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Post by Nightshade on Jun 6, 2017 9:52:15 GMT -8
Nightshade has Lv5 initiative.
1-100
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Post by Phen on Jun 6, 2017 10:47:27 GMT -8
Sazerac will fight this one, he has lvl0 Initiative.
Sazerac.exe V1
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Post by Nightshade on Jun 6, 2017 15:28:43 GMT -8
Nightshade- Turn 1 "...Alright. Time to try out my new toys." ______________________________________
Setup Phase: -AutoCharge Alpha applies a preemptive charge at Hydra Prominece -AutoCharge Aplha charges Hydra Promience.
Battle Phase [3AS]:
-Nightshade charges Zenith Slash -Nightshade charges Dark Hole -Nightshade charges Swift Strike
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Post by Phen on Jun 6, 2017 16:27:59 GMT -8
Sazerac T1
Sazerac Activates his Hyper Mode
Recharge 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 use to Targeted Removal
Offense Phase: 3 Slots
Charge Conductor
Sniper Effect activated, +50 damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 1000/1000
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Post by Nightshade on Jun 6, 2017 17:05:37 GMT -8
Nightshade- Turn 2 ______________________________________
Defense Phase: -Nightshade blocks Zest with Blink. Nightshade gains 1AS. -Nightshade blocks Zest with Blink. Nightshade gains 1AS.
Setup Phase:
-AutoCharge Aplha charges Swift Strike. -Nightshade gains 1AS from ElecLv2
Battle Phase [6AS]:
-Nightshade attacks Sazerac with Zenith Slash for 260dmg. Shadow. Cuts Auras, Not naturally avoidable. -Nightshade attacks Sazerac with Dark Hole for 260dmg. Shadow. Break Shields. Not naturally avoidable. -Nightshade Attacks Sazerac with Hydra Promience for 108dmg. Sand. Break shields, cannot be dodged. -Nightshade attacks Sazerac with Zenith Slash for 160dmg. Cuts auras. Not naturally avoidable. -Nightshade attacks Sazerac with Dark Hole for 160dmg. Breaks shields. Not naturally avoidable. -Nightshade attacks Sazerac with Zenith Slash for 160dmg. Cuts auras, Not naturally avoidable.
End Phase: 1.108dmg @ Sazerac. Blink has 2 more uses.
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Post by Phen on Jun 6, 2017 18:39:13 GMT -8
Sazerac takes Zenith Slash for 338 Damage. (WEAKNESS)
Sazerac dodges Dark Hole #1 with Repurpose Energy
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 (+1) uses [2/3]
1 Preemptive Charge provided to Conductor
Conductor Ready to Fire
Sazerac uses his HM ability to make his next avoidance skill raised to Omni Level (this use only)
Targeted Removal (Gains Uncuttable) Aura Skill (A-tier) Sazerac prepares a filter that floats around him, showing the path of incoming attacks and pointing out weak points of his opponent. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [3/4]
100 HP Uncuttable Aura, Each turn, one attack may be considered "Aimed".
Sazerac uses Targeted Removal again, creating a 100 HP aura.
Sazerac uses Conductive Array
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 use (+1) [1/2]
70 HP aura created
Sazerac: 662/1000 Targeted Removal 1: 100 Uncuttable Targeted Removal 2: 100 Conductive Array: 70
Conductive Array Aura Fusion used, Fusing with Uncuttable 100 HP Aura. Add 50% of Conductive Array's HP to Targeted Removal's.
New Aura Created: Fused Aura, 135 HP, Uncuttable, Can fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to another. One attack each turn can be considered "Aimed"
Fused Aura Fuses with Targeted Removal 2. +50 HP to Fused Aura.
Fused Aura: 185 HP, Uncuttable, Can Fuse with other auras, two attacks each turn can be considered "Aimed".
Fused Aura Absorbs the remaining attacks.
Result:
Sazerac: 662/1000 Fused Aura: 185 HP, Uncuttable, Can Fuse with other auras, Two attacks each turn can be considered "Aimed".
Setup:
Hyper Mode Drops
Attack: 3 Slots
Sniper Effect Used: +50 Damage to the next attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sazerac: 662/1000 Fused Aura: 185 HP, Uncuttable, Can Fuse with other auras, Two attacks each turn can be considered "Aimed". [Repurpose Energy: 2/3] [Targeted Removal: 2/4] [Conductive Array: 1/2] Cooldowns: Conductor {0/1)
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Post by Nightshade on Jun 6, 2017 23:21:02 GMT -8
Nightshade- Turn 3 ______________________________________
Defense Phase:
-Nightshade blocks Zest with Blink. Nightshade gains 1AS. -Nightshade blocks Zest with Blink. Nightshade gains 1AS. -Nightshade dodges Conductor with Night Walk. Nightshade gains 1AS.
Setup Phase:
-AutoCharge Aplha charges Zenith Slash -Nightshade activates Predator's Mark. One attack will be aimed and cut auras.
Battle Phase [6AS]:
-Nightshade attacks Sazerac with Cross Cut for 160dmg. Elec. Breaks shields. Not naturally avoidable. Shocks. -Nightshade attacks Sazerac with Swift Strike for 180dmg. Aqua. Cuts Auras. Aimed. - Hydra Promience auto strikes for 54dmg. Sand. Break shields, cannot be dodged. -Nightshade attacks Sazerac with Zenith Slash for 160dmg. Cuts auras. Not naturally avoidable. -Nightshade attacks Sazerac with Zenith Slash for 160dmg. Cuts Auras. Not naturally avoidable. -Nightshade attacks Sazerac with Zenith Slash for 160dmg. Cuts auras, Not naturally avoidable.
End Phase: 874dmg @ Sazerac. Blink has 0 more uses Nightwalk has 3 more uses. Cuts Auras is on cooldown. 5 turns remain. Cross Cut is on cooldown. 1 turn remains.
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Post by Phen on Jun 7, 2017 8:18:38 GMT -8
Sazerac's Fused aura cannot be cut (ignored by Cuts Uncuttable Auras, but not by Cuts Auras)
Fused Aura HP: 185
Fused Aura absorbs all attacks
Setup:
Sazerac: 662/1000 Fused Aura: 185 HP, Uncuttable, Can Fuse with other auras, Two attacks each turn can be considered "Aimed". Bonuses: +50 Damage to All attacks [1/2] Skills: [Repurpose Energy: 2/3] [Targeted Removal: 2/4] [Conductive Array: 1/2] Cooldowns: Conductor (0/1)
Attack: 3 Slots
Sniper Effect, +50 Damage to next attack
Shocking Grasp [AIMED] C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp [AIMED] C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
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Post by Nightshade on Jun 7, 2017 9:53:33 GMT -8
Nightshade- Turn 4 HitPoints: 1300/1300 ______________________________________
Defense Phase:
-Nightshade uses Recon. This turn, Dodge will work on all attacks. -Nightshade dodges Shocking Grasp with Dodge. -Nightshade dodges Shocking Grasp with Dodge. -Nightshade dodges Shocking Grasp with Dodge.
Setup Phase:
-AutoCharge Alpha charges Swift Strike -Nightshade gains 1AS from ElecLv2
Battle Phase [4AS]:
-Nightshade attacks Sazerac with Zenith Slash for 240dmg. Cuts auras. Not naturally avoidable. -BattleChip Slot in! Nightshade attacks Sazerac with Shotgun+++ for 210dmg. Cannot be dodged. Hits 5 targets - Hydra Promience auto strikes for 54dmg. Sand. Break shields, cannot be dodged. -Nightshade charges Swift Strike.
End Phase:
504dmg @ Sazerac. Blink has 0 more uses Nightwalk has 3 more uses. Cuts Auras is on cooldown. 4 turns remain. Cross Cut is on cooldown. 0 turn remain. Dodge is on cooldown. 4 turns remain.
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Post by Phen on Jun 7, 2017 10:06:39 GMT -8
Sazerac Activates Electromagnetic Shield to Block Zenith Slash, Sazerac gains +1 AS (Nightshade is benefiting from +1 AS this turn from Elec Element)
Electromagnetic Shield B-Tier Block Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws Block 1 Attack, This turn, Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack. x2 (+1) uses [2/3 uses remain]
Sazerac Activates Targeted Removal [1/4 uses remain]. Creating a 100 HP aura
Fused Aura fuses with Targeted Removal, +50 HP to Fused Aura. Fused Aura's HP is now 235
Fused Aura absorbs all remaining attacks.
Setup:
Sazerac: 662/1000 Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed". Bonuses: +50 Damage to All attacks [2/2], +1 AS this turn Skills: [Electromagnetic Shield: 2/3] [Repurpose Energy: 2/3] [Targeted Removal: 1/4] [Conductive Array: 1/2]
Attack: 4 slots
Charge Conductor
Sniper Effect Activated, +50 damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Sazerac: 662/1000 Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed". Bonuses: +50 Damage to All attacks [2/2], +1 AS this turn Skills: [Electromagnetic Shield: 2/3] [Repurpose Energy: 2/3] [Targeted Removal: 1/4] [Conductive Array: 1/2]
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Post by Nightshade on Jun 7, 2017 10:40:27 GMT -8
Alright, lesson learned. Find something to destroy uncuttable Auras.
Nightshade- Turn 5 HitPoints: 1300/1300 ______________________________________
Defense Phase:
-Nightshade dodges Shocking Grasp with Dodge. -Nightshade dodges Shocking Grasp with Dodge. -Nightshade takes 240dmg.
HitPoints: 1060/1300
Setup Phase:
-AutoCharge Alpha charges Zenith Slash -Nightshade regens 100.
HitPoints: 1160/1300
Battle Phase [3AS]:
-Nightshade attacks Sazerac with Swift Strike. -Nightshade attacks Sazerac with Zenith Slash. -Nightshade attacks Sazerac with Zenith Slash.
End Phase:
Blink has 0 more uses Nightwalk has 3 more uses. Cuts Auras is on cooldown. 3 turns remain. Dodge is on cooldown. 4 turns remain. Dodge is on cooldown. 3 turns remain. Dodge is on cooldown. 4 turns remain.
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Post by Phen on Jun 7, 2017 11:32:21 GMT -8
Swift Strike absorbed by aura
First Zenith Slash dodged by Repurpose Energy, 1 Preemptive Charge applied to conductor.
Second Zenith Slash absorbed by Aura
Setup:
Sazerac: 662/1000 Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed". Skills: [Electromagnetic Shield: 2/3] [Repurpose Energy: 1/3] [Targeted Removal: 1/4] [Conductive Array: 1/2]
Attack: 3 Slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect activated, +50 Damage to next attack
Extra AS spent to activate additional effect on Spark Dash
Spark Dash C-Attack Elec Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 292 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
Sazerac: 662/1000
Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed".
Skills:
[Electromagnetic Shield: 2/3]
[Repurpose Energy: 1/3]
[Targeted Removal: 1/4]
[Conductive Array: 1/2]
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Post by Nightshade on Jun 7, 2017 13:02:56 GMT -8
Nightshade- Turn 6
HitPoints: 1060/1300 _______________________________
Defense Phase:
-Nightshade uses night walk two times to onmidodge Spark Dash. +1AS -Nightshade takes 60dmg
HitPoints: 1000/1300
Setup Phase:
-AutoCharge Alpha charges Zenith Slash -Elec lv2 grants 1 AS -Nightshade regens 100.
HitPoints: 1100/1300
Battle Phase [5AS]:
-Nightshade attacks Sazerac with Zenith Slash. -Nightshade attacks Sazerac with Zenith Slash. -Nightshade attacks Sazerac with Zenith Slash.
-Nightshade attacks Sazerac with Zenith Slash.
-Nightshade attacks Sazerac with Zenith Slash.
End Phase:
Blink has 0 more uses Nightwalk has 1 more uses. Cuts Auras is on cooldown. 2 turns remain. Dodge is on cooldown. 3 turns remain. Dodge is on cooldown. 2 turns remain. Dodge is on cooldown. 3 turns remain.
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Post by Phen on Jun 7, 2017 15:41:44 GMT -8
First Zenith Slash blocked by Electromagnetic Shield, Sazerac gains +1 Attack Slot (Granted to Nightshade via Nightwalk)
Second Zenith Slash Blocked By Electromagnetic Shield, Sazerac gains +1 attack slot (Granted to Nightshade via Nightwalk)
Other attacks absorbed by aura
Sazerac: 662/1000 Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed". Skills: [Electromagnetic Shield: 0/3] [Repurpose Energy: 1/3] [Targeted Removal: 1/4] [Conductive Array: 1/2]
Setup:
Benefiting from +1 Attack slot (Electromagnetic Shield) Benefiting from +50 Damage (Conductor)
Attack: 5 slots
Sniper Effect, +50 Damage
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Sazerac: 662/1000 Fused Aura: 235 HP, Uncuttable, Can Fuse with other auras, Three attacks each turn can be considered "Aimed". Skills: [Electromagnetic Shield: 0/3] [Repurpose Energy: 1/3] [Targeted Removal: 1/4] [Conductive Array: 1/2] Cooldowns: Conductor (1/1 READY)
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Post by Nightshade on Jun 7, 2017 15:52:15 GMT -8
Nightshade deleted.
Sazerac gets 60/600 Nightshade gets 40/400
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