Post by Genesis on Jul 23, 2017 22:16:28 GMT -8
|Navigator Information|
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Distilled yet still unrefined.
+4 Skills.
Expansion: +100 Armor/+1 Attack Slot.
Giga Core: 2/3 - Chaos Unison, +1 Hidden Program Slot/+50 Armor
-Operator: N/A
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 181,500
-Version: 21
--Experience: 9,400/9,400
--Surplus: 12,310
-Type: Attack
--Effects: +10 damage per version.
Aiming skills add an omni-aimer in addition to other effects.
+1 auto charge per turn, +1 more every new type bonus acquired by version. +5 Auto Charges per turn.
Version 4: +1 unavoidable attack.
Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
Version 13: +20% damage.
Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
-Karma: Light
--Effects: Hyper Mode, Hyper Attack, Hyper Mode
--Reconnaissance Work:
|Statistical Information|
-HP: 5,400
-Modifications: 1,000 Base. +2,000/V, +500/Element, +1,900/Equipment.
-Armor: 540
-Modifications: 240/Skill, 150/Element, 150/Giga
-Reductions: Variable
-Natural Dodge CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV6, Metal LV6, Spatial LV5
--Effects: +500 HP. +50 Damage, +1 Program Slot. +1 Slot of choice (Accessory)
+50 Armor. 10% of your Base Damage is added as Bonus Armor.
Twice per turn, Armor is doubled against One Incoming Attack.
User gains Armor equal to +2.5% of their Base Damage at the start of the turn for every attack with Breaks Shield aimed at them this turn. This bonus lasts for 1 turn.
Spatial:
+10% Base Damage.
10 CDR applied as desired.
Spatial Flux: The user delays a single attack for one turn, including any auto-striking and restriking effects attached to it. 1x/turn.
Any effect with a limited number of uses per turn can be used one additional time per turn
- Spatial Flux becomes 0-CD, but is still otherwise Unaugmentable
--Modifiers: +6 from Element Expansion, +2 from Version, +6 from Skill.
--Strengths: Sonic, Blade, Seeking, Metal, Fire, Plasma, Spatial, Ice, Bug, Break, Dark
--Weaknesses: None
|Navigator Skillset:|
-Skills:
Aurora of Faith: Phantom Trial
Armor ~ C Tier
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network.
Effects: Genesis has +240 Armor. Passive.
Aurora of Acceptance: Phantom Defiance
Block ~ C+ Tier
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well.
x12 Uses
Aurora of Denial: Phantom Facade
Element Strength ~ B Tier
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against seven Elements.
Aurora of Distrust: Phantom Tribute
Custom ~ S Tier
Description: The onyx armor flashes for but a moment, adjusting to what he needs.
Effects: Genesis can ignore one elemental effect of 3 elements that he is strong to. Plasma's Damage Boost, Seeking's Damage Boost, and Dark's Damage Boost Chosen.
Aurora of Rebellion: Phantom Barrier
Custom ~ S Tier
Description: The constant ebb and flow of the strength that Genesis wields, unleashed in another fashion.
Effects: Can move around the 3 effects of Phantom Tribute based on elemental strengths at the start of battle. Can turn one of Genesis' strengths into a weakness to become strong to another element of choice instead.
Flux: The Passage of Genesis
Dodge ~ C+ Tier
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effects: Dodges one attack. If Genesis is strong against the next attack, he can dodge it as well.
x12 Uses
Permanence: Phantom Delusion
Recovery ~ A Tier
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +1,050 HP when used.
x7 Uses
Permanence: Phantom Edge
Aura ~ C+ Tier
Description: Remnants of the lost, a crimson aura lashing out to engulf an incoming attack.
Effects: Avoids one attack. If Genesis is strong against the next attack, he can avoid it as well.
x12 Uses
Permanence: Phantom Shroud
Aura ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 255 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If at least three auras are stacked, becomes an uncuttable aura.
x7 Uses
Permanence: Sealing Fate
Custom ~ S Tier
Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards.
Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated, applying as many applications are required to negate the effects. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy.
Passive.
Permanence: Unbound Genesis
Advanced Skill
Description: For one who has lost the chains that held him, what is left in return is but the savage reality, just as he offers to those against him.
Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor and Damage Mitigation can be bypassed. Opponent's armor is doubled against Genesis' attacks. Genesis cannot bypass this bonus armor.
Passive.
Permanence: Phantom Refusal
Active Damage ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of aura skills.
x8 Uses
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
Evanescence: The Negative Recurrence
Element Levels ~ B Tier
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +6 Element Levels.
Passive
Evanescence: The Unfettered Zeal
Custom ~ A Tier
Description: A surge released from the power he possesses, restraining that which would strike against him.
Effects: When used, can optionally gain armor = to the HP of an aura for attacks this turn. If this armor is applied to an attack, that attack ignores the aura used for this effect. Inapplicable to Auras augmented by an Advanced Skill.
x7 Uses
|Navigator Attackset|
-Total Attacks: 25/25
-Base Damage: 980
-Modifications: 100 Base. +400/V, +50/Normal, +190/Equipment, +20%/Type, +10%/Spatial.
-Attacks per Turn: 6
-Modifications: +1 from Giga Program, +3/Version
Unjust Edge
S-Combat
Spatial Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 280
Effects of Attack: Unavoidable, Hits All, Interrupts
1 Turn CoolDown
Voided Galaxy
C-Combat
Spatial Element
The depth of an overshadowing void. Genesis maneuvers his cloak over his opponent, engulfing them in darkness as they are struck by the void of nothingness within before striking them with his blade within it all.
Damage: 50%
Effects of Attack: Undodgable, Break Shields, Hits Three Additional Targets, Cuts Undershirt.
1x Use/Battle
Endbringer
C-Combat
Normal Element
A brutal blow against the target before him.
Damage: 50%
Effects of Attack: Optional 5 Turn Charge. Can manually charge multiple instances of this attack.
Transient Force
C-Combat
X Element
A blow that adapts, striking the target accordingly.
Damage: 70%
Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Hits One additional target.
Pulsating Claw
C-Combat
Metal Element
A clawed strikes against the enemy. Sudden, swift, and relentless.
Damage: 70%
Effects of Attack: Cuts Auras, Breaks Shields, Cannot be Naturally Avoided, Hits One Additional Target.
1 Turn Cooldown
Salted Earth
C-Combat
Blade Element
Genesis manipulates the terrain, turning it into a landscape of his design and one designed to harm his enemies.
Damage: 60%
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Obsidian Breaker
C-Combat
Spatial Element
A swift barrage to shatter the opposition in an instant.
Damage: 50% x 5
Effects of Attack: Breaks Shields, Avoid Separately
2x/Turn
(4 CD, 4 CDR applied)
Obsidian Crusher
S-Combat
Spatial Element
Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse.
Damage: X
Effects of Attack: Inflicts 10% of the opponent's max HP. Triggered Auto: Strikes again at half damage for every attack that inflicts 0 Damage to the enemy while charging.
1 Turn Cooldown
1 Turn Charge
1x Use/Battle
Obsidian Smasher
S-Combat
Spatial Element
Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse.
Damage: 80%
Effects of Attack: Undodgable, Breaks Shields, Cannot be Mitigated
1x Use/Battle
Hounding Crescent
S-Combat
Light Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 40%
Effects of Attack: Undodgable, Breaks Shields, Destroys Auras, Hits Three Additional Targets.
1 Turn Charge
Imperious Edge
C-Combat
Metal Element
Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final multitude of strikes.
Damage: 70% x 10
Effects of Attack: Breaks Shields, Cuts Auras, Hits Two Additional Targets.
Imperious Flash
C-Combat
Normal Element
An attack from all directions in by a single motion, unleashing a destruction upon the enemy unforeseen and unheard.
Damage: 70% x 5
Effects of Attack: Undodgable, Cuts Auras, Hits All.
Additional Effects: Can only be used in a turn after Imperious Edge has been used after Pulsating Claw and Endbringer. If Imperious Edge is used four times before this attack's use while this attack is charging, this attack gains 50% of the total damage of each Imperious Edge's Final Total. After this effect has been used, the effect resets. Can only be used 1x/Turn regardless of other effects. Damage cannot be further augmented.
3 Turn Charge
Unfounded Edge
S-Combat
Plasma Element
Genesis holds his ground, regaining strength from his destructive energy.
Damage: 100%
Effects of Attack:Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
Final Edge
C-Combat
Normal Element
The end of a strike, unleashing the final blows to end it. A devastation surpassing that of each other, removing one singular victim from its path.
Damage: 50% x 4
Effects of Attack: Undodgable, Breaks Shields, Avoid Separately.
Additional Effects: Gains 25% of the total Damage of one non-Hyper Attack used before it this turn. Can negate one of Genesis' used attacks in the turn and instead gain 50% of that attack. Damage cannot be further augmented.
3 Turn Charge
3 Turn Cooldown
Zero Illusion
S-Combat
Spatial Element
As the battle progresses, the light of victory is crushed before an everlasting force of power to herald in decimation.
Damage: 0%
Effects of Attack: Undodgable, Breaks Shields, Hits Four Additional Targets. Gains 50% Base Damage for each attack slot passed up until use. Resets after use.
1 Turn Charge
Negative Gate
S-Combat
Spatial Element
Unleashing his former power in full, the spatial void engulfs all, assailing them for their very acts itself as they are crushed underneath the oppressive weight.
Damage: 0%
Effects of Attack: Undodgeable, Cuts Auras, Hits All, Gains 40% Base Damage for each attack charged until use. Resets after use.
2 Turn Charge
Rending Helix
S-Combat
Normal Element
Genesis empowers his attacks, unleashing a stronger assault direct afterward while doing minimal damage to the enemy.
Damage: 0
Effects of Attack: Next attack gains 100% of this attack's damage.
1 Turn Charge
Polarity Edge
C-Combat
Laser Element
A pair of swords formed by energies focused on the polar opposites of his original powers, Genesis using the weapons in close quarters combat or in the use of deflecting enemy attacks.
Damage: 70%
Effects of Attack: Undodgable, Breaks Shields, Disrupts multi-instance avoidances.
1x Use/Battle
Destructive Path
S-Combat
Normal Element
Genesis uses his ability to reconstruct data, using the terrain as a weapon to lash out at all around him.
Damage: 80%
Effects of Attack: Undodgeable, Breaks Shields, Disrupts multi-instance grits.
1x Use/Battle
War Cluster
S-Combat
Spatial Element
A rift opened to fire forth a destructive ray on the opponent.
Damage: 80%
Effects of Attack: Undodgable, Breaks Shields, If chosen for an aiming skill, it has twice the effect on this attack.
1 Turn Charge
Ivory Twilight
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 90%
Effects of Attack: Damage scales from armor instead of Base Damage.
1 Turn Optional Charge
7x/Turn
(1 CD, 6 CDR applied)
Chained Genesis
S-Combat
Metal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well.
Damage: 60%
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Additional Effects: If successful, the enemy is weak to attacks from Genesis for one turn.
1 Turn Charge
Form Destruction
S-Combat
Spatial Element
A barrage of shots unleashed by Genesis to shatter them to their original form.
Damage: 60% x 3
Effects of Attack: Breaks Shields, Cuts Auras, Avoid Separately.
Additional Effects: Regardless of Success, resets any effects that were gained from triggers back to 0.
3 Turn Charge
2x Use/Battle
Crumbling Ethereal
C-Combat
Spatial Element
Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path, encasing them in further calamity.
Damage: 60%
Effects of Attack: Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted. Regardless of Success, attacks that target additional targets can be aimed at the same target multiple times for one turn. These additional attacks aimed at the target are at 50% damage.
1 Turn Cooldown
1 Turn Charge
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Adds Cannot be Countered to all attacks.
- +1 Use to One Program.
- +1 Use to all Skills.
- 1 Turn Duration
Hyper Attack: Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
20% x 4 Damage
Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt.
Additional Effects: Upon Use, gains the base damage of 4 pre-selected attacks (in-stats) and locks their damage at 0 for 5 Turns. This attack gains the base damage of these attacks as damage to its own damage when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Cannot be Mitigated".
5 Turn Cooldown
1 Turn Charge
Attacks Chosen: Pulsating Claw, Endbringer, Imperious Edge and Imperious Flash to 0 for 5 turns.
Beginning of the Awakening: Testimony
Genesis' cloak bursts into shards of data before forming around his armor, the onyx black dawning a white outline of energy all around it, purple eyes becoming a dull scarlet and marking the second state, Testimony.
- +1 Use to All Programs.
- +1 Use to All Skills.
- +1 Use to One S-Tier Attack.
- 1 Turn Duration
The Origin: Overlord
The reason behind the moniker of Genesis. His cloak morphs as it becomes a crimson cape, part of it wrapped around the collar of his armor while the armor itself remains the same in color. Gaining a spike in several areas, being at the knees of both legs, the elbow of both gauntlets, and at both shoulders, a mask appears over his mouth, while his eyes of violet remain on his prey.
- +1 Use to One Skill.
- If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 75% damage.
- 3 Turn Duration
|Navigator Programs|
-Program Slots:
Slots: 9/9
-Hiddens:
Tadashi Expansion
Passive hidden program
+1 turn to all hyper modes, allows the user to initiate Hyper Fusion without incurring the -1 penalty for additionally activated Hypermodes. Also grants the effects of "Auto-Charge Alpha" and "Air Shoes Omega"
Takes up one normal program slot along with the Navi's hidden program slot.
Air Shoes: 8/8
Auto Charge: 1 intact at battle start.
Power Block
Activated Hidden Program
One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects.
⦗0 CD⦘
-The Rest:
Channel
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Endeavor Alpha ~ Absorbs
Passive Program
User chooses one avoid type on purchase. Avoidances of the chosen type may be used against attacks with aimers that would pierce them to provide 25% Damage Reduction against that attack instead. This can be applied multiple times per attack.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice. FireWall does not cost a program slot
Uses per battle: 2/2
Burst Omega
Activated Program
Upon activation of this program, user naturally dodges one attack. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Uses per battle: 8/8
Break Charge
Passive Program
User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
Anti Damage SP
Passive Program
Negates all Auto-Attacks against the user.
Elemental Expansion SP x 2
Passive Program
User has +3 Element Levels.
Paladin's Spirit Beta
Activated Program.
User takes75 56.25% Damage for 3 Turns
Uses per battle: 2/2
Creator Alpha
Passive program
+105 health to auras created by holder.
Set Stage Omega
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon use.
Uses per battle: 1/1
|Navigator Equipment|
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
* One Program has double its stated effects, if applicable
* If multiple Rose Quartz Stars are equipped, they may not affect the same program.
Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power
* For every crest unequipped, user gains +200 Max Hp and +20 Base Damage
* This effect caps at 5 Unequipped Crests (+1000/100)
Emerald Cross of Virtue
A shining cross of emerald, emanates a powerful force.
* Apply x2 Damage to a Single Attack (0 Turn CD)
Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
* The holder is allowed to choose the effects of any other Gem Star and assign those to this star. (Onyx Star)
* Increases the holder's damage by 20 and HP by 200.
{Unequipped = Turquoise Cross x 1, Diamond Cross x 2, Zircon Cross x 2, Amethyst Cross x 2, Citrine Cross x 1, Diamond Star x 1, Sapphire Cross x 2, Sapphire Star x 1, Onyx Cross x 1, Aqua Cross x 1, Garnet Cross x 2, Ruby Cross x 2, Spinel Star x 1, and Topaz Star of Life x 1}
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)
Creamland's Honors (Unequipped: +500/50)
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.
Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn.
Scar of Chosen Corrupted
The mark of those touched by an alien influence, a different brand than the others of its ilk.
Once per battle, the user may copy and use a skill from an opponent for the battle. Or the user may use one of the last three skills copied for the battle.
Silver Cross Emblem (Unequipped: +500/50)
Crest
A silver cross designed to enhance defensive capability.
HP+300
Monitor's Icon (Unequipped: +500/50)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round. (Unequipped: +500/50)
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Mantle of The Ultimate Fighter (Unequipped: +100/10)
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity
° Enemies can only be affected by this effect once per battle, period
Cupid's Bow (Unequipped: +100/10)
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
1 - Life Stealer: User restores 100 HP per successful attack
2 - Life Lover: One source of Self-Healing is 20% more efficient
3 - Chip Stealer: When landing Roll Arrow, User gains +2 Total Chip Uses
4 - Chip Lover: Non-Dark Standard Chips can be upgraded 2 Additional Times
5 - Charge Stealer: Once per battle, gain 2 Instant Charges when interrupting an enemy charge
6 - Charge Lover: Ignore 2 chosen instances of Interruption per battle.
7 - Heart Seeker: +2 Element Levels.
Genesis Navi Crest: +200 HP (Unequipped: +500/50)
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Distilled yet still unrefined.
+4 Skills.
Expansion: +100 Armor/+1 Attack Slot.
Giga Core: 2/3 - Chaos Unison, +1 Hidden Program Slot/+50 Armor
-Operator: N/A
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 181,500
-Version: 21
--Experience: 9,400/9,400
--Surplus: 12,310
-Type: Attack
--Effects: +10 damage per version.
Aiming skills add an omni-aimer in addition to other effects.
+1 auto charge per turn, +1 more every new type bonus acquired by version. +5 Auto Charges per turn.
Version 4: +1 unavoidable attack.
Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
Version 13: +20% damage.
Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
-Karma: Light
--Effects: Hyper Mode, Hyper Attack, Hyper Mode
--Reconnaissance Work:
|Statistical Information|
-HP: 5,400
-Modifications: 1,000 Base. +2,000/V, +500/Element, +1,900/Equipment.
-Armor: 540
-Modifications: 240/Skill, 150/Element, 150/Giga
-Reductions: Variable
-Natural Dodge CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV6, Metal LV6, Spatial LV5
--Effects: +500 HP. +50 Damage, +1 Program Slot. +1 Slot of choice (Accessory)
+50 Armor. 10% of your Base Damage is added as Bonus Armor.
Twice per turn, Armor is doubled against One Incoming Attack.
User gains Armor equal to +2.5% of their Base Damage at the start of the turn for every attack with Breaks Shield aimed at them this turn. This bonus lasts for 1 turn.
Spatial:
+10% Base Damage.
10 CDR applied as desired.
Spatial Flux: The user delays a single attack for one turn, including any auto-striking and restriking effects attached to it. 1x/turn.
{- Special Property: Spatial Control ::(+)::}
When Activated: One Standard Attack immediately strikes once for every instance it had been used up until this point in battle. Costs all Attack Slots.
** This effect does not count any auto-attacking or restriking effects of the attack; only the number of times it has been used in attack slots.
** This effect does not count strikes from itself.
Cooldown: 5 Turns. Cannot be Augmented.
** This effect does not count any auto-attacking or restriking effects of the attack; only the number of times it has been used in attack slots.
** This effect does not count strikes from itself.
Cooldown: 5 Turns. Cannot be Augmented.
{- Special Property: Spatial Collapse ::(+)::}
When Activated: For One Use, One Avoidable Attack gains: "If Hits, every future use of this attack becomes Unavoidable to the struck target(s).
** The subject Attack is treated as an Unavoidable Attack for the turn and for the remainder of battle, if it hits. (Cannot be Augmented, minimum 1-CD between uses).
Cooldown: 2 Turns. Cannot be Augmented.
** The subject Attack is treated as an Unavoidable Attack for the turn and for the remainder of battle, if it hits. (Cannot be Augmented, minimum 1-CD between uses).
Cooldown: 2 Turns. Cannot be Augmented.
Any effect with a limited number of uses per turn can be used one additional time per turn
- Spatial Flux becomes 0-CD, but is still otherwise Unaugmentable
--Modifiers: +6 from Element Expansion, +2 from Version, +6 from Skill.
--Strengths: Sonic, Blade, Seeking, Metal, Fire, Plasma, Spatial, Ice, Bug, Break, Dark
--Weaknesses: None
|Navigator Skillset:|
-Skills:
Aurora of Faith: Phantom Trial
Armor ~ C Tier
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network.
Effects: Genesis has +240 Armor. Passive.
Aurora of Acceptance: Phantom Defiance
Block ~ C+ Tier
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well.
x12 Uses
Aurora of Denial: Phantom Facade
Element Strength ~ B Tier
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against seven Elements.
Aurora of Distrust: Phantom Tribute
Custom ~ S Tier
Description: The onyx armor flashes for but a moment, adjusting to what he needs.
Effects: Genesis can ignore one elemental effect of 3 elements that he is strong to. Plasma's Damage Boost, Seeking's Damage Boost, and Dark's Damage Boost Chosen.
Aurora of Rebellion: Phantom Barrier
Custom ~ S Tier
Description: The constant ebb and flow of the strength that Genesis wields, unleashed in another fashion.
Effects: Can move around the 3 effects of Phantom Tribute based on elemental strengths at the start of battle. Can turn one of Genesis' strengths into a weakness to become strong to another element of choice instead.
Flux: The Passage of Genesis
Dodge ~ C+ Tier
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effects: Dodges one attack. If Genesis is strong against the next attack, he can dodge it as well.
x12 Uses
Permanence: Phantom Delusion
Recovery ~ A Tier
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +1,050 HP when used.
x7 Uses
Permanence: Phantom Edge
Aura ~ C+ Tier
Description: Remnants of the lost, a crimson aura lashing out to engulf an incoming attack.
Effects: Avoids one attack. If Genesis is strong against the next attack, he can avoid it as well.
x12 Uses
Permanence: Phantom Shroud
Aura ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 255 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If at least three auras are stacked, becomes an uncuttable aura.
x7 Uses
Permanence: Sealing Fate
Custom ~ S Tier
Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards.
Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated, applying as many applications are required to negate the effects. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy.
Passive.
Permanence: Unbound Genesis
Advanced Skill
Description: For one who has lost the chains that held him, what is left in return is but the savage reality, just as he offers to those against him.
Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor and Damage Mitigation can be bypassed. Opponent's armor is doubled against Genesis' attacks. Genesis cannot bypass this bonus armor.
Passive.
Permanence: Phantom Refusal
Active Damage ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of aura skills.
x8 Uses
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
Evanescence: The Negative Recurrence
Element Levels ~ B Tier
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +6 Element Levels.
Passive
Evanescence: The Unfettered Zeal
Custom ~ A Tier
Description: A surge released from the power he possesses, restraining that which would strike against him.
Effects: When used, can optionally gain armor = to the HP of an aura for attacks this turn. If this armor is applied to an attack, that attack ignores the aura used for this effect. Inapplicable to Auras augmented by an Advanced Skill.
x7 Uses
|Navigator Attackset|
-Total Attacks: 25/25
-Base Damage: 980
-Modifications: 100 Base. +400/V, +50/Normal, +190/Equipment, +20%/Type, +10%/Spatial.
-Attacks per Turn: 6
-Modifications: +1 from Giga Program, +3/Version
Unjust Edge
S-Combat
Spatial Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 280
Effects of Attack: Unavoidable, Hits All, Interrupts
1 Turn CoolDown
Voided Galaxy
C-Combat
Spatial Element
The depth of an overshadowing void. Genesis maneuvers his cloak over his opponent, engulfing them in darkness as they are struck by the void of nothingness within before striking them with his blade within it all.
Damage: 50%
Effects of Attack: Undodgable, Break Shields, Hits Three Additional Targets, Cuts Undershirt.
1x Use/Battle
Endbringer
C-Combat
Normal Element
A brutal blow against the target before him.
Damage: 50%
Effects of Attack: Optional 5 Turn Charge. Can manually charge multiple instances of this attack.
Transient Force
C-Combat
X Element
A blow that adapts, striking the target accordingly.
Damage: 70%
Effects of Attack: Can select two aimers on use, element of this attack chosen upon use from own elements, Hits One additional target.
Pulsating Claw
C-Combat
Metal Element
A clawed strikes against the enemy. Sudden, swift, and relentless.
Damage: 70%
Effects of Attack: Cuts Auras, Breaks Shields, Cannot be Naturally Avoided, Hits One Additional Target.
1 Turn Cooldown
Salted Earth
C-Combat
Blade Element
Genesis manipulates the terrain, turning it into a landscape of his design and one designed to harm his enemies.
Damage: 60%
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Obsidian Breaker
C-Combat
Spatial Element
A swift barrage to shatter the opposition in an instant.
Damage: 50% x 5
Effects of Attack: Breaks Shields, Avoid Separately
2x/Turn
(4 CD, 4 CDR applied)
Obsidian Crusher
S-Combat
Spatial Element
Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse.
Damage: X
Effects of Attack: Inflicts 10% of the opponent's max HP. Triggered Auto: Strikes again at half damage for every attack that inflicts 0 Damage to the enemy while charging.
1 Turn Cooldown
1 Turn Charge
1x Use/Battle
Obsidian Smasher
S-Combat
Spatial Element
Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse.
Damage: 80%
Effects of Attack: Undodgable, Breaks Shields, Cannot be Mitigated
1x Use/Battle
Hounding Crescent
S-Combat
Light Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 40%
Effects of Attack: Undodgable, Breaks Shields, Destroys Auras, Hits Three Additional Targets.
1 Turn Charge
Imperious Edge
C-Combat
Metal Element
Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final multitude of strikes.
Damage: 70% x 10
Effects of Attack: Breaks Shields, Cuts Auras, Hits Two Additional Targets.
Imperious Flash
C-Combat
Normal Element
An attack from all directions in by a single motion, unleashing a destruction upon the enemy unforeseen and unheard.
Damage: 70% x 5
Effects of Attack: Undodgable, Cuts Auras, Hits All.
Additional Effects: Can only be used in a turn after Imperious Edge has been used after Pulsating Claw and Endbringer. If Imperious Edge is used four times before this attack's use while this attack is charging, this attack gains 50% of the total damage of each Imperious Edge's Final Total. After this effect has been used, the effect resets. Can only be used 1x/Turn regardless of other effects. Damage cannot be further augmented.
3 Turn Charge
Unfounded Edge
S-Combat
Plasma Element
Genesis holds his ground, regaining strength from his destructive energy.
Damage: 100%
Effects of Attack:
Final Edge
C-Combat
Normal Element
The end of a strike, unleashing the final blows to end it. A devastation surpassing that of each other, removing one singular victim from its path.
Damage: 50% x 4
Effects of Attack: Undodgable, Breaks Shields, Avoid Separately.
Additional Effects: Gains 25% of the total Damage of one non-Hyper Attack used before it this turn. Can negate one of Genesis' used attacks in the turn and instead gain 50% of that attack. Damage cannot be further augmented.
3 Turn Charge
3 Turn Cooldown
Zero Illusion
S-Combat
Spatial Element
As the battle progresses, the light of victory is crushed before an everlasting force of power to herald in decimation.
Damage: 0%
Effects of Attack: Undodgable, Breaks Shields, Hits Four Additional Targets. Gains 50% Base Damage for each attack slot passed up until use. Resets after use.
1 Turn Charge
Negative Gate
S-Combat
Spatial Element
Unleashing his former power in full, the spatial void engulfs all, assailing them for their very acts itself as they are crushed underneath the oppressive weight.
Damage: 0%
Effects of Attack: Undodgeable, Cuts Auras, Hits All, Gains 40% Base Damage for each attack charged until use. Resets after use.
2 Turn Charge
Rending Helix
S-Combat
Normal Element
Genesis empowers his attacks, unleashing a stronger assault direct afterward while doing minimal damage to the enemy.
Damage: 0
Effects of Attack: Next attack gains 100% of this attack's damage.
1 Turn Charge
Polarity Edge
C-Combat
Laser Element
A pair of swords formed by energies focused on the polar opposites of his original powers, Genesis using the weapons in close quarters combat or in the use of deflecting enemy attacks.
Damage: 70%
Effects of Attack: Undodgable, Breaks Shields, Disrupts multi-instance avoidances.
1x Use/Battle
Destructive Path
S-Combat
Normal Element
Genesis uses his ability to reconstruct data, using the terrain as a weapon to lash out at all around him.
Damage: 80%
Effects of Attack: Undodgeable, Breaks Shields, Disrupts multi-instance grits.
1x Use/Battle
War Cluster
S-Combat
Spatial Element
A rift opened to fire forth a destructive ray on the opponent.
Damage: 80%
Effects of Attack: Undodgable, Breaks Shields, If chosen for an aiming skill, it has twice the effect on this attack.
1 Turn Charge
Ivory Twilight
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 90%
Effects of Attack: Damage scales from armor instead of Base Damage.
1 Turn Optional Charge
7x/Turn
(1 CD, 6 CDR applied)
Chained Genesis
S-Combat
Metal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well.
Damage: 60%
Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets.
Additional Effects: If successful, the enemy is weak to attacks from Genesis for one turn.
1 Turn Charge
Form Destruction
S-Combat
Spatial Element
A barrage of shots unleashed by Genesis to shatter them to their original form.
Damage: 60% x 3
Effects of Attack: Breaks Shields, Cuts Auras, Avoid Separately.
Additional Effects: Regardless of Success, resets any effects that were gained from triggers back to 0.
3 Turn Charge
2x Use/Battle
Crumbling Ethereal
C-Combat
Spatial Element
Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path, encasing them in further calamity.
Damage: 60%
Effects of Attack: Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted. Regardless of Success, attacks that target additional targets can be aimed at the same target multiple times for one turn. These additional attacks aimed at the target are at 50% damage.
1 Turn Cooldown
1 Turn Charge
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Adds Cannot be Countered to all attacks.
- +1 Use to One Program.
- +1 Use to all Skills.
- 1 Turn Duration
Hyper Attack: Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
20% x 4 Damage
Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt.
Additional Effects: Upon Use, gains the base damage of 4 pre-selected attacks (in-stats) and locks their damage at 0 for 5 Turns. This attack gains the base damage of these attacks as damage to its own damage when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Cannot be Mitigated".
5 Turn Cooldown
1 Turn Charge
Attacks Chosen: Pulsating Claw, Endbringer, Imperious Edge and Imperious Flash to 0 for 5 turns.
Beginning of the Awakening: Testimony
Genesis' cloak bursts into shards of data before forming around his armor, the onyx black dawning a white outline of energy all around it, purple eyes becoming a dull scarlet and marking the second state, Testimony.
- +1 Use to All Programs.
- +1 Use to All Skills.
- +1 Use to One S-Tier Attack.
- 1 Turn Duration
The Origin: Overlord
The reason behind the moniker of Genesis. His cloak morphs as it becomes a crimson cape, part of it wrapped around the collar of his armor while the armor itself remains the same in color. Gaining a spike in several areas, being at the knees of both legs, the elbow of both gauntlets, and at both shoulders, a mask appears over his mouth, while his eyes of violet remain on his prey.
- +1 Use to One Skill.
- If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 75% damage.
- 3 Turn Duration
|Navigator Programs|
-Program Slots:
Slots: 9/9
-Hiddens:
Tadashi Expansion
Passive hidden program
+1 turn to all hyper modes, allows the user to initiate Hyper Fusion without incurring the -1 penalty for additionally activated Hypermodes. Also grants the effects of "Auto-Charge Alpha" and "Air Shoes Omega"
Takes up one normal program slot along with the Navi's hidden program slot.
Air Shoes: 8/8
Auto Charge: 1 intact at battle start.
Power Block
Activated Hidden Program
One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects.
⦗0 CD⦘
-The Rest:
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Endeavor Alpha ~ Absorbs
Passive Program
User chooses one avoid type on purchase. Avoidances of the chosen type may be used against attacks with aimers that would pierce them to provide 25% Damage Reduction against that attack instead. This can be applied multiple times per attack.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice. FireWall does not cost a program slot
Uses per battle: 2/2
Activated Program
Upon activation of this program, user naturally dodges one attack. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Uses per battle: 8/8
Break Charge
Passive Program
User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
Anti Damage SP
Passive Program
Negates all Auto-Attacks against the user.
Elemental Expansion SP x 2
Passive Program
User has +3 Element Levels.
Paladin's Spirit Beta
Activated Program.
User takes
Uses per battle: 2/2
Creator Alpha
Passive program
+105 health to auras created by holder.
Set Stage Omega
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon use.
Uses per battle: 1/1
|Navigator Equipment|
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
* One Program has double its stated effects, if applicable
* If multiple Rose Quartz Stars are equipped, they may not affect the same program.
Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power
* For every crest unequipped, user gains +200 Max Hp and +20 Base Damage
* This effect caps at 5 Unequipped Crests (+1000/100)
Emerald Cross of Virtue
A shining cross of emerald, emanates a powerful force.
* Apply x2 Damage to a Single Attack (0 Turn CD)
Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
* The holder is allowed to choose the effects of any other Gem Star and assign those to this star. (Onyx Star)
* Increases the holder's damage by 20 and HP by 200.
{Unequipped = Turquoise Cross x 1, Diamond Cross x 2, Zircon Cross x 2, Amethyst Cross x 2, Citrine Cross x 1, Diamond Star x 1, Sapphire Cross x 2, Sapphire Star x 1, Onyx Cross x 1, Aqua Cross x 1, Garnet Cross x 2, Ruby Cross x 2, Spinel Star x 1, and Topaz Star of Life x 1}
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)
Creamland's Honors (Unequipped: +500/50)
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.
Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn.
Scar of Chosen Corrupted
The mark of those touched by an alien influence, a different brand than the others of its ilk.
Once per battle, the user may copy and use a skill from an opponent for the battle. Or the user may use one of the last three skills copied for the battle.
Silver Cross Emblem (Unequipped: +500/50)
Crest
A silver cross designed to enhance defensive capability.
HP+300
Monitor's Icon (Unequipped: +500/50)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)
Santa Hat
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Mantle of The Ultimate Fighter (Unequipped: +100/10)
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity
° Enemies can only be affected by this effect once per battle, period
Cupid's Bow (Unequipped: +100/10)
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
1 - Life Stealer: User restores 100 HP per successful attack
2 - Life Lover: One source of Self-Healing is 20% more efficient
3 - Chip Stealer: When landing Roll Arrow, User gains +2 Total Chip Uses
4 - Chip Lover: Non-Dark Standard Chips can be upgraded 2 Additional Times
5 - Charge Stealer: Once per battle, gain 2 Instant Charges when interrupting an enemy charge
6 - Charge Lover: Ignore 2 chosen instances of Interruption per battle.
7 - Heart Seeker: +2 Element Levels.
Genesis Navi Crest: +200 HP (Unequipped: +500/50)