Post by Phen on Jun 30, 2017 9:24:20 GMT -8
Ruin vs Circusman
Circus Pattern:
Tiger Ring (950) x3
Happy Clap (550) x7
Chaos Carousel (100*19) x4
Circus Start:
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 950
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 550
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 19
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Circus End
Circus HP: 11500/11500
Ruin Start:
Ruin Defense:
Ruin HP: 3750/3750
Ruin takes 2 Tiger Rings, then Darksoul activates.
Dark Soul: Oblivion Made Manifest
+1 Attack Slot
Dark Soul immunity
Karma Bonus (2): Dark Soul can activate without its revival effect while Ruin is at 50% HP or below. If Ruin would be reduced to 0 HP during a Darksoul activated this way, the Darksoul's revival effect occurs and Darksoul Ends.
Karma Bonus: When Ruin is Revived from his Darksoul, he instantly regains 25% of his Max HP.
Duration: 2 turns
Darksoul absorbs all other attacks.
HP: 1850/3750 (49% HP)
Setup:
Darksoul Provides +1 AS
Garnet Star provides +1 AS
Ruin Degenerates 15% HP, negated by Darksoul
Ruin activates imbue with its secondary effect.
Imbue
Active Damage Skill (A-Rank uses, B-Rank Scaling)
One attack this turn gains +285 damage. If Ruin is at 50% HP or lower, two uses may be consumed to allow the damage boost to apply to all attacks this turn.
x6 Uses
[4/6]
Offense:
Ruin has 12(+1 free Darkchip) Attack Slots
Free Darkchip:
Dark Sword
420 1055 Blade/Dark C-Damage, Undodgable
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
Attacks:
Dark Sword
420 1055 Blade/Dark C-Damage, Undodgable
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
x12
End
Circus T2:
Takes all attacks for a total of 13,715 Damage
Super Dead
Ruin gets a CMD and a BMD.
Circus Pattern:
Tiger Ring (950) x3
Happy Clap (550) x7
Chaos Carousel (100*19) x4
Circus Start:
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 950
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x7
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 550
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x4
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 19
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Circus End
Circus HP: 11500/11500
Ruin Start:
Ruin Defense:
Ruin HP: 3750/3750
Ruin takes 2 Tiger Rings, then Darksoul activates.
Dark Soul: Oblivion Made Manifest
+1 Attack Slot
Dark Soul immunity
Karma Bonus (2): Dark Soul can activate without its revival effect while Ruin is at 50% HP or below. If Ruin would be reduced to 0 HP during a Darksoul activated this way, the Darksoul's revival effect occurs and Darksoul Ends.
Karma Bonus: When Ruin is Revived from his Darksoul, he instantly regains 25% of his Max HP.
Duration: 2 turns
Darksoul absorbs all other attacks.
HP: 1850/3750 (49% HP)
Setup:
Darksoul Provides +1 AS
Garnet Star provides +1 AS
Ruin Degenerates 15% HP, negated by Darksoul
Ruin activates imbue with its secondary effect.
Imbue
Active Damage Skill (A-Rank uses, B-Rank Scaling)
One attack this turn gains +285 damage. If Ruin is at 50% HP or lower, two uses may be consumed to allow the damage boost to apply to all attacks this turn.
x6 Uses
[4/6]
Offense:
Ruin has 12(+1 free Darkchip) Attack Slots
Free Darkchip:
Dark Sword
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
Attacks:
Dark Sword
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
x12
End
Circus T2:
Takes all attacks for a total of 13,715 Damage
Super Dead
Ruin gets a CMD and a BMD.