Post by Gaia on Aug 27, 2017 11:01:09 GMT -8
Vanguard.EXE
CMT
[Massimo]
[Massimo HP=30000/30000]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,100
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 750
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 750
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 750
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Defensive Phase
[Vanguard HP=5300/5300]
Vanguard has 0 Armor
[Angel Hand] - Avoided with [Natural Barrier]!
All other hits taken for a total of 4,350 Damage!
[Vanguard HP=950/3200]
Support Phase
[Vanguard HP=950/3200]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Tactical Acumen] [5/3 Uses]
With a simple adjustment, Vanguard can allow his excess darklight flames to blaze outward and consume all opposition.
- Temporary Damage Additions to selected attack are twice as potent.
-- This skill can only effect an attack once per turn.
--- [Used x1]
Offensive Phase
2 NAS | 5 Constant Charge | 10/10 C Uses | 2 DCE
2 NAS | 5 Constant Charge | 10/10 C Uses | 2 DCE
Copy Damage
No Damage
° User must sacrifice 1 Attack Slot to activate this chip
° Adds "Can be aimed at +1 Target" to user's Next Attack
° This Chip cannot be Upgraded
1.
Dark Cannon II
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
74,160 Damage @ Marino + Massimo
[Vanguard HP=950/5300]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=30000/30000]
[Dark Cannon] - Taken for 36,580 Damage!
[Marino, Deleted!]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Massimo HP=1/30000]
[Cinnamon]
[Cinnamon HP=20000/20000]
[Marino, Deleted!]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 380
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 380
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Cinnamon HP=20000/20000]
[Marino]
[Marino HP=10000/10000]
[Dark Cannon] - Taken for [
[Marino HP=0/10000]
[Marino, Deleted!]
Defensive Phase
[Vanguard HP=950/5300]
Vanguard has 0 Armor
[Angel Hand] - Avoided with [Darklight Jaunt]!
[Angel Hand] - Avoided with [Darklight Jaunt]!
[Darklight Jaunt] [8/8 Uses]
Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back.
- Vanguard Dodges 1 Attack per use.
--- [Used x2]
All other hits taken for a total of 950 Damage!
[GraveKnight] - [Advanced Form]
As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/5300]
Support Phase
[Vanguard HP=1/5300]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/7 Uses)
- Adds an Omni-Aimer of choice to one attack per use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Tactical Acumen] [4/3 Uses]
With a simple adjustment, Vanguard can allow his excess darklight flames to blaze outward and consume all opposition.
- Temporary Damage Additions to selected attack are twice as potent.
-- This skill can only effect an attack once per turn.
--- [Used x1]
Offensive Phase
2 NAS | 5 Constant Charge | 9/10 C Uses | 2 DCE | 3 AS
2 NAS | 5 Constant Charge | 9/10 C Uses | 2 DCE | 3 AS
1. Dark Drill @ Cinnamon
165 Metal/Dark C-Damage * 2 Hits
° Undodgeable | Cuts Auras
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2. Dark Circle II @ Cinnamon
[
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3. Dark Scythe @ Massimo
150 + (15 * Version) Blade/Dark C-Damage
° Cuts Auras | Breaks Shields
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Summary Phase
Execute @ Massimo
24,720 Damage @ Cinnamon
[Vanguard HP=1/5300]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=1/30000]
[Dark Scythe] - EXECUTES!
[Cinnamon]
[Cinnamon HP=20000/20000]
[Dark Drill] - Taken for 330 Damage!
[Dark Circle] - Taken for 24,720 Damage!
Rewards
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD