Post by Genesis on Jul 30, 2017 14:18:40 GMT -8
{
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 15,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1,200
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 24 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CircusMan:
[Attack - Tiger Ring] x 3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1,200
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x 7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x 4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 24 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Genesis:
Defense:
Aurora of Defiance: Phantom Facade
Custom ~ S Tier
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against three Elements for the battle and can ignore one elemental effect of the attacks of these elements. Chosen at the start of the battle.
Normal, Bug, and Laser chosen.
Permanence: Sealing Fate
Custom ~ S Tier
Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards.
Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy.
Passive.
Permanence: Fated Genesis
Advanced Skill
Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight.
Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor.
Passive.
Paladin's Spirit Beta
Activated Program.
User takes 75% Damage for 3 Turns
Uses per battle: 2/2
x2 Used. 65% Reduction.
Tiger Ring x 3 Taken = 723
Happy Clap x 7 Taken = 462
Chaos Carousel x 4 Taken = 0
Total Damage Taken = 1,185
Support Phase:
Evanescence: The Fleeting Dream
Auto Charge ~ A Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Auto-Charges 3 Attacks/Turn.
Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Rending Helix, Destructive Path, Chained Genesis, and Ivory Twilight.
Tadashi Fusion Used:
Combined Hyper Modes:
- While active, all Auras have +100 HP.
- If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 100% damage.
- +1 Use to One Skill to The Fleeting Desire.
- All Attacks can be used the turn that they are charged.
- 6 Turn Duration
Permanence: Phantom Denial
Aura ~ A Tier
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 300 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If destroyed by a Destroys Auras attack, increases Genesis' Elemental Strength Reduction from 0.7 to 0.5.
x6 Uses
x5 Used. 900 HP Aura Created.
Permanence: Phantom Refusal
Active Damage ~ A Tier
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches.
Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of the aura skill.
x6 Uses
x6 Used. +5,400 Damage to Revelations.
Evanescence: The Fleeting Desire
Aimer ~ A Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one.
x7 Uses
x7 Used. +7 Hits to Revelations and -7 Cooldown. Attack Type adds Unomnidodgeable and Cuts Uncuttable Auras.
Offense Phase:
Chained Genesis x 3
S-Combat
Metal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well.
Damage: 70%: 525
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Additional Effects: If successful, the enemy is weak to Normal Element for one turn.
1 Turn Charge
Hyper Attack: Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
50%: 1,563 x 11 Damage
Effects: Cuts Uncuttable Auras, Unomnidodgeable, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt.
Additional Effects: Reduce the damage of Pulsating Claw, Shallow Fate, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as listed in Genesis' as damage to its own final total when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Damage Cannot be Reduced below 75%".
5 Turn Cooldown
1 Turn Charge
CircusMan Deleted.
1 HMD Gained.
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 15,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1,200
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 24 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CircusMan:
[Attack - Tiger Ring] x 3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 1,200
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x 7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x 4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 24 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Genesis:
Defense:
Aurora of Defiance: Phantom Facade
Custom ~ S Tier
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against three Elements for the battle and can ignore one elemental effect of the attacks of these elements. Chosen at the start of the battle.
Normal, Bug, and Laser chosen.
Permanence: Sealing Fate
Custom ~ S Tier
Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards.
Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy.
Passive.
Permanence: Fated Genesis
Advanced Skill
Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight.
Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor.
Passive.
Paladin's Spirit Beta
Activated Program.
User takes 75% Damage for 3 Turns
Uses per battle: 2/2
x2 Used. 65% Reduction.
Tiger Ring x 3 Taken = 723
Happy Clap x 7 Taken = 462
Chaos Carousel x 4 Taken = 0
Total Damage Taken = 1,185
Support Phase:
Evanescence: The Fleeting Dream
Auto Charge ~ A Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Auto-Charges 3 Attacks/Turn.
Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Rending Helix, Destructive Path, Chained Genesis, and Ivory Twilight.
Tadashi Fusion Used:
Combined Hyper Modes:
- While active, all Auras have +100 HP.
- If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 100% damage.
- +1 Use to One Skill to The Fleeting Desire.
- All Attacks can be used the turn that they are charged.
- 6 Turn Duration
Permanence: Phantom Denial
Aura ~ A Tier
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 300 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If destroyed by a Destroys Auras attack, increases Genesis' Elemental Strength Reduction from 0.7 to 0.5.
x6 Uses
x5 Used. 900 HP Aura Created.
Permanence: Phantom Refusal
Active Damage ~ A Tier
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches.
Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of the aura skill.
x6 Uses
x6 Used. +5,400 Damage to Revelations.
Evanescence: The Fleeting Desire
Aimer ~ A Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one.
x7 Uses
x7 Used. +7 Hits to Revelations and -7 Cooldown. Attack Type adds Unomnidodgeable and Cuts Uncuttable Auras.
Offense Phase:
Chained Genesis x 3
S-Combat
Metal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well.
Damage: 70%: 525
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Additional Effects: If successful, the enemy is weak to Normal Element for one turn.
1 Turn Charge
Hyper Attack: Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
50%: 1,563 x 11 Damage
Effects: Cuts Uncuttable Auras, Unomnidodgeable, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt.
Additional Effects: Reduce the damage of Pulsating Claw, Shallow Fate, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as listed in Genesis' as damage to its own final total when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Damage Cannot be Reduced below 75%".
5 Turn Cooldown
1 Turn Charge
CircusMan Deleted.
1 HMD Gained.