----- [Passive]
[Rapid Evolution] PlagueMan's hivemind enter a heightened state of binary fission and adaptation, quickly evolving and regenerating at an even faster rate. - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out. - Duration - [2/2] Turns
[Pandemic Outbreak] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - PlagueMan's Attacks all gain Glitch. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [2/2] Turns
[Regen] - +3,030 Health!
[PlagueMan HP=9200/4600]
[Binary Fission] - PlagueMan's Health Resets! Max-Health set to 9200/9200. PlagueMan permanently suffers -460 Armor and -460 Damage.
[Hosts] [Meso, Nightshade, Thrash] - PlagueMan's Hosts benefit from the following effects: -- +2,115 Regen -- +265 Damage -- +65% Damage -- Restores 1% Max-Health each time they avoid -- Restores 5% Attack Damage each time they attack -- +230 Armor -- Ability to regen up to 150% Max Health -- +20 Damage per element on any used attack that the target is weak to.
[Beta Collectives] [1/4 Uses Max] The Alpha collective breaks down and splits into a set of incredibly small collectives that quickly form to full size. - PlagueMan summons 1 Clone with [20% Max-HP] 1,840 Health. -- This Clone cannot be used to Intercept and has a single attack slot at 50% Damage. --- [Virility] - These clones are always considered PlagueMan's Host(s). ---- [Used x1]
[PlagueMan HP=9200/9200] [Beta HP=1840/1840]
Offense Phase 3 AS | -460 Damage | Soak | -80% Damage
1. [Bug Cloud] Bug, Sand, Wood | S-Attack @ Massimo + Cinnamon A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - 0 Damage [40%] -- Deals [52] 142 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- Glitch ----- [Darken] [Confuse]
2. [Bug Cloud] Bug, Sand, Wood | S-Attack @ Self + Massimo A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - 0 Damage [40%] -- Deals [52] 142 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- Glitch ----- [Berzerk] [Poison]
3. [Corrode] Bug, Fire, Blade | C-Attack @ Massimo They can strike an opponent to cause incredibly rapid deterioration of their data, which only gets worse if PlagueMan's own data is at risk. - 0 Damage [40%] -- Deals [52] 233 Damage per turn for [two] four turns. --- Cuts Auras, Breaks Shields ---- Deals an additional 13 Damage per turn per HP-Reducing Status Effect afflicting PlagueMan. ---- Burns, Poisons. ----- 1-CD
-- Beta
[Infect] Bug, Dark, Toxic, Plasma | S-Attack @ Cinnamon PlagueMan's mere presence corrupts and corrodes, and they can release a burst of spores to cause more. - 70 Damage [40%] -- Deals [52] 602 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras. ---- Temporary damage additions to this attack are instead added to the Status Effect, as desired.
Summary Phase
0 Damage @ Cinnamon + Massimo 70 Damage @ Cinnamon
[PlagueMan HP=9200/9200]
[Status] - - [Transduction] - [1/4] - [Shock] - [1/4] - [Soak] - [1/4] - [Burn] - [1/5] - [Poison (3/5)] - [1/6] - [Confuse] - [1/4] - [Berzerk] - [1/4] - [Bug Cloud] - [1/4] - [Darken] - [1/3] - [-80% Damage] - [1/4] [Stage] - - [Cooldown] - - [Corrode] - [0/1] - [Natural Barrier] - [0/5]
|
|
|
Post by Tiefy on Sept 20, 2017 12:10:26 GMT -8
Simple Battle Interface v0.06a
Turn 2 - Thrash
Defense Phase:
PlagueMan works his magic! +2,115 Regen +25% to total Damage dealt +265 Bonus Damage on top of that +20 Damage if target is Weak +1% Regen from every Attack avoided +5% Regen per Attack +230 Armor +Max HP cap increased by 50%!
...THIS is new. Whatever you're dealing in, I'll take a life's supply!
Thrash takes 540 150 270 Damage from Beam Knife! Thrash takes 540 150 270 Damage from Marino Stamp! Thrash takes 540 150 270 Damage from Mirage Dive!
Massive Lance is avoided using Null and Void!
Angel Hand is intercepted by PlagueMan!
[Thrash HP=1940/2750]
Support Phase
Thrash regenerates 2255 HP!
[Thrash HP = 4195/2750]
Attack Phase: (6 AS)
Thrash charges Hyper Attack! (2/0)
4 Attack Slots sacrificed this turn... (5 total thus far)
Ooh, might wanna pass goggles around, this one's gonna burn out a few retinas!
Summary Phase:
[Thrash HP = 4195/2750] Status: Holy S**t! Terrain: Normal Active Charges: -Hyper Attack (2/0) -->9 AS chambered...
|
|
|
Post by Zeta on Sept 20, 2017 14:03:06 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Natural Avoid Enhancement: You may make a single Natural Avoid apply to all attacks aimed at you that turn. (Once per Battle)
[ Massive Lance ]: Avoided with Natural Dodge [ Massive Lance ]: Avoided with Natural Dodge, Deflect [ Massive Lance ]: Avoided with Natural Dodge, Deflect [ Massive Lance ]: Avoided with Natural Dodge [ Beam Knife ]: Omni-Avoided with Sand Veil [ Beam Knife ]: Omni-Avoided with Sand Veil [ Beam Knife ]: Omni-Avoided with Sand Veil [ Beam Knife ]: Omni-Avoided with Sand Veil [ Marino Stamp ]: Avoided with Natural Dodge [ Marino Stamp ]: Avoided with Natural Dodge [ Marino Stamp ]: Avoided with Natural Dodge [ Marino Stamp ]: Avoided with Natural Dodge [ Mirage Dive ]: Omni-Avoided with Sand Rush
Name: Sand Tomb Type: Speed Skill Class: C-Tier Description: Meso's avoiding tactics are more effective Effects: ° One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: [3/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: ° Summons a thick barrier with 250-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° Barrier avoids per hit of multi-hit attacks Used: [2/6]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 1 incoming attack ° Dodge avoids per hit of multi-hit attacks Used: [1/6]
Total DMG: 0 Damage
HP: [900/900]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso avoided 13 Attacks
Name: Caspian Element: Shadow Range: C-Range Description: Meso becomes intangible, and, passes through his opponent as he disrupts their data Damage: 0 1,300 1,625 DMG [90%] Effects: Breaks Shield, Cuts Aura ° Gains +45% Damage per attack avoided up until this point in battle ° Resets upon use Charge: 1
Name: Zambezi Element: Aqua Range: S-Range Description: Meso fires liquid at his opponent as to disrupts their functions Damage: 0 1,300 1,625 DMG [90%] Effects: Breaks Shield, Undodgeable ° Gains +45% Damage per attack avoided up until this point in battle ° Resets upon use Charge: 1
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,100 2,625 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,800 2,250 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
Total DMG: 8,125 Damage @ Massimo
Conclusion: HP: [900/900] Status: Normal Panels: Normal
Cooldown:
|
|
|
Post by Nightshade on Sept 20, 2017 14:20:37 GMT -8
CMT Turn 2
Massimo: [Massimo HP=30000/30000]
Strengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version) ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Defense Phase: Massimo takes 7125dmg! (Counters 800) @meso Massimo takes 426 dmg! (1/4) (counters 200) @plague Massimo takes 160 dmg! (1/5) (counters 200) @plague Massimo takes 180 dmg! (1/4) (counters 200) @plague Massimo takes 100 dmg! (1/4) (counters 200) @plague
[Massimo HP=22000/30000]
Battle Phase: Thrash: Massive Lance for 1700dmg (Massimo takes 170dmg) Nightshade: Massimo hits himself for 2100dmg (Massimo takes 210dmg) Plague: Massive Lance for 1800dmg (Massimo takes 180dmg) Meso: Massimo hits himself for 1300dmg (Massimo takes 130dmg)
Thrash: Massive Lance for 1700dmg (Massimo takes 170dmg) Nightshade: Massimo hits himself for 2100dmg (Massimo takes 210dmg) Plague: Massive Lance for 1800dmg (Massimo takes 180dmg) Meso: Massimo hits himself for 1300dmg (Massimo takes 130dmg)
[Massimo HP=14160/30000]
Cinnamon:
[Cinnamon HP=20000/20000]
Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Defense Phase:
Setup Phase: Massimo Regens 9000HP! Marino Regens 3000HP! Cinnamon takes 1256 dot dmg! (1/4) Cinnamon Regens 6000HP!
Battle Phase: Thrash: Angelic Hand 410dmg (Cinnamon takes 40dmg!) Nightshade: Cinnamon hits herself 530dmg (Cinnamon takes 50dmg!) Plague: Angelic Hand for 440dmg (Cinnamon takes 45dmg!) Meso: Cinnamon hits herself 290dmg (Cinnamon takes 30dmg!)
Thrash: Angelic Hand 410dmg (Cinnamon takes 40dmg!) Nightshade: Cinnamon hits herself 530dmg (Cinnamon takes 50dmg!) Plague: Angelic Hand for 440dmg (Cinnamon takes 45dmg!) Meso: Cinnamon hits herself 290dmg (Cinnamon takes 30dmg!)
[Cinnamon HP=18080/20000]
Marino: DELETED!
|
|
|
Post by Nightshade on Sept 20, 2017 14:28:20 GMT -8
Nightshade-Turn 3 [Nightshade HP=3300/3300]
Nightshade hops at his sister's side. "Mind if I help?" ______________________________
Defense Phase:
Sensor deals 330dmg to Marino and goes Kapoof! Nightshade dodges Massive Lance and Angelic Hand.
Setup Phase:
-AutoCharge charges Chaos Sword! -PredatorBite activates, for each attack that hits, CMT is inflicted with Bleed, a 60dmg/2 turns DoT!
Tadashi Hyper Fusion! (5 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 120armor -Nightshade gains 120dmg.
Battle Phase [8AS]:
-Nightshade charges Chaos Sword with 8AS! (2770dmg!)
End Phase:
Predator's Mark has 6 uses. Dodge x2 on cooldown 2 turns. Barrier is on cooldown 2 turns.
|
|
|
Post by Gaia on Sept 20, 2017 15:52:17 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=9200/9200]
PlagueMan has -460 Armor and No Weaknesses
[Glitch] - -- [Poison] [Darken] [Poison] [Angel Hand] - Taken for [440] 900 Damage! [Angel Hand] - Taken for [440] 900 Damage! [Angel Hand] - Taken for [530] 990 Damage! [Angel Hand] - Taken for [530] 990 Damage! [Angel Hand] - Taken for [290] 750 Damage! [Angel Hand] - Taken for [290] 750 Damage! [Angel Hand] - Taken for [410] 870 Damage! [Angel Hand] - Taken for [410] 870 Damage!
[PlagueMan HP=2180/9200]
Support Phase
[PlagueMan HP=2180/9200]
[Bug] - 180 Unavoidable Bug Damage @ Self + CMT
[Burn] - 140 Damage! [Poison] - 140 Damage! [Confuse] - 90 Damage! [Berzerk] - 90 Damage! [Soak] - 90 Damage! [Shock] - 90 Damage! [Darken] - 90 Damage! [Transduction] - 142 Damage! [Bug Cloud] - 142 Damage!
[PlagueMan HP=1165/9200]
[Last Stand] - PlagueMan recovers 2,300 Health!
[Bacteriophage Injection] [2/3 Uses]] A quickly injected bacteriophage into a Navi's data stream allows the incredibly adaptable bugged information to fill in their damaged data. - PlagueMan heals target ally or themselves for 610 Health. -- When healing their Host, PlagueMan also cures them from one Status Effect. --- [Virility] - Recovery amount increases by 25% per Status Affliction PlagueMan currently suffers from. ---- [Used x2. PlagueMan and allies restore 1,375 Health!]
[PlagueMan HP=4840/9200]
[Toxic] - 70 Unavoidable Toxic Damage @ CMT
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Bug] - PlagueMan's statuses gain +90 Damage per turn!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Virility] - PlagueMan gains Regen equal to their Negative Armor value. ------- [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. Attacks affected this way are considered "Aimed." ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- This skill can add [Virility] effects to their skills, dependent on current status afflictions. ------ [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per element on the attack that the target is weak to. -- [Virility] - PlagueMan's Element-Tied Status Damages gain 20 Damage per turn if the Opponent is weak to those elements. --- [Passive]
[Hive Mind] [B-Tier, Custom Support] The alpha of an intricate hive mind of viral Navis, PlagueMan infects the masses with their glitched information, and fights to stay alive in any environment by making their host strong. - PlagueMan designates three Hosts at the start of each battle. -- PlagueMan's skills that positively affect its Damage, Armor and Regen also affect PlagueMan's Host(s), at half value. --- PlagueMan's abilities that affect allies are amplified if those abilities affects its Host(s). ---- [Virility] - PlagueMan's effects that negatively affects it also affect PlagueMan's Host(s) positively, at half value. ----- [Passive]
[Regen] - +3,220 Health! [Clone Regen] +1,090 Health!
[Beta HP=2760/1840]
[Binary Fission] - Beta's HP Resets! 2760/2760 set to Max-HP!
[Hosts] [Meso, Nightshade, Thrash] - PlagueMan's Hosts benefit from the following effects: -- +1,090 Regen -- +280 Damage -- +120% Damage -- Restores 1% Max-Health each time they avoid -- Restores 5% Attack Damage each time they attack -- +230 Armor -- Ability to regen up to 150% Max Health -- +20 Damage per element on any used attack that the target is weak to.
[PlagueMan HP=8060/9200] [Beta HP=2760/2760]
Offense Phase 3 AS | -460 Damage | Soak | -180% Damage
1. [Bug Cloud] Bug, Sand, Wood | S-Attack @ Massimo + Cinnamon A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [70] 0 Damage [40%] -- Deals 142 Damage per turn for four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan.
2. [Bug Cloud] Bug, Sand, Wood | S-Attack @ Massimo + Cinnamon + Self A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [70] 0 Damage [40%] -- Deals 142 Damage per turn for four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan.
3. [Bug Cloud] Bug, Sand, Wood | S-Attack @ Massimo + Cinnamon A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [70] 0 Damage [40%] -- Deals 142 Damage per turn for four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan.
-- Beta
[Flagella Crack] Bug, Poison, Wind | C-Attack @ Cinnamon PlagueMan's limbs burst into a massive flagella, which they employ like a whip. - [120 160 440] 970 Damage [70%] -- Cuts Auras, Undodgeable --- Inversely gains Damage as PlagueMan loses Damage from any source, to a max of +30% Base Damage. --- Poisons. ---- 1-CD.
Summary Phase
0 Damage @ Cinnamon + Massimo + Self 970 Damage @ Cinnamon
[PlagueMan HP=8060/9200]
[Status] - - [Transduction] - [2/4] - [Shock] - [2/4] - [Soak] - [2/4] - [Burn] - [2/5] - [Poison (5/5)] - [2/7] - [Confuse] - [2/4] - [Berzerk] - [2/4] - [Bug Cloud] - [1/4] - [Darken] - [1/3] - [-80% Damage] - [2/4] - [-160% Damage] - [2/4] [Stage] - - [Cooldown] - - [Corrode] - [1/1] - [Natural Barrier] - [1/5]
|
|
|
Post by Zeta on Sept 25, 2017 16:38:09 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Unavoidable Counters ]: 800 Damage [ Massive Lance ]: Avoided with Sand Veil, Deflect, Endured [ Massive Lance ]: Avoided with Sand Veil, Deflect, Broken [ Massive Lance ]: Avoided with Sand Rush, Deflect [ Massive Lance ]: Avoided with Sand Stream, Deflect
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: ° Summons a thick barrier with 250-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° Barrier avoids per hit of multi-hit attacks Used: [3/6]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 1 incoming attack ° Dodge avoids per hit of multi-hit attacks Used: [2/6]
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 1 incoming attack ° Block avoids per hit of multi-hit attacks Used: [1/5]
Total DMG: 800 Damage
HP: [100/1,350]
Set-Up Phase:
[ Regeneration ]: +1,090 HP: [1,190/1,350]
Offensive Phase: 4 Attack Slots
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,700 2,040 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,800 2,160 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,700 2,040 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,800 2,160 DMG ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn
Total DMG: 8,400 Damage @ Massimo
Conclusion: HP: [1,190/1,350] Status: Normal Panels: Normal
Cooldown: [ Natural Dodge ]: [0/1]
|
|
|
Post by Tiefy on Sept 25, 2017 19:48:53 GMT -8
Simple Battle Interface v0.06a
Turn 3 - Thrash
Defense Phase:
PlagueMan works his magic! +1,090 Regen +120% to total Damage dealt +280 Bonus Damage on top of that +20 Damage if target is Weak +1% Regen from every Attack avoided +5% Regen per Attack +230 Armor +Max HP Regen cap increased by 50%!
All attacks Intercepted by allies!
Support Phase
Thrash regenerates 2230 HP!
[Thrash HP = 4125/2750]
I think we can bring things to a close a little bit early here...
SetStage Omega activated! Panels set to GrassStage!
Attack Phase: (5 AS)
3 Attack Slots sacrificed this turn... (12 total thus far)
BattleChip slotted in! Prism is set on the opponent's side of the field!
Hyper Attack Engaged...
HYPER ATTACK ENGAGED...
Usurped wicked light of perverse justice
Casts the fathomless shadow of the sinful soul
And smears the earth with its black ashes!
OMEGA TWIN BLAZERS - "SUPREMACY V" (Fire, S-Range, Omni-Undodgeable, Omni-Unblockable, Must Be Avoided Separately)
Summary Phase:
[Thrash HP = 4125/2750] Total Damage This Turn: 17,520 x 4 @ All Targets Status: Holy S**t! Terrain: Grass Active Cooldowns: -Hyper Attack (0/5)
|
|
|
Post by Nightshade on Sept 25, 2017 21:41:44 GMT -8
CMT Turn 3
Massimo: [Massimo HP=14160/30000]
Strengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version) ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Defense Phase: Massimo takes a flipton of damage but cannot be deleted yet. He will have to get gangbanged a little more.
Massimo counters 800dmg at Meso and Plague.
[Massimo HP=1/30000]
Battle Phase: Thrash: Massive Lance for 1700dmg (Massimo takes 170dmg) Nightshade: Massimo hits himself for 2100dmg (Massimo takes 210dmg) Plague: Massive Lance for 1800dmg (Massimo takes 180dmg) Meso: Massimo hits himself for 1300dmg (Massimo takes 130dmg)
Thrash: Massive Lance for 1700dmg (Massimo takes 170dmg) Nightshade: Massimo hits himself for 2100dmg (Massimo takes 210dmg) Plague: Massive Lance for 1800dmg (Massimo takes 180dmg) Meso: Massimo hits himself for 1300dmg (Massimo takes 130dmg)
Thrash: Massive Lance for 1700dmg (Massimo takes 170dmg) Nightshade: Massimo hits himself for 2100dmg (Massimo takes 210dmg) Plague: Massive Lance for 1800dmg (Massimo takes 180dmg) Meso: Massimo hits himself for 1300dmg (Massimo takes 130dmg)
[Massimo HP=1/30000]
Cinnamon: DELETED!
Marino: DELETED!
|
|