Post by Phen on Jun 6, 2017 17:06:46 GMT -8
Sazerac Vs CircusMan
CircusMan Starts
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
HP: 1700/1700
Sazerac
Takes both hits for 380 Damage
HP: 620/1000
Hyper Mode Activate
Recharge
1 avoidance skill is raised to omni-level for one use each turn. (C-tier)
+1 Use to All Skills (A-tier)
+1 use to One Skill (C-Tier)
1 Turn Duration.
One use added to Targeted Removal
Offense:
Charge Conductor
Sniper Effect, +50 damage to next attack.
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Activate Skill: Targeted Removal. raised to Omni-Level
Targeted Removal
Aura Skill (A-tier)
Sazerac prepares a filter that floats around him, showing the path of incoming attacks and pointing out weak points of his opponent.
100 HP, Each turn while this Aura is active, One attack may be considered "Aimed"uncuttable
x1 use (+1)
[3/4] uses remaining
Activate Skill: Conductive Array
Conductive Array
Aura Skill (A-tier)
Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him.
70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other
x1 use
[1/2] uses remaining
Conductive Array effect activated. Aura Fusion. Conductive Array applies half its HP and effects to Targeted Removal. new Aura HP: 135. Effects: One attack may be considered aimed each turn while active, may fuse with another aura, Uncuttable.
Activate Skill: Targeted Removal x3
Creates 3 100 HP auras.
Each fused into the aura. New aura HP: 285
End Turn:
HP: 620/1000
Aura: 285, Uncuttable, four attacks each turn are considered "aimed", can fuse with other active auras.
Circus:
Takes both Zest
DoT: 100/turn for 3 turns
Setup:
DoT Damage 100 (1/3)
HP: 1600/1700
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Sazerac:
Both attacks absorbed by Aura, If avoided effect Blocked by Repurpose Energy
Repurpose Energy
B-Tier Dodge Skill
Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself.
Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn.
x2 (+1) uses
[2/3]
Preemtive Charge applied to Conductor
Setup: Hyper Mode Drops
Offense:
Conductor (Aimed)
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Extra Attack Slot Spent for enhanced effect on Spark Dash
Spark Dash (Aimed)
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 220 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
End:
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Circus:
Defense:
Omni-Dodges Conductor and Spark Dash, Cannot avoid attacks next turn.
Setup:
DoT: 100/turn (2/3)
Offense:
[Attack - Tiger Ring] (Auto)
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
End
HP: 1500/1700
Sazerac:
All attacks hit aura, absorbed. Natural Shield dodges Happy Clap's if avoided effect.
Setup:
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Bonus: +50 to all attacks for 2 turns [1/2]
Attack: 3 Slots
Sniper effect used, Adds 50 To next attack.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
CD: Conductor (1/1 READY)
End
Circus:
All attacks taken for 480 Damage (Plus DoT amplified)
HP: 1020/1700
Setup:
DoT 175/turn (3/4)
HP: 845/1700
Attack:
Pattern 2 Active
[Attack - Tiger Ring] (Auto)x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All attacks absorbed by Aura
Status Unchanged (-1 attack slot this turn)
Offense: 2 Slots
Charge Conductor
Sniper effect used, next attack has +50 Damage
Precision Activated, Next Attack Gains Unomnidodgable
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, UnOMNIdodgable, Cannot be Naturally Avoided, Deals25 125 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
Circus:
Takes Zest, DoT Amplified
Setup:
DoT 300/turn [4/5]
545/1700
Attack:
[Attack - Tiger Ring] (Auto)x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All attacks absorbed by aura.
Extra Auto on New Tiger Ring dodged by Repurpose Energy, 1 preemptive charge applied to Conductor.
Sazerac has -1 attack slot this turn.
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Offense:
Conductor
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Spark Dash
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
End.
Circus:
Omni Dodges both attacks. Cannot avoid next turn.
Setup:
Takes 300 Damage, DoT cleared. [5/5]
HP: 245/1700
Attack:
[Attack - Tiger Ring] (Auto)x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All Attacks absorbed by Aura.
If avoided on Happy Clap avoided by Electromagnetic Shield, No bonus to add.
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Bonus: +50 Damage to all attacks [1/2]
Attacks: 3 Slots
Sniper effect used, Adds 50 To next attack.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
End
Circus:
Takes all attacks. Deleted
[Conflict Resolved]
HMD and BMD acquired
CircusMan Starts
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
HP: 1700/1700
Sazerac
Takes both hits for 380 Damage
HP: 620/1000
Hyper Mode Activate
Recharge
1 avoidance skill is raised to omni-level for one use each turn. (C-tier)
+1 Use to All Skills (A-tier)
+1 use to One Skill (C-Tier)
1 Turn Duration.
One use added to Targeted Removal
Offense:
Charge Conductor
Sniper Effect, +50 damage to next attack.
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Activate Skill: Targeted Removal. raised to Omni-Level
Targeted Removal
Aura Skill (A-tier)
Sazerac prepares a filter that floats around him, showing the path of incoming attacks and pointing out weak points of his opponent.
100 HP, Each turn while this Aura is active, One attack may be considered "Aimed"uncuttable
x1 use (+1)
[3/4] uses remaining
Activate Skill: Conductive Array
Conductive Array
Aura Skill (A-tier)
Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him.
70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other
x1 use
[1/2] uses remaining
Conductive Array effect activated. Aura Fusion. Conductive Array applies half its HP and effects to Targeted Removal. new Aura HP: 135. Effects: One attack may be considered aimed each turn while active, may fuse with another aura, Uncuttable.
Activate Skill: Targeted Removal x3
Creates 3 100 HP auras.
Each fused into the aura. New aura HP: 285
End Turn:
HP: 620/1000
Aura: 285, Uncuttable, four attacks each turn are considered "aimed", can fuse with other active auras.
Circus:
Takes both Zest
DoT: 100/turn for 3 turns
Setup:
DoT Damage 100 (1/3)
HP: 1600/1700
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Sazerac:
Both attacks absorbed by Aura, If avoided effect Blocked by Repurpose Energy
Repurpose Energy
B-Tier Dodge Skill
Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself.
Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn.
x2 (+1) uses
[2/3]
Preemtive Charge applied to Conductor
Setup: Hyper Mode Drops
Offense:
Conductor (Aimed)
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Extra Attack Slot Spent for enhanced effect on Spark Dash
Spark Dash (Aimed)
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
End:
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Circus:
Defense:
Omni-Dodges Conductor and Spark Dash, Cannot avoid attacks next turn.
Setup:
DoT: 100/turn (2/3)
Offense:
[Attack - Tiger Ring] (Auto)
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
End
HP: 1500/1700
Sazerac:
All attacks hit aura, absorbed. Natural Shield dodges Happy Clap's if avoided effect.
Setup:
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Bonus: +50 to all attacks for 2 turns [1/2]
Attack: 3 Slots
Sniper effect used, Adds 50 To next attack.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals
CD: Conductor (1/1 READY)
End
Circus:
All attacks taken for 480 Damage (Plus DoT amplified)
HP: 1020/1700
Setup:
DoT 175/turn (3/4)
HP: 845/1700
Attack:
Pattern 2 Active
[Attack - Tiger Ring] (Auto)x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All attacks absorbed by Aura
Status Unchanged (-1 attack slot this turn)
Offense: 2 Slots
Charge Conductor
Sniper effect used, next attack has +50 Damage
Precision Activated, Next Attack Gains Unomnidodgable
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, UnOMNIdodgable, Cannot be Naturally Avoided, Deals
End
Circus:
Takes Zest, DoT Amplified
Setup:
DoT 300/turn [4/5]
545/1700
Attack:
[Attack - Tiger Ring] (Auto)x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All attacks absorbed by aura.
Extra Auto on New Tiger Ring dodged by Repurpose Energy, 1 preemptive charge applied to Conductor.
Sazerac has -1 attack slot this turn.
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Offense:
Conductor
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Spark Dash
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
End.
Circus:
Omni Dodges both attacks. Cannot avoid next turn.
Setup:
Takes 300 Damage, DoT cleared. [5/5]
HP: 245/1700
Attack:
[Attack - Tiger Ring] (Auto)x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Sazerac:
All Attacks absorbed by Aura.
If avoided on Happy Clap avoided by Electromagnetic Shield, No bonus to add.
HP: 620/1000
Aura: 285, Uncuttable, Four attacks each turn are considered "aimed", can fuse with other active auras.
Bonus: +50 Damage to all attacks [1/2]
Attacks: 3 Slots
Sniper effect used, Adds 50 To next attack.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
Shocking Grasp
C-Attack
Elec
Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
End
Circus:
Takes all attacks. Deleted
[Conflict Resolved]
HMD and BMD acquired