Post by Gaia on Aug 8, 2017 13:55:05 GMT -8
Joker.EXE
CircusMan
[CircusMan HP=8800/8800]
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 750
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x5
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 430
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x3
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 15 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense Phase
[Satellite Analytics] [Advanced Skill]
His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled.
- Dread Joker's Variable Enhancements are selected based upon the Types of each individual opponent he is fighting, and he activates a different Variable Enhancement for each Navi type among his opponents.
-- Dread Joker can select 1 additional Variable Enhancement for each separate Variable Enhancement active via his Type.
--- When selecting additional Variable Enhancements, for every two opposing navis, Dread Joker can select the same Enhancement an additional time. For one-use enhancements, he gains an additional use each time he selects it.
---- The vs Normal Type Variable Enhancement can never be selected more than once.
----- Dread Joker cannot benefit from other passive sources that increase his Damage or Armor, save for natural Version bonuses.
[Variable Enhancements] -
- [N/A]
[Compacted Integrity] [+550 Max-Health]
When compacted and condensed, Crimson forms into tight, incredibly durable clusters. Joker's body is nothing more than a compacted, condensed mass of incredibly dense crimson.
- Dread Joker gains +550 Max-Health.
-- Dread Joker gains +550 Max-Health per opponent he is facing beyond the first, for a maximum total of +2,200 Max-Health.
--- [Passive]
[Joker HP=2550/2550]
Joker has 0 Armor.
[Tiger Ring] - Avoided with [Crimson Shield]!
[Tiger Ring] - Avoided with [Crimson Shield]!
[Happy Clap] - Taken for 2,150 Damage!
[Chaos Carousel] - Avoided with [Natural Barrier]!
[Chaos Carousel] - Avoided with [Satellite Barrier]!
[Chaos Carousel] - Avoided with [Satellite Barrier]!
[Joker HP=1400/2550]
Support Phase
[Joker HP=1400/2550]
[Break Charge ⇪ SP] - Charged attacks gain "Cuts Undershirts" automatically.
[Light Lv5] - Charged Attacks gain "Cuts Darksoul" automatically.
[Buster Pack]
Passive hidden program
- Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered.
- Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio.
- Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Finalize] Hyper Mode | A-Tier
Dread Joker perfectly synchronizes with his satellite server, utilizing the incredible crimson within his own systems to make himself and his precious satellite one and the same. While synced with his server, his power becomes incredible, and his analytic skills lethal.
- Dread Joker activates 1 Instance of each Variable Enhancement for the duration of this hyper mode.[A-Tier]
-- This Hyper Mode lasts for 3 turns.
- Joker's Hyper Mode activates each Enhancement.
-- [vs Attack Types] - +55 Armor
-- [vs Defense/Support] - +55 Damage
-- [vs Recon Types] - One Attack becomes "Unomnidodgeable" (2-CD)
-- [vs Intel Types] - One Attack gains "Interrupt" (Once per Battle)
-- [vs Resource Types] - +1 Chip usable per battle
[Crimson Irradiator] [8/8 Uses]
Dread Joker can utilize the massive amounts of crimson data he has access to increase his destructive power.
- Adds 15 + (15*Version) Damage to one attack on use.
-- [Used x8]
[Satellite Targeting] [5/5 Uses]
Accessing the Satellite's targeting systems, Dread Joker can make his attacks strike true against all methods of avoidance.
- Adds an Omni-Aimer of choice to one attack on use.
-- If Dread Joker's vs. Attack Type Variable Enhancement is active, this attack also gains +25% Damage per use per instance of its activation.
--- [Used x5]
[Joker HP=1400/2550]
Offense Phase
3 AS | 3 Auto-Charge | 1 Basic-Charge | +55 Damage
3 AS | 3 Auto-Charge | 1 Basic-Charge | +55 Damage
[Dread Satellite Laser] - [Preemptively Charged]!
[Gigant Tackle] - [1/2 Charges]
[Dread Satellite Laser] - [2/2 Charges]
[Gigant Swing] - [1/2 Charges]
[Gigant Stomp] - [1/2 Charges]
[Destroyer Missiles] - [+15% Damage]
1. Cannon
[
° Fully Undodgeable, Breaks Unbreakable Shields
° If no other attack was used this turn, this chip deals x3 Damage
Summary Phase
13,185 Damage @ CircusMan
[Joker HP=2550/2550]
[Status] -
- [N/A]
[Stage] -
- [N/A]
[Cooldown] -
- [N/A]
CircusMan
[CircusMan HP=8800/8800]
[Cannon] - Taken for 13,185 Damage!
[CircusMan HP=0/8800]
[Rewards] - +1 BlMD, +1 HMD