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Post by Shine on Aug 8, 2017 20:58:55 GMT -8
Shine
Defense Phase
[Shine HP=1400/1400]
Nothing happens
[Shine HP=1400/1400]
Support Phase
[Shine HP=1400/1400]
Shine has Initiative Shine has -1as from Rime's element
[Shine HP=1400/1400]
Offense Phase 3 Actions - 1 from Rime
- Shine charges Shadow Corruption
Noir Attack [C-Range, Shadow Element] Shine's sword glows black as she slashes her enemy, causing them to go blind. - Damage = 14% of Target's Current HP - Breaks shields, cuts auras - Cannot be naturally avoided - If Hits, Blind - 1 CD
Summary Phase
14%HP Damage @ Rime
[Shine HP=1400/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Noir Attack] 0/1 - [Shadow Corruption] 1 Charge
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Post by Rime on Aug 9, 2017 9:03:01 GMT -8
Defense Step
14% of HP is 140 20 Armor reduces damage taken to 120. Set up Step
Omni-Unit Effect; +1 Attack slot on first turn. (4 Total) OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Rime Shatter Going for the Kill C-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Twice this turn, 2 Attack slots (6 total) Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleUsed once on Grasp of Ice Offensive Step
 Prism° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn ° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to ° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead ° Enemies may intercept for the Prism, if able to Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 325. 2 turn Cooldown Grasp of Ice[/i] C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement.
130 455 Damage Breaks Shields Breaks Unbreakable Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes Ignores Armor If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst.
175 225 550 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn Cooldown Surprise AttackS-Range Shadow Element Emulation-Shine 180 Damage Undodgable, Cuts Auras, Blinds, Interrupts 1 Attack aimed at both the Prism and Shine Shards of Frost S-Range, Ice Element Small frozen blades, shot forth towards prey. 195 Damage Cuts auras Can hit an additional Target Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 90 Unavoidable Damage Hits all 1 Turn Unadjustable Cooldown
Status
Rime:980/1000 HP Grasp of Ice; 0/1 Cooldown Rime Shatter; 0/1 Cooldown Dreadful Presence; 0/2 Cooldown Creeping Dread; 0/1 Cooldown [/i]
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Post by Shine on Aug 9, 2017 14:55:14 GMT -8
Defense Phase
[Shine HP=1400/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Alpha Barrier Passive program User starts the battle with a 10-HP Natural Barrier.
Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Natural Avoid Enhancement: You may use your Natural Avoid as a Shield instead, at will.
- Shine also has 15 Armor
- Alpha Barrier blocks Dreadful Presence (10hp left) - Anti Damage blocks Grasp of Ice and counters - Natural Barrier and Natural Avoid Enhancement shield Rime Shatter - Alpha Barrier and Natural Avoid Enhancement shield Surprise Attack - Shard of Frost hits for (195 - 15) x 0.7 = 126dmg taken - Prism Shard of Frost hits for 126dmg taken - Creeping Dread hits for 90dmg taken - Prism Creeping Dread hits for 90 dmg taken
[Shine HP=968/1400]
Support Phase
[Shine HP=968/1400]
Nothing happens
[Shine HP=968/1400]
Offense Phase 3 Actions
- Shine charges Shadow Corruption
- Shine charges Noir Corruption
- Anti Damage counters for 160 Damage
Sword Combo [C-Range, Shadow Element] Shine slashes her enemy twice, then does a front flip to slash for a third time. - 150 Damage (100%) - Cannot be naturally avoided
Summary Phase
310 Damage @ Rime
[Shine HP=968/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Noir Attack] 1/1 - [Shadow Corruption] 2 Charges - [Noir Corruption] 1 Charge - [Natural Barrier] 0/5
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Post by Rime on Aug 9, 2017 15:28:03 GMT -8
Defense Step
160 Counter Damage taken from Anti Damage. 130 Damage taken from Sword Combo Set up Step
OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Frozen Pierce Offensive Step
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
195 245 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Status
Rime:790/1000 HP Grasp of Ice; 1/1 Cooldown Rime Shatter; 1/1 Cooldown Dreadful Presence; 1/2 Cooldown Creeping Dread; 1/1 Cooldown
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Post by Shine on Aug 9, 2017 16:10:29 GMT -8
Defense Phase
[Shine HP=968/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Dark Resident [C-Tier, Special Property] Shine is very agile as a spy and can evade attacks very easily. - Shine freely activates a Special Property or Natural Avoid - 6 Uses
- Shine also has 15 Armor
- Frozen Pierce hits for 126dmg taken - Dark Resident blocks Frozen Pierce - Frozen Pierce hits for 126dmg taken
[Shine HP=716/1400]
Support Phase
[Shine HP=716/1400]
Skills used this turn:
Quick Assault [C-Tier, Attack Slot] Shine attacks quickly when she finds an enemy's weakpoint. - Shine gains +1 Attack Slot for 1 turn - 4 Uses
- Quick Assault -4uses for +4as this turn
[Shine HP=716/1400]
Offense Phase 3 Actions + 4 from skills
Shadow Corruption [S-Range, Shadow Element] The shadows attack at Shine's command, shooting out black fireballs at her enemy. - 15 Damage (10%) - Breaks Shields, cuts auras - Cannot be countered - Can be aimed at 5 additional targets - If Hits, enemy has -50 armor for 1 turn - If Hits, Shine has +50 damage for 1 turn - 2 Charge
Sword Combo [C-Range, Shadow Element] Shine slashes her enemy twice, then does a front flip to slash for a third time. - 150 Damage (100%) - Cannot be naturally avoided
- Shine used Sword Combo a total of 4 times
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 195 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
- Shine charges Noir Corruption
Summary Phase
810 Damage @ Rime
[Shine HP=716/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Noir Corruption] 2 Charges - [Natural Barrier] 1/5 - [Dark Resident] 5 uses left - [Quick Assault] 0 uses left - [Force Pulese] 0 uses left
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Post by Rime on Aug 9, 2017 17:49:57 GMT -8
Defense Step
Undeterred B-Tier Armor Skill Once on the hunt, the hunter shant be persuaded to give up the chase, even in the face of retaliation. Increases ones Armor by 45 against the next attack that hits. If an Attack would do 0 damage due to Armor, then its effects are ignored x2 uses per battle+45 Armor against the first attack. 0 Damage taken, so all effects are ignored. Marked Hunting Grounds A-Tier Object/Enhancement Skill A small pillar of frost, marking an area as grounds which a hunt is on, causing the surrounding area to have a faint frosty fog. Creates an Object with 135 HP. This Object Can not intercept attacks. While Object is on the field, grants +75 Armor to its allies. x1 Use per battle
+75 Armor for a total of 95. Rest of the attacks hit for a total of 320 Damage taken. Set up Step
OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Rime Shatter Offensive Step
Grasp of Ice[/i] C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 130 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst.
175 225 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownCreeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 90 Unavoidable Damage Hits all 1 Turn Unadjustable Cooldown
Status
Rime:570/1000 HP Object: 135/135 HP (+75 Armor) Grasp of Ice; 0/1 Cooldown Rime Shatter; 0/1 Cooldown Dreadful Presence; 2/2 Cooldown Creeping Dread; 0/1 Cooldown [/i]
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Post by Shine on Aug 9, 2017 18:18:30 GMT -8
Defense Phase
[Shine HP=716/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Dark Resident [C-Tier, Special Property] Shine is very agile as a spy and can evade attacks very easily. - Shine freely activates a Special Property or Natural Avoid - 5 Uses left
Mirage [B-Tier, Shield] Shine creates a holographic clone in front of herself to block attacks for her. - Shine Block one attack. - Shine may use a natural avoidance alongside this skill to make it unbreakable with shield enhancement - 4 Uses
ShadowLv3: Change the effects of any avoidance to a Dodge for one use (0 Turn CD)
Natural Avoid Enhancement: You may use your Natural Avoid as a Shield instead, at will.
- Shine also has 15 Armor
- Mirage and Shadow Lv3 dodges Grasp of Ice - Dark Resident and Natural Avoid Enhancement blocks Rime Shatter - Creeping Dread hits for 90dmg
[Shine HP=626/1400]
Support Phase
[Shine HP=626/1400]
Nothing happens
[Shine HP=626/1400]
Offense Phase 3 Actions
Noir Corruption [S-Range, Shadow Element] The shadows attack at Shine's command, shooting out black shurikens at her enemy. - 15 Damage (10%) - Breaks Shields, cuts auras - Cannot be countered - Can be aimed at 5 additional targets - If Hits, enemy has -50 damage for 1 turn - If Hits, Shine has +50 armor for 1 turn - 2 Charge
- Noir Corruption was aimed at Rime and his object
Sword Combo [C-Range, Shadow Element] Shine slashes her enemy twice, then does a front flip to slash for a third time. - 150 Damage (100%) - Cannot be naturally avoided
- Sword Combo was aimed at Rime's object
- Shine charges Shadow Corruption
Summary Phase
150 Damage @ Rime
[Shine HP=626/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Shadow Corruption] 1 Charges - [Natural Barrier] 2/5 - [Dark Resident] 4 uses left - [Mirage] 3 uses left - [Quick Assault] 0 uses left - [Force Pulese] 0 uses left
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Post by Rime on Aug 9, 2017 18:29:40 GMT -8
Defense Step
Rime takes 0 Damage from the first attack, but the Object takes 15 Damage Rime takes the second attack for his Object and takes 55 Damage. Set up Step
-50 Damage this turn from Status effect. OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Frozen Pierce Offensive Step
Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 325. 2 turn Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
195 145 470 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
195 145 520 Damage Undodgable Breaks Shields
Status
Rime:600/1000 HP Object: 120/135 HP (+75 Armor) Grasp of Ice; 1/1 Cooldown Rime Shatter; 1/1 Cooldown Dreadful Presence; 0/2 Cooldown Creeping Dread; 1/1 Cooldown
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Post by Shine on Aug 9, 2017 19:11:03 GMT -8
Defense Phase
[Shine HP=626/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Dark Resident [C-Tier, Special Property] Shine is very agile as a spy and can evade attacks very easily. - Shine freely activates a Special Property or Natural Avoid - 4 Uses left
- Shine also has 15 Armor
- Dark Resident blocks Frozen Pierce - Dark Resident blocks Frozen Pierce
[Shine HP=626/1400]
Support Phase
[Shine HP=626/1400]
Nothing happens
[Shine HP=626/1400]
Offense Phase 3 Actions
Sword Combo [C-Range, Shadow Element] Shine slashes her enemy twice, then does a front flip to slash for a third time. - 150 Damage (100%) - Cannot be naturally avoided
- Sword Combo was aimed at Rime's object two times
- Shine charges Shadow Corruption
Summary Phase
300 Damage @ Rime's object
[Shine HP=626/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Shadow Corruption] 2 Charges - [Natural Barrier] 3/5 - [Dark Resident] 2 uses left - [Mirage] 3 uses left - [Quick Assault] 0 uses left - [Force Pulese] 0 uses left
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Post by Rime on Aug 9, 2017 21:09:19 GMT -8
Defense Step
Rime takes both of the attack for his Object and takes 110 Damage. Set up Step
OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Grasp of Ice Going for the Kill C-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed twice this turn Offensive Step
Grasp of IceC-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement.
130 180 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst. 175 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownFrozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Status
Rime:590/1000 HP Object: 120/135 HP (+75 Armor) Grasp of Ice; 0/1 Cooldown Rime Shatter; 0/1 Cooldown Dreadful Presence; 1/2 Cooldown
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Post by Shine on Aug 10, 2017 0:24:13 GMT -8
Defense Phase
[Shine HP=626/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Mirage [B-Tier, Shield] Shine creates a holographic clone in front of herself to block attacks for her. - Shine Block one attack. - Shine may use a natural avoidance alongside this skill to make it unbreakable with shield enhancement - 4 Uses
ShadowLv3: Change the effects of any avoidance to a Dodge for one use (0 Turn CD)
- Shine also has 15 Armor
- Mirage and ShadowLv3 dodges Grasp of Ice - Rime Shatter hits for (175 - 15) * 0.7 = 112dmg taken - Frozen Pierce hits for (195 - 15) * 0.7 = 126dmg taken - Frozen Pierce hits for 126dmg taken - Frozen Pierce hits for 126dmg taken
[Shine HP=136/1400]
Support Phase
[Shine HP=136/1400]
Skills used this turn:
Skill Addition ⇪ Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘
Quick Assault [C-Tier, Attack Slot] Shine attacks quickly when she finds an enemy's weakpoint. - Shine gains +1 Attack Slot for 1 turn - 0 Uses
- Skill Addition Zeta gives 2uses to Quick Assault - Quick Assault used twice for +2as
[Shine HP=136/1400]
Offense Phase 3 Actions + 2 from Skill
Shadow Corruption [S-Range, Shadow Element] The shadows attack at Shine's command, shooting out black fireballs at her enemy. - 15 Damage (10%) - Breaks Shields, cuts auras - Cannot be countered - Can be aimed at 5 additional targets - If Hits, enemy has -50 armor for 1 turn - If Hits, Shine has +50 damage for 1 turn - 2 Charge
- Shadow Corruption was aimed at Rime and his object
Sword Combo [C-Range, Shadow Element] Shine slashes her enemy twice, then does a front flip to slash for a third time. - 150 Damage (100%) - Cannot be naturally avoided
- Shine used Sword Combo a total of 4 times at Rime
Summary Phase
15 Damage @ Rime's object 465 Damage @ Rime
[Shine HP=136/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Natural Barrier] 4/5 - [Dark Resident] 2 uses left - [Mirage] 2 uses left - [Quick Assault] 0 uses left - [Force Pulese] 0 uses left - [Skill Addition Zeta] 0 uses left
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Post by Rime on Aug 10, 2017 7:42:40 GMT -8
Defense Step
Undeterred B-Tier Armor Skill Once on the hunt, the hunter shant be persuaded to give up the chase, even in the face of retaliation. Increases ones Armor by 45 against the next attack that hits. If an Attack would do 0 damage due to Armor, then its effects are ignored x2 uses per battleUsed once against the first attack. Rime takes no damage and negates the effects. Object takes 15 Damage. Rime takes 220 damage from the rest of the attacks. Set up Step
OMni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Frozen Pierce Offensive Step
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
195 245 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 195 Damage Undodgable Breaks Shields
Status
Rime:470/1000 HP Object: 105/135 HP (+75 Armor) Grasp of Ice; 1/1 Cooldown Rime Shatter; 1/1 Cooldown Dreadful Presence; 2/2 Cooldown
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Post by Shine on Aug 10, 2017 12:48:59 GMT -8
Defense Phase
[Shine HP=136/1400]
Skills used this turn:
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow --Net Weaknesses: Stone, Fire, Light, Blade, Bug
Dark Resident [C-Tier, Special Property] Shine is very agile as a spy and can evade attacks very easily. - Shine freely activates a Special Property or Natural Avoid - 2 Uses
- Shine also has 15 Armor
- Dark Resident blocks Frozen Pierce - Dark Resident blocks Frozen Pierce - Frozen Pierce hits for (195 - 15) x 0.7 = 126dmg taken
[Shine HP=10/1400]
Support Phase
[Shine HP=10/1400]
- Shine has +50 Damage this turn from Shadow Corruption
[Shine HP=10/1400]
Offense Phase 3 Actions
Research [S-Range, Normal Element] Shine studies her opponents carefully, learning more about them the longer she studies them, then teleports behind them to hit them from their weakspot when she's studied enough. - 15 65 Damage (10%) - Breaks Shields, cuts auras - Cannot be countered - Can be aimed at 5 additional targets - If Hits, enemy has -200 armor for 2 turns - 5 CD
- Research was aimed at Rime and his object
Dusk Edge [C-Range, Shadow Element] Shine will normally swing quickly and precisely while studying her foe, but once she finds their weakness, she begins attacking swiftly and relentlessly instead. - 8 13 Damage x 10 hits (50%) - Breaks shields, cuts auras - Cannot be countered - Can be aimed at 3 additional targets
- Dusk Edge was aimed at Rime and his object
Dusk Edge [C-Range, Shadow Element] Shine will normally swing quickly and precisely while studying her foe, but once she finds their weakness, she begins attacking swiftly and relentlessly instead. - 8 13 Damage x 10 hits (50%) - Breaks shields, cuts auras - Cannot be countered - Can be aimed at 3 additional targets
- Dusk Edge was aimed at Rime and his object
Summary Phase
260 Damage @ Rime's object 465 Damage @ Rime
[Shine HP=10/1400]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Research] 0/5 - [Natural Barrier] 5/5 - [Dark Resident] 0 uses left - [Mirage] 2 uses left - [Quick Assault] 0 uses left - [Force Pulese] 0 uses left - [Skill Addition Zeta] 0 uses left
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Post by Rime on Aug 10, 2017 18:28:57 GMT -8
Rime is all out of juice.
Everything hits, 0 HP.
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Post by Shine on Aug 10, 2017 20:06:03 GMT -8
Shine gets 60xp and 600zny Rime gets 40xp and 400zny and Noir Attack
Noir Attack [C-Range, Shadow Element] Shine's sword glows black as she slashes her enemy, causing them to go blind. - Damage = 14% of Target's Current HP - Breaks shields, cuts auras - Cannot be naturally avoided - If Hits, Blind - 1 CD
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