Post by xoDeathy on Aug 26, 2017 7:30:42 GMT -8
So, what to do from here? Helping them was never really the intention, but he couldn't work his original plan with the virii in the way.
Ugh.
He hated helping, but again, he had no choice, for now. Maybe he could continue the plan while they challenged these counterfeit beasts? After all, one candidate had just proven themselves perfect.
He turned to Shine again to continue their earlier conversation, as he held three Dark Chips in his hand, crushing them and unleashing an onslaught onto the Burning Hawk.
"Amusing, not at all. We have traveled from an empty amusement park to a discount amusement park, where the clowns are middle-aged, beer bellied men who do not even fit in their clown outfits."
|Defense Phase|
|Recuperation Phase|
[Rosario draws: I, II]
[Eclipse Bonus: +75/450 Max HP; Rosario regens (25) 2% of his Max HP!]
Eclipse Monger
A-Tier Support Skill
"An encased light shines brighter after being set free."
-Whenever Rosario inflicts an enemy with a negative status or a status effect, Rosario gains +75 Max HP (not current), to a Max of +450. This effect can proc up to 2 times per turn.
-Additionally, during Rosario's Standby Phase after the infliction, Rosario gains Regen equal to 2% of his Max HP for 1 turn. This effect can stack up to 4 times, and resets each turn.
-Passive-
Eclipse Monger
A-Tier Support Skill
"An encased light shines brighter after being set free."
-Whenever Rosario inflicts an enemy with a negative status or a status effect, Rosario gains +75 Max HP (not current), to a Max of +450. This effect can proc up to 2 times per turn.
-Additionally, during Rosario's Standby Phase after the infliction, Rosario gains Regen equal to 2% of his Max HP for 1 turn. This effect can stack up to 4 times, and resets each turn.
-Passive-
[Rosario's eyes shine; -6 CD to Slow!]
Special Property: Massacre
-One Special Property gains -1 CD for each attack with CD used by the opponent last turn for 1 turn. Any leftover CD reduction may be applied to a singular Natural Avoid on CD. This Special Property gains a Required Cooldown of 1 turn.
5 CD
-One Special Property gains -1 CD for each attack with CD used by the opponent last turn for 1 turn. Any leftover CD reduction may be applied to a singular Natural Avoid on CD. This Special Property gains a Required Cooldown of 1 turn.
5 CD
[Special Property: Slow! Burning Hawk has -1 AS next turn!]
[I: Magic Rocket lowers the CD of Slow by 1!]
Rosario's HP: 1225/1275
Armor: 0
Field: Metal (2/3)
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Status(es):
|Unleash Phase|
3 Attack Slots
+10% Damage to Multi-Elem Attacks (Wind), +30 Damage this turn
In Hand: 0, 0, 0, I, II
+10% Damage to Multi-Elem Attacks (Wind), +30 Damage this turn
In Hand: 0, 0, 0, I, II
1:|


10 Normal/Dark S-Damage * 24 Hits
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
2:|


245 x2 Cursor/Dark S-Damage
° Gains 1 Basic Aimer of choice and 1 Omni-Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can be divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3:|
Dark Meteors
110 Fire/Dark S-Damage * 2 Hits
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Remaining Hand: 0, 0, 0, I, II


110 Fire/Dark S-Damage * 2 Hits
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Remaining Hand: 0, 0, 0, I, II
|Summary Phase|
Select a Fate Effect by putting the number you choose simply like this (#) if the attack lands
[-1 Attack Slot @ Burning Hawk]
Select a Fate Effect by putting the number you choose simply like this (#) if the attack lands
[-1 Attack Slot @ Burning Hawk]
240 Normal/Dark Damage @ Burning Hawk
490 Cursor/Dark Damage @ Burning Hawk
490 Cursor/Dark Damage @ Burning Hawk
220 Fire/Dark Damage @ Burning Hawk
Rosario's HP: 1225/1275
Field: Metal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
B-Chip Folder: 2/5 [1 Mega, 0 Giga]
Status(es):
Cooldowns:
Rewind (4)
Field: Metal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
B-Chip Folder: 2/5 [1 Mega, 0 Giga]
Status(es):
Cooldowns:
Rewind (4)
Massacre (5, Req 1)
Slow (4)
Remaining Uses:
I: 3 Uses
II: 2 Uses
I: 3 Uses
II: 2 Uses