Post by Nightshade on Aug 2, 2017 4:25:54 GMT -8
Circusman Turn 1
[Circusman HP= 7300/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 1
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Aeron takes 610dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 610dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 325dmg!
Aeron takes 325dmg!
Aeron takes 325dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 1250dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 1250dmg!
[Aeron HP=1435/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=1955/3850]
Battle Phase:
-Battlechip, Z-Pawn, Slot in! Cellular Regeneration is used 1 time.
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
_____________________________
Circusman Turn 2
[Circusman HP= 7300/7300]
Defense Phase:
Takes 600dmg!
[Circusman HP= 6700/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 2
[Aeron HP=1955/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=1955/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=2475/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 3
[Circusman HP= 6700/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 5800/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 3
[Aeron HP=2475/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=2475/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=2995/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 4
[Circusman HP= 5800/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 4900/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 4
[Aeron HP=2995/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=2995/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=3515/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 5
[Circusman HP= 4900/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 4000/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 5
[Aeron HP=3515/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3515/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=3850/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 6
[Circusman HP= 4000/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 3100/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 7
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 8
[Circusman HP= 3100/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 2200/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 8
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 9
[Circusman HP= 2200/7300]
Defense Phase:
Takes 600dmg!
[Circusman HP= 1300/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 9
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 10
[Circusman HP= 1300/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 400/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 11
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
CircusMan Deleted. Aeron gets 1 BlueMD and 1 HolyMD
[Circusman HP= 7300/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 1
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Aeron takes 610dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 610dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 325dmg!
Aeron takes 325dmg!
Aeron takes 325dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 1250dmg!
Aeron recovers 570HP with Healing Touch!
Aeron takes 1250dmg!
[Aeron HP=1435/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=1955/3850]
Battle Phase:
-Battlechip, Z-Pawn, Slot in! Cellular Regeneration is used 1 time.
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
_____________________________
Circusman Turn 2
[Circusman HP= 7300/7300]
Defense Phase:
Takes 600dmg!
[Circusman HP= 6700/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 2
[Aeron HP=1955/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=1955/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=2475/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 3
[Circusman HP= 6700/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 5800/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 3
[Aeron HP=2475/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=2475/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=2995/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 4
[Circusman HP= 5800/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 4900/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 4
[Aeron HP=2995/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=2995/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=3515/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 5
[Circusman HP= 4900/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 4000/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 5
[Aeron HP=3515/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3515/3850]
Setup Phase:
Aeron regens 520HP!
[Aeron HP=3850/3850]
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 6
[Circusman HP= 4000/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 3100/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
__________________________________
Aeron Turn 7
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
__________________________________
Circusman Turn 8
[Circusman HP= 3100/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 2200/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Aeron Turn 8
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
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Circusman Turn 9
[Circusman HP= 2200/7300]
Defense Phase:
Takes 600dmg!
[Circusman HP= 1300/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Aeron Turn 9
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
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Circusman Turn 10
[Circusman HP= 1300/7300]
Defense Phase:
Takes 900dmg!
[Circusman HP= 400/7300]
Battle Phase:
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Aeron Turn 11
[Aeron HP=3850/3850]
Defense Phase:
Aeron takes 94% damage.
Pawn intecept everything! Pawn takes 0dmg!
[Aeron HP=3850/3850]
Setup Phase:
Battle Phase:
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
-Aeron orders pawn to attack! Pawn attacks for 300 C-Blade damage!
End Phase:
Healing touch is out of uses.
Cellular Regeneration has 1 use.
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CircusMan Deleted. Aeron gets 1 BlueMD and 1 HolyMD