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Post by Zeta on Jul 21, 2017 13:24:12 GMT -8
{ CIRCUSMAN NPC BATTLE Name: CircusMan Difficulty: 6/10 (Click to Reveal/Hide Stats)} HP: 1000 + (700 * Cumulative Opponents' Version)Armor: 0 Regeneration: 0 Type: NPC Element: Normal Strengths: None Weaknesses: None [ Skill - Vault] [ CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses] ° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn ° If the attack has multiple hits, this evasion is applied against all hits ° Attacks are avoided sequentially from first to last ° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn[ Passive] [ Skill - Indomitable] [ Circusman is not phased by his opponent's attempt to debilitate him] ° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks [ Passive] [ Skill - Preemptive] [ CircusMan always attempts to ensure his victory by striking first] ° If none of his opponents has an Initiative effect, CircusMan attacks first ° Otherwise, CircusMan's opponents attacks first [ Passive] [ Attack - Tiger Ring] [ CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 200 + (50 * Target's Version)° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect) [ Attack - Happy Clap] [ Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 100 + (30 * Target's Version)° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [ Attack - Chaos Carousel] [ CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. Attack Pattern CircusMan Battle Rules° Can be challenge by multiple opponents ° When fought as a group, any member of the group may operate CircusMan ° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD (Choose)Pattern Versus Opponents Total V1 ~ V3° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target)° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V4 ~ V7° Tiger Ring (aimed once at each target)° Happy Clap (aimed once at each target) x2° Chaos Carousel (aimed at the target with the highest remaining HP)Pattern Versus Opponents Total V8 ~ V10° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x3° Chaos Carousel (aimed at the target with the highest remaining HP) x2Pattern Versus Opponents Total V11~V14° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x5° Chaos Carousel (aimed at the target with the highest remaining HP) x3Pattern Versus Opponents Total V15 and above° Tiger Ring (aimed once at each target) x3° Happy Clap (aimed once at each target) x7° Chaos Carousel (aimed at the target with the highest remaining HP) x4
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Post by Gaia on Jul 21, 2017 13:30:54 GMT -8
Khepri.EXE
Defense Phase
[Khepri HP=1300/1300]
Khepri has 5 Armor.
[N/A]
[Khepri HP=1300/1300]
Support Phase
[Khepri HP=1300/1300]
[Safeguard] - [Advanced Skill] Khepri's countenance and duty to protect his allies enables him to appear at their side in their time of need, no matter the circumstance. - Khepri ignores Cannot be Intercepted. -- Only 50% of Khepri's Armor can be ignored by Ignores Armor. --- Khepri cannot be intercepted for. ---- [Passive]
Offense Phase 2 AS
1. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
2. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
Summary Phase
120 Damage @ CircusMan
[Khepri HP=1300/1300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Zeta on Jul 21, 2017 13:38:54 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/0 Armor
° Nothing
Total DMG: 0 Damage
HP: [800/800]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
Roll Arrow SP 230 Normal S-Damage ° Breaks Shield ° If Hits, victim loses 1 Chip Use for the rest of battle
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 180 DMG [90%] Effects: Cuts Aura, Breaks Shield
[ Charging ]: Bug Rise Sword
Total DMG: 590 Damage @ Circusman
Conclusion: HP: [800/800] Status: Normal Panels: Normal
Cooldown:
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Post by Zeta on Jul 21, 2017 13:46:17 GMT -8
Turn 1
Turn 1
Circusman Phase:
Defensive Phase: [4,500/4,500]
[ Sun Sphere ] Hits for 60 Damage [ Sun Sphere ] Hits for 60 65 Damage [ Roll Arrow SP ] Hits for 230 Damage [ Moçâmedes ] Hits for 180 Damage [ Balearic ] Hits for 180 Damage
Total Damage: 715 Damage
HP: [3,785/4,500]
Offensive Phase:
@ Khepri
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 5 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
@ Meso
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
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Post by Gaia on Jul 21, 2017 14:48:35 GMT -8
Khepri.EXE
Defense Phase
[Khepri HP=1300/1300]
Khepri has 5 Armor.
[Tiger Ring] - Taken for 250 Damage! [Happy Clap] - Taken for 260! [Chaos Carousel] - Avoided with [Divine Prominence]! [0/1 Uses remaining]
[Khepri HP=790/1300]
Support Phase
[Khepri HP=790/1300]
[Safeguard] - [Advanced Skill] Khepri's countenance and duty to protect his allies enables him to appear at their side in their time of need, no matter the circumstance. - Khepri ignores Cannot be Intercepted. -- Only 50% of Khepri's Armor can be ignored by Ignores Armor. --- Khepri cannot be intercepted for. ---- [Passive]
Offense Phase 2 AS
1. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
2. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
Summary Phase
120 Damage @ CircusMan
[Khepri HP=790/1300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Zeta on Jul 21, 2017 14:58:19 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/0 Armor
[ Tiger Ring ]: Avoided with Natural Barrier, Deflected [ Happy Clap ]: Avoided with Natural Dodge, Deflected [ Happy Clap ]: Avoided with Burst [1/2], Deflected
° Meso expended 2 Uses of Sand Tomb [2/5] to disregard "if avoided" on Happy Clap
Total DMG: 0 Damage
HP: [800/800]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
Bug Rise Sword 600 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
Total DMG: 1,440 Damage @ Circusman
Conclusion: HP: [800/800] Status: Normal Panels: Normal
Cooldown:
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Post by Zeta on Jul 21, 2017 15:04:44 GMT -8
Turn 2
Circusman Phase:
Defensive Phase: [4,500/4,500]
[ Sun Sphere ]: Omni-Dodged [ Sun Sphere ]: Omni-Dodged [ Tiger Ring ] Omni-Dodged [ Bug Rise Sword ]: Hits for 600 Damage [ Happy Clap ]: Hits for 220 Damage [ Happy Clap ]: Hits for 220 Damage
Total Damage: 1,040 Damage
HP: [2,745/4,500]
Offensive Phase:
@ Khepri
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
@ Meso
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 8 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Post by Zeta on Jul 21, 2017 15:13:23 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/0 Armor
[ Tiger Ring ]: Avoided with Burst [2/2], Deflected [ Tiger Ring ]: Avoided with Sand Stream, Deflected [ Happy Clap ]: Avoided with Block [1/2] [ Happy Clap ]: Avoided with Sand Veil, 5-HP, Deflected [ Chaos Carousel ]: Avoided with Sand Veil, Broken, Deflected
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: ° Summons a thick barrier with 225-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° Barrier avoids per hit of multi-hit attacks Used: [1/3]
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 1 incoming attack ° Block avoids per hit of multi-hit attacks Used: [1/4]
° Meso expended 2 Uses of Sand Tomb [4/5] to disregard "if avoided" on Happy Clap
Total DMG: 0 Damage
HP: [800/800]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 8 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 2,040 Damage @ Circusman
Conclusion: HP: [800/800] Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Jul 21, 2017 15:22:46 GMT -8
Khepri.EXE
Defense Phase
[Khepri HP=790/1300]
Khepri has 5 Armor.
[Tiger Ring] - Taken for 250 Damage! [Happy Clap] - Taken for 260!
[Khepri HP=280/1300]
Support Phase
[Khepri HP=580/1300]
[Safeguard] - [Advanced Skill] Khepri's countenance and duty to protect his allies enables him to appear at their side in their time of need, no matter the circumstance. - Khepri ignores Cannot be Intercepted. -- Only 50% of Khepri's Armor can be ignored by Ignores Armor. --- Khepri cannot be intercepted for. ---- [Passive]
Offense Phase 2 AS
1. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
2. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
Summary Phase
120 Damage @ CircusMan
[Khepri HP=280/1300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Zeta on Jul 21, 2017 15:43:38 GMT -8
Turn 3
Circusman Phase:
Defensive Phase: [2,745/4,500]
[ Tiger Ring ] Omni-Dodged [ Tiger Ring ] Omni-Dodged [ Tiger Ring ]: Omni-Dodged [ Happy Clap ]: Omni-Dodged [ Happy Clap ]: Omni-Dodged [ Sun Sphere ] Hits for 60 Damage [ Sun Sphere ] Hits for 60 65 Damage
Total Damage: 125 Damage
HP: [2,620/4,500]
Offensive Phase:
@ Khepri
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
@ Meso
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 8 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Post by Gaia on Jul 21, 2017 17:45:11 GMT -8
Khepri.EXE
Defense Phase
[Khepri HP=790/1300]
Khepri has 5 Armor.
[Tiger Ring] - Avoided with [Hieroglyphic Shield] [Happy Clap] - Taken for 260 Damage!
[Khepri HP=20/1300]
Support Phase
[Khepri HP=20/1300]
[Safeguard] - [Advanced Skill] Khepri's countenance and duty to protect his allies enables him to appear at their side in their time of need, no matter the circumstance. - Khepri ignores Cannot be Intercepted. -- Only 50% of Khepri's Armor can be ignored by Ignores Armor. --- Khepri cannot be intercepted for. ---- [Passive]
Offense Phase 2 AS
1. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
2. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
Summary Phase
120 Damage @ CircusMan
[Khepri HP=20/1300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Zeta on Jul 21, 2017 19:21:35 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/0 Armor
[ Tiger Ring ]: Hits for 400 Damage [ Tiger Ring ]: Hits for 400 Damage [ Tiger Ring ]: Hits for 400 Damage [ Tiger Ring ]: Hits for 400 Damage [ Happy Clap ]: Hits for 220 Damage [ Happy Clap ]: Hits for 220 Damage [ Chaos Carousel ]: Hits for Sand Veil, Deflected, 1-HP
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: ° Summons a thick barrier with 225-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking ° Barrier avoids per hit of multi-hit attacks Used: [2/3]
[ Undershirt Activates ]
HP: [1/800]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
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[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 8 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Total DMG: 2,540 Damage @ Circusman
Conclusion: HP: [1/800] Status: Normal Panels: Normal
Cooldown:
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Post by Zeta on Jul 21, 2017 19:26:57 GMT -8
Turn 4
Circusman Phase:
Defensive Phase: [2,620/4,500]
[ Sun Sphere ]: Omni-Dodged [ Sun Sphere ]: Omni-Dodged [ Tiger Ring ]: Hits for 400 Damage [ Tiger Ring ]: Hits for 400 Damage [ Tiger Ring ]: Hits for 400 Damage [ Chaos Carousel ]: Hits for 800 Damage [ Moçâmedes ]: Hits for 180 Damage [ Moçâmedes ]: Hits for 180 Damage [ Moçâmedes ]: Hits for 180 Damage
Total Damage: 2,540 Damage
HP: [80/4,500]
Offensive Phase:
@ Khepri
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
@ Meso
[Attack - Tiger Ring] [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 400 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap] [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 220 Damage ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 8 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Post by Zeta on Jul 21, 2017 19:30:40 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/0 Armor
° Meso takes all attacks
[ Dark Soul Activates ]
HP: [1/800]
Set-Up Phase:
° Nothing
Offensive Phase: 5 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 180 DMG [90%] Effects: Undodgeable, Breaks Shield
Total DMG: 720 Damage @ Circusman
Conclusion: HP: [1/800] DS: [1/2] Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Jul 21, 2017 20:21:09 GMT -8
Khepri.EXE
Defense Phase
[Khepri HP=790/1300]
Khepri has 5 Armor.
[Tiger Ring] - Avoided with [Hieroglyphic Shield] [4/4 Uses] [Happy Clap] - Avoided with [Hieroglyphic Shield] [2/4 Uses] [Happy Clap] - Avoided with [Hieroglyphic Shield] [0/4 Uses]
[Khepri HP=20/1300]
Support Phase
[Khepri HP=20/1300]
[Safeguard] - [Advanced Skill] Khepri's countenance and duty to protect his allies enables him to appear at their side in their time of need, no matter the circumstance. - Khepri ignores Cannot be Intercepted. -- Only 50% of Khepri's Armor can be ignored by Ignores Armor. --- Khepri cannot be intercepted for. ---- [Passive]
Offense Phase 2 AS
1. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
2. [Sun Sphere] Wood | S-Attack Khepri channels the energy of life at the base of his horn, and rolls it forward as a cascading sphere of solar power. - 60 Damage [60%] -- Undodgeable, Cuts Auras --- Hits up to two additional targets. ---- Gains 5% Damage per consecutive hit this attack has landed.
Summary Phase
120 Damage @ CircusMan
[Khepri HP=20/1300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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