Post by Zeta on Jul 23, 2017 18:04:58 GMT -8
{
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 6/10
(Click to Reveal/Hide Stats)}
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Turn 1
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
° Nothing
Total Damage: 0 Damage
HP: [8,000/8,000]
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total Damage: 5,400 Damage
HP: [8,000/8,000]
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity
Type: Advance Skill
Class: No-Tier
Description:
Effects: Persephone exerts her durability for those who witness can stand in awe of her grace
° User's Damage Reducing Effects are doubled against incoming damage
° User cannot avoid incoming attacks and cannot be protected by allies
° User cannot benefit from armor from any sources
Uses: Passive Effects
Name: Divine Mercy
Type: Supportive Skill
Class: C-Tier
Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for
Effects:
° User counters for 120 Unavoidable Damage whenever they are struck by an attack
° This can occur up to 4 times per opponent per turn
° When triggered the damage is stored for four turns before being released all at once
Uses: Passive Effects
Defensive Phase: +/0 Armor || 48% Reduction
Name: Divine Sword
Type: Speed Skills
Class: S-Tier
Description: Persephone's Zanbatō has a seperate anatomy that's unleashed as it's own composition
Effects:
° Summons a clone on the user's side of the field
° The clone has 20% of the user's Max HP
° The clone cannot intercept or attack
° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage while clone is active
Uses: 1
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
Total DMG: 2,592 Damage
HP: [12,408/15,000]
Set-Up Phase:
Regeneration: +1,200
HP: [13,608/15,000]
Offensive Phase: 3 Attack Slots
Name: Divine Redemption
Element: Stone
Range: S-Range
Description: Persephone throws her Zanbatō effeffortlessly to save her target from their devious ways
Damage: 555 DMG [70%]
Effects: Undodgeable, Breaks Shield
° Cannot be Countered, Cannot be Naturally Avoided
[ Charging ]: Divine Destiny
[ Charging ]: Divine Manifesto
Total DMG: 555 Damage @ Circusman
Conclusion:
HP: [13,608/15,000]
Divine Sword: [3,000/3,000]
Divine Mercy: [2/4]
Status: Normal
Panels: Normal
Cooldown:
Turn 2
Circusman Phase:
Circusman Phase:
Defensive Phase: [8,000/8,000]
[ Divine Redemption ]: Hits for 555 Damage
Total Damage: 555 Damage
HP: [7,445/8,000]
Offensive Phase:
@ Persephone
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
@ Divine Sword
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total Damage: 10,800 Damage
HP: [7,445/8,000]
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity
Type: Advance Skill
Class: No-Tier
Description:
Effects: Persephone exerts her durability for those who witness can stand in awe of her grace
° User's Damage Reducing Effects are doubled against incoming damage
° User cannot avoid incoming attacks and cannot be protected by allies
° User cannot benefit from armor from any sources
Uses: Passive Effects
Name: Divine Mercy
Type: Supportive Skill
Class: C-Tier
Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for
Effects:
° User counters for 120 Unavoidable Damage whenever they are struck by an attack
° This can occur up to 4 times per opponent per turn
° When triggered the damage is stored for four turns before being released all at once
Uses: Passive Effects
Defensive Phase: +/0 Armor || 48% Reduction
Paladin's Spirit ⇪ Beta: Activated Program
° User takes
Used: [1/2]
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
[ Tiger Ring ]: Hits for
[ Tiger Ring ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
Total DMG: 2,592 Damage
HP: [11,016/15,000]
Set-Up Phase:
Regeneration: +1,200
HP: [12,216/15,000]
Offensive Phase: 3 Attack Slots
Name: Divine Redemption
Element: Stone
Range: S-Range
Description: Persephone throws her Zanbatō effeffortlessly to save her target from their devious ways
Damage: 555 DMG [70%]
Effects: Undodgeable, Breaks Shield
° Cannot be Countered, Cannot be Naturally Avoided
[ Charging ]: Divine Destiny
[ Charging ]: Divine Manifesto
Total DMG: 555 Damage @ Circusman
Conclusion:
HP: [12,216/15,000]
Divine Sword: [3,000/3,000]
Divine Mercy: [2/4]
Paladin's Spirit ⇪ Beta: [1/3]
Status: Normal
Panels: Normal
Cooldown:
Turn 3
Circusman Phase:
Circusman Phase:
Defensive Phase: [7,445/8,000]
[ Divine Redemption ]: Hits for 555 Damage
Total Damage: 555 Damage
HP: [6,890/8,000]
Offensive Phase:
@ Persephone
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
@ Divine Sword
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total Damage: 10,800 Damage
HP: [6,890/8,000]
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity
Type: Advance Skill
Class: No-Tier
Description:
Effects: Persephone exerts her durability for those who witness can stand in awe of her grace
° User's Damage Reducing Effects are doubled against incoming damage
° User cannot avoid incoming attacks and cannot be protected by allies
° User cannot benefit from armor from any sources
Uses: Passive Effects
Name: Divine Mercy
Type: Supportive Skill
Class: C-Tier
Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for
Effects:
° User counters for 120 Unavoidable Damage whenever they are struck by an attack
° This can occur up to 4 times per opponent per turn
° When triggered the damage is stored for four turns before being released all at once
Uses: Passive Effects
Defensive Phase: +/0 Armor || 24% Reduction
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
[ Tiger Ring ]: Hits for
[ Tiger Ring ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
Total DMG: 2,592 Damage
HP: [9,624/15,000]
Set-Up Phase:
Regeneration: +1,200
HP: [10,824/15,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Divine Elimination
[ Charging ]: Divine Destiny
[ Charging ]: Divine Manifesto
Total DMG: 0 Damage @ Circusman
Conclusion:
HP: [10,824/15,000]
Divine Sword: [3,000/3,000]
Divine Mercy: [3/4]
Paladin's Spirit ⇪ Beta: [2/3]
Status: Normal
Panels: Normal
Cooldown:
Turn 4
Circusman Phase:
Circusman Phase:
Defensive Phase: [6,890/8,000]
° Nothing
Total Damage: 555 Damage
HP: [6,890/8,000]
Offensive Phase:
@ Persephone
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
@ Divine Sword
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total Damage: 10,800 Damage
HP: [6,890/8,000]
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity
Type: Advance Skill
Class: No-Tier
Description:
Effects: Persephone exerts her durability for those who witness can stand in awe of her grace
° User's Damage Reducing Effects are doubled against incoming damage
° User cannot avoid incoming attacks and cannot be protected by allies
° User cannot benefit from armor from any sources
Uses: Passive Effects
Name: Divine Mercy
Type: Supportive Skill
Class: C-Tier
Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for
Effects:
° User counters for 120 Unavoidable Damage whenever they are struck by an attack
° This can occur up to 4 times per opponent per turn
° When triggered the damage is stored for four turns before being released all at once
Uses: Passive Effects
Defensive Phase: +/0 Armor || 24% Reduction
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
[ Tiger Ring ]: Hits for
[ Tiger Ring ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
Total DMG: 2,592 Damage
HP: [8,232/15,000]
Set-Up Phase:
Regeneration: +1,200
HP: [9,432/15,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Divine Elimination
[ Charging ]: Divine Destiny
[ Charging ]: Divine Manifesto
Total DMG: 0 Damage @ Circusman
Conclusion:
HP: [9,432/15,000]
Divine Sword: [3,000/3,000]
Divine Mercy: [4/4]
Paladin's Spirit ⇪ Beta: [3/3]
Status: Normal
Panels: Normal
Cooldown:
Turn 5
Circusman Phase:
Circusman Phase:
Defensive Phase: [6,890/8,000]
° Nothing
Total Damage: 555 Damage
HP: [6,890/8,000]
Offensive Phase:
@ Persephone
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
@ Divine Sword
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total Damage: 10,800 Damage
HP: [6,890/8,000]
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity
Type: Advance Skill
Class: No-Tier
Description:
Effects: Persephone exerts her durability for those who witness can stand in awe of her grace
° User's Damage Reducing Effects are doubled against incoming damage
° User cannot avoid incoming attacks and cannot be protected by allies
° User cannot benefit from armor from any sources
Uses: Passive Effects
Name: Divine Mercy
Type: Supportive Skill
Class: C-Tier
Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for
Effects:
° User counters for 120 Unavoidable Damage whenever they are struck by an attack
° This can occur up to 4 times per opponent per turn
° When triggered the damage is stored for four turns before being released all at once
Uses: Passive Effects
Defensive Phase: +/0 Armor || 48% Reduction
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Tiger Ring ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
° Divine Mercy has triggered
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
[ Tiger Ring ]: Hits for
[ Tiger Ring ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Happy Clap ]: Hits for
[ Chaos Carousel ]: Hits for
[ Chaos Carousel ]: Hits for
Total DMG: 5,184 Damage
HP: [4,248/15,000]
Set-Up Phase:
Regeneration: +1,200
HP: [5,448/15,000]
Offensive Phase: 3 Attack Slots
[ Divine Mercy ]: Counters for 1,920 Unavoidable Damage
Name: Divine Elimination
Element: Normal
Range: S-Range
Description: Persephone powers up a fourth of her energy to utilize against her opponents
Damage: 0 DMG [100%]
Effects: Next two attacks gain +840 Damage
Charge: 2
Name: Divine Destiny
Element: Stone
Range: S-Range
Description: Persephone exerts her status by unleashing a meteor of god-like proportions
Damage:
Effects: Breaks Shield, Cuts Aura, Hits All
° Multipliers are applied at the final total of the attack's damage
Optional Charge: 4
Charge: 1
Name: Divine Manifesto
Element: Break
Range: C-Range
Description: Persephone's declaration is absolute when thrusting her Zanbatō through her opponent's fragile body
Damage:
Effects: Cuts Aura, Undodgeable, Hits All
° Multipliers are applied at the final total of the attack's damage
Optional Charge: 4
Charge: 1
Total DMG: 12,720 Damage @ Circusman
Conclusion:
HP: [5,448/15,000]
Divine Sword: [3,000/3,000]
Status: Normal
Panels: Normal
Cooldown:
Turn 6
Circusman Phase:
Circusman Phase:
Defensive Phase: [6,890/8,000]
[ Divine Mercy ]: Hits for 1,920 Damage
[ Divine Mercy ]: Hits for 5,400 Damage
[ Divine Mercy ]: Hits for 5,400 Damage
Total Damage: 12,720 Damage
Conclusion: Circusman Deleted!
Rewards: +1 BMD || +1 CMD