Post by mirror on Aug 22, 2017 13:58:59 GMT -8
|Navi & RP Information|
CloakMan
--Appearance: A dark purple cloak, with hood pulled far over the head of a shadowy Robot Master. The actual body of CloakMan is comprised entirely of shadows, and blend seamlessly into the cloak. Often the only visible part of CloakMan's body are his feet, as his cloak doesn't extend all the way to the ground. He has small white eyes that peer out from the darkness. His signature weapon is Cloak and Dagger.
--Personality: Softspoken, calm and collected, CloakMan has a shadowy disposition and a silver tongue. Full of guile, he's often involved in black market dealings. He's not to be mistaken for a villain, as he has a strict code he holds himself to, he simply takes advantage of the financial opportunities afforded to him by the criminal element.
--Background: Created to serve as a security system for some forgotten corporation, CloakMan was designed to be able to operate undetected. His skill set includes not only protection from intrusions, but the ability to infiltrate systems as well. Some might say he's simply a modern version of a cat-burglar, though he would prefer the term covert operative.
-Version / Experience:
--Version: 1
--Experience: 0
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
☉ Natural Avoid Enhancement
☉ Shield Enhancement
-Karma:
-Elements: Shadow Lv3
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow
--Net Weaknesses: Stone, Fire, Light, Blade, Bug
☉ Special Property: Initiative (+1 Init Lv)
☉ Change the effects of any avoidance to a Dodge for one use (0 Turn CD)
☉ +1 Use to One Avoid Skill
-HP: 500
-Armor: 0
-Regeneration: 0
-Natural Avoid: Dodge // 4 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
[Sharp Reflexes] - Passive Cooldown Reduction Skill
[He's a smooth operator.]
- One Natural Avoid has -1 CD
[Dodge] - Activated Skill - C-Tier
[Did you just see something?]
- User Dodges 1 Incoming Attack
3x Uses
[Shield] - Activated Skill - C-Tier
[Where'd he go?!]
- User Blocks 1 Incoming Attack
5x Uses (3 Base +1 Type +1 Element)
[Cloak] - Passive Advanced Skill
[CloakMan's Cloak is much more than it would appear.]
- CloakMan may not have Base HP exceeding 500. Any sources of Base HP increase are instead applied to the Cloak
- CloakMan may not have Armor. Any sources of Armor are instead applied to the Cloak
- Any attack that CloakMan doesn't avoid deals its DMG to the Cloak.
- Any attack that CloakMan attempts to avoid, but fails, instead deals half its DMG to the Cloak (armor applied is only half effective)
- Any DMG dealt to the Cloak marked "Cuts Auras" deals an additional 50% DMG
- When hit with an attack with a status effect, the Cloak may take 50% more damage. If so, CloakMan may avoid the statuses as an unaimed attack. Otherwise, CloakMan is affected by the attack's status effects.
- Whenever CloakMan successfully avoids an attack, the Cloak heals 3% of its HP
- If the Cloak were to be reduced to 0 HP, any excess DMG is dealt to CloakMan
[600 HP] [5 Armor]
|Attacks|
[Cloak and Dagger] - C Type - Shadow
[CloakMan's signature weapon. Generated from bits of reinforced shadows, CloakMan attacks with a flurry of daggers.]
50 DMG
- +30 DMG for each turn CloakMan has not taken DMG. Taking DMG resets the bonus-chain turn count to 0
[Envelop] - C Type - Shadow
[CloakMan's shadows expand from his cloak, covering everything.]
90 DMG
- Undodgeable
- Gains Cuts Auras or Breaks Shields (chosen on use) if CloakMan successfully avoided an attack last Defense Phase
1x Cooldown
[Constrict] - C Type - Shadow
[The enemy is crushed by the shadows.]
0 DMG
- Blind
- This attack may only be used immediately after Envelop, and if Envelop is avoided this attack automatically fails. If Envelop was successful, this attack is still able to be avoided
- If Hits, CloakMan may not avoid attacks for one turn, but the opponent is Blind for +1 turn
1x Cooldown
[Conceal] - C Type - Shadow
[From nowhere, CloakMan appears for a quick strike.]
90 DMG
- Cuts Auras
- Gains Undodgeable if the last avoid CloakMan used was a Shield
[Shroud] - S Type - Shadow
[If he can see you, he can hit you. A shadowy strike from the enemy's own shadow.]
90 DMG
- Cuts Auras
- Gains Breaks Shields if the last avoid CloakMan used was a Dodge
CloakMan
--Appearance: A dark purple cloak, with hood pulled far over the head of a shadowy Robot Master. The actual body of CloakMan is comprised entirely of shadows, and blend seamlessly into the cloak. Often the only visible part of CloakMan's body are his feet, as his cloak doesn't extend all the way to the ground. He has small white eyes that peer out from the darkness. His signature weapon is Cloak and Dagger.
--Personality: Softspoken, calm and collected, CloakMan has a shadowy disposition and a silver tongue. Full of guile, he's often involved in black market dealings. He's not to be mistaken for a villain, as he has a strict code he holds himself to, he simply takes advantage of the financial opportunities afforded to him by the criminal element.
--Background: Created to serve as a security system for some forgotten corporation, CloakMan was designed to be able to operate undetected. His skill set includes not only protection from intrusions, but the ability to infiltrate systems as well. Some might say he's simply a modern version of a cat-burglar, though he would prefer the term covert operative.
-Version / Experience:
--Version: 1
--Experience: 0
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
☉ Natural Avoid Enhancement
☉ Shield Enhancement
-Karma:
-Elements: Shadow Lv3
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow
--Net Weaknesses: Stone, Fire, Light, Blade, Bug
☉ Special Property: Initiative (+1 Init Lv)
☉ Change the effects of any avoidance to a Dodge for one use (0 Turn CD)
☉ +1 Use to One Avoid Skill
-HP: 500
-Armor: 0
-Regeneration: 0
-Natural Avoid: Dodge // 4 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
[Sharp Reflexes] - Passive Cooldown Reduction Skill
[He's a smooth operator.]
- One Natural Avoid has -1 CD
[Dodge] - Activated Skill - C-Tier
[Did you just see something?]
- User Dodges 1 Incoming Attack
3x Uses
[Shield] - Activated Skill - C-Tier
[Where'd he go?!]
- User Blocks 1 Incoming Attack
5x Uses (3 Base +1 Type +1 Element)
[Cloak] - Passive Advanced Skill
[CloakMan's Cloak is much more than it would appear.]
- CloakMan may not have Base HP exceeding 500. Any sources of Base HP increase are instead applied to the Cloak
- CloakMan may not have Armor. Any sources of Armor are instead applied to the Cloak
- Any attack that CloakMan doesn't avoid deals its DMG to the Cloak.
- Any attack that CloakMan attempts to avoid, but fails, instead deals half its DMG to the Cloak (armor applied is only half effective)
- Any DMG dealt to the Cloak marked "Cuts Auras" deals an additional 50% DMG
- When hit with an attack with a status effect, the Cloak may take 50% more damage. If so, CloakMan may avoid the statuses as an unaimed attack. Otherwise, CloakMan is affected by the attack's status effects.
- Whenever CloakMan successfully avoids an attack, the Cloak heals 3% of its HP
- If the Cloak were to be reduced to 0 HP, any excess DMG is dealt to CloakMan
[600 HP] [5 Armor]
|Attacks|
[Cloak and Dagger] - C Type - Shadow
[CloakMan's signature weapon. Generated from bits of reinforced shadows, CloakMan attacks with a flurry of daggers.]
50 DMG
- +30 DMG for each turn CloakMan has not taken DMG. Taking DMG resets the bonus-chain turn count to 0
[Envelop] - C Type - Shadow
[CloakMan's shadows expand from his cloak, covering everything.]
90 DMG
- Undodgeable
- Gains Cuts Auras or Breaks Shields (chosen on use) if CloakMan successfully avoided an attack last Defense Phase
1x Cooldown
[Constrict] - C Type - Shadow
[The enemy is crushed by the shadows.]
0 DMG
- Blind
- This attack may only be used immediately after Envelop, and if Envelop is avoided this attack automatically fails. If Envelop was successful, this attack is still able to be avoided
- If Hits, CloakMan may not avoid attacks for one turn, but the opponent is Blind for +1 turn
1x Cooldown
[Conceal] - C Type - Shadow
[From nowhere, CloakMan appears for a quick strike.]
90 DMG
- Cuts Auras
- Gains Undodgeable if the last avoid CloakMan used was a Shield
[Shroud] - S Type - Shadow
[If he can see you, he can hit you. A shadowy strike from the enemy's own shadow.]
90 DMG
- Cuts Auras
- Gains Breaks Shields if the last avoid CloakMan used was a Dodge