Post by Shine on Jul 29, 2017 7:06:51 GMT -8
V4 Approved (Genesis || 8/14/17)
(( Thanks for the formating Gaia! ))
|Navi & RP Information|
Shine.EXE
--Appearance:
Shine wears a black spy suit, a red scarf, a red mask to match, white boots, and has blue hair. She has many tools at her disposal, but at first appearance one would assume the her sword is her only weapon.
--Personality: Shine is usually indifferent and callous toward others, but she isn't antisocial. She sometimes to pretends to be emotionless in order to emit an aura of professionality or superiority, but she hasn't done away with her emotions quite yet so they still spur up from time to time. She desires to be able to do her job the best that it can be done, but requires much more training in order to be able to do so.
--Background: Shine is a spy who wears a mask to hide her true identity. She seeks to be able to excel at retrieving confidential information for whoever hires her, though she is unfortunately still very inexperienced. Shine is actually one of the many false identites she has created for herself over the years to carry out her business.
-Version / Experience:
--Version: 5
--Experience: 1310
-Funds:
--Zenny: 5,375
--Bugfrags: 7.4
|Statistical Information|
-Type: Defense
° +100 Max HP
° +50 HP at every Version-up
° +5 Armor per Version
° +1 Use to Shield Skills
Natural Avoid Enhancement: You may use your Natural Avoid as a Shield instead, at will.
Shield Enhancement: You may expend 2 Shield Skill Uses instead of one to make that use an Unbreakable Shield
-Karma: Dark
V1: Darksoul
V4: Darksoul gains +1 Effect
-Elements: Shadow Lv 5
Initiative: User has +1 Initiative Lv, increasing their chance to go first in battle
ShadowLv5: At any time, User may change the effects of any avoidance to a Dodge
+2 Uses to One Avoid Skill - Dark Resident
--Net Strengths: Dark, Seeking, Elec, Ice, Shadow
--Net Weaknesses: Stone, Fire, Light, Blade, Bug
-HP: 1700
--Version 5: +400
--Defense Type: +100
--Defense V5: +200
-Armor: 25
--Defense V5: +25
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 170
--Version 5: +40
--Shine's Mark: +20
--Gold Mark: +10
-Attack Slots: 3
--Version 3: +1
|Skills|
Dark Resident [B-Tier, Special Property]
Shine's reflexes and agility make her adept at evading attacks.
- Shine freely activates two natural avoids
- 6 Uses
--Base Uses: 2
--Shadow Lv5: +2
--Version 4: +1
--Sapphire Shard: +1
Mirage [B-Tier, Special Property]
Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multi-hitting attacks.
- Shine freely activates one natural avoid
- Shine can avoid all hits of an avoid-separately attack with this skill
- 3 Uses
--Base Uses: 2
--Version 4: +1
Brisk Bandit [B-Tier, Special Property]
As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks.
- Shine freely activates one natural avoid and steals the total damage from the avoided attack to add to one of her own for one use
- 3 Uses
--Base Uses: 2
--Version 4: +1
Smoke [A-Tier, Aura]
Shine is effecitvely invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds.
- Summons and Aura with 22 + (2 * Version) HP around Shine
- (-40% HP) While active, Shine's Natural Avoidances can be used to avoid attacks marked "Cannot be Naturally Avoided"
- (-40% HP) When ended, Shine heals for 50% of the damage of the attack that ended it
- 2 Uses
--Base Uses: 1
--Version 5: +1
Quick Assault [A-Tier, Attack Slot / Aiming]
Shine attacks quickly when she finds an enemy's weakpoint.
- Shine gains +1 attack slot for 1 turn
- This skill gives +1 more attack slot if she wasn't hit by an attack this turn
- Shine may add an omni aimer of choice to the additional attack(s)
- 2 Uses
--Base Uses: 1
--Version 5: +1
Red Mask [No Tier, Element Level]
Masks have been used since the dawn of time to not only conceal one's face, but to become another person entirely. It would seem this mask was made with dark denizens in mind, as it raises the wearer's affinity to the shadow element.
- Shine has +2 Shadow Element Levels
- Passive
--Base Levels: 1
--Version 5: +1
|Attacks|
Dusk Edge [C-Range, Shadow Element]
Shine slashes at her enemy with her sword.
- 140 Damage (80%)
- Undodgeable, cuts auras, cannot be countered
Noir Assault [S-Range, Shadow Element]
Shine sends a shadow-copy of herself to cut her enemy down.
- 20 Damage (10%)
- Temporary Damage Additions persist for the entire turn
- Can be optionally charged for up to 5 turns
Dusk Assault [S-Range, Shadow Element]
Shine barrages her enemies with shurikens when she wants to keep her distance.
- 5 Damage x 10 hits (30%)
- Breaks shields, cuts auras, cannot be countered
- May optionally be aimed at up to 4 additional targets
- Deals damage as though the enemy had inverted Armor (positive armor is treated as negative for this attack, negative armor is treated as positive)
- 1 Charge
Hide [S-Range, Shadow Element]
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise.
- 0 Damage (0%)
- Breaks shields, cuts auras, cannot be countered
- Inflicts berserk and blind
- Can be optionally charged for up to 5 Turns
- If Shine uses a battle chip or special emulation at any time during this attack's charge, the charge is dropped and its multiplier is applied to the chip's damage instead
- 2 turn cooldown
Noir Assimilation [C-Range, Shadow Element]
Shine's hand turns black and becomes intangible so that she can reach into her enemy's body, steal some of their coding, and use it to mend her wounds. When fighting multiple enemies, she sends shadow-copies of herself to steal from more enemies at a time.
- 105 Damage (60%)
- Breaks shields, cuts auras
- May optionally be aimed at up to 2 additional targets
- If any target is hit, Shine heals for 50% of the damage inflicted to that target (applies for each target)
- 1 Charge
Dirty Fighting [S-Range, Shadow Element]
A shadowy-copy of Shine's enemies rises from their shadows to hold them down for Shine to attack. She can also summon her allies' shadows to assist them with this technique, but the separation of shadow from body will still cause harm to them.
- 20 Damage (10%)
- Breaks shields, cuts auras, cannot be countered
- May optionally be aimed at up to 4 additional targets
- If any target is hit, any temporary attack slots and damage additions that Shine has this turn will carry over to next turn as well (but bonus damage to one attack will still only affect one attack next turn)
- If Shine aims this attack at an ally, they benefit from her temporary attack slots and damage additions as well for one turn, but take x2 damage when struck by this attack
- 2 Charge
Avenger [C-Range, Shadow Element]
Shine strikes with a red short sword said to bring out the anger of revenge.
- 20 Damage (10%)
- Breaks shields, cuts auras, cannot be countered
- Gains damage equal to the amount of unavoidable damage (counters, stage, unavoidable, etc) that Shine suffered while charging this attack
- Shine may reduce this attack's damage to 0 upon use to add half that amount to all of her attacks on the next turn instead
- Can be optionally charged for up to 5 additional turns for additional damage
- 1 Charge
Noir Corruption [S-Range, Shadow Element]
Shine throws a pitch black shuriken at her enemy. As it flies toward them, it suddenly shifts shape into a shadow-copy of themselves that attacks them with a shadowy-impersonation of their own weapon.
- 20 Damage (10%)
- Breaks Shields, cuts auras, cannot be countered
- Gains damage equal to 50% of the self-healing that the target did while charging this attack
- Shine may reduce this attack's damage to 0 upon use to add half that amount to all of her attacks on the next turn instead
- Can be optionally charged for up to 5 additional turns for additional damage
- 1 Charge
Noir Dust [S-Range, Shadow Element]
When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated.
- 20 Damage (10%)
- Undodgeable, Cuts Auras, cannot be countered
- Gains damage equal to 50% of the damage that Shine avoided while charging this attack
- Shine may reduce this attack's damage to 0 upon use to add half that amount to all of her attacks on the next turn instead
- Can be optionally charged for up to 5 additional turns for additional damage
- 1 Charge
|Dark Soul|
Noir Residual [Dark Soul]
When Shine falls to being overwhelmed by her opponent, her shadow rises up and continues to fight in her stead while she recovers.
° Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° When entering darksoul, Shine heals all damage taken from unavoidable sources up to this point in battle
° Lasts for 2 Turns
|Hyper Attack|
Into Darkness [X-Range, X-Element]
Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace.
- 0 Damage (0%)
- Breaks Shields, cuts auras
- Cannot be intercepted, countered, or naturally avoided
- Range and element are chosen on each use
- If Hits, Shine gets +1 use to 1 program
- Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack, but Shine must use this attack at the end of its charge
- Can be optionally charged for up to 2 additional turns for additional damage
- 2 Charge, 2 CD
|Items|
Program Slots: 3/5
Defensive Programs Installed:
Alpha Barrier
Passive program
User starts the battle with a 10-HP Natural Barrier.
Anti Damage
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
(not equipped)
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
(not equipped)
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Regenerative Programs Installed:
Skill Addition ⇪ Zeta
Activated Program
+1 use to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
|Equipment|
Accessory Slots: 2
Crest Slots: 3
Accessories: 2
Sapphire Shard
A single shard of Sapphire, gives off a weak light.
° Grants +1 Use to One Skill (dark resident)
° If equipped alongside a Glass Cross, has the effects of Sapphire Cross instead
° If equipped alongside a Glass Star, has the effects of Sapphire Star instead
Peridot Star of Concentration
A shining star forged of peridot, sparkles with an otherworldly power
° Allows the user to create one new Hyper Attack
Crests: 1
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Shine's crest
+20 damage
Air Shoes
No Damage || Does not Cost an Attack Slot to use
° Enables user to ignore Negative Panel Effects for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded[/fon