Post by Gaia on Jul 30, 2017 13:42:10 GMT -8
K-358.EXE
Defense Phase
[K HP=1200/1200]
K-358 has 0 Armor
[K HP=1200/1200]
Support Phase
[K HP=1200/1200]
[Sand] - CircusMan unavoidably suffers -1 AS!
[Sand Stage] - Set and Locked!
Sand Panels
Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage/turn
[Alacritous] [Advanced]
K-358's processing speed, while not always at full strength,
is nearly limitless.
- K-358 passively gains +2 Attack Slots
--- K-358 gains +1 Attack Slot any time he inflicts an ASR Effect onto his opponent, even if they are immune to the effect. These Attack Slots last a number of turns equal to the amount of time they would be afflicted with the ASR Effect.
---- K-358 Loses 1 Base Attack Slot per turn, except on any turn that he benefits from an Attack Slot increase in this way.
----- K-358 cannot be reduced below 2 Base AS by this effect.
------ [Meso suffers -2 AS! K-358 has +2 AS, this turn!]
[Overclock] - [Advanced Form, B-Tier]
K-358 ramps up his speed to astounding rates by pulling from his environment.
- All Attacks gain "If Hits, -1 AS."
-- ASR Effects can reduce opponents below 1 AS.
--- [
[Dampening Blows] [4/4]
His mastery of motion allows him to drain kinetic energy from his opponent with his strikes.
- K-358 adds "If Hits, -1 AS for 1 Turn" to one attack per use.
-- [Used x4]
Offense Phase
8 AS [6 Base, +1 Navi Mark, +1 Skill]
8 AS [6 Base, +1 Navi Mark, +1 Skill]
1.[Flow] Sand | S-Attack
A burst of energy drains his victims of their kinetic energy.
- 180 Damage [80%]
-- Undodgeable, Breaks Shields
--- If Hits, -3 AS for 1 Turn.
---- [
2. [Draining Strike] Sand | C-Attack
K-358 executes a shattering punch that drains his enemy's energy.
- 180 Damage [80%]
-- Undodgeable, Cuts Auras
--- If Hits, -3 AS for 1 Turn.
---- [
3. [Split Second] Sand | S-Attack
An extreme burst of speed allows K-358 to punch his enemy without ever appearing to move.
- 180 Damage [80%]
-- Breaks Shields, Cuts Auras
--- If Hits, -3 AS for 1 Turn.
---- [
4. [Jab] Sand | C-Attack
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -2 AS for 1 Turn.
5. [Jab] Sand | C-Attack
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -1 AS for 1 Turn.
6. [Jab] Sand | C-Attack
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -1 AS for 1 Turn.
7. [Jab] Sand | C-Attack
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -1 AS for 1 Turn.
8. [Jab] Sand | C-Attack
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -1 AS for 1 Turn.
Summary Phase
1,360 Damage @ Meso
[K HP=1200/1200]
[Status] - Fine
[Stage] - Sand
[Cooldown] -
-
CircusMan
[CircusMan HP=6600/6600]
[Attacks] - Taken for 1,360 Damage! Immune to ASR Redux!
[CircusMan HP=5240/6600]
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense Phase
[K HP=1200/1200]
K-358 has 0 Armor
[Tiger Ring] - Avoided with [Steal Speed]!
[Tiger Ring] - Avoided with [Steal Speed]!
[Happy Clap] - Taken for 1,020 Damage!
[Chaos Carousel] - Avoided with [Dampening Field]!
[Chaos Carousel] - Avoided with [Dampening Field]!
[Steal Speed] [4/4 Uses]
Energy ripples through K-358's form as an attack strikes him, imparting upon him its power rather than leaving any wound.
- K-358 Blocks 1 Attack.
-- Inflicts -1 AS on K-358's opponent.
--- [Used x2]
[Dampening Field] [2/2 Uses]
K-358 generates a field of kinetic power that drains energy from his surroundings.
- K-358 raises a [(210 + (40*V)) * .6)] 320-HP Barrier.
-- Whenever struck, Dampening Field inflicts -1 AS for 1 turn on K-358's opponent.
--- Struck 24 times total, -24 AS!
--- [Used x2]
[K HP=180/1200]
Support Phase
[K HP=1200/1200]
[Sand] - CircusMan unavoidably suffers -1 AS!
[Sand Stage] - Set and Locked!
Sand Panels
Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage/turn
[Alacritous] [Advanced]
K-358's processing speed, while not always at full strength,
is nearly limitless.
- K-358 passively gains +2 Attack Slots
--- K-358 gains +1 Attack Slot any time he inflicts an ASR Effect onto his opponent, even if they are immune to the effect. These Attack Slots last a number of turns equal to the amount of time they would be afflicted with the ASR Effect.
---- K-358 Loses 1 Base Attack Slot per turn, except on any turn that he benefits from an Attack Slot increase in this way.
----- K-358 cannot be reduced below 2 Base AS by this effect.
------ [CircusMan would suffer -41 AS! K-358 has +41 AS, this turn!]
[Overclock] - [Advanced Form, B-Tier]
K-358 ramps up his speed to astounding rates by pulling from his environment.
- All Attacks gain "If Hits, -1 AS."
-- ASR Effects can reduce opponents below 1 AS.
--- [
[Dampening Blows] [4/4]
His mastery of motion allows him to drain kinetic energy from his opponent with his strikes.
- K-358 adds "If Hits, -1 AS for 1 Turn" to one attack per use.
-- [Used x4]
Offense Phase
47 AS [6 Base, +41 Skill]
47 AS [6 Base, +41 Skill]
1. [Jab] Sand | C-Attack x 47
A simple jab of claws that drains kinetic power from its victims.
- 200 Damage [90%]
-- Undodgeable, Breaks Shields
--- If Hits, -10 Damage for 1 Turn.
---- If Hits, -1 AS for 1 Turn.
Summary Phase
9,400 Damage @ CircusMan
[K HP=180/1200]
[Status] - Fine
[Stage] - Sand
[Cooldown] -
-
Rewards
[K-358] - +1 BlMD | +1 CMD