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Post by Regis on Jul 30, 2017 13:39:50 GMT -8
[Shine has Initiative so we can go first I believe. Shine, Rime, and Regis (V3 total)]
Support Phase ________________
Preemptive Charge - Applied to Radiant Howl, Strike, and Blade Arc
Auto Charge - Applied to Radiant Howl
Offense Phase _______________
[2 Action Slots]
Strike [C-Range] [Blade Element] A simple strike. Damage: 195 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 195 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
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HP - 1,000/1,000 Radiant Howl - 2 Charges
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Post by Rime on Jul 30, 2017 13:46:52 GMT -8
Defense Step
N/A Set up Step
Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Once Seeking Level 1 Element Effect +50 damage to Reaping Claw Offensive Step
Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective.
150 200 Damage Optional 1 Turn Charge2 Attack slots used for Charging, 1 for Reaping Claw, 1 for Strike Mega Chip. Status
Rime: 800/800 HP Charge for Reaping Claw 1/1 Charge for Strike 1/1
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Post by Shine on Jul 30, 2017 13:53:49 GMT -8
RP Step "Good luck everyone!" Shine said as they came together to fight circusman. She use the attacks that she learned from Rime and Regis as she awakened her full power from the start this time. Defense Step Shine doesn't have to defend yet Set up Step |Hyper Mode| Awakening  Shine's hyper mode is that she temporarily unlocks her full power so she becomes faster and stronger. Lasts 3 Turns Shine has +50 damage in this hyper mode and +1 attack slot. Offensive Step Shine attacks three times at circusman (because awakening gave an extra one), but she charged her force pulse with the first attack instead Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CDData Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 165 Damage Cuts auras (because awakening gave +50) Heals 50 HP when hits an enemy 1 Turn CooldownStatus
Shine: 1100/1100 HP Noir Attack is on cooldown for 1 more turn Awakening is in effect for 2 more turns
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Post by Regis on Jul 30, 2017 13:58:23 GMT -8
Defense Phase ________________
All attacks taken.
[1,106 damage taken. 1,994 HP remaining.]
Support Phase ________________
[None.]
Offense Phase ________________
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 200 + (50 * Target's Version) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[x1 at each Navi.]
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 100 + (30 * Target's Version) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[x1 at each Navi.]
~~~~~~~~~~~~~~~
HP - 1,994/3,100
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Post by Regis on Jul 30, 2017 14:08:34 GMT -8
Defense Phase _______________
Tiger Ring: Avoided via Evasion Happy Clap: Avoided via Evasion
Evasion [Dodge // C-Tier] Simple movement meant to avoid damage. -- Dodge 1 incoming Attack [x3 Uses/Battle]
[1 use remaining.]
Support Phase _______________
[Auto Charge applied to Strike.]
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[Used x1. +Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[Used x3. +90 damage to Radiant Howl]
Offense Phase _______________
[2 Action Slots]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 644x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 100 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
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HP - 1,000/1,000 Strike - 1 Charge
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Post by Shine on Jul 30, 2017 14:18:45 GMT -8
Defense Step Tiger Ring] deals 250 damage taken Happy Clap deals 130 damage taken Set up Step Shine doesn't have anything this turn Offensive Step Shine attacks three times at circusman (because awakening gave an extra one) Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 322 (because awakenging gave 50 and it cahrged for x1.5) -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100 damageSword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100 damageStatus
Shine: 720/1100 HP Noir Attack is on cooldown for 0 more turns Awakening is in effect for 1 more turns
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Post by Rime on Jul 30, 2017 14:22:26 GMT -8
Defense Step
250 Damage taken from Tiger Ring 130 Damage taken from Happy Clap Set up Step
Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleUsed once for Strike Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Three times Seeking Level 1 Element Effect +50 damage to Strike Precision Effect adds Unomnidodgable to Reaping Claw Offensive Step
Grasp of IceC-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 90 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 225. 2 turn Cooldown Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective.
150 345 517 Damage Unomnidodgable Optional 1 Turn ChargePotential +75 Damage from Grasp of Ice StrikeC-Range Blade Element Emulation-Regis
165 360 615 Damage Ignores Armor, Unomnidodgable, Breaks Shields Can optionally Charge for 1 TurnData Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 135 Damage Cuts auras Heals 50 HP when hits an enemy 1 Turn CooldownStatus
Rime: 420/800 HP
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Post by Regis on Jul 30, 2017 14:25:41 GMT -8
Circusman
Defense Phase ________________
All attacks taken. Deleted.
~~~~~~~~~~~~~~~~~~~~~
[We did it.]
1 Blue Mystery Data for all 1 Holy or Chaos Mystery Data for all (First Completion Bonus)
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Post by Shine on Jul 30, 2017 14:31:38 GMT -8
Cool good job guys! Shine will choose the holy data
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Post by Rime on Jul 30, 2017 14:34:42 GMT -8
That was good stuff. I think I will test my luck at try a Chaos Mystery Data
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