Post by Nightshade on Aug 10, 2017 6:22:14 GMT -8
Nightshade- Turn 1
[Nightshade HP=3200/3200]
Setup:
Tadashi Hyper fusion. (6 Turns.)
-Nightshade can omniaim
-Nightshade can Omnidodge
-Nightshade gains 110 armor
-Nightshade gains 110 damage.
-Sidestep gains 1 use.
Predator's mark activates. One attack gains confuse.
Garnet Cross activates. +1AS
AirShoes activated. Immune to Poison Stage.
AutoCharge BugDeathThunder
Battle:
Nightshade attacks 9 times with Dark hole for 335dmg! Unomnidodgeable, Breaks Shields, non nat avoidable. One of these attack confuses.
Thorn- Turn 1
Setup:
Pure Poison is active. +1AS +100regen.
ToxicLv5 at the clown.
Seeking lv2 and applied to .5.56 Nebula.
Battle:
-Thorn attacks 2 times with .9mm Nebula for 200, 210 dmg! Undodgeable, Breaks Shields. +10dmg for each successive use.
-Thorn attacks with 5.56 Nebula for 350dmg! Cuts auras, Breaks shields, Seeking bonuses are applied at 1.5x
DarkChip Expansion: Dark Meteors.
CircusMan- Turn 1
[Circusman HP=12200/12200]
Defense:
Takes all attacks.
Bleeds for 495dmg
Circusman is Confused.
[Circusman HP=7705/12200]
Battle:
[Attack - Tiger Ring]
x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
Circusman hits himself for 2250dmg
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Circusman hits himself for 3010dmg.
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Circusman attacks himself for 6000dmg.
Circusman deleted himself.
Thorn gets 1BMD, 1 HMD
Nightshade gets 1 BMD
[Nightshade HP=3200/3200]
Setup:
Tadashi Hyper fusion. (6 Turns.)
-Nightshade can omniaim
-Nightshade can Omnidodge
-Nightshade gains 110 armor
-Nightshade gains 110 damage.
-Sidestep gains 1 use.
Predator's mark activates. One attack gains confuse.
Garnet Cross activates. +1AS
AirShoes activated. Immune to Poison Stage.
AutoCharge BugDeathThunder
Battle:
Nightshade attacks 9 times with Dark hole for 335dmg! Unomnidodgeable, Breaks Shields, non nat avoidable. One of these attack confuses.
Thorn- Turn 1
Setup:
Pure Poison is active. +1AS +100regen.
ToxicLv5 at the clown.
Seeking lv2 and applied to .5.56 Nebula.
Battle:
-Thorn attacks 2 times with .9mm Nebula for 200, 210 dmg! Undodgeable, Breaks Shields. +10dmg for each successive use.
-Thorn attacks with 5.56 Nebula for 350dmg! Cuts auras, Breaks shields, Seeking bonuses are applied at 1.5x
DarkChip Expansion: Dark Meteors.
CircusMan- Turn 1
[Circusman HP=12200/12200]
Defense:
Takes all attacks.
Bleeds for 495dmg
Circusman is Confused.
[Circusman HP=7705/12200]
Battle:
[Attack - Tiger Ring]
x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
Circusman hits himself for 2250dmg
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Circusman hits himself for 3010dmg.
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Circusman attacks himself for 6000dmg.
Circusman deleted himself.
Thorn gets 1BMD, 1 HMD
Nightshade gets 1 BMD