Post by Gaia on Jul 28, 2017 19:47:43 GMT -8
Vanguard.EXE
CMT
[Massimo]
[Massimo HP=30000/30000]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 1,700
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 410
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 550
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 550
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 550
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Defensive Phase
[Vanguard HP=3100/3100]
Vanguard has 0 Armor.
[Angel Hand] - Avoided with [Natural Barrier]!
All other hits taken for a total of 3,100 Damage!
[GraveKnight] - [Advanced Form]
As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Vanguard's additional Attack Slot granted by DarkSoul benefits from half of any and all Damage Additions applied to his Natural Attack Slot.
° Lasts for 2 Turns.
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/7 Uses)
- Adds an Omni-Aimer of choice to one attack per use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 2 Auto-Charges
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 2 Auto-Charges
[Due Vengeance] - [1/2 Charges]
1.
Dark Cannon I
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
2. [Dark Meteors] - [1/2 Charges]
Summary Phase
14,520 Damage @ Marino
[Vanguard HP=1/3200]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=30000/30000]
[Marino, Deleted!]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 3,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 3,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[Marino, Deleted!]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 380
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 380
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[Dark Cannon] - Taken for [
[Marino HP=0/10000]
[Marino, Deleted!]
Defensive Phase
[Vanguard HP=3100/3100]
Vanguard has 0 Armor and takes 15% less Damage.
[Angel Hand] - Avoided with [Darklight Jaunt]!
[Angel Hand] - Avoided with [Darklight Jaunt]!
[Darklight Jaunt] [6/6 Uses]
Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back.
- Vanguard Dodges 1 Attack per use.
--- [Used x2]
All other hits taken for a total of 0 Damage!
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/7 Uses)
- Adds an Omni-Aimer of choice to one attack per use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 1 Auto-Charges
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 1 Auto-Charges
[Vengeance Due] - [2/2 Charges]
1. [Dark Meteors] - [2/2 Charges]
Summary Phase
[Vanguard HP=1/3200]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=30000/30000]
[Marino, Deleted!]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Regen] - Massimo regenerates 9,000 HP!
-- Massimo gains 1,800 Damage!
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 5,000
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 5,000
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[Marino, Deleted!]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Regen] - Cinnamon regens 6,000 HP!
-- Cinnamon gains 1,200 Damage!
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 1,580
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 1,580
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Defensive Phase
[Vanguard HP=1/3200]
Vanguard has 0 Armor and takes 15% less Damage.
[Massive Lance] - Avoided with [Darklight Jaunt]!
[Massive Lance] - Avoided with [Darklight Jaunt]!
[Angel Hand] - Avoided with [Darklight Parry]!
[Angel Hand] - Avoided with [Darklight Parry]!
[Darklight Jaunt] [4/6 Uses]
Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back.
- Vanguard Dodges 1 Attack per use.
--- [Used x4]
[Darklight Parry] [6/6 Uses]
Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back.
- Vanguard Blocks 1 Attack per use.
--- [Used x2]
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/7 Uses)
- Adds an Omni-Aimer of choice to one attack per use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] [6/6 Uses]
Vanguard is capable of increasing his speed in short bursts.
- Vanguard gains +1 AS per use.
-- [Used x6]
Dark Stage
Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Offensive Phase
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 1 Auto-Charges | 6 AS
1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 1 Auto-Charges | 6 AS
1. Copy Damage
No Damage
° User must sacrifice 1 Attack Slot to activate this chip
° Adds "Can be aimed at +1 Target" to user's Next Attack
° This Chip cannot be Upgraded
Dark Drill
130 Metal/Dark C-Damage * 2 Hits
° Undodgeable
° This Chip's Damage is divided equally among both hits
° Ignores Armor and Damage Mitigating effects
° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2. Copy Damage
No Damage
° User must sacrifice 1 Attack Slot to activate this chip
° Adds "Can be aimed at +1 Target" to user's Next Attack
° This Chip cannot be Upgraded
3. [Due Vengeance] Fire | C-Attack [2/2 Charges]
The incredible amount of power that Vanguard stores can be charged and channeled into a massive outburst of raw power.
- [
-- Any and all temporary Damage Additions to this attack are twice as potent.
-- Half of all temporary Damage Additions to this attack are applied to the next attack.
--- 2-Required Charge, 1-CD.
4. Dark Scythe
150 + (15 * Version) Blade/Dark C-Damage
° Cuts Auras
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Summary Phase
[Vanguard HP=1/3200]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
CMT
[Massimo]
[Massimo HP=30000/30000]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Dark Drill] - Taken for 260 Damage!
[Due Vengeance] - Taken for 25,600 Damage!
[Dark Scythe] - Executes!
[Massimo HP=0/30000]
[Cinnamon]
[Cinnamon HP=20000/20000]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Dark Drill] - Taken for 260 Damage!
[Due Vengeance] - Taken for 25,600 Damage!
[Cinnamon HP=0/20000]
Rewards
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD