|
Post by xoDeathy on Jun 5, 2017 8:19:33 GMT -8
Inori has standard Initiative
I forget was Shade has, prob Level 5. Rolling just in case. Otherwise, go ahead and go first.
1-100
|
|
|
Post by Nightshade on Jun 5, 2017 13:23:15 GMT -8
Nightshade has Lv5 initiative. 1-100
|
|
|
Post by Nightshade on Jun 5, 2017 13:38:44 GMT -8
Nightshade- Turn 1 "Hey Inori! Thanks for the fight practice. I really needed it!"
HitPoints: 1000/1000 ___________________________________________
Setup Phase:
-Nightshade activates [ElecLv1]. Nighshade gains 1AS!
Battle Phase [3AS]:
-BattleChip, Slot in! Nightshade charges [Hydra Promience].
-Nightshade attacks Inori with [Zenith Slash] for for 100 dmg. Cuts auras.
-Nightshade hyper attacks Inori with [Night's Shade] for 130 dmg. Cannot be naturally avoided.
End Phase: 230dmg @ Inori.
-[ElecLv1] is on cooldown. 2 turns remain.
|
|
|
Post by xoDeathy on Jun 5, 2017 16:32:26 GMT -8
"Yeah... you're.. welcome I guess. It won't matter in the end.. just so you realize properly: when those in the Dark choose to strike, no one will be ready."
|Defense Phase|
Inori takes both attacks for 230 Damage!
|Recuperation Phase| Skill Information to Note:
{Spoiler}{Spoiler}{Spoiler} {Passive Skill Info}> Havoc FestivalCore Defensive Skill A-Tier "Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!" -Whenever Inori Heals or grants Regeneration to an ally, she gains +150 Max HP (not current), to a max of +900 Max HP. This effect can proc up to 2 times per turn. -Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 3% of her Max HP for 1 turn (this effect cannot stack for multiple procs). -Passive- > S.P. Regulator BreachOffensive/Supportive Skill S-Tier "You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough." -By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality. -For every 15% HP she is below Max, she gains 40 Damage, 5% increased Outgoing Healing/Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times). <Passive> > Resourceful EngineerOffense Skill A-Tier "Witness my onslaught of resources... They help bring an end to the darkness." -Inori cannot use DarkChips. -Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP. -Inori gains +1 Chip Use. -Passive-
[Inori sings a Holy Concerto! +85 HP!] Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use- 3 uses remaining
[Havoc Festival Bonus: +150/900 Max HP]
[Level 1 Breach: +40 Damage, -12.5% Regen]
[Inori regens 92 (5% of her Max) HP!] [Inori regens 40 HP!] [Inori degens 16]
[Level 0 Breach: All Systems Normal]
Inori's HP: 1671/1850 Armor: 0 Regen: 132 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 6/6 [3/3 Mega, 1/1 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +40 Damage
1:| Charging Decaying Crescendo! (1)
2:|Second-Hand Serenade S-Range, Light Inori shreds off bits of her coding and transfers them to allies, restoring their energy over time. 90 HP -This attack instead targets a single ally or Inori. -If hits, applies Medicine to Inori and target ally (if any). -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 2 CD
[Havoc Festival Bonus: +300/900 Max HP]
[Level 1 Breach: +40 Damage, -12.5% Regen]
3:|Eternal Flamenation S-Range, Light Inori summons white, lukewarm flames to brighten and warm her allies. 126 (115) HP -This attack instead targets a single ally or Inori. -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 1 CD
+3 Havoc-al Party Stacks (3/6)
|Summary Phase|
216 HP Restoration @ Inori +Applies Medicine (39 Regen for 2 turns)+ -Medicine- +Level 1 Status+ -For 2 turns, affected Navi gains x Regeneration (30% of Inori's Regen). If Inori Heals or grants Regeneration to an ally with Medicine, the Heal or Regeneration increases by 10% efficiency (Does not increase the Regeneration granted by this status). Once ended, a Navi cannot be afflicted with Medicine for 1 turn.
Inori's HP: 1671/2000 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 6/6 [3/3 Mega, 1/1 Giga] Status(es): Cooldowns:
|
|
|
Post by Nightshade on Jun 6, 2017 5:20:48 GMT -8
Nightshade-Turn 2 "That is why I need to train! I need to get stronger!" ____________________________________ HitPoints: 1000/1000
Battle Phase [2AS]:
-Nightshade charges [Hydra Promience].
-Nightshade attacks Inori with [Zenith Slash] for for 100 dmg. Cuts auras.
End Phase:
100dmg @ Inori.
-[ElecLv1] is on cooldown. 1 turns remain. -[Night's Shade] is on cooldown. 0 turns remain.
|
|
|
Post by xoDeathy on Jun 6, 2017 14:35:26 GMT -8
"It's strange.. never have I met a user of shadows want to fight what's in the dark. That.. kind of bothers me. All of your kind of scum are no do-gooders.."
|Defense Phase| Havoc Festival grants +60 Armor this turn!
Inori recovers 216 HP! Medicine applied!
Inori takes Zenith Slash for 40 Damage!
|Recuperation Phase|
[Inori's shreds rampage around her: Hyper Fusion Activates! Inori sacrifices 60% of her HP!]
/Corrupted Queen Rosary\ Embracing her mother's power, the Holy Data banishes all traces of Rosario, and rapidly generates to take over and empower Inori. ☉ Hyper Mode lasts for 3 Turns (-2)
☉ Usable Once per Battle >Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Attacks gain 7 Damage for the duration of the Hyper Mode, and her Outgoing Heals and Regeneration are increased by 5% efficiency. /Forbidden King Rosario\ Embracing her father's power, the traces of Rosario trick the Holy Data into believing it's normal, and massively boosts Inori's Regenerative capabilities. ☉ Hyper Mode lasts for 2 Turns (-3) ☉ Inori gains Regen equal to 5% of her Max HP. ☉ Stage becomes Holy Panels for the duration of the Hyper Mode. - Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this
[Level 4 Breach: 160 Damage, -50% Regen]
[Inori sings a Holy Concerto! +100 HP! 2 uses of Havoc-al Choir remaining!]
[Havoc Festival Bonus: +450/900 Max HP]
[Slot In! 1 Skill Use used from Choir!]
White Capsule No Damage || Does not Cost an Attack Slot to use ° Adds "If Hits: Paralyze" to One Attack for One Use ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded [Boomerang gains the White Capsule effect!]
[Inori regens 107 (5% of her Max) HP!] [Inori regens 107 (5% of her Max) HP!]
[Inori regens 40 HP!] [Medicine regens 39 HP!] [Inori degens 146 HP!] Inori's HP: 894/2150 Armor: 0 Regen: 293 \+39 Medicine (1/2) \146 Degen (-50% Regen) Field: Holy (1/3) Nat. CD:// 5/5 B-Chip Folder: 6/6 [3/3 Mega, 1/1 Giga] Status(es): Corrupted Queen (1/3) Forbidden King (1/2)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +160 Damage, +42 Damage (Corrupted Queen)1:| Decaying ConcertoS-Range, LightInori shreds her life force into a wave to support her allies.294 (268) HP Hits All -This attack instead targets all allies (if any). -If hits, applies Medicine to Inori and target allies (if any). -Upon use, Inori Sacrifices HP equal to 10% of her Max HP. -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt, and gains Healing equal to half of the HP Sacrificed. 1-Turn Required Charge 2 CD [Inori Sacrificed 215 HP!] [Havoc Festival Bonus: +600/900 Max HP] 2:| Boomerang 408 Wood S-Damage -If hits, Paralyzes ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use3:| Yoyo 408 x2 Blade S-Damage ° Hits an additional time at full damage per C-Attack the target used last turn, to a Max of 3 Hits ° Hits one less time per S-Attack the target used last turn, to a Minimum of 0 Hits ° This Chip does not have nor can it gain "Avoid Separately"+2 Havoc-al Party Stacks (5/6) |Summary Phase|
294 HP Restoration @ Inori
408 Wood Damage @ Nightshade 816 Blade Damage @ Nightshade
Inori's HP: 679/2300 Field: Holy (1/2) Nat. CD:// 5/5 B-Chip Folder: 3/6 [3/3 Mega, 1/1 Giga] Status(es): Cooldowns: Serenade (1) Flamenation (0) Concerto (2)
|
|
|
Post by Nightshade on Jun 6, 2017 15:08:50 GMT -8
Nightshade-Turn 3 "N-now hold on a minute there. Just because I dwell in the shadows doesn't mean I am bad! Just as light has many colors, darkness had many shades..." ____________________________________ HitPoints: 1000/1000
Defense Phase:
-Nighthsade blocks [Boomerang] with [Parry] -Nightshade dodges [YoYo] with [Dodge]
Battle Phase [2AS]:
-Nightshade attacks Inori with [Hydra Promience] for 99dmg. Break shields, cannot be dodged.
-Nightshade hyper attacks Inori with [Night's Shade] for 130dmg. Not naturally avoidable.
End Phase:
229dmg @ Inori.
-[ElecLv1] is on cooldown. 0 urns remain. -[Night's Shade] is on cooldown. 1 turns remain. -[Parry] has 2 more uses. -[Dodge] is on cooldown. 4 turns remain.Nightshade-Turn 2
|
|
|
Post by xoDeathy on Jun 7, 2017 5:44:23 GMT -8
"Shades..? Hm.."
|Defense Phase| Havoc Festival grants +69 Armor this turn! Inori's Light Element matches Holy Panels! 50% Damage Reduction!
Inori recovers 294 HP! Inori naturally Auras Hydra's Prominence! Inori takes Night's Shade for (130 - 69 / 2) 30 Damage! |Recuperation Phase|
[Level 4 Breach: 160 Damage, -50% Regen]
[Inori sings a Holy Concerto! +115 HP! 0 uses of Havoc-al Choir remaining!]
[Havoc Festival Bonus: +750/900 Max HP]
[Inori regens 122 (5% of her Max) HP!] [Inori regens 122 (5% of her Max) HP!]
[Inori regens 40 HP!] [Medicine regens 39 HP!] [Inori degens 161 HP!]
[Level 3 Breach: +120 Damage, -37.5% Regen]
Inori's HP: 1220/2450 Armor: 0 Regen: 323 \+39 Medicine (2/2) \121 Degen (-37.5% Regen) Field: Holy (2/2) Nat. CD:// 0/5 B-Chip Folder: 3/6 [3/3 Mega, 1/1 Giga] Status(es): Corrupted Queen (2/3) Forbidden King (2/2)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +120 Damage, +42 Damage (Corrupted Queen)Auto:| Boomerang 408 Wood S-Damage -If hits, Paralyzes ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use1:| Severed FractionsC-Range, LightInori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away.
468 Damage -This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage. 2:| Cannon 371 Normal S-Damage
° If no other attack was used this turn, this chip deals x3 Damage3:| Charging Havoc-al Party (1) +1 Havoc-al Party Stacks (6/6) |Summary Phase|
408 Wood Damage @ Nightshade 468 Light Damage @ Nightshade 371 Normal Damage @ Nightshade
Inori's HP: 1220/2450 Field: Holy (2/2) Nat. CD:// 0/5 B-Chip Folder: 2/6 [3/3 Mega, 1/1 Giga] Status(es): Cooldowns: Serenade (0) Concerto (1)
|
|
|
Post by Nightshade on Jun 7, 2017 6:01:00 GMT -8
Nightshade deleted.
Inori gets 60xp/600z Nightshade gets 60xp/600z
|
|