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Post by Gaia on May 30, 2017 8:48:28 GMT -8
Vanguard.EXE
[Serix Has Initiative. We go first.]
Defensive Phase
[Vanguard HP=2900/2900]
[N/A]
[Vanguard HP=2550/2900]
Support Phase
[Vanguard HP=2900/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion
1. Dark Cannon [325 575 1,725 6,900] 13,800 Normal/Dark S-Damage ° Undodgeable ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Summary Phase
13,800 Damage @ Marino
[Vanguard HP=2900/2900]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Kman on May 30, 2017 9:26:34 GMT -8
============== K-414 Turn One ==============
Defense:
N/A
==============
Support:
HP: 5720/5720 Regen: 1330 HP: 5720/5720
STatus: Fine
==============
Attack:
4AS
Name: Slash x4 @ Cinnamon Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 245 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus
==============
Wrapup:
980 Normal damage @ Cinnamon
HP: 5720/5720 Regen: 1330 HP: 5720/5720
STatus: Fine
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Post by Zeta on May 30, 2017 9:47:40 GMT -8
Esperanza.MAL Phase:
Pre-Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Offensive Phase: 3 Attack Slots
[ Charging ]: Bug Death Thunder [1/1] [ Charging ]: Anguirel [1/1] [ Charging ]: Grond [1/1]
Total DMG: 0 Damage @
Conclusion: HP: 6,650/6,650 Status: Normal Panels: Normal
Cooldown:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 30, 2017 10:07:33 GMT -8
[Support Phase]
Band of the Hawk: -- Activated Skill [Description] -- Summons an Clone on the user's side of the field -- The Clone has 40% of the User's Max HP -- The Clone cannot intercept, but can attack once per turn at 100% Damage [1 Use per Battle]
Auto-charge Meteora.
Charge Fallout
[Attack Phase]
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent.
290 205 damage, Auto 5/fight, takes no atk slots. (50%)
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice.
525 370 damage, Undodgeable, Cuts auras. (90%)
Clone:
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice.
525 370 damage, Undodgeable, Cuts auras. (90%)
[wrap-up]
[Serix HP=3300/3300]
[Clone HP=1320/1320]
All attacks aimed at Cinnamon
Stage: None Status: Normal CD: N/A Charge: Meteora (1/5), Fallout (1/5)
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Post by Gaia on May 30, 2017 14:13:49 GMT -8
Command Mission Team
[Marino] [Marino HP=10000/10000] - [Dark Cannon] - Taken for 13,800 Damage! -- Marino, Deleted.
[Cinnamon] [Cinnamon HP=20000/20000] - [Iron Maiden] - [ACTIVE!] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
--[Slash] - Taken for [245] 120 Damage! --[Slash] - Taken for [245] 120 Damage! --[Slash] - Taken for [245] 120 Damage! --[Slash] - Taken for [245] 120 Damage! --[Exia] - Taken for [290 205] 105 Damage! --[Kyohei] - Taken for [525 370] 185 Damage! --[Kyohei] - Taken for [525 370] 185 Damage! --[Kyohei] - Taken for [525 370] 185 Damage! --[Kyohei] - Taken for [525 370] 185 Damage! --[Kyohei] - Taken for [525 370] 185 Damage! --[Kyohei] - Taken for [525 370] 185 Damage!
[Cinnamon HP=18305/20000]
[Regen] - Cinnamon recovers 6,000 Health! [Iron Maiden] - Excess of 4,305! Cinnamon gains 860 Damage this turn!
[Attack - Angel Hand] @ Vanguard [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [320] 1,180 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ Vanguard [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [320] 1,180 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ Serix [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [470] 1,330 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ Serix [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [470] 1,330 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ Mal [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [590] 1,450 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ Mal [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [590] 1,450 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ KMan [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [560] 1,420 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Attack - Angel Hand] @ KMan [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [560] 1,420 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Massimo] [Massimo HP=30000/30000] - [Glint Armor] - [ACTIVE!] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
-- [N/A]
[Regen] - Massimo recovers 9,000 Health! [Iron Maiden] - Surplus of 9,000! Massimo gains 1,800 Damage!
[Attack - Massive Lance] @ Vanguard [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,400 2,800] 4,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Vanguard [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,400 2,800] 4,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,900 3,800] 5,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,900 3,800] 5,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Mal [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,300 4,600] 6,400 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Mal [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,300 4,600] 6,400 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ KMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,200 4,400] 6,200 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ KMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,200 4,400] 6,200 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Vanguard.EXE
Defensive Phase
[Vanguard HP=2900/2900]
[Angel Hand] - Intercepted by KMan [Angel Hand] - Intercepted by KMan [Massive Lance] - Avoided with [Darklight Parry]! [Massive Lance] - Avoided with [Darklight Prominence]!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (4/5) Uses]
[Darklight Prominence] [C-Tier, Barrier] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a Natural Barrier against 1 Attack per use. --- [Active, (4/5) Uses]
[Vanguard HP=2900/2900]
Support Phase
[Vanguard HP=2900/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] - Vanguard gains +1 AS per use!
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (0/5 Uses]
Offensive Phase 1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 5 AS
1. Dark Drill [225 115] 450 Metal/Dark C-Damage * 2 Hits ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2. Dark Sword 225 Blade/Dark C-Damage ° Each has a different aimer: Undodgeable, Cuts Auras, Breaks Shields, Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
3. Dark Sword 225 Blade/Dark C-Damage ° Each has a different aimer: Undodgeable, Cuts Auras, Breaks Shields, Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
4. Dark Sword 225 Blade/Dark C-Damage ° Each has a different aimer: Undodgeable, Cuts Auras, Breaks Shields, Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
5. Dark Sword 225 Blade/Dark C-Damage ° Each has a different aimer: Undodgeable, Cuts Auras, Breaks Shields, Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
6. Dark Sword 225 Blade/Dark C-Damage ° Each has a different aimer: Undodgeable, Cuts Auras, Breaks Shields, Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
Summary Phase
2,025 Damage @ Cinnamon
[Vanguard HP=2900/2900]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on May 30, 2017 14:39:52 GMT -8
Esperanza.MAL Phase:
Pre-Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase: +190 Armor
[ Angel Hand ]: Hits for 1,450 1,260 882 Damage ° Esperanza gained +28 Armor [ Angel Hand ]: Hits for 1,450 1,232 862 Damage ° Esperanza gained +28 Armor [ Massive Lance ]: Avoided with Natural Barrier [ Massive Lance ]: Blocked with Terroescudo [1/10] [ Massive Lance ]: Blocked with Terroescudo [3/10] for K-414 [ Massive Lance ]: Blocked with Terroescudo [5/10] for K-414
° Esperanza gained +56 Armor
HP: [4,906/6,650]
Supportive Phase:
Regeneration: +1,340 HP: [6,246/6,650]
° Hyper Fusion:
Name: Primus Type: Hyper Mode Description: Esperanza changes into an defensive forme Effects: Lasts 3 Turns ° +140 Armor during Hyper Mode ° 1 Avoidance Skill is raised to Omni for one use per turn Uses: 1
Name: Hubris Type: Hyper Mode Description:Esperanza changes into an supportive forme Effects: Lasts 3 Turns ° +140 Armor during Hyper Mode ° Gain Regen equal to 5% of Max HP during Hyper Mode Uses: 1
Name: Marauder Type: Hyper Mode Description: Esperanza changes into an agile forme Effects: Lasts 3 Turns ° +140 Armor during Hyper Mode ° +1 Attack Slot during Hyper Mode Uses: 1
Offensive Phase: 4 Attack Slots
Cinnamon: [ Quintessence ]: Counters for 370 Unaimed Damage [ Mirror Armor ]: Counters for 370 Unaimed Damage [ Quintessence ]: Counters for 370 Unaimed Damage [ Mirror Armor ]: Counters for 370 Unaimed Damage
Bug Death Thunder @ K-414 340 Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Rainy Day Lv4 @ K-414 330 Aqua S-Damage || Undodgeable ° If used on Aqua-Element Panels, inflicts Soak ° If used on Aqua-Element Panels, reverts them to Normal Panels upon use
Name: Anguirel Element: Blade Range: C-Range Description: Esperanza's O-Katana obtains a peculiar substance which can potentially harm her foes Damage: 145 DMG Effects: Undodgeable, Breaks Shield ° If Hits: Enemy acquires an Elemental Weakness to (Blade) on their following turn Charge: 1
Name: Grond Element: Metal Range: S-Range Description: Esperanza's Persian Craine obtains a peculiar substance which can potentially harm her foes Damage: 145 DMG Effects: Breaks Shield, Cuts Aura ° If Hits: Enemy acquires an Elemental Weakness to (Metal) on their following turn Charge: 1
Total DMG: 670 Damage @ K-414 290 @ Massimo 1,480 @ Cinnamon
Conclusion: HP: [6,246/6,650] HM: [1/3] Status: Normal Panels: Normal
Cooldown:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 30, 2017 16:39:30 GMT -8
[defense]
Angel Hand x2 @serix: intercepted by K-414 Angel Hand x2 @clone: intercepted by K-414 Massive Lance x2 @serix: Shielded Massive Lance x2 @clone: Shielded
Fire-Wall: Protects Serix from 2 attacks per use, unless said attacks have breaks shields, 4 uses
All uses used to avoid skill lock.
[Support]
The Phoenix Queen +100 damage to all attacks The wings of flame burn bright wherever the queen goes. 4 turns
Auto-charge Meteora
[attack]
Charge Fallout
Exia @cinnamon Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 290 damage, Auto 5/fight, takes no atk slots. (50%)
Senmai @k-414 Combat Fire Serix engulfs her fist in flame and punches her opponent as hard as she can. If used after Senmai, Kyohei deals +85 damage. 410 damage. Burn, Undodgeable, Breaks Shields. 1 CD
Ryoha @k-414 Combat Fire Serix generates a crown of flame atop her head and head-buts her opponent. 470 damage, Blind, Cuts Auras, Breaks Shields 1 CD. (80%)
Aria @k-414 Combat Fire Serix spins around and kicks her opponent hard in their side. 470 damage, Berserk, Breaks Shields, Undodgeable. 1 CD (80%)
[wrap-up]
[Serix HP=3300/3300]
[Clone HP=1320/1320]
CD: Senmai (1), Ryoha (1), Aria (1) Charge: Fallout (2/6), Meteora (2/5) HM: The Phoenix Queen (1/4)
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Post by Kman on May 30, 2017 18:47:57 GMT -8
============== K-414 Turn Two ============== Defense: Angel Hand(Vanguard) - 1062 Damage | -20% Damage Armored to the Teeth | +26 Damage / Armor K-414 uses Anti-Virus Protocol to Cure -20% Damage. Anti-Viral Quarantine give immunity to -20% damage. Variable Anti-Virus gives a Strength to Light. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 8/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 2/3 Angel Hand(Vanguard) - 727 Damage Armored to the Teeth | +52 Damage / Armor Angel Hand(Serix) - 805 Damage Armored to the Teeth | +78 Damage / Armor Angel Hand(Serix) - 788 Damage Armored to the Teeth | +104 Damage / Armor Angel Hand(Serix) - 772 Damage Armored to the Teeth | +130 Damage / Armor Angel Hand(Serix) - 756 Damage Armored to the Teeth | +156 Damage / Armor Last Stand Triggers - +1,144 HP Angel Hand(Mal) - 815 Damage Armored to the Teeth | +182 Damage / Armor Angel Hand(Mal) - 798 Damage Armored to the Teeth | +208 Damage / Armor Rapid Repair used 1x to regain 913 HP Name: Rapid Repair Rank: A Description: K-414's body repairs itself at an astonishing rate, knitting together broken data at an almost nauseating pace. Effects: Restores 730 HP to K-414. Quarantine: Recovery amount is increased by +25% per immunity gained from Anti-Viral Quarantine. Stacks Cumulatively. Uses: 4/5 Angel Hand(K414) - 763 Damage Armored to the Teeth | +234 Damage / Armor Rapid Repair used 1x to regain 913 HP Name: Rapid Repair Rank: A Description: K-414' s body repairs itself at an astonishing rate, knitting together broken data at an almost nauseating pace. Effects: Restores 730 HP to K-414. Quarantine: Recovery amount is increased by +25% per immunity gained from Anti-Viral Quarantine. Stacks Cumulatively. Uses: 3/5 Angel Hand(K414) - 747 Damage Armored to the Teeth | +260 Damage / Armor [Capped] Bug Death Thunder - Taken for 306. Paralyzed. K-414 uses Anti-Virus Protocol to Cure Paralyze. Anti-Viral Quarantine give immunity to Paralyze. Variable Anti-Virus gives a Strength to Elec and Bug. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 7/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 1/3 Rapid Repair used 1x to regain 1095 HP Name: Rapid Repair Rank: A Description: K-414' s body repairs itself at an astonishing rate, knitting together broken data at an almost nauseating pace. Effects: Restores 730 HP to K-414. Quarantine: Recovery amount is increased by +25% per immunity gained from Anti-Viral Quarantine. Stacks Cumulatively. Uses: 2/5 Rainy Day - Taken for 90. Soaked. K-414 uses Anti-Virus Protocol to Soak. Anti-Viral Quarantine give immunity to Soak. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 6/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities. Senmai - Taken for 162 (1194) Burned. K-414 uses Anti-Virus Protocol to Burn. Anti-Viral Quarantine give immunity to Burn. Variable Anti-virus gives Strength to Fire. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 5/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities.
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 0/3 Ryoha - Taken for 132. Blind Aria - Taken for 132. Berserk. Anti-Virus Protocol used 2x to cleanse Blind and Berserk. 260 HP restored. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 3/9 ============== Support: HP: 1190/5720 Regen: 1330 HP: 2520/5720 Status: Fine Immunities: Soak, Burn, -20% Damage, Paralyze ============== Attack: 6AS Dataflash used 9x on Slash. Name: Data Flash Rank: C Description: By manipulating his data, K-414 can have it appear as if there are many of him at a single time, attacking anything he can see. Effects: Adds 'Hits All' to 1 Attack this turn. This attack is considered Aimed. Quarantine: This attack also deals +25% Damage per Damage Reducing immunity gained from Anti-Viral Quarantine. Stacks Cumulatively. Uses: 0/9 Name: Slash x1 @ All Range: Combat Element: BugDescription: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 77,738 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus Charging Draw Out Anomalies, Advent of Destruction: Objects, Devastator, Viral Expulsion Passing other attacks. ============== Wrapup: 77,738 Bug damage @ Cinnamon and Massimo HP: 2524/5720 Status: Fine Immunities: Soak, Burn, -20% Damage, Paralyze
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Post by Gaia on May 30, 2017 20:11:04 GMT -8
Command Mission Team
[Cinnamon] [Cinnamon HP=20000/20000] - [Iron Maiden] - [ACTIVE!] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
--[Counters] - Taken for 1,480 Damage! --[Slash] - Taken for 77,738 Damage!
[Cinnamon, Deleted]
[Massimo] [Massimo HP=30000/30000] - [Glint Armor] - [ACTIVE!] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
-- [Slash] - Taken for [77,738 7,638] 38,369 Damage!
[Massimo HP=1/30000]
[Attack - Massive Lance] @ Vanguard [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,400] 2800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Vanguard [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,400] 2800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Vanguard [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,400] 2800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,900] 3,800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,900] 3,800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [1,900] 3,800 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Mal [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,300] 4,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Mal [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,300] 4,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ Mal [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,300] 4,600 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ KMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,200] 4,400 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ KMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,200] 4,400 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] @ KMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [2,200] 4,400 Damage! ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Vanguard.EXE
Defensive Phase
[Vanguard HP=2900/2900]
[Massive Lance] - Avoided with [Darklight Parry]! [Massive Lance] - Avoided with [Darklight Parry]! [Church] [Massive Lance] - Avoided with [Darklight Prominence]! [Massive Lance] - Avoided with [Darklight Prominence]! [Church] [Massive Lance] - Avoided with [Darklight Jaunt] [Massive Lance] - Avoided with [Darklight Jaunt] [Church]
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Prominence] [C-Tier, Barrier] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a Natural Barrier against 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (2/5) Uses]
[Vanguard HP=2900/2900]
Support Phase
[Vanguard HP=2900/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] - Vanguard gains +1 AS per use!
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (0/5 Uses]
Offensive Phase 1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion | 5 AS
1. Dark Kunai 100 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Summary Phase
100 Damage @ Massimo
[Vanguard HP=2900/2900]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on May 30, 2017 20:57:16 GMT -8
Esperanza.MAL Phase:
Defensive Phase: +666 Armor
[ Massive Lance ]: Blocked with Terroescudo [6/10] [ Massive Lance ]: Blocked with Terroescudo [8/10] [ Massive Lance ]: Blocked with Terroescudo [10/10]
HP: [6,246/6,650]
Supportive Phase:
Regeneration: +1,340 HP: [6,650/6,650]
Offensive Phase: 4 Attack Slots
Total DMG: 0 Damage @
Conclusion: HP: [6,650/6,650] HM: [2/3] Status: Normal Panels: Normal
Cooldown:
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Post by Kman on May 30, 2017 20:58:56 GMT -8
============== K-414 Turn Three ==============
Defense:
Take all of Massimo's attacks, Undershirt Activates.
==============
Support:
HP: 1/5720 Regen: 1330 HP: 1331/5720
Status: Fine
Immunities: Soak, Burn, -20% Damage, Paralyze
==============
Attack:
6AS
Name: Viral Shredder Range: Shot Element: Normal Description: Energy builds from within K-414 before it shrieks outward, shredding through his foes in a whirling mass of energy. Effects: 80% | 405 Damage, Breaks Shields, Cuts Auras, Ignores Armor Cooldown: 1
Name: Slash x5 @ Massimo Range: Combat Element: BUG Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 505 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus
==============
Wrapup:
405 Normal Damage | 2525 Bug Damage
HP: 1331/5720
Status: Fine
Immunities: Soak, Burn, -20% Damage, Paralyze
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 30, 2017 21:08:35 GMT -8
[defense]
Clone killed
[Wrap]
[Serix HP=3300/3300]
------------
Massimo takes everything and is deleted.
GG everyone.
We all get the following.
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
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