Post by Nightshade on Aug 5, 2017 2:13:05 GMT -8
V17 Approved (Warrior || 11/14/18)
-Navi Name: Thorn.Tx
--Appearance: Thorn stands at 6'7" with a body structure that can be described as akin to reptilians or wingless dragons. Sporting deep buish-purple scales and two neon green colored eyes, Thorn's appereance may seem imposing at first glance. He is seen wearing tactical gear and armor branded with Nebula System Dynamics' logos. Most of the outfit is tactical graphite colored, save for some dark purple highlights. He also always wear a pair of custom tailored boots of similar design as to those worn by Nightshade. They go up to his shin and leave his claws free. Without those,the ground beneath Thorn's feet would corrode and turn into a muddy poison swamp.

--Personality: Mischievous, Cunning, Cocky, Loyal. Thorn treats everyone with respect and politeness, trying to keep a friendly demeanor most of the time and give a good impression, despite his Darkloid appereance. On the battlefield, he is as coolblooded as the reptilians he is shaped of, one after the other the enemies fall by his gun or, if unfortunate enough, by Thorn's corrosive poison abilities. With natural leader attitude, he can be seen taking controls of situations and cooperate with teammates very effectively. He's known to be extremely loyal to his friends and coworkers. He shares a particular connection with Aeron.Fn
--Background: Thorn has been created by various studies on Poison Data in an attempt to understand its behaviour. Once a normal navi, spontaneusly volunteering for the experiments, he changed into what he is after heavy injections of both DarkChip energy, Poison Data and estensive testing with all kinds of corroding agents.
Later on, some strings of Aeron's data would have been installed in him so that is evercorroding and decaying Source Code, yet another side effect of the experiments on his body, would cease its slow self desctruction. His code stabilized with time, but Thorn eventually took a similar shape as the navi from whom he recieved the Source Code implants. He would then continue with the treatment for a couple of months. From that point on, Thorn would jokingly refer to Aeron as "his little scaredy half brother."
Thorn has now complete control over ///DATA EXPUNGED///, being able to thrive in it instead of being harmed. He would develop with the years remarkable ///CLASSIFIED/// both before and after his initial experimental changes, harnessing that power to the point of being referred as the "///REDACTED///". He currently works under Nebula System Dynamics, a multimillionaire private security provider. Later events has him joining the ONB as part of an "Agent Exchange" program in conjunction with ///CLASSIFIED/// after the Border Crisis as additional reinforcements.
Once the electopian situation had stabilized, Thorn moved over to help the NIA in their endeavors to solve a misterious perma deletion like phenomenon within their network area. This lead him to face one of WWW constructs named Shadow Devil and barely survive the encounted. During the fight, he was able to absorb some of the Devil's Data which granted him new defensive and offensive abilities. Grown parainoid due to the high amounts of stressful and mind degrading conditions of Netopia, he mistakingly tapped NIA HQ, thinking someone from the inside could be a spy.
-Version / Experience:
--Version: 18
--Experience: 7750
--ArchievementLv: 30+ {ShadeS; KingG; YamatoB; SnakeG; NumberS; FlashG; MagnetG; StoneB; ForteB; DrillB}
|Statistical Information|
-Type: Resource Type
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +10% zenny from all sources, +10% more every new type bonus acquired by version (40%).
° +1 Virus summon, +1 Virus from the breeder free of charge.
° +1 use to all non-undershirt programs.
° +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
-Karma: Dark
-DarkSoul
-DarkChip Expansion
-DarkChip Expansion
-DarkChip Expansion
-Elements: Toxic [Lv5], Metal [Lv5], Blade [Lv1]
ToxicLv5: Enemies take 160 Unavoidable Toxic Damage per turn. Immune to Poison. Access to Poison.
{Special Property: Poison}
Status Effect: For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
Metal Lv5: +50 Armor. 15% of base damage is converted into armor.
Blade Lv1: +10 Counter Damage. One counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. This effect has a 3 turn cooldown.
--Net Strengths: Sonic, Blade, Metal, Stone, Wood, Wind, Toxic.
--Net Weaknesses: Elec, Ice, Plasma, Bug, Laser, Break, Fire.
-HP: 4200 {+1700Vup; -500HPC; +2000LifeForce}
-Armor: 320 (15%DR) {+180DevilArmor; +140Metal}
-Regeneration: 580 {+380LL;+200Regen}
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 630 {+170VUp; +50HPC; +40NaviMark; +180Corrosion; +30Signet; +60PowerUp}
-Attack Slots: 5
Life Link [C-Tier]
Passive Regeneration Skill
Thorn regenerates 20+(20*Version) HitPoints.
Elemental Affinity [Other]
Passive Elemental Skill
Thorn has +5 Element Levels
Pure Poison [Advanced]
Passive Advanced Skill
For the duration of the battle, the stage is passively set to Poison Stage when there are no other stage effects active. Thorn gains Poison Stage's effects as positives instead of negatives.
Note: Thorn cannot lock stages.
Morph [C-Tier]
Active Dodge Skill
Thorn may dodge one attack.
11 Uses
Harden [C-Tier]
Active Shield Skill
Thorn may block one attack.
11 Uses
Negate [C-Tier]
Active Aura Skill
Thorn may aura one attack.
11 Uses
Venom Skin [B-Tier]
Active Immunity Skill
Thorn removes all instances of 1 Negative Status from themselves. the removed status may be added to one attack for one turn.
7 Uses
Corrosion [C-Tier]
Passive Damage Skill
Thorn gains 10*Version base damage.
Reactive Action [B-Tier]
Passive Cooldown Reduction Skill
Six Attacks have -1CD
Devil Armor [C-Tier]
Passive Armor Skill
Putrify
C-Range Toxic
Breaks Shields, Undodgeable, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Disrupt
C-Range Toxic
Undodgeable, Cuts Aura, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Desecrate
C-Range Toxic
Cuts Auras, Breaks Shields, Poisons.
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Consume
C-Range Toxic
Undodgeable, Breaks Shields, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Pandemic
C-Range Toxic
Undodgeable, Breaks shields, Poisons, Hits All
70% (145) [7*(4+ 1*Version) DoT] 1CD One Turn Charge
Poison Claw
C-Range Toxic
Cuts Aura, Undodgeable, Inflicts Poison on each hit. Avoid separately.
60% (120x3) One Turn Charge 0CD {-1CD Reactive,-1Ch AcB}
.9mm Nebula
S-Range Metal
Undodgeable, Breaks Shields, Ignore Armor.
80% (490) 0CD {-1CD Reactive}
.45 ANP
S-Range Metal
Breaks Shields, Cuts Aura, Ignore Armor.
80% (490) 1CD
.12 Gauge
S-Range Metal
Cuts Aura, Undodgeable.
90% (70x8)
5.56 Nebula
S-Range Metal
Cuts Aura, Undodgeable, Ignores Armor.
80% (490) 1CD
.338 Lapua Magnum
S-Range Metal
Undodgeable, Breaks Shields, Hits All.
80% (490) One Turn Charge
.50 Action Express
S-Range Metal
Undodgeable, Breaks Shields, Cuts DarkSoul
80% (490) Four times per battle.
.50 BMG
S-Range Metal
Undodgeable, Breaks Shields, Cuts Undershirt
80% (490) Four times per battle.
Guard Break
C-Range Toxic
Cannot be intercepted, destroy Objects.
90% (550) One Turn charge 1CD
Shredder
S-Range Toxic
Undodgeable, cuts auras. If Hits, Victim has -50 Armor for 1 Turn
80% (490) One Turn Charge
There are times where Thorn would be in a pickle. Times where he would find himself heavily damaged and unable to continue a fight. As a last resort, Thorn can assimilate into his body any kind of Poison Data. His body is able to draw power and restore itself from it, allowing Thorn to keep on fighting and, most of the time, win.
Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
Navi is invincible except against Aimed Attacks.
Navi has +1 Attack Slot for the duration.
Lasts for 2 Turns
Program Slots: 8/8
Hidden Program Slot: 1/1
Hidden Program Installed:
Energy Force
Passive hidden program
Allows the user to amplify his/her powers to the point of outward visibility. Deals 100 unavoidable damage/turn to all opponents on the field. The element of this damage always mirrors the first element shown on the Navi's stats. Damage raises by 50/turn for the rest of the battle to a maximum of 200 DMG/turn.
Defensive Programs Installed:
Undershirt ⇪ Nu
Passive Program
User survives a fatal turn of damage with 1HP.
Mirror Armor ⇪ SP
Passive Mega Program
User counters for (30*Version) 490 Unavoidable Damage whenever they are struck by a C-attack. This can occur up to 4 times per turn per opponent.
Offensive Programs Installed:
Auto Charge ⇪ Beta
Passive Program
User Automatically charges one attack per turn. User can reduce the Required Charge on one of their attacks by 1 Turn as well (to a minimum of 1 Turn Required Charge).
Power Up ⇪ Chi
Passive Program
Power Up adds +60 Base Damage.
Supportive Programs Installed:
Set Poison Stage
Active Program
When activated, changes all the panels to Poison Pannels. Twice per battle. {+1 Type}
Life Force SP
Passive Mega Program
User has +2000HP
Regenerative Programs Installed:
Firewall ⇪ Nu
Active Program
Upon activation of this program, user can remove one negative status of choice three times per battle. {+1 Type}
Regenerator ⇪ Omega
Passive Program
User regenerates 5% of their Max HP
Last Stand
Passive Program
When the user's HP falls below 15% in battle, they recover 20% of their Max HP, Once per battle.
Accessory Slots: 3/3
Crest Slots: 1/4
Accessories: 4
NaviMark: +40dmg (0 Slot)
Beryl Cross of Agony: Enemies take 150 Proximity Damage per turn. (1 Slot)
Beryl Star of Agony: Enemies take 50 Proximity Damage per turn. This damage is increased by 50 per turn (to a max of 300) (1 Slot)
Diamon Star: User has 15% Damage Reduction (1 Slot)
Crests: 1
Gold Cross Emblem: +30 Damage (1 Slot)
Cupid's Bow:
° At will, User may convert any of their Charged Attacks to Roll Arrow upon use (Damage is kept; All Non-C Effects are replaced)
° Recovery Effects from Chips applied to this Navi gain +25% Efficiency
° User restores 125 HP when they land an attack on its primary target
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 5
Dark Meteors +++
° (300+15*Version)
° Break Shields
° Fire/Dark S-Damage * 2 Hits
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Dark Bomb +++
° (450+15*Version)
° Dark S-Damage
° Cuts Auras
° Hits All
° 1 Turn Required Charge
° Gains 1 Basic Aimer corresponding to each avoidance used (by all enemies) while it was charging
° This attack can have up to 3 Aimers through this method
° Glitch: User deals -10% Damage after using this chip
Dark Wide +++
° (450+15*Version)
° Aqua/Dark S-Damage
° Hits All || Deals 150% Damage to Objects and Clones
° Glitch: User becomes Isolated: allies cannot intercept for them nor they for their allies
Dark Kunai +++
Copies: 2
° 200 + (10 * V)
° Unavoidable
° Shadow/Dark S-Damage
° This damage will affect the Victim's Max HP for the rest of battle as well
° Cannot be augmented in any way/shape/form
° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Dark Thunder +++
° (450+15*Version)
° Undodgeable
° Elec/Dark S-Damage
° Inflicts Paralyze
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° Cannot be augmented
° Glitch: User's Avoidances are locked for 1 Turn upon use.
Dark Spreader +++
° (450+15*Version)
° Normal/Dark S-Damage
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 20% of this chip's total damage upon use
Dark Scythe
° 0 Damage
°Blade/Dark C-Damage
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Drill +++
°(300+15*Version)
° Metal/Dark C-Damage * 2 Hits
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Tornado +++
° (180+15*Version)
° Wind/Dark S-Damage * 8 Hits
° This Chip's Damage is divided equally among all hits
° If the Panels are not normal, this chip adopts their Element in addition to its own
° Deals x2.0 Damage to enemies per element of this chip that they are weak to.
° This chip disregards Elemental Strengths against it
° Can target an additional enemy per 5% of their Max HP that the user is missing.
° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Dark Vulcan +++
Copies: 2
° (180+15*Version)
° Normal/Dark S-Damage * 24 Hits
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Mega Chips: 7
Poltergeist
S-Range Stone Emulation- JunkMan
° (150 + 15 *Version)
° Undodgeable, Breaks Shields
° 2 Hits, Avoided Separately. Damage divided between two hits.
° This attack can be used consuming an additional attack slot to deal extra damage equal to 5% of the Total HP of all active Objects, added to each hit.
° 1-Turn Required Charge
Grasp of Ice
C-Range Ice Emulation- Rime
° (150+15*Version)
° Breaks Shields, Cuts Auras,
° Cannot Be Naturally Avoided, Freezes
° If hits; The Next Seeking attack used has +75 Damage
Flaying Hunger
C-Range Shadow Emulation- Strifeman
°(150+15*Version)
° Undodgeable, Breaks Shields
° Cannot be Intercepted, Gains +5% Damage per Status Affliction affecting the target.
Gigant Swing
C-Range Laser Emulation- Joker
° (150 + 15 * Version)
° Cannot be Countered
° Cannot be Naturally Avoided
° Can be aimed at 1 additional target
° Can be Optionally Charged for 2 Turns
° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Bug Bomb
[Object Defense]
RELEASE DISEASE.
Creates a 6 HP object that only takes one damage from attacks that hit it and is immune to both multi-target attacks and Destroys Objects. If the object is still active at your next Attack Phase next turn, its HP is reduced to 0 and it auto-attacks with BugBomb (attack).
Glitch: All statuses this object's attack would inflict are inflicted on you at the beginning of the turn after it auto-attacks.
[Bug Bomb]
1,000 damage, Unomnidodgable, Cuts Uncuttable Auras, Can't be countered, Can't be naturally avoided, Hits all. Gains effects based on your opponent's actions last turn:
- Dodged: Blind
- Blocked: Bind (As Blind, but Shields)
- Barriered/Auraed: Blink (As Blind, but Auras/Barriers)
- 6+ Avoids used: Paralyze. Shocks after Paralyze ends.
- Took 0 Damage: Sunder (As Soak, but halves Armor and % reductions)
- C-Attack used: Burn
- S-Attack used: Confuse
- Unavoidable damage dealt: Blunt (As Bubble, but stops Counters)
- 6+ Attack slots used: Bubble
- Attack Damage potential total > 50% of your Max HP: Soak
- Gained HP: Poison, Plague (As Bubble, but stops HP gain)
- Object summoned: Destroys Objects
- Clone summoned: Destroys Clones
Poison Anubis
[Object Defense]
ANUBIS POLLUTES.
Summons a 2,000 HP object and is immune to both multi-target attacks and Destroys Objects and deals 400 Unavoidable Toxic element damage to all opponents each turn.
Glitch: -50% damage
Dark Stage
° Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga Chips: 1
Bug Rise Sword
° 500 + (V*25) Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
|Navi & RP Information|
-Navi Name: Thorn.Tx
--Appearance: Thorn stands at 6'7" with a body structure that can be described as akin to reptilians or wingless dragons. Sporting deep buish-purple scales and two neon green colored eyes, Thorn's appereance may seem imposing at first glance. He is seen wearing tactical gear and armor branded with Nebula System Dynamics' logos. Most of the outfit is tactical graphite colored, save for some dark purple highlights. He also always wear a pair of custom tailored boots of similar design as to those worn by Nightshade. They go up to his shin and leave his claws free. Without those,the ground beneath Thorn's feet would corrode and turn into a muddy poison swamp.

--Personality: Mischievous, Cunning, Cocky, Loyal. Thorn treats everyone with respect and politeness, trying to keep a friendly demeanor most of the time and give a good impression, despite his Darkloid appereance. On the battlefield, he is as coolblooded as the reptilians he is shaped of, one after the other the enemies fall by his gun or, if unfortunate enough, by Thorn's corrosive poison abilities. With natural leader attitude, he can be seen taking controls of situations and cooperate with teammates very effectively. He's known to be extremely loyal to his friends and coworkers. He shares a particular connection with Aeron.Fn
--Background: Thorn has been created by various studies on Poison Data in an attempt to understand its behaviour. Once a normal navi, spontaneusly volunteering for the experiments, he changed into what he is after heavy injections of both DarkChip energy, Poison Data and estensive testing with all kinds of corroding agents.
Later on, some strings of Aeron's data would have been installed in him so that is evercorroding and decaying Source Code, yet another side effect of the experiments on his body, would cease its slow self desctruction. His code stabilized with time, but Thorn eventually took a similar shape as the navi from whom he recieved the Source Code implants. He would then continue with the treatment for a couple of months. From that point on, Thorn would jokingly refer to Aeron as "his little scaredy half brother."
Thorn has now complete control over ///DATA EXPUNGED///, being able to thrive in it instead of being harmed. He would develop with the years remarkable ///CLASSIFIED/// both before and after his initial experimental changes, harnessing that power to the point of being referred as the "///REDACTED///". He currently works under Nebula System Dynamics, a multimillionaire private security provider. Later events has him joining the ONB as part of an "Agent Exchange" program in conjunction with ///CLASSIFIED/// after the Border Crisis as additional reinforcements.
Once the electopian situation had stabilized, Thorn moved over to help the NIA in their endeavors to solve a misterious perma deletion like phenomenon within their network area. This lead him to face one of WWW constructs named Shadow Devil and barely survive the encounted. During the fight, he was able to absorb some of the Devil's Data which granted him new defensive and offensive abilities. Grown parainoid due to the high amounts of stressful and mind degrading conditions of Netopia, he mistakingly tapped NIA HQ, thinking someone from the inside could be a spy.
-Version / Experience:
--Version: 18
--Experience: 7750
--ArchievementLv: 30+ {ShadeS; KingG; YamatoB; SnakeG; NumberS; FlashG; MagnetG; StoneB; ForteB; DrillB}
|Statistical Information|
-Type: Resource Type
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +10% zenny from all sources, +10% more every new type bonus acquired by version (40%).
° +1 Virus summon, +1 Virus from the breeder free of charge.
° +1 use to all non-undershirt programs.
° +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
-Karma: Dark
-DarkSoul
-DarkChip Expansion
-DarkChip Expansion
-DarkChip Expansion
-Elements: Toxic [Lv5], Metal [Lv5], Blade [Lv1]
ToxicLv5: Enemies take 160 Unavoidable Toxic Damage per turn. Immune to Poison. Access to Poison.
{Special Property: Poison}
Status Effect: For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
Metal Lv5: +50 Armor. 15% of base damage is converted into armor.
Blade Lv1: +10 Counter Damage. One counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. This effect has a 3 turn cooldown.
--Net Strengths: Sonic, Blade, Metal, Stone, Wood, Wind, Toxic.
--Net Weaknesses: Elec, Ice, Plasma, Bug, Laser, Break, Fire.
-HP: 4200 {+1700Vup; -500HPC; +2000LifeForce}
-Armor: 320 (15%DR) {+180DevilArmor; +140Metal}
-Regeneration: 580 {+380LL;+200Regen}
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 630 {+170VUp; +50HPC; +40NaviMark; +180Corrosion; +30Signet; +60PowerUp}
-Attack Slots: 5
|Skills|
Life Link [C-Tier]
Passive Regeneration Skill
Thorn regenerates 20+(20*Version) HitPoints.
Elemental Affinity [Other]
Passive Elemental Skill
Thorn has +5 Element Levels
Pure Poison [Advanced]
Passive Advanced Skill
For the duration of the battle, the stage is passively set to Poison Stage when there are no other stage effects active. Thorn gains Poison Stage's effects as positives instead of negatives.
Note: Thorn cannot lock stages.
Morph [C-Tier]
Active Dodge Skill
Thorn may dodge one attack.
11 Uses
Harden [C-Tier]
Active Shield Skill
Thorn may block one attack.
11 Uses
Negate [C-Tier]
Active Aura Skill
Thorn may aura one attack.
11 Uses
Venom Skin [B-Tier]
Active Immunity Skill
Thorn removes all instances of 1 Negative Status from themselves. the removed status may be added to one attack for one turn.
7 Uses
Corrosion [C-Tier]
Passive Damage Skill
Thorn gains 10*Version base damage.
Reactive Action [B-Tier]
Passive Cooldown Reduction Skill
Six Attacks have -1CD
Devil Armor [C-Tier]
Passive Armor Skill
Thorn has 10*Version armor.
|Attacks|
Putrify
C-Range Toxic
Breaks Shields, Undodgeable, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Disrupt
C-Range Toxic
Undodgeable, Cuts Aura, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Desecrate
C-Range Toxic
Cuts Auras, Breaks Shields, Poisons.
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Consume
C-Range Toxic
Undodgeable, Breaks Shields, Poisons
80% (170) [8*(4+ 1*Version) DoT] 0CD {-1CD Reactive}
Pandemic
C-Range Toxic
Undodgeable, Breaks shields, Poisons, Hits All
70% (145) [7*(4+ 1*Version) DoT] 1CD One Turn Charge
Poison Claw
C-Range Toxic
Cuts Aura, Undodgeable, Inflicts Poison on each hit. Avoid separately.
60% (120x3) One Turn Charge 0CD {-1CD Reactive,-1Ch AcB}
.9mm Nebula
S-Range Metal
Undodgeable, Breaks Shields, Ignore Armor.
80% (490) 0CD {-1CD Reactive}
.45 ANP
S-Range Metal
Breaks Shields, Cuts Aura, Ignore Armor.
80% (490) 1CD
.12 Gauge
S-Range Metal
Cuts Aura, Undodgeable.
90% (70x8)
5.56 Nebula
S-Range Metal
Cuts Aura, Undodgeable, Ignores Armor.
80% (490) 1CD
.338 Lapua Magnum
S-Range Metal
Undodgeable, Breaks Shields, Hits All.
80% (490) One Turn Charge
.50 Action Express
S-Range Metal
Undodgeable, Breaks Shields, Cuts DarkSoul
80% (490) Four times per battle.
.50 BMG
S-Range Metal
Undodgeable, Breaks Shields, Cuts Undershirt
80% (490) Four times per battle.
Guard Break
C-Range Toxic
Cannot be intercepted, destroy Objects.
90% (550) One Turn charge 1CD
Shredder
S-Range Toxic
Undodgeable, cuts auras. If Hits, Victim has -50 Armor for 1 Turn
80% (490) One Turn Charge
|Dark Soul|
Poison Data
There are times where Thorn would be in a pickle. Times where he would find himself heavily damaged and unable to continue a fight. As a last resort, Thorn can assimilate into his body any kind of Poison Data. His body is able to draw power and restore itself from it, allowing Thorn to keep on fighting and, most of the time, win.
Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
Navi is invincible except against Aimed Attacks.
Navi has +1 Attack Slot for the duration.
Lasts for 2 Turns
|Navi Customizer|
Program Slots: 8/8
Hidden Program Slot: 1/1
Hidden Program Installed:
Energy Force
Passive hidden program
Allows the user to amplify his/her powers to the point of outward visibility. Deals 100 unavoidable damage/turn to all opponents on the field. The element of this damage always mirrors the first element shown on the Navi's stats. Damage raises by 50/turn for the rest of the battle to a maximum of 200 DMG/turn.
Defensive Programs Installed:
Undershirt ⇪ Nu
Passive Program
User survives a fatal turn of damage with 1HP.
Mirror Armor ⇪ SP
Passive Mega Program
User counters for (30*Version) 490 Unavoidable Damage whenever they are struck by a C-attack. This can occur up to 4 times per turn per opponent.
Offensive Programs Installed:
Auto Charge ⇪ Beta
Passive Program
User Automatically charges one attack per turn. User can reduce the Required Charge on one of their attacks by 1 Turn as well (to a minimum of 1 Turn Required Charge).
Power Up ⇪ Chi
Passive Program
Power Up adds +60 Base Damage.
Supportive Programs Installed:
Set Poison Stage
Active Program
When activated, changes all the panels to Poison Pannels. Twice per battle. {+1 Type}
Life Force SP
Passive Mega Program
User has +2000HP
Regenerative Programs Installed:
Firewall ⇪ Nu
Active Program
Upon activation of this program, user can remove one negative status of choice three times per battle. {+1 Type}
Regenerator ⇪ Omega
Passive Program
User regenerates 5% of their Max HP
Last Stand
Passive Program
When the user's HP falls below 15% in battle, they recover 20% of their Max HP, Once per battle.
|Equipment|
Accessory Slots: 3/3
Crest Slots: 1/4
Accessories: 4
NaviMark: +40dmg (0 Slot)
Beryl Cross of Agony: Enemies take 150 Proximity Damage per turn. (1 Slot)
Beryl Star of Agony: Enemies take 50 Proximity Damage per turn. This damage is increased by 50 per turn (to a max of 300) (1 Slot)
Diamon Star: User has 15% Damage Reduction (1 Slot)
Crests: 1
Gold Cross Emblem: +30 Damage (1 Slot)
Cupid's Bow:
° At will, User may convert any of their Charged Attacks to Roll Arrow upon use (Damage is kept; All Non-C Effects are replaced)
° Recovery Effects from Chips applied to this Navi gain +25% Efficiency
° User restores 125 HP when they land an attack on its primary target
|Chip Folder|
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 5
Dark Meteors +++
° (300+15*Version)
° Break Shields
° Fire/Dark S-Damage * 2 Hits
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Dark Bomb +++
° (450+15*Version)
° Dark S-Damage
° Cuts Auras
° Hits All
° 1 Turn Required Charge
° Gains 1 Basic Aimer corresponding to each avoidance used (by all enemies) while it was charging
° This attack can have up to 3 Aimers through this method
° Glitch: User deals -10% Damage after using this chip
Dark Wide +++
° (450+15*Version)
° Aqua/Dark S-Damage
° Hits All || Deals 150% Damage to Objects and Clones
° Glitch: User becomes Isolated: allies cannot intercept for them nor they for their allies
Dark Kunai +++
Copies: 2
° 200 + (10 * V)
° Unavoidable
° Shadow/Dark S-Damage
° This damage will affect the Victim's Max HP for the rest of battle as well
° Cannot be augmented in any way/shape/form
° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Dark Thunder +++
° (450+15*Version)
° Undodgeable
° Elec/Dark S-Damage
° Inflicts Paralyze
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° Cannot be augmented
° Glitch: User's Avoidances are locked for 1 Turn upon use.
Dark Spreader +++
° (450+15*Version)
° Normal/Dark S-Damage
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 20% of this chip's total damage upon use
Dark Scythe
° 0 Damage
°Blade/Dark C-Damage
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Drill +++
°(300+15*Version)
° Metal/Dark C-Damage * 2 Hits
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Tornado +++
° (180+15*Version)
° Wind/Dark S-Damage * 8 Hits
° This Chip's Damage is divided equally among all hits
° If the Panels are not normal, this chip adopts their Element in addition to its own
° Deals x2.0 Damage to enemies per element of this chip that they are weak to.
° This chip disregards Elemental Strengths against it
° Can target an additional enemy per 5% of their Max HP that the user is missing.
° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Dark Vulcan +++
Copies: 2
° (180+15*Version)
° Normal/Dark S-Damage * 24 Hits
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Mega Chips: 7
Poltergeist
S-Range Stone Emulation- JunkMan
° (150 + 15 *Version)
° Undodgeable, Breaks Shields
° 2 Hits, Avoided Separately. Damage divided between two hits.
° This attack can be used consuming an additional attack slot to deal extra damage equal to 5% of the Total HP of all active Objects, added to each hit.
° 1-Turn Required Charge
Grasp of Ice
C-Range Ice Emulation- Rime
° (150+15*Version)
° Breaks Shields, Cuts Auras,
° Cannot Be Naturally Avoided, Freezes
° If hits; The Next Seeking attack used has +75 Damage
Flaying Hunger
C-Range Shadow Emulation- Strifeman
°(150+15*Version)
° Undodgeable, Breaks Shields
° Cannot be Intercepted, Gains +5% Damage per Status Affliction affecting the target.
Gigant Swing
C-Range Laser Emulation- Joker
° (150 + 15 * Version)
° Cannot be Countered
° Cannot be Naturally Avoided
° Can be aimed at 1 additional target
° Can be Optionally Charged for 2 Turns
° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Bug Bomb
[Object Defense]
RELEASE DISEASE.
Creates a 6 HP object that only takes one damage from attacks that hit it and is immune to both multi-target attacks and Destroys Objects. If the object is still active at your next Attack Phase next turn, its HP is reduced to 0 and it auto-attacks with BugBomb (attack).
Glitch: All statuses this object's attack would inflict are inflicted on you at the beginning of the turn after it auto-attacks.
[Bug Bomb]
1,000 damage, Unomnidodgable, Cuts Uncuttable Auras, Can't be countered, Can't be naturally avoided, Hits all. Gains effects based on your opponent's actions last turn:
- Dodged: Blind
- Blocked: Bind (As Blind, but Shields)
- Barriered/Auraed: Blink (As Blind, but Auras/Barriers)
- 6+ Avoids used: Paralyze. Shocks after Paralyze ends.
- Took 0 Damage: Sunder (As Soak, but halves Armor and % reductions)
- C-Attack used: Burn
- S-Attack used: Confuse
- Unavoidable damage dealt: Blunt (As Bubble, but stops Counters)
- 6+ Attack slots used: Bubble
- Attack Damage potential total > 50% of your Max HP: Soak
- Gained HP: Poison, Plague (As Bubble, but stops HP gain)
- Object summoned: Destroys Objects
- Clone summoned: Destroys Clones
Poison Anubis
[Object Defense]
ANUBIS POLLUTES.
Summons a 2,000 HP object and is immune to both multi-target attacks and Destroys Objects and deals 400 Unavoidable Toxic element damage to all opponents each turn.
Glitch: -50% damage
Dark Stage
° Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga Chips: 1
Bug Rise Sword
° 500 + (V*25) Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means