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Post by Nightshade on Aug 15, 2017 2:31:38 GMT -8
The dragon's aura flared up to life as he quickly unzipped his boots. His other hand was thrown on his back and unholstered a gun.
"I am going to give you guys a small hint. The floor will be poison. I suggest you to use your FloatShoes programs. In case you don't, use this."
He threw an Airshoes Chip at each of them as he walked by. Sure enough, as soon as his three toed feet touched the ground the floor itself would fizzle and crack, rapidly decaying into a purple poisonous mud. Thorn gave the viruses an ear shattering roar, enough to overwelm all of their squibbles. The poison dragon was angry. He was on his day off and he still had to fix other people's stuff.
"Let's play a little game. It's called I'LL MELT YOU DOWN WITH ACID!"
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Post by Zane on Aug 22, 2017 13:36:17 GMT -8
Thorn's roar seemed to be the signal for the viruses then. In retaliation to his roar, they instead chose him as their first target instead. He would have to live up to the bluster that he had shown and said now, the brute-like creature firing three times at the makeshift dragon as the hawk shot down soon after in a rush that basically set ablaze, swiping with dangerous precision. Rime and Shine even more than their target would get a rough idea that they shouldn't take a blow from the hawk if they were already on the back foot.
Win Conditions: Defeat both opponents. - Defeat Conditions: All allies defeated by the opponents.
Universal Virus Effects ° Have 7,500 Base HP ° Have 3 Attack Slots on their first turn ° Gain +2 Attack Slots per turn ° Are immune to both multi-target attacks and damage, panels, and destroys: viruses effect ° Have an undershirt and attack an additional time per turn for the rest of battle when it is triggered ° Virus Undershirts can be pierced just like any other undershirt
Name: Sudden Brute Type: Mega Virus Element: Fire
Strengths: Laser, Wind, Wood, Fire Weaknesses: Bug
[Impervious Brute] [Sudden Brute towers over its opposition and stands unfazed by enemies' attempts to subdue it] ° Big Brute has +2,000 HP ° Inflicts +300 Damage against V7+ Navis ° Big Brute is immune to all negative statuses
[Flame Cross] [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 500 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
Name: Burning Hawk Type: Mega Virus Element: Wind
Strengths: Plasma, Elec, Sand, Wind Weaknesses: Bug
[Sky High] [Burning Hawk soars high in the air when not attacking, far out of reach from its opponents attacks] ° Burning Hawk automatically avoids C-Attacks except those marked "Unavoidable" ° Burning Hawk takes 50% Damage from S-Attacks ° All of Burning Hawk's attacks Cuts Darksouls ° If Burning Hawk hits an opponent, this skill is ineffective against the first attack aimed at it that turn
[Talon Dive] [Burning Hawk descends from the skies onto its opponents] ° 500 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
Defense Phase:
Unnecessary.
-
Combat Phase:
Sudden Brute:
[Flame Cross] @ Thorn [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 950 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Thorn [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 1,100 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Thorn [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 1,250 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
Burning Hawk:
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 500 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 500 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 500 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
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End Phase:
Sudden Brute: HP: 9,500/9,500 Damage @ Thorn: 3,300
Burning Hawk: HP: 7,500/7,500 Damage @ Thorn: 1,500
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Post by Nightshade on Aug 22, 2017 14:37:06 GMT -8
Thorn- Turn 1 [Thorn HP=3100/3100]
(Focus the Big Brute people) _______________________________________
Defense Phase:
-Thorn takes 950dmg! MirrorArmor counters for 90dmg! -Thorn triunes 2 Flame Cross with Morph. -Thorn barriers Talon Dive -Thorn triunes 2 Talon Dive with Morph.
[Thorn HP=2150/3100]
Setup Phase:
Pure Poison is active. Thorn regenerates 100HP and has 1 Attack Slot due to Poison Stage being active!
[Thorn HP=2250/3100]
Corruption is a 88 Toxic DoT damage for 2 turns!
AutoCharge charges .50 Action Express
SeekingLv2 Activates! One attack gains 100dmg! (5.56 Nebula)
Battle Phase [4AS]:
-Thorn attacks Big Brute with 5.56 Nebula for 465dmg! Cuts Aura, Undodgeable. S-Seeking
-Thorn attacks Big Brute 3 times with .9mm Nebula for 315, 325, 335dmg! Undodgeable, Breaks shields,+10dmg each successive use.
End Phase:
Barrier on cooldown. 5 Turn. Morph has 4 uses.
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Post by Rime on Aug 22, 2017 16:43:29 GMT -8
The cloaked navi watched as the viruses seemed to be drawn to the toxic navi. Drawn to noise it seemed. He noted that as he prepared to strike back at the viruses while they were distracted. The fumes of toxic gas in the area started to bother him a bit, but he pushed through it, and started towards the large ground bound virus, planning on focusing down the easier one to reach before trying to battle a flying foe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense Step
N/A Set up Step
-1 Attack Slot from Poison Panels -100 HP from Poison Panels Omni-Unit Effect; Regen 100 HP Omni-Unit Effect; +1 Attack slot on first turn. Ruby Cross Effect; +1 Attack slot on the first turn. Seeking Level 1 Effect +50 Damage applied to; Arc Lightning Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for 2 turns by 1 when used x4 uses per battleUsed 4 times Offensive Step
Auto Charge Soul Shatter All attacks used aimed at only Sudden Brute Noir Attack [C-Range, Shadow Element]Rime's claws glow black as he slashes his enemy, causing them to go blind.- Damage = 14% of Target's Current HP - Breaks shields, cuts auras - Cannot be naturally avoided - If Hits, BlindHyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 475. 1 turn Cooldown Arc LightningS-Range Elec Element Emulation- Sazerac
210 310 1,260 Damage Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
285 760 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Status
Rime:1100/1000 HP Dreadful Presence Cooldown: 0/1 Soul Shatter Charge: 1/2
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Post by Shine on Aug 22, 2017 17:50:18 GMT -8
Shine
The viruses seemed to have chosen their prey. It left one to question who was really the hunter in this situation. Luckily this gave her time to plan her attacks as the dragon-guy kept them distracted for her, so she separated herself from him to not get caught by the area of the viruses' attacks.
Defense Phase
[Shine HP=1550/1550]
- Nothing happens
[Shine HP=1550/1550]
Support Phase
- Shine has -1 Attack Slot and -100 HP from Poison Panels
[Shine HP=1450/1550]
Offense Phase 3 Actions -1 from Poison
- Shadow Assault was charged - Into Darkness was charged
Summary Phase
0 Damage @ None
[Shine HP=1450/1550]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Shadow Assault] 1 Charge - [Into Darkness] 1 Charge
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Post by Zane on Aug 22, 2017 18:28:16 GMT -8
(For clarification in case one of you make the wrong assumption, since Thorn used Morph to avoid, Burning Hawk gets to hit him until he uses a different skill/avoid to avoid the attack. As he used his natural barrier, this turn will look more makeshift dragon getting deleted because it cuts darksoul and not undershirt like Nightshade assumed. So I do believe you said in the C-box that you'll get killed on your own terms? Start typing up them words then.)
The brute-like virus was going to keep focus at first. Until Rime hit it, anyway. And then he kept doing so, which caused it to change attention instead and fire upon him repeatedly. The hawk, however, kept up its advance on the bad teammate who was so full of hot air moments before. And it swooped down without any room for him to escape, tearing through him time and again. Going for the kill on the target in question, it would delete the one and then move on to the next target right after.
Defense Phase:
Sudden Brute Takes: 5,728
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Combat Phase:
Sudden Brute:
[Flame Cross] @ Rime [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 600 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Rime [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 600 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Rime [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 600 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Rime [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 600 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
[Flame Cross] @ Rime [Sudden Brute spews fire from its mouth, landing on the ground in a cross-shaped pattern] ° 600 Fire S-Damage ° Undodgeable, Cuts Auras ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, all damage additions apply this turn and are increased by 50%.
Burning Hawk:
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 600 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 600 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 600 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 600 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 600 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
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End Phase:
Sudden Brute: HP: 3,772/9,500 Damage @ Rime: 3,000
Burning Hawk: HP: 7,500/7,500 Damage @ Thorn: 3,000
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Post by Zeta on Aug 23, 2017 14:37:41 GMT -8
Esperanza.MAL Phase:
Having found herself in Rammount City, Esperanza couldn't alleviate the urge of visiting the shopping center close by. It has been sometime since she left the compound where Rosalina rebuilt her with what little data was left to reassemble. Though her plans were to travel further away from Rosalina, the others, and Electopia itself, she had a bad tendency to wind back to places that are overcrowded, and with it the risk on being caught up in another deadly situation. Perhaps today that wouldn't be the case she thought to herself walking on the sidewalk while ignoring as many pedastrians as possible as to prevent any kind of social contact with them.
As she continued to find a place to purchase some new clothes, Esperanza foot was caught onto something, the sidewalk was being covered by a weird substance, it had some sort of toxic properties to it from the looks of it. And upon further inspection, Mal followed the opposite direction from where the poison was traveling and noticed that the source of the substance was from a tall wingless purple dragon. And he wasn't alone. There was two more navis with it and apparently two beast viruses. Those species of viruses usually are not found in populated areas, but for some strange reasons there's two of them right here, and are acting out unusually than they typically would in the wild. At least based on the rare encounters she had with a few times in the past.
From what she could observe, those navis didn't seem to have any problems with the beast viruses. Until she witnessed how they struck back with multiple deadly attacks, and Esperanza wasn't sure if they would be able to manage to stay unscathed until the end. She promised herself she'll stay away from other people's business but she couldn't simply ignore them when they're already in a danger situation. Mal then sprinted towards the Big Brute-like virus, and in those moments her body began to cover itself in a transparent layer that would make her more resilient to the beast virus flaming properties when intercepting for the cloaked navi. Those navis would witness how the female navi with pink pigtails, black jacket and neon green pants could absorb several hits onto her body, the pain irritating her slightly but weren't enough to make her retrograde, it was childsplay after all, especially when compared to that one navi from Bayside who threw that ball of destruction at that one edificeman.
Though having been reminded of that conflict almost made Mal lose her concentration against the beast virus. Esperanza then summon several aura variants of her Persian Craine and began to throw or kick them towards the virus. Her focus then shifted onto the Tin Hawk-like virus and would intercept every individual strikes that chicken has thrown at the purple dragon. But as she tried to counter strike with her aura weapons, she would soon realize enough that they have no effect against it. She looked at the others with a aggressively tensed eyes and shouted at them, "Don't stand there watching! Shoot that bird down!", with those words she threw her Persian Craine at the Tin Hawk's back and stomped on the floor, and a metallic flooring began to spread from underneath her feet, overshadowing the dragon's toxic mess.
Pre Phase:
Blade Lvl 5: ° User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted ° User's Counters can be avoided as though they were unaimed attacks ° User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Name: Anima Requisition Type: Advance Skill Class: No-Tier Description: Esperanza gathers the spiritual essence of all beings to utilize for defensive purpose Effects: ° User may store counter's damage as armor upon being triggered instead ° On a turn the user releases counters to add armor, the user cannot store any further counters (but they trigger counter damage as normal) ° User's counters cannot be triggered equal to the amount of counters stored ° This can occur per opponent per turn Uses: Passive Effects
Name: Geomancy Type: Support Skill Class: S-Tier Description: Esperanza mantains her defensive prowess Effects: Elemental Strengths deals x0.5 Damage instead of x0.7 Uses: Passive Effects
Defensive Phase: +230 Armor
° Esperanza has a strength against Wind ° Esperanza has weakness against Fire
Name: Abjuration Type: Support Skill Class: B-Tier Description: Esperanza's fends off diseases she has come in contact in battle Effects: ° User removes all instances of 1 Negative Status from themselves ° User gains an Elemental Strength to one element of choice for 1 Turn Used: [1/7]
° Esperanza gained a strength against Fire
[ Flame Cross ]: Hits for 600 370 185 Damage ° Esperanza gained +32 Armor [ Flame Cross ]: Hits for 600 338 169 Damage ° Esperanza gained +32 Armor [ Flame Cross ]: Hits for 600 306 153 Damage ° Esperanza gained +32 Armor [ Flame Cross ]: Hits for 600 274 137 Damage ° Esperanza gained +32 Armor [ Flame Cross ]: Hits for 600 242 121 Damage ° Esperanza gained +32 Armor [ Talon Dive ]: Hits for 600 210 105 Damage ° Esperanza gained +32 Armor [ Talon Dive ]: Hits for 600 178 89 Damage ° Esperanza gained +32 Armor [ Talon Dive ]: Hits for 600 146 73 Damage ° Esperanza gained +32 Armor [ Talon Dive ]: Hits for 600 114 57 Damage ° Esperanza gained +32 Armor [ Talon Dive ]: Hits for 600 82 41 Damage ° Esperanza gained +32 Armor [ Poison Panels ]: 100 Damage
Total DMG: 1,230 Damage
HP: [5,020/6,250]
Set-Up Phase:
Regeneration: +815-HP HP: [5,835/5,900]
Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
Offensive Phase: 3 Attack Slots
Big Brute: [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage
Tin Hawk: [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage [ Quintessence ]: Counters for 420 Damage [ Mirror Armor ]: Counters for 420 Damage
Name: Andrula @ Tin Hawk Element: Metal Range: S-Range Description: Esperanza throws her Persian Craine on her target's back Damage: 0 DMG [80%] Effects: Cuts Aura, Breaks Shield ° Deals 110 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT
Name: Anduril @ Tin Hawk Element: Blade Range: S-Range Description: Esperanza throws aura variant of her Persian Craine onto her target's body Damage: 0 DMG [80%] Effects: Undodgeable, Breaks Shield ° Deals 110 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT
Name: Anduril @ Tin Hawk Element: Blade Range: S-Range Description: Esperanza throws aura variant of her Persian Craine onto her target's body Damage: 0 DMG [80%] Effects: Undodgeable, Breaks Shield ° Deals 110 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT
Total DMG: 4,200 Damage @ Big Brute 4,200 Damage @ Tin Hawk
Conclusion: HP: [5,835/6,250] Status: Normal Panels: Metal [0/3]
Cooldown:
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Post by xoDeathy on Aug 24, 2017 6:27:17 GMT -8
At first hesitant, Rosario takes a couple steps away from the group. An escape now would be simple. Through his quick analysis, the power of these virii would crush all of them.
Suddenly, a new Navi showed up. Another quick analysis showed a power equal to that of the virii.
Well, I suppose I have no choice then.
Rosario opened his Icanary and began launching an assault against the Tin Hawk... wait that isn't a Tin Hawk. Something here doesn't add up...
|Defense Phase|
|Recuperation Phase|
[Rosario Seals Your Fate: Rosario's Advanced Skill] [Rosario draws: 0, 0, 0, I, II] {Spoiler}>The Icanary S-Tier Core Advanced Skill Rosario's own personal Nomicon. Rosario has converged this book with his very being, and thus his book becomes an explosive catalyst of his power. -Rosario gains the Icanary. The Icanary can hold a max of 10 Fate Cards. -Rosario cannot naturally attack and his attacks are replaced with Fate Cards. Rosario begins each battle with 0 Fate Cards. -Rosario must have a Fate Card in hand to use it, and when the card is used, it is discarded. -At the beginning of each battle, Rosario draws 5 Fate Cards of choice. For flavor, the Fate Cards he draws can optionally be determined by the opponent during the pre-face of a battle by selecting 5 numbers between 1-7 without duplicating. -At the beginning of each turn, Rosario draws 1 Fate Card of choice. Rosario cannot draw more than one copy of the same Fate Card that has a CD in the same turn. -Rosario can hold infinite duplicates of a card in hand. Instead of cooling down attacks, Rosario cannot use more than 7 minus the CD of that card during the entire battle. Increasing CD decreases uses in the middle of battle, and decreasing CD increases uses in the middle of battle. For the sake of certain effects, effects that target an attack on CD may affect any card in Rosario's Icanary. Fate Cards cannot go below 0 CD. If cards have Required Charge, they must still be charged. If cards have # of Uses per battle already, that rule takes priority. Each Fate Effect costs 1 CD. -Rosario can only use each card that is normally listed with CD once per turn. -If the victim is an NPC, Rosario instead chooses the effect, but it must be applicable to the NPC -Passive- [Special Property: Slow! Tin Hawk has -1 AS next turn!] [Rosario takes things back! -1 CD to Slow!] Special Property: Rewind -Upon use, one Special Property/Natural Avoid currently on CD have -1 CD. 5 CD Rosario's HP: 1200/1200 Armor: 0 Field: Metal (1/3) Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Status(es):
|Unleash Phase| 3 Attack Slots +10% Damage to Multi-Elem Attacks (Wind) In Hand: 0, 0, 0, I, II
1:|II: Meditative Poison C-Range, Wind/Metal "What do you hide inside?" Rosario crushes the Fate Card and sprays the created poison towards an enemy. 125 Damage Cuts Auras -If avoided, one of Rosario's Special Properties currently on CD gains -1 CD this turn. -If hits, Berserk. -If hits, victim must choose one of the following effects: [1]1 Attack the victim has that is on CD may be optionally cooled down instantly. Rosario draws 2 Fate Cards. [2]Rosario draws 1 Fate Card. 3 Uses (4 CD) >Sudden Brute NPC: Rosario selects, If hits, [2]
2:|I: Magic Rocket S-Range, Wind/Metal "How much faith do you contain?" Rosario crushes the Fate Card into an Elemental sphere and launches it at the opponent. 125 Damage Undodgeable -If hits, one of Rosario's Special Properties currently on CD gains -1 CD this turn. -If hits, victim must choose one of the following effects: [1]Victim has -30 Damage for 1 turn. [2]Rosario and the victim have +30 Damage for 1 turn. 4 Uses (3 CD) >Burning Hawk NPC: Rosario selects, If hits, [2].
Remaining Hand: 0, 0, 0
|Summary Phase| Select a Fate Effect by putting the number you choose simply like this (#) if the attack lands
[-1 Attack Slot @ Burning Hawk]
125 Wind/Metal Damage @ Sudden Brute
125 Wind/Metal Damage @ Burning Hawk [Possible +30 Damage for 1 turn]
Rosario's HP: 1200/1200 Field: Metal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 B-Chip Folder: 5/5 [1 Mega, 0 Giga] Status(es):
Cooldowns: Slow (4) Rewind (5) Remaining Uses: I: 3 Uses II: 2 Uses
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Post by Nightshade on Aug 24, 2017 7:11:27 GMT -8
Thorn- Turn 2 [Thorn HP=2250/3100]
*Ear shattering roar of draconic rage* _______________________________________
Defense Phase:
Setup Phase:
Corruption is a 88 Toxic DoT damage for 2 turns! (It's not a status but standard DoT damage)
AutoCharge charges .338 Lapua Magnum
SeekingLv2 Activates! One attack gains 100dmg! (.50 Action Express)
Battle Phase [3AS]:
-Thorn attacks Cheating Brute with .50 Action Express for 615dmg! Cuts Aura, Undodgeable. Seeking bonuses are tripled. S-Seeking
-Thorn attacks Cheating Brute with Putrify for 0dmg! Undodgeable, Breaks shields, inflicts Poison and Corruption. C-Toxic
-DarkChip Expansion: Dark Thunder @ Cheating Hawk
° 255 Damage ° Undodgeable ° Elec/Dark S-Damage ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented
End Phase:
Barrier on cooldown. 5 Turn. Morph has 4 uses.
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Post by Shine on Aug 24, 2017 15:53:37 GMT -8
Shine
Shine had lucked out again as the viruses still chose to focus on the others present rather than herself. Amidst the chaos, Shine saw an opening that she could use to their advantage and dashed toward Rime, prepared to assist him in dealing with the Brute's attacks, and then possibly assisting the dragon as well if she had the energy left.
Her heroic charge was cut off by a pink pig-tailed lady that basically just took all of the viruses' combined blows without much difficulty. If nothing else, it at least saved her some of her own energy and took care of the poisonous junk on the ground that was slowing her down, even if Shine's arrogance still percieved the interference as robbing her of her namesake for the situation.
But her chance to shine would still come, at least. Pigtails seemed to have trouble hitting the bird out of the sky, and the others were doing what they could to help out. Shine would assist as well momentarily, but she needed just a little bit more time to prepare in the meantime.
Defense Phase
[Shine HP=1450/1550]
- Nothing happens
[Shine HP=1450/1550]
Support Phase
- nothing happens
[Shine HP=1450/1550]
Offense Phase 3 Actions
- Into Darkness was charged - Hide was charged
(Aimed only at Burning Hawk) Shadow Corruption [S-Range, Shadow Element] The shadows attack at Shine's command, shooting out black fireballs at her enemy. - 0 Damage (0%) - Breaks Shields, cuts auras - May optionally be aimed at up to 4 additional targets - If Hits, Shine has +50 damage next turn - Can be opt. charged up to 4 extra turns for +25 extra damage per charge - 1 Charge
Summary Phase
0 Damage @ Burning Hawk
[Shine HP=1450/1550]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Into Darkness] 2 Charge - [Hide] 1 Charge
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Post by Rime on Aug 24, 2017 16:20:44 GMT -8
Rime had Not been prepared for the brute like virus to turn its attention to him. He hadn't thought about the ramifications of going all out with out being sure he could finish the job in that go. He tried to get some distance between him and the virus before it attacked, but soon felt the blazing heat of its ire baring down upon him. He started to brace himself for the attacks, starting to layer ice across his arms and putting them between him and the fiery attacks, only to find someone stopping the attacks for him. He didn't know who the other Navi was, but they saved him some nasty burns he figured. He didn't waste time talking in the heat of the moment, focus was the name of the game. There was an opening that the other Navi had provided, and he intended to use it to remove one of the threats now. The mysterious savior may have asked them to focus on the hawk, but he had to make sure the ground bound one was down for the count first. The brute like virus looked like it was probably on its last legs, but to be sure he made sure to strike it a couple more times for good measure before bringing down a scythe of dark energy to cleave it in two. Afterwords he would then turn his attention to the flying one, sending multitudes of shards of ice into the sky. Long range combat wasn't his forte, but he would do what he could to help. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; Frozen Pierce Skill Addition Zeta activated twice, granting +2 uses to Going for the Kill. Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for 2 turns by 1 when used x4 uses per battleUsed 2 times Offensive Step
Auto Charge Soul Shatter First three attacks are aimed at the Brute Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective. 190 Damage Optional 5 Turn ChargeReaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective. 190 Damage Optional 5 Turn Charge Dark Scythe # Blade/Dark C-Damage ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP Undodgable ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their AttacksThe Remaining attacks are all aimed at the Hawk. Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
285 335 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 285 Damage Undodgable Breaks Shields
Status
Rime:1100/1100 HP Dreadful Presence Cooldown: 1/1 Soul Shatter Charge: 2/2 Glitch: All Attacks have +1 CD on use
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Post by Zane on Aug 24, 2017 18:24:05 GMT -8
Defense Phase:
Sudden Brute drops to undershirt then deleted via Dark Scythe.
Burning Hawk takes 2,777 damage.
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Combat Phase:
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
[Talon Dive] @ Thorn [Burning Hawk descends from the skies onto its opponents] ° 700 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn ° If aimed at a V7+ Navi, the navi must use a different skill after avoiding this attack.
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End Phase:
Burning Hawk: HP: 4,723/7,500 Damage @ Thorn: 4,200
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Post by Shine on Aug 24, 2017 22:07:09 GMT -8
Shine
And now was her chance! "Leave it to me, pigtails!", she addressed Esperanza so that she wouldn't jump in front of Thorn again like before. Shine needed the bird's attention for her plan to work.
She showed to be quite capable of dealing with the bird's attacks, summoning an aura of thick smoke to protect her between each of the talon strikes. The others would notice that each time the bird's talons made impact with one of the smokey auras and blew it away, a shadow copy of Shine was standing next to her, increasing by one each time the smoke reformed and was blown away again. At the end of it, 5 Shadow copies stood around Shine, each appearing to be as ready to pounce as she was.
"Watch and learn, lizard man." Shine was confident as ever, but sometimes she came off as being cocky when she was feeling extra confident. Many times, even.
All at once, Shine and her doubles began hurling a multitude of shurikens at the flying bird, each one dealing little damage on its own but opening small enough wounds that successive shurikens could dig deeper into. It sounded like a buzz saw grinding into plated metal and looked like a billion flashes of light were sparking in the air between Shine and the Burning Hawk, because even though the shurikens were flying too fast to see, they weren't so fast that the light of the sun didn't have time to reflect off of them.
The shadow copies instantly disappeared after launching their attack, and Shine crossed her arms haughtily, clearly being satisfied with her work even if it wouldn't completely kill the Hawk. Her grin told no less of a story as she stepped aside to give the others their chance to finish off its undershirt.
Defense Phase
[Shine HP=1450/1550]
Skills used:
Dark Resident [B-Tier, Special Property] As a spy, Shine has learned to be adept at evading attacks. - Shine freely activates two Natural Avoids - 6 Uses
Alpha Barrier Passive program User starts the battle with a 10-HP Natural Barrier.
Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
- Shine intercepts all of the attacks for Thorn - First use of Dark Resident barriers the 1st/2nd - Alpha Barrier blocks the 3rd - Second use of Dark Resident barriers the 4th/5th - Anti Damage negates the 6th
[Shine HP=1450/1550]
Support Phase
- nothing happens
[Shine HP=1450/1550]
Offense Phase 3 Actions
(Everything is aimed only at Burning Hawk)
Anti Damage [Unavoidable Counter] - 180 Damage
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 Damage x 10 Hits - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack, but Shine must use this attack at the end of its charge (5 Attacks avoided so it strikes 5 more times) - Shine may opt. charge this attack for 1 extra turn for -25 extra armor per trigger (applied above) - 1 Charge, 3 CD
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 4 Damage x 10 Hits (50%) - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - 1 Charge, 3 CD
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 4 Damage x 10 Hits (50%) - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - 1 Charge, 3 CD
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 4 Damage x 10 Hits (50%) - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - 1 Charge, 3 CD
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 4 Damage x 10 Hits (50%) - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - 1 Charge, 3 CD
Into Darkness [S-Range, Normal Element] When Shine finds an opening she strikes from the shadows, then retreats back into them to strike again. - 8 4 Damage x 10 Hits (50%) - Breaks Shields, cuts auras, cannot be countered - Cannot be naturally avoided, Range is chosen on each use - Cannot be intercepted - If Hits, enemy has -50 -75 armor for 1 turn that cannot be removed on the turn of infliction, stacking with each infliction - 1 Charge, 3 CD
- Shine doesn't use her other 2AS
Summary Phase
280 Damage @ Burning Hawk (before armor shred)
[Shine HP=1450/1550]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [Into Darkness] 3 turns left - [Alpha Barrier] 0 uses left - [Antidmg] 0 uses left - [Dark Resident] 4 uses left
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Post by Nightshade on Aug 25, 2017 1:02:47 GMT -8
Thorn- Turn 2 [Thorn HP=2250/3100]
Thorn would simply grin and boop Shine's nose with his tail. "I'm a dragon, not a lizard, Sunshine"
He would then let out a loud chuckle as Shine expertly avoided the attacks. "My my. So many ladies ready to die for me...I knew I looked good but not this good." _______________________________________
Defense Phase:
Setup Phase:
Corruption is a 88 Toxic DoT damage for 2 turns! (It's not a status but standard DoT damage)
AutoCharge charges .50 Action Express
And since now TinHawk is the only enemy and there is no one to save him with multi target...510 Toxic Damage (He'll still gnore it, but it's personal gratification)
SeekingLv2 Activates! One attack gains 100dmg! (.338 Lapua)
Battle Phase [3AS]:
-Thorn attacks Cheating Hawk with .338 Lapua Magnum for 515dmg! Cuts Aura, Undodgeable. Seeking bonuses are Doubled. S-Seeking
-Thorn attacks Cheating Hawk with .9mm Nebula for 315, 325dmg! Undodgeable, Breaks shields. +10dmg each use. S-Seeking
End Phase:
Barrier on cooldown. 4 Turn. Morph has 4 uses.
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Post by Rime on Aug 25, 2017 15:59:01 GMT -8
Rime stood by as Shine seemed to be keeping things under control with the hawk like virus. He wasn't sure if she had finished it off or not yet, but he stood ready to strike if that barrage had not been enough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Seeking Level 1 Effect +50 Damage applied to; N/A Offensive Step
Nothing Used. Status
Rime:1100/1100 HP Glitch: All Attacks have +1 CD on use
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