Post by Phen on May 30, 2017 22:06:16 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
|Navi & RP Information|
-Navi Name: Ruin.EXE
--Appearance:
--Personality:
--Background:
V15 Approved By K/Genesis
-Version / Experience:
--Version: 15 (18)
--Experience: 6037
Qualities:
Debt: Jin
Debt: Rosary
-Funds:
--Zenny: 15650
--Bugfrags: 28
|Statistical Information|
-Type: Normal
+5 Damage/Version up (85)
+50 HP/Version up (850)
+1 Battle Chip Usable
+1 Program Slot
+1 Attack on Even turns
-Giga Program: Dark Mind
Corrupted temptations lead to impossible power. A parasite's will to live.
After Darksoul is exhausted, it may be used again after a 1 turn Cooldown. Each time thereafter it is used this battle, its cooldown for reuse increases by 1 turn.
Expansion: Healthy Exercise (+2 Attack Slots, +500 HP)
-Karma: Dark
Base Bonus: Dark Soul
V4 Bonus: Dark Soul Effect
V6 Bonus: Dark Soul Effect
V8 Bonus: Dark Soul Effect
-Elements: Break lvl 5, Dark Lv1, Sand Lv2, Normal Lv2
+20 damage, +200 HP
Unstoppable (5 CD), Slow (5 CD)
Change to Sand 1/battle. 3 turn duration. Panels Locked
Negate first HA taken
--Net Strengths: Sand, Ice, Wood, Blade, Toxic, Break, Fire, Metal
--Net Weaknesses:Sonic, Elec, Light, Laser, Bug, Wind, Aqua
-HP: 3750
--Modifiers: 1000 (Base), -500 (Damage Conversion), +1700 (Version), +850 (Type), +200 (Elements), +500 (Giga Program Expansion)
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 700 (350/350)
--Modifiers: 100 (Base), +170 (Version), +85 (Type), +180 (Power Up Omega), +50 (Damage Conversion), +20 (Navi Crest), +10 (Gold Cross Signet), +20 (Elements), +10% (Monitor's Icon).
-Attack Slots: 10, 11 on even turns +1 DC
--Modifiers: 2 (Base), +1 (V2 bonus), +3 (Skill), +2 (Speed Addition SP), +2 (Giga Program Expansion), +1 on even Turns (Type), +1 Standard DC (Crown of the Fallen Monarch)
|Skills|
Unyielding Power
Passive Damage Modification Skill
Ruin's base damage is halved. Ruin adds his base damage to all his attacks when they are made. (Damage added when attacks are made: 350)
Overwhelming Force
Passive Damage Boost
+180 Base damage
(Locked by Power Up Omega)
Reposition
Active Dodge Skill (B-Tier)
Attempts to Dodge 1 attack, When this skill is used, Ruin may force an attack of his with cooldown into cooldown, if the chosen attack's CD is equal or greater than the attack this skill attempts to dodge, He may either dodge another attack or make all dodges from this skill use Omni-Dodges.
x7 uses
Parry
Active Shield Skill (B-Tier)
Attempts to Block 1 attack, when this Skill is used, Ruin may also use an attack (consuming attack slots as normal). If his attack's damage meets or exceeds the attack he's attempting to block with this skill, Then he may either block another attack or make all shields from this skill use unbreakable.
x7 uses
Breakaway Barrier
S-Tier Barrier Skill
Creates a 372 HP barrier, Once per turn when a Breakaway Barrier is cut by an enemy's attack, it takes no damage and creates an extra instance of itself at its current HP. Ruin may also directly attack each barrier once per turn, increasing its HP by the damage he deals to it to a max of x2 of its current HP. A Breakaway Barrier may not have more than 1395 HP (x1.5 Base barrier HP). If Ruin's attack cuts auras as well, the attack also attacks the opponent but does not create additional barriers. Breakaway Barriers that have existed for at least one full turn my be consumed during the support phase to increase the damage of all of Ruin's attacks by half its current HP at the time of consumption.
3x uses, 4x/battle
Relentless Assault
Passive Attack Slot Skill
+3 Attack Slots
Imbue
Active Damage Skill (A-Rank uses, B-Rank Scaling)
One attack this turn gains +285 damage. If Ruin is at 50% HP or lower, two uses may be consumed to allow the damage boost to apply to all attacks this turn.
x6 Uses
Wrath
Activated Skill (C-rank Base, B-rank Scaling)
Grants Ruin +1 Attack slot for 1 turn. If Ruin's is at 50% HP or lower, this attack slot lasts an additional turn.
x8 uses
No Respite
Passive Skill
If Ruin has charged an attack this turn, he may charge it by another turn by spending a number of attack slots equal to its total charge requirement.
Envy
Passive Skill
+5 Element Levels
|Attacks|
Vampiric Spear
S-Range
Metal Element
A weapon that draws power from everything around it.
210 (60%) Damage, Breaks Shields, Cuts Auras, If used with Parry against a charged attack, This attack benefits from the same charge bonus that the attack it is being used against benefited from.
1 turn CD
Perfect Strike
C-Range
Break Element
An expertly placed strike, crushing most defenses.
175 (50%) Damage, Breaks Shields, Undodgable, Break's Elemental effect is twice as potent regarding this attack. When used with Parry, this attack's damage perfectly matches the Total Damage of the selected attack. If used in this way, this attack gains 2 additional turns of CD.
1 turn CD
Fell the Mighty
C-Range
Dark Element
Chaos warps around Ruin as he is set upon, fueling his eventual retribution.
210 (60%) Damage, Breaks Shields, Gains 105 (30% base) Damage every time the opponent uses an attack with damage greater than its own while it is charging, When used with Parry, activates both conditional effects if successful.
1 turn Charge
Oblivion Fall
S-Range
Dark/Fire Element
An incredible gathering of power, raining down great gouts of black flame from on high.
140 (40%) Damage, Undodgable, Hits All, Dual Element, Break's Elemental effect does not affect this attack, If Oblivion Fall hits and has its damage reduced, Ruin gains Damage to all attacks next turn equal to the damage lost from mitigation effects. If used with Reposition, activates both conditional effects.
1 turn Charge, 1 turn optional charge
4 turn CD
Chaotic Break
C-Range
Break/Elec Element
His body sparking with electricity, Ruin forms into a bolt of red lightning, darting all about before reforming as his fist comes into contact with the opponent, carrying with it incredible power and speed.
140 (40%), Undodgable, Cuts Auras, Dual Element, If hits, opponents may not use attacks with cooldown equal to this one's while it is cooling down. Opponents may spend two attack slots to avoid this attack, if they do, Ruin gains that many attack slots as long as this attack is cooling down. This attack's cooldown may be increased (to a max of 5 turn CD) when being made or used for Reposition, but does not incurr additional cooldown unless it connects or is used for Reposition.
2 turn CD
Crushing Blow
C-Range
Break
A simple strike backed by forces that send cities to ruins.
175 (50%), Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn. Cannot be avoided by skills with additional effects besides avoiding attacks.
Usable 1/turn max
Oblivion Blade
C-Range
Dark
Ruin draws the power of a DarkSword, infusing with his own chaotic influence. A Claymore formed of chaos and darkness taken form, making a great slash through navi and net alike.
175 (50%), Breaks Shields, Cannot be naturally avoided, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn.
Rain of Debris
S-Range
Break
Ruin reaches into the ground, pulling up large chunks of land. Hefting them into the air, with a great roundhouse sends them shattering down on his enemy.
35*5 (50%), Cuts Auras, Undogable, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn.
Rubble Rumble
S-Range
Sand
Rubble strewn about the battlefield raises up, circling about Ruin's hand as it forms into a rough sphere. With a quick toss, and an even quicker punch, the ball breaks apart once more, sending small shards rocketing at the opponent
105 (30%), Undodgable, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn. May hit up to 3 additional targets
Discordant Wave
S-Range
Sonic
Ruin drops a small ball of energy to the ground by the opponent, which later explodes with sound knocking those nearby away.
105 (30%) Damage, If hits, One attack next turn is considered "Aimed", Undodgable, Breaks Shields, Hits 2 additional targets, Cannot be intercepted, Opponents hit by this attack cannot be intercepted for next turn.
2 turn CD
Equalizer
C-range
Break
Choatic energy swirls about Ruin's hand as he rushes in and grabs the opponent by the throat, letting the energies flow through their bodies and eliminating any built-up energies in them.
315 (90%) Damage, Cuts Auras, Regardless of Success, Resets all scaling effects on hit opponents to their value start of the battle.
1 turn Charge
2x use/battle
Pressured Advance
C-Range
Normal
Sensing the flow of the battle, Ruin closes in to his target and batters them with relentless strikes, drawing from his opponent's stored energy.
175 (50%) Damage, Undodgable, Breaks Shields, Gains 210 damage for every attack an opponent is charging
1 turn Charge
Invigorating Rain
S-Range
Dark/Aqua
Infecting a raincloud chip with darkness, Ruin sets it out to build up then rain down upon him and his enemies, revitalizing him with energy he lost
280 (80%), Dual Element, Regardless of Success, Ruin heals 50% of the damage his attacks did not do this turn, Hits All.
2 turn charge
3 Turn Cooldown
Mach
S-Range
Sonic
Amplifying his speed of attack and pursuit at once, Ruin breaks through the sound barrier for a short time, releasing shockwaves as he strikes.
105 (30%), Regardless of Success, Ruin gains +2 attack slots for 3 turns, Breaks Shields, Undodgable, Hits 2 additional targets
3 turn charge
2 turn Cooldown
Triplicate Fury (3 total attacks)
S-Range
Sniper
Ruin pulls forth a DarkCircle darkchip and pulls from it the essence of its power, forming three spheres of void that circle Ruin, firing upon his opponent at opportune times.
35x3 (30%), Temporary Damage Additions are applied at full strength to each hit, each hit requires a unique avoid effect to be used. Avoid Separately. Each hit grants Ruin +30 damage to all attacks next turn. Auto-Attacks for 3 turns after use.
4 turn charge
x1 use/battle
Finishing Blow
C-Range
Break
Ruin prepares an attack to finish his opponent, ensuring their survival through any means, even well placed cloth, would surely fail.
0 Damage, Applies "Cuts Undershirts" to one attack this turn
1 turn Charge
x2 uses/battle
Genocide Infusion
S-Range
Dark
The chaotic energies that swirl about Ruin's darksoul infuse his attack with their infectious touch, hindering the Darksouls of others.
0 Damage, Applies "Cuts Darksouls" to one attack this turn
1 turn Charge
x2 uses/battle
|Advanced Forms/Hyper Attacks|
Hyper Attack: World in Ruin
S-Range
Break
Gathering stored power from the entire battle, Ruin pulls back and slams his fist into the ground, releasinging catastrophic shockwaves throughout the battlefield and leaving nothing but a Ruined wasteland.
70 (20%), This attack may have Charges applied to it any number of times per turn after it is fully charged, for each charge past the second applied to this attack, it deals an additional 40% Damage, Breaks Shields, Undodgable, If at least 3 charges are applied to this attack, it also gains hits all. If at least 6 charges are applied to this attack, it gains Cuts Undershirts and Cuts Darksoul. If at least 10 charges are applied to this attack, it gains "Cannot be avoided by opponents in an advanced form, opponents may leave their advanced forms in response to this attack to nullify it.". If this attack is fully charged, it need not be released if a charge has been applied to it this turn.
2 turn Charge
1 turn CD
Dark Soul: Oblivion Made Manifest
+1 Attack Slot
Dark Soul immunity
Karma Bonus (2): Dark Soul can activate without its revival effect while Ruin is at 50% HP or below. If Ruin would be reduced to 0 HP during a Darksoul activated this way, the Darksoul's revival effect occurs and Darksoul Ends.
Karma Bonus: When Ruin is Revived from his Darksoul, he instantly regains 25% of his Max HP.
Duration: 2 turns
|Chips|
[::Chip:InvisLv1:v15::]
[::Chip:Boomerang Lv1:v15::]
Darkchips
[::Chip:DarkKunaiLv3:v15::]
[::Chip:DarkShockwaveLv1:v15::]
[::Chip:DarkSwordLv1:v15::]
[::Chip:DarkSpreaderLv1:v15::]
[::Chip:DarkMeteorsLv1:v15:x2::]
[::Chip:DarkDrillLv1:v15::]
[::Chip:DarkCircleLv1:v15::]
[::Chip:DarkThunderLv1:v15::]
[::Chip:DarkLanceLv1:v15::]
[::Chip:DarkScytheLv1:v15::]
|Mega Chips|
[::Chip:DarkPlusLv1:v15::]
[::Chip:DarkRecoveryLv1:v15::]
|Special Emulations|
SE: Meteora
Shot
Ruin summons a meteor from space.
150+(15*V) damage, Regardless of success, opponent loses 4 attack slots for 3 turns.
CD: 2
Charge: 5
|Programs|
Slots: 8 (5 base, +1 Type, +2 Exp Memory)
|Offensive|
Power Up Omega
Passive Program
User gains 180 (10 * Version) Base Damage, but has -1 Skill
Speed Addition SP (Mega)
Passive Program
+2 attack slots
|Defensive|
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
|Supportive|
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
x2
Folder Expansion
Passive Program
User can use multiple copies of the same Mega Chip in battle
Blank Mind SP
Passive Program
User is immune to Berserk and gains a strength against Dark Element. Additionally, user is immune to the negative side effects of Dark Chips
Experience Tie Alpha (Equipped 8/1/2017)
Passive program
Allows you to tie your Navi's growth to one other Navi. (Nightshade.EXE)
Whenever the attached Navi finishes a battle, your Navi will earn 40% of their Exp Winnings before modifiers.
This can only be equipped once per Navi.
Does not cost a Program Slot.
|Regenerative|
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice
⦗Uses per battle: 2⦘
Does not take up a program slot
|Hidden|
Endure
Activated Program
The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle.
Note: This attack can be cut like any other undershirt.
|Accessories|
Crown of the Fallen Monarch
A powerful crown that darkens the mind....
° User is allowed one free dark-chip attack per turn
° Does not cost an Attack Slot or expend the Dark Chip's use
° Cannot be used if no uses remain of the desired dark chips
° Can only be applied to Standard Darkchips
° Glitch: User loses 15% of their Max HP per turn
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
|Crests|
Fallen Star Badge
The crest of an intergalactic police force. It shines with a unique splendor not of this world.
Allows the wearer to have all stat-based effects count as if he/she were three versions higher than he/she already is. This includes per-version increases, such as HP and damage, and version-based unlockables such as Hypermodes, type-based effects, etc. Effects of this nature go beyond the version cap.
Actual version and effective version should both be stated within the Navi's stats.
+1 use to a single skill of the Navi's choice. Applied in-battle.
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Monitor's Icon (Damage)
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
|Other/Unequipped Items|
Elemental Expansion SP
+3 Element Levels
Mega Program
Crimson Flame of the Shadow Knight
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Blue Mystery Data x1
-Navi Name: Ruin.EXE
--Appearance:
--Personality:
--Background:
V15 Approved By K/Genesis
-Version / Experience:
--Version: 15 (18)
--Experience: 6037
Qualities:
Debt: Jin
Debt: Rosary
-Funds:
--Zenny: 15650
--Bugfrags: 28
|Statistical Information|
-Type: Normal
+5 Damage/Version up (85)
+50 HP/Version up (850)
+1 Battle Chip Usable
+1 Program Slot
+1 Attack on Even turns
-Giga Program: Dark Mind
Corrupted temptations lead to impossible power. A parasite's will to live.
After Darksoul is exhausted, it may be used again after a 1 turn Cooldown. Each time thereafter it is used this battle, its cooldown for reuse increases by 1 turn.
Expansion: Healthy Exercise (+2 Attack Slots, +500 HP)
-Karma: Dark
Base Bonus: Dark Soul
V4 Bonus: Dark Soul Effect
V6 Bonus: Dark Soul Effect
V8 Bonus: Dark Soul Effect
-Elements: Break lvl 5, Dark Lv1, Sand Lv2, Normal Lv2
+20 damage, +200 HP
Unstoppable (5 CD), Slow (5 CD)
Change to Sand 1/battle. 3 turn duration. Panels Locked
Negate first HA taken
--Net Strengths: Sand, Ice, Wood, Blade, Toxic, Break, Fire, Metal
--Net Weaknesses:
-HP: 3750
--Modifiers: 1000 (Base), -500 (Damage Conversion), +1700 (Version), +850 (Type), +200 (Elements), +500 (Giga Program Expansion)
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 700 (350/350)
--Modifiers: 100 (Base), +170 (Version), +85 (Type), +180 (Power Up Omega), +50 (Damage Conversion), +20 (Navi Crest), +10 (Gold Cross Signet), +20 (Elements), +10% (Monitor's Icon).
-Attack Slots: 10, 11 on even turns +1 DC
--Modifiers: 2 (Base), +1 (V2 bonus), +3 (Skill), +2 (Speed Addition SP), +2 (Giga Program Expansion), +1 on even Turns (Type), +1 Standard DC (Crown of the Fallen Monarch)
|Skills|
Unyielding Power
Passive Damage Modification Skill
Ruin's base damage is halved. Ruin adds his base damage to all his attacks when they are made. (Damage added when attacks are made: 350)
Passive Damage Boost
+180 Base damage
Reposition
Active Dodge Skill (B-Tier)
Attempts to Dodge 1 attack, When this skill is used, Ruin may force an attack of his with cooldown into cooldown, if the chosen attack's CD is equal or greater than the attack this skill attempts to dodge, He may either dodge another attack or make all dodges from this skill use Omni-Dodges.
x7 uses
Parry
Active Shield Skill (B-Tier)
Attempts to Block 1 attack, when this Skill is used, Ruin may also use an attack (consuming attack slots as normal). If his attack's damage meets or exceeds the attack he's attempting to block with this skill, Then he may either block another attack or make all shields from this skill use unbreakable.
x7 uses
Breakaway Barrier
S-Tier Barrier Skill
Creates a 372 HP barrier, Once per turn when a Breakaway Barrier is cut by an enemy's attack, it takes no damage and creates an extra instance of itself at its current HP. Ruin may also directly attack each barrier once per turn, increasing its HP by the damage he deals to it to a max of x2 of its current HP. A Breakaway Barrier may not have more than 1395 HP (x1.5 Base barrier HP). If Ruin's attack cuts auras as well, the attack also attacks the opponent but does not create additional barriers. Breakaway Barriers that have existed for at least one full turn my be consumed during the support phase to increase the damage of all of Ruin's attacks by half its current HP at the time of consumption.
3x uses, 4x/battle
Relentless Assault
Passive Attack Slot Skill
+3 Attack Slots
Imbue
Active Damage Skill (A-Rank uses, B-Rank Scaling)
One attack this turn gains +285 damage. If Ruin is at 50% HP or lower, two uses may be consumed to allow the damage boost to apply to all attacks this turn.
x6 Uses
Wrath
Activated Skill (C-rank Base, B-rank Scaling)
Grants Ruin +1 Attack slot for 1 turn. If Ruin's is at 50% HP or lower, this attack slot lasts an additional turn.
x8 uses
No Respite
Passive Skill
If Ruin has charged an attack this turn, he may charge it by another turn by spending a number of attack slots equal to its total charge requirement.
Envy
Passive Skill
+5 Element Levels
|Attacks|
Vampiric Spear
S-Range
Metal Element
A weapon that draws power from everything around it.
210 (60%) Damage, Breaks Shields, Cuts Auras, If used with Parry against a charged attack, This attack benefits from the same charge bonus that the attack it is being used against benefited from.
1 turn CD
Perfect Strike
C-Range
Break Element
An expertly placed strike, crushing most defenses.
175 (50%) Damage, Breaks Shields, Undodgable, Break's Elemental effect is twice as potent regarding this attack. When used with Parry, this attack's damage perfectly matches the Total Damage of the selected attack. If used in this way, this attack gains 2 additional turns of CD.
1 turn CD
Fell the Mighty
C-Range
Dark Element
Chaos warps around Ruin as he is set upon, fueling his eventual retribution.
210 (60%) Damage, Breaks Shields, Gains 105 (30% base) Damage every time the opponent uses an attack with damage greater than its own while it is charging, When used with Parry, activates both conditional effects if successful.
1 turn Charge
Oblivion Fall
S-Range
Dark/Fire Element
An incredible gathering of power, raining down great gouts of black flame from on high.
140 (40%) Damage, Undodgable, Hits All, Dual Element, Break's Elemental effect does not affect this attack, If Oblivion Fall hits and has its damage reduced, Ruin gains Damage to all attacks next turn equal to the damage lost from mitigation effects. If used with Reposition, activates both conditional effects.
1 turn Charge, 1 turn optional charge
4 turn CD
Chaotic Break
C-Range
Break/Elec Element
His body sparking with electricity, Ruin forms into a bolt of red lightning, darting all about before reforming as his fist comes into contact with the opponent, carrying with it incredible power and speed.
140 (40%), Undodgable, Cuts Auras, Dual Element, If hits, opponents may not use attacks with cooldown equal to this one's while it is cooling down. Opponents may spend two attack slots to avoid this attack, if they do, Ruin gains that many attack slots as long as this attack is cooling down. This attack's cooldown may be increased (to a max of 5 turn CD) when being made or used for Reposition, but does not incurr additional cooldown unless it connects or is used for Reposition.
2 turn CD
Crushing Blow
C-Range
Break
A simple strike backed by forces that send cities to ruins.
175 (50%), Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn. Cannot be avoided by skills with additional effects besides avoiding attacks.
Usable 1/turn max
Oblivion Blade
C-Range
Dark
Ruin draws the power of a DarkSword, infusing with his own chaotic influence. A Claymore formed of chaos and darkness taken form, making a great slash through navi and net alike.
175 (50%), Breaks Shields, Cannot be naturally avoided, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn.
Rain of Debris
S-Range
Break
Ruin reaches into the ground, pulling up large chunks of land. Hefting them into the air, with a great roundhouse sends them shattering down on his enemy.
35*5 (50%), Cuts Auras, Undogable, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn.
Rubble Rumble
S-Range
Sand
Rubble strewn about the battlefield raises up, circling about Ruin's hand as it forms into a rough sphere. With a quick toss, and an even quicker punch, the ball breaks apart once more, sending small shards rocketing at the opponent
105 (30%), Undodgable, Optional 3 turn charge. If this attack is charging, Ruin may use an uncharged instance of this attack without interrupting the charge once per turn. May hit up to 3 additional targets
Discordant Wave
S-Range
Sonic
Ruin drops a small ball of energy to the ground by the opponent, which later explodes with sound knocking those nearby away.
105 (30%) Damage, If hits, One attack next turn is considered "Aimed", Undodgable, Breaks Shields, Hits 2 additional targets, Cannot be intercepted, Opponents hit by this attack cannot be intercepted for next turn.
2 turn CD
Equalizer
C-range
Break
Choatic energy swirls about Ruin's hand as he rushes in and grabs the opponent by the throat, letting the energies flow through their bodies and eliminating any built-up energies in them.
315 (90%) Damage, Cuts Auras, Regardless of Success, Resets all scaling effects on hit opponents to their value start of the battle.
1 turn Charge
2x use/battle
Pressured Advance
C-Range
Normal
Sensing the flow of the battle, Ruin closes in to his target and batters them with relentless strikes, drawing from his opponent's stored energy.
175 (50%) Damage, Undodgable, Breaks Shields, Gains 210 damage for every attack an opponent is charging
1 turn Charge
Invigorating Rain
S-Range
Dark/Aqua
Infecting a raincloud chip with darkness, Ruin sets it out to build up then rain down upon him and his enemies, revitalizing him with energy he lost
280 (80%), Dual Element, Regardless of Success, Ruin heals 50% of the damage his attacks did not do this turn, Hits All.
2 turn charge
3 Turn Cooldown
Mach
S-Range
Sonic
Amplifying his speed of attack and pursuit at once, Ruin breaks through the sound barrier for a short time, releasing shockwaves as he strikes.
105 (30%), Regardless of Success, Ruin gains +2 attack slots for 3 turns, Breaks Shields, Undodgable, Hits 2 additional targets
3 turn charge
2 turn Cooldown
Triplicate Fury (3 total attacks)
S-Range
Sniper
Ruin pulls forth a DarkCircle darkchip and pulls from it the essence of its power, forming three spheres of void that circle Ruin, firing upon his opponent at opportune times.
35x3 (30%), Temporary Damage Additions are applied at full strength to each hit, each hit requires a unique avoid effect to be used. Avoid Separately. Each hit grants Ruin +30 damage to all attacks next turn. Auto-Attacks for 3 turns after use.
4 turn charge
x1 use/battle
Finishing Blow
C-Range
Break
Ruin prepares an attack to finish his opponent, ensuring their survival through any means, even well placed cloth, would surely fail.
0 Damage, Applies "Cuts Undershirts" to one attack this turn
1 turn Charge
x2 uses/battle
Genocide Infusion
S-Range
Dark
The chaotic energies that swirl about Ruin's darksoul infuse his attack with their infectious touch, hindering the Darksouls of others.
0 Damage, Applies "Cuts Darksouls" to one attack this turn
1 turn Charge
x2 uses/battle
|Advanced Forms/Hyper Attacks|
Hyper Attack: World in Ruin
S-Range
Break
Gathering stored power from the entire battle, Ruin pulls back and slams his fist into the ground, releasinging catastrophic shockwaves throughout the battlefield and leaving nothing but a Ruined wasteland.
70 (20%), This attack may have Charges applied to it any number of times per turn after it is fully charged, for each charge past the second applied to this attack, it deals an additional 40% Damage, Breaks Shields, Undodgable, If at least 3 charges are applied to this attack, it also gains hits all. If at least 6 charges are applied to this attack, it gains Cuts Undershirts and Cuts Darksoul. If at least 10 charges are applied to this attack, it gains "Cannot be avoided by opponents in an advanced form, opponents may leave their advanced forms in response to this attack to nullify it.". If this attack is fully charged, it need not be released if a charge has been applied to it this turn.
2 turn Charge
1 turn CD
Dark Soul: Oblivion Made Manifest
+1 Attack Slot
Dark Soul immunity
Karma Bonus (2): Dark Soul can activate without its revival effect while Ruin is at 50% HP or below. If Ruin would be reduced to 0 HP during a Darksoul activated this way, the Darksoul's revival effect occurs and Darksoul Ends.
Karma Bonus: When Ruin is Revived from his Darksoul, he instantly regains 25% of his Max HP.
Duration: 2 turns
|Chips|
[::Chip:InvisLv1:v15::]
[::Chip:Boomerang Lv1:v15::]
Darkchips
[::Chip:DarkKunaiLv3:v15::]
[::Chip:DarkShockwaveLv1:v15::]
[::Chip:DarkSwordLv1:v15::]
[::Chip:DarkSpreaderLv1:v15::]
[::Chip:DarkMeteorsLv1:v15:x2::]
[::Chip:DarkDrillLv1:v15::]
[::Chip:DarkCircleLv1:v15::]
[::Chip:DarkThunderLv1:v15::]
[::Chip:DarkLanceLv1:v15::]
[::Chip:DarkScytheLv1:v15::]
|Mega Chips|
[::Chip:DarkPlusLv1:v15::]
[::Chip:DarkRecoveryLv1:v15::]
|Special Emulations|
SE: Meteora
Shot
Ruin summons a meteor from space.
150+(15*V) damage, Regardless of success, opponent loses 4 attack slots for 3 turns.
CD: 2
Charge: 5
|Programs|
Slots: 8 (5 base, +1 Type, +2 Exp Memory)
|Offensive|
Power Up Omega
Passive Program
User gains 180 (10 * Version) Base Damage, but has -1 Skill
Speed Addition SP (Mega)
Passive Program
+2 attack slots
|Defensive|
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
|Supportive|
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
x2
Folder Expansion
Passive Program
User can use multiple copies of the same Mega Chip in battle
Blank Mind SP
Passive Program
User is immune to Berserk and gains a strength against Dark Element. Additionally, user is immune to the negative side effects of Dark Chips
Experience Tie Alpha (Equipped 8/1/2017)
Passive program
Allows you to tie your Navi's growth to one other Navi. (Nightshade.EXE)
Whenever the attached Navi finishes a battle, your Navi will earn 40% of their Exp Winnings before modifiers.
This can only be equipped once per Navi.
Does not cost a Program Slot.
Exp Tie Record
Nightshade Vs Kephri Nightshade Loss, Ruin gets 16 exp
Nightshade Vs Vanguard Nightshade Loss, Ruin gets 32 exp
Nightshade vs Ephradil Nightshade Win, Ruin gets 24 exp
Nightshade Vs Kephri Nightshade Loss, Ruin gets 16 exp
Nightshade Vs Vanguard Nightshade Loss, Ruin gets 32 exp
Nightshade vs Ephradil Nightshade Win, Ruin gets 24 exp
|Regenerative|
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice
⦗Uses per battle: 2⦘
Does not take up a program slot
|Hidden|
Endure
Activated Program
The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle.
Note: This attack can be cut like any other undershirt.
|Accessories|
Crown of the Fallen Monarch
A powerful crown that darkens the mind....
° User is allowed one free dark-chip attack per turn
° Does not cost an Attack Slot or expend the Dark Chip's use
° Cannot be used if no uses remain of the desired dark chips
° Can only be applied to Standard Darkchips
° Glitch: User loses 15% of their Max HP per turn
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
|Crests|
Fallen Star Badge
The crest of an intergalactic police force. It shines with a unique splendor not of this world.
Allows the wearer to have all stat-based effects count as if he/she were three versions higher than he/she already is. This includes per-version increases, such as HP and damage, and version-based unlockables such as Hypermodes, type-based effects, etc. Effects of this nature go beyond the version cap.
Actual version and effective version should both be stated within the Navi's stats.
+1 use to a single skill of the Navi's choice. Applied in-battle.
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Monitor's Icon (Damage)
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
|Other/Unequipped Items|
Elemental Expansion SP
+3 Element Levels
Mega Program
Crimson Flame of the Shadow Knight
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Blue Mystery Data x1