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Post by Nightshade on Jul 30, 2017 23:04:33 GMT -8
Nightshade-Turn 1 [Nightshade HP=1400/1400]
A cat looking navi walks in the battle arena. Sporting gray armor, a black undersuit with green highlights and baring a set of metallic claws, he looks over to the other navi who had challenged him. "Ah, so you're the one. Alright. Let's see what you got!"
Nightshade believes in fair fighting, as such he disables his NaviCust, NghtFolder and Accessorizer.
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Battle Phase [5AS]:
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Break Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. S-Shadow.
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Post by Shine on Jul 30, 2017 23:30:22 GMT -8
================ Shine Turn 1 ================
Shine was a little nervous since she knew this was the strongest opponent she had fought and much stronger than she was right now. Normally she was quick enough to attack first, but he was even faster and beat her to the punch! She wasn't fully prepared to defend when he came at her, but she braced herself nontheless and at least succeeded at mitigating a little bit of the impact. Shine was concentrating too hard to talk and was probably more focused on just surviving than actually winning. He seemed to be showing restraint so that they could fight fairly, so she greatly respected him for that.
She knew her best odds were to hit him as hard as she could before he was able to take her out, so she immediately activated her full power after managing to survive his attacks and then lashed back with her strongest techniques available.
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Defensive Phase:
Shine has 5 Armor and takes x0.7 damage from shadow element Alpha Barrier fails to blocks Dark Hole and breaks Antidamage manages to block Dark Hole instead and counters for 120 Damage Shine takes the second Dark Hole for (220-5) x 0.7 = 150 Damage
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Setup Phase:
Shine Enters Hypermode: Awakening
 Description: Shine's hyper mode is that she temporarily unlocks her full power so she becomes faster and stronger. Effects: Shine has +50 damage in this hyper mode and +1 attack slot. Turns: 3
[Shine HP=950/1100]
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Battle Phase [3AS because Awakening added 1]:
Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CD
Shine charged the Force Pulse she learned from Regis
Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 215 Damage (because Awakening added 50) Cuts auras Heals 50 HP when hits an enemy 1 Turn Cooldown
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[Shine HP=950/1100]
Panels: Normal
Cooldowns: Noir Attack will cooldown in 1 turn Awakening will cooldown in 2 turns Force Pules will be charged next turn
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Post by Nightshade on Jul 30, 2017 23:52:36 GMT -8
Nightshade-Turn 2 [Nightshade HP=1400/1400]
The cat navi danced around Shine, showing off a little of his speed and flexibility. He dug his feet claws in the ground and zipped across the battlefield, swiftly sliding under her fist attack and stopping the other with his arm braces. "Relax, lass...I don't bite." He playfully joked, patting her shoulder.
After a backflip he was once again ready to strike. ______________________________
Defense Phase:
-Nightshade dodges Noir Attack with Night Walk! -Nightshade takes 120dmg! -Nightshade takes 215dmg!
[Nightshade HP=1065/1400]
Battle Phase [5AS]:
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Break Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. S-Shadow.
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Post by Shine on Jul 31, 2017 12:08:46 GMT -8
================ Shine Turn 2 ================
He was right, perhaps she was being too tense. "Sorry. Just intimidated is all." It was less an epic battle and more a sparring match, so she could appreciate him holding back. She dealt with his attacks the same as before and, with a little less tension in her movements, approached him yet again to attack with her sword. If nothing else this was a good test of her abilities to see where she needed to improve so that she could grow stronger.
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Defensive Phase:
Shine has 5 Armor and takes x0.7 damage from shadow element Shine takes Dark Hole for (220-5) x 0.7 = 150 Damage Shine takes Dark Hole for (220-5) x 0.7 = 150 Damage
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Setup Phase:
[Shine HP=650/1100]
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Battle Phase [3AS because Awakening added 1]:
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 322 (Awakening gave +50 and the charge gave x1.5) -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 (Awakening gave +50)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 (Awakening gave +50)
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[Shine HP=650/1100]
Panels: Normal
Cooldowns: Noir Attack will cooldown next turn Awakening will cooldown in 1 turn
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Post by Nightshade on Jul 31, 2017 12:56:50 GMT -8
Nightshade-Turn 3 [Nightshade HP=1065/1400]
"Hmpf, not bad, lass. But what happens if I step up the game?" Nightshade said as he was hit by all the attacks. Without even giving a split second to react, he was already up in her business. He pounced at her, claws ready to shred. He was clearly having alot of fun. ______________________________
Defense Phase:
-Nightshade takes 325dmg! -Nightshade takes 150dmg! -Nightshade takes 150dmg!
[Nightshade HP=440/1400]
Battle Phase [5AS]:
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Break Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. S-Shadow.
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Post by Shine on Jul 31, 2017 13:16:38 GMT -8
================ Shine Turn 3 ================
"I guess I'll just have to match you for as long as I can." She was already going her hardest so it would be difficult to keep up if he stepped up too much. But now that the nerves had settled down Shine found it in herself to parry most of the claw swipes with her sword, but she would still be hit by some since Nightshade was so much faster than her. Her empowered state would expire soon, so she hastily retaliated to get the most out of it before it ended,
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Defensive Phase:
Shine has 5 Armor and takes x0.7 damage from shadow element
Mirage [B-Tier] Active Defense Skill Shine creates a holographic clone in front of herself to block attacks for her. User Blocks one attack. Shine may use a natural avoidance (converted to shield) alongside this skill to make it unbreakable with shield enhancement. 3 Uses (2 left)
Mirage was used once with Shine's natural barrier (that she turned into a shield with defense type) to create an unbreakable shield to block the first Dark Hole
Dark Resident [C-Tier] Active Special Property Shine is very agile as a spy and can evade attacks very easily. User freely activates a Special Property or Natural Avoid 5 Uses (4 left)
Mirage [B-Tier] Active Defense Skill Shine creates a holographic clone in front of herself to block attacks for her. User Blocks one attack. Shine may use a natural avoidance (converted to shield) alongside this skill to make it unbreakable with shield enhancement. 3 Uses (1 left)
Dark Resident was used to give Shine a free natural avoidance so that she could use it with Mirage in the same manner as before to block the secondDark Hole
Shine takes the third Dark Hole for (220-5) x 0.7 = 150 Damage
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Setup Phase:
[Shine HP=400/1100]
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Battle Phase [3AS because Awakening added 1]:
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 (Awakening gave +50)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 (Awakening gave +50)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 (Awakening gave +50)
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[Shine HP=400/1100]
Panels: Normal
Cooldowns: Awakening will cooldown next turn Natural Barrier will cooldown in 5 turns
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Post by Nightshade on Jul 31, 2017 14:08:52 GMT -8
Nightshade-Turn 3 [Nightshade HP=1065/1400]
"...hngh. Well, you certainly have potential" Nightshade was blown backwards from her last assault and forced on his knees. He panted, out of breath, resting for a little while. He would then slowly get up and walk over to Shine, offering his hand at her. "Name's Nightshade. I am sure we'll fight again, someday." ______________________________
Critical damage sustained! Nightshade is no longer able to continue. Shine Wins!
Nightshade gets 40xp/400z Shine gets 100xp/1000z
SPECIAL REWARD GET!
Soul Shatter S-Range Elec Emulation- Nightshade
(150+15*Version) If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Shine gains 50 damage to all attacks for 1 turn. Cuts Darksoul. Two turns required charge.
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Post by Shine on Jul 31, 2017 14:27:33 GMT -8
================ Shine Turn 3 ================
Shine was surprised to actually pull through for as long as she did, and it seemed to pay off! She returned his gesture by shaking his extended hand. "Shine. It was a pleasure, Nightshade. I learned a lot from this experience, so next time I plan to be even stronger and perhaps we can both fight at our fullest potential. I look forward to our next encounter."
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You can have one as well! Thanks for the match!
Surprise Attack S Range, Shadow Element Nightshade's weapon glows purple as he slashes his enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD 2 Uses per Battle
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