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Post by Kman on Jun 13, 2017 7:08:54 GMT -8
{ CIRCUSMAN NPC BATTLE Name: CircusMan Difficulty: 6/10 (Click to Reveal/Hide Stats)} HP: 7300 Armor: 0 Regeneration: 0 Type: NPC Element: Normal Strengths: None Weaknesses: None [ Skill - Vault] [ CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses] ° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn ° If the attack has multiple hits, this evasion is applied against all hits ° Attacks are avoided sequentially from first to last ° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn[ Passive] [ Skill - Indomitable] [ Circusman is not phased by his opponent's attempt to debilitate him] ° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks [ Passive] [ Skill - Preemptive] [ CircusMan always attempts to ensure his victory by striking first] ° If none of his opponents has an Initiative effect, CircusMan attacks first ° Otherwise, CircusMan's opponents attacks first [ Passive] [ Attack - Tiger Ring] [ CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 300 (Uni) || 350 (Penumbra) || 400 (Kidd) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect) [ Attack - Happy Clap] [ Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 160 (Uni) || 190 (Penumbra) || 220 (Kidd) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [ Attack - Chaos Carousel] [ CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 13 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. Attack Pattern CircusMan Battle Rules° Can be challenge by multiple opponents ° When fought as a group, any member of the group may operate CircusMan ° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD (Choose) Pattern Versus Opponents Total V8 ~ V10° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x3° Chaos Carousel (aimed at the target with the highest remaining HP) x2
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Post by Kman on Jun 13, 2017 7:13:22 GMT -8
=================== Penumbra Turn One ===================
Defense:
N/A
===================
Support:
HP: 700/700 Degen: 105 HP: 595/700
===================
Attack:
4AS
Auto-Charging: Oozing Touch
Name: Shadow Needle Barrage x4 Range: Shot Element: Shadow Description: A seemingly endless swarm of needles burst out from Penumbra's outstretched hand, skewering her foes. Effects: 100% | 32x10 Damage, Undodgeable
Crown of the Fallen Monarch Auto-FIring Dark Vulcan
10 Normal/Dark S-Damage * 24 Hits ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
===================
Wrapup:
1280 Shadow Damage 240 Dark/Normal Damage
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Post by xoDeathy on Jun 13, 2017 7:24:42 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
|Recuperation Phase|
[Uni's body shine! Mirror Armor counters for 40 Unavoidable Damage, 0 times!]
[Uni harmonizes with his allies!] Fortissimo A-Tier Supportive Skill An orchestra is better with friends. -Upon use, Uni creates an Incense object on the field. -The Incense has 165 HP. -As long as the Incense remains on the field, all allies gain the following: \+40 Regen \+10 Armor \+10 Damage -The Incense cannot attack nor intercept, but can be intercepted for. -1 use- 0 uses remaining
[Uni regens 40 HP]
Uni's HP: 1450/1450 [Incense HP=165/165] \+40 Regen, +10 Damage, +10 Armor Passive Armor: 24 Temp Armor: 10 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage
1:|Eich C-Range, Toxic Uni removes the armor around his hand and grabs an enemy's face, causing severe poison. 75 Damage Undodgeable, Cuts Auras/Barriers, Ignores Armor, Poisons 1 CD
2:|Sen S-Range, Toxic Uni drop kicks an enemy before blasting them away with a poison shock wave. 75 Damage Breaks Shields, Cuts Auras/Barriers, Cannot be Countered, Poisons 1 CD
3:|Drog C-Range, Toxic Uni grabs an enemy by the collar before removing his mouth mask and breathing acidic chemicals into the enemy's face. 75 Damage Undodgeable, Breaks Shield, Hits 1 additional target, Poisons 1 CD
|Summary Phase|
70 Unavoidable Toxic Damage 225 Toxic Damage @ Circus +Level 3 Poison for 2 turns+
Uni's HP: 1450/1450 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Eich (1) Sen (1) Drog (1)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 13, 2017 7:46:10 GMT -8
[setup]
I am lord freezer....yes... Defense (passive) "I don't feel that different....." "It wasn't that much..." Kidd generates 2*v damage per attack taken, to a max of 20*V. Reset at end of battle.
Did you do all this for me? Defense (passive) "I don't have to take this, I'm going for a walk!" Kidd generates 2*V Armor per attack he takes, to a max of 20*V. Reset at end of battle.
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 110 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 190 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 190 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 190 damage Undodgeable
[Kidd HP=1400/1400]
Stage: none Status: Normal
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Post by Kman on Jun 13, 2017 8:39:53 GMT -8
================== CircusMan Turn One ==================
Defense:
Shadow Needle Barrages taken for 1280 Dark Vulcan taken for 240
Eich Taken for 75 Sen taken for 75 Drog taken for 75 Unavoidable Toxic Damage taken for 70
Poison Level 3 afflicted for 2 turns (Does not reduce Damage)
Obvious Distraction Taken for 110 Shield Drop taken for 190 Cold Cuts taken for 190 Dodge this taken for 190
==================
Support:
30 Degen from Toxic taken
HP: 4775 / 7300
==================
Attack:
[Attack - Tiger Ring] x2 @ Each [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 300 (Uni) || 350 (Penumbra) || 400 (Kidd) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x3 @ Each [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 160 (Uni) || 190 (Penumbra) || 220 (Kidd) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x2 @ Uni [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 13 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Post by Kman on Jun 13, 2017 9:00:57 GMT -8
=================== Penumbra Turn Two =================== Defense: Summons Shadowveil with 660 HP. Takes both Tiger Rings and is destroyed. Penumbra takes 570 from the Happy Claps and reaches Darksoul =================== Support: HP: 1/700 Degen: 105 HP: 1/700 STatus: Darksoul (1/2) Penumbra activates Creeping Shadow 3x Name: Creeping Shadows Rank: B Description: Penumbra doesn't keep one form for very long- it's always undulating and twisting, often taking an opponent by surprise. Effect: +1 Attack Slot. +1 Additional Attack slot if Penumbra avoided at least 2 attacks with Shadowveil this turn. Uses: 0/3 (2 Base + 1 Attack) Penumbra gains +6 AS! =================== Attack: 10AS Using 2 uses of Sticking Shadows to Oozing Touch and the firs tShadow Needle Barrage to add FUlly Undodgeable Name: Sticking Shadows Rank: C Description: Penumbra's shadows can stick to a foe, making their attacks less effective. Effect: Adds Soak and 1 Omni Aimer to 1 attack this turn. This attack is considered Aimed. Uses: 2/4 (4 base) Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 270 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1 Name: Shadow Needle Barrage x9 Range: Shot Element: Shadow Description: A seemingly endless swarm of needles burst out from Penumbra's outstretched hand, skewering her foes. Effects: 100% | 33x10 Damage, Undodgeable Crown of the Fallen Monarch Auto-FIring Dark Vulcan Penumbra uses Umbral Onslaught 4x on Dark Vulcan. Name: Umbral Onslaught Rank: C Description: The sweet and almost loving shadows that caress her foes during combat can also turn very, very dangerous if needed. Effect: One attack this turn gains +15 damage per hit. Uses: 0/4 (4 Base) 70 Normal/Dark S-Damage * 24 Hits ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them =================== Wrapup: 3240 Shadow Damage (Increased to 7,740 after -armor) 1680 Dark/Normal Damage (Increased to 2880 after -armor)
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Post by xoDeathy on Jun 13, 2017 9:09:43 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
Uni takes both Tiger Rings as a Bleed! (300 *.9, /2, *2) 270 Damage (1/2)!
Uni takes all three Happy Claps as a Bleed! (160 *.9, /2, *3) 216 Damage (1/2)!
Uni Naturally Auras Chaos Carousel #1!
[Crescendo stops Chaos Carousel #2!] >Crescendo C-Tier Defensive Skill Even a single chord of music can be powerful enough to captivate an entire audience. -Uni creates a Barrier with 125 HP. -When the barrier takes damage or is destroyed, it counters for 55 Undodgeable, Armor-Ignoring Normal S-Damage. This can proc up to 2 times per turn. -This barrier benefits from Uni's Armor. -1 uses- 0 uses remaining
[Barrier Destroyed!]
|Recuperation Phase|
[Uni's body shine! Mirror Armor counters for 40 Unavoidable Damage, 4 times!]
Uni's HP: 964/1450 [Incense HP=0/165] \Destroyed Passive Armor: 24 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots
1:|Pass
2:|Pass
3:|Pass
|Summary Phase|
70 Unavoidable Toxic Damage 160 Unavoidable Mirror Armor Counter 110 Crescendo Counter
Uni's HP: 964/1450 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Eich (0) Sen (0) Drog (0)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 13, 2017 9:20:13 GMT -8
[defense]
Kidd takes all attacks
Revived at 1HP by Endure
+40 armor +90 damage (40 skill, 50 endure)
I am lord freezer....yes... Defense (passive) "I don't feel that different....." "It wasn't that much..." Kidd generates 2*v damage per attack taken, to a max of 20*V. Reset at end of battle.
Did you do all this for me? Defense (passive) "I don't have to take this, I'm going for a walk!" Kidd generates 2*V Armor per attack he takes, to a max of 20*V. Reset at end of battle.
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 155 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 280 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 280 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 280 damage Undodgeable
[Kidd HP=1/1400]
Stage: none Status: Normal
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Post by Kman on Jun 13, 2017 9:26:02 GMT -8
================== CircusMan Turn One ==================
Defense:
All attacks Taken and deleted
==================
All receive a Blue MD!
First Clears also get choice of HMD or CMD!
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Post by xoDeathy on Jun 13, 2017 9:28:00 GMT -8
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 13, 2017 9:34:18 GMT -8
Kidd claims HMD
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