Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on May 18, 2017 5:53:16 GMT -8
<Support> Autocharges! +2 charges in right hand!
<Offense> Keter charges*2! +2 charges in left hand. Keter unleashes Divine Hand: Level 3 using her right hand! [1010 Light element S-Damage]
<Status> HP: 700/700 Left: +2 charges Right: 0
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Post by Gaia on May 18, 2017 8:20:09 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=1400/1400]
[N/A]
[SandMan HP=1400/1400]
Support Phase
[SandMan HP=1400/1400]
[Insomniac's Curse] [S-Tier, Status Augment] Those that find it difficult to slumber in SandMan's presence instead find themselves dangerously hyperactive. - If an opponent would be Immune to an Attack Slot Reduction Effect inflicted by SandMan, they are instead inflicted with Electroconvulsion for the same amount of time. -- Electroconvulsion causes the affected target to instead lose 2% of their Current Health per attack slot used, up to a number of times per turn equal to the number of attack slots otherwise lost. --- [Passive]
[Lull] [4/4 Uses Remaining] With a simple ebb of his will, SandMan imbues his strikes with a potent narcotic. - SandMan adds "If Hits: -1 AS for 1 Turn" to one attack, per use. -- If SandMan's opponent has two or more ASR or Electroconvulsion effects active on them, the affected attack also gains +5% Damage per effect active. -- [Used x2]
Offense Phase 3 AS
1. [Absolute Slumber] Sand | Shot SandMan attacks with a powerful spray of sand, each strike more tiring than the last. - 25 Damage [70%] -- 4 Hits, Avoided Separately --- Each hit inflicts -1 AS for one turn. ----- 5-CD.
2. [Parasomniac] Sand | Combat SandMan strikes an opponent, infusing them with restlessness. - 100 Damage [80%] - Undodgeable, Cuts Auras -- If hits, victim has -3 AS for 1 Turn. -- Deals 10% more damage per ASR Effect active. --- 1-CD Once per turn.
3. [Electro Convulsions] Elec | Shot [1/1 Charges]
Summary Phase
300 Damage @ CircusMan
[SandMan HP=1400/1400] [Status] - Okay [Stage] - Null [Cooldown] - - [Absolute Slumber] - [0/5]
CircusMan
[CircusMan HP=5200/5200]
[Divine Hand: Level 3] - Taken for 1010 Damage!
[Absolute Slumber] - Taken for 100 Damage! -- CircusMan is Immune to ASR Effects! --- CircusMan suffers [Electroconvulsions (4)], instead!
[Parasomniac] - Taken for 150 Damage! -- CircusMan is Immune to ASR Effects! --- CircusMan suffers [Electroconvulsions (7)], instead!
[CircusMan HP=3940/5200]
1. [Attack - Tiger Ring] @ Keter [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 350 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Electroconvulsions] - CircusMan takes 80 Damage!
2. [Attack - Tiger Ring] @ SandMan [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 350 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Electroconvulsions] - CircusMan takes 75 Damage!
3. [Attack - Happy Clap] @ Keter [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Electroconvulsions] - CircusMan takes 75 Damage!
4. [Attack - Happy Clap] @ Keter [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Electroconvulsions] - CircusMan takes 75 Damage!
5. [Attack - Happy Clap] @ SandMan [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Electroconvulsions] - CircusMan takes 70 Damage!
6. [Attack - Happy Clap] @ SandMan [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Electroconvulsions] - CircusMan takes 70 Damage!
7. [Attack - Chaos Carousel] @ SandMan [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 10 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Electroconvulsions] - CircusMan takes 70 Damage!
[CircusMan HP=3425/5200]
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on May 18, 2017 9:04:42 GMT -8
<Defense> Keter Avoids Tiger Ring! (Nat Dodge) Keter takes Happy Clap*2! 380 damage!
<Support> Autocharge! +2 charges, Right Hand!
<Offense> Keter charges! +1 charge to left Hand! Keter unleashes Divine Hand: Level 3 using her Left hand! [1010 Light element S-Damage] OmniAimer activated! +Fully Undodgable! Keter charges! +1 charge to left hand!
<Stats> HP: 320/700 Right: 2 charges Left: 1 charge Natural Dodge: 0/5 Aimers: 5/6
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Post by Gaia on May 18, 2017 9:48:37 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=1400/1400]
[Tiger Ring] - Taken for 350 Damage! [Happy Clap] - Taken for 380 Damage! [Chaos Carousel] - Avoided with [Natural Barrier]!
[SandMan HP=670/1400]
Support Phase
[SandMan HP=670/1400]
[Insomniac's Curse] [S-Tier, Status Augment] Those that find it difficult to slumber in SandMan's presence instead find themselves dangerously hyperactive. - If an opponent would be Immune to an Attack Slot Reduction Effect inflicted by SandMan, they are instead inflicted with Electroconvulsion for the same amount of time. -- Electroconvulsion causes the affected target to instead lose 2% of their Current Health per attack slot used, up to a number of times per turn equal to the number of attack slots otherwise lost. --- [Passive]
[Lull] [2/4 Uses Remaining] With a simple ebb of his will, SandMan imbues his strikes with a potent narcotic. - SandMan adds "If Hits: -1 AS for 1 Turn" to one attack, per use. -- If SandMan's opponent has two or more ASR or Electroconvulsion effects active on them, the affected attack also gains +5% Damage per effect active. -- [Used x2]
Offense Phase 4 AS
1. [Electro Convulsions] Elec | Shot [1/1 Charges] SandMan releases a powerful blast of focused electricity that shocks his opponent into action. - 85 Damage [70%] - Cuts Auras -- Electroconvulsion. Afflicted enemies do not suffer from attack slot reductions, and are instead treated as though they are immune to them by this effect. --- If Avoided, Shock. ---- 1-Turn Charge, 2-CD.
2. [Parasomniac] Sand | Combat SandMan strikes an opponent, infusing them with restlessness. - 100 Damage [80%] - Undodgeable, Cuts Auras -- If hits, victim has -3 AS for 1 Turn. -- Deals 10% more damage per ASR Effect active. --- 1-CD Once per turn.
3. [Pavor Nocturnus] Toxic | Combat Reaching into the depths of the victim's minds, SandMan calls forth a terror to attack them. - 100 Damage [80%] - Breaks Shields, Cuts Auras -- If hits, victim deals -10 Damage with All Attacks for 1 Turn.
4. [Pavor Nocturnus] Toxic | Combat Reaching into the depths of the victim's minds, SandMan calls forth a terror to attack them. - 100 Damage [80%] - Breaks Shields, Cuts Auras -- If hits, victim deals -10 Damage with All Attacks for 1 Turn.
Summary Phase
385 Damage @ CircusMan
[SandMan HP=670/1400] [Status] - Okay [Stage] - Null [Cooldown] - - [Absolute Slumber] - [1/5]
CircusMan
[CircusMan HP=3425/5200]
[Electro Convulsions] - Avoided with [Vault]! -- [Shock]
[Parasomniac] - Taken for 100 Damage! -- CircusMan is Immune to ASR Effects! --- CircusMan suffers [Electroconvulsions (3)], Instead!
[Pavor Nocturnus] - Taken for 200 Damage!
[Divine Hand: Level 3] - Avoidance failed! Taken for 1010 Damage!
[Shock] - Taken for 65 Damage!
[CircusMan HP=2050/5200]
1. [Attack - Tiger Ring] @ Keter [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 350 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Electroconvulsions] - CircusMan takes 45 Damage!
2. [Attack - Tiger Ring] @ SandMan [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 350 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Electroconvulsions] - CircusMan takes 40 Damage!
3. [Attack - Happy Clap] @ Keter [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Electroconvulsions] - CircusMan takes 40 Damage!
4. [Attack - Happy Clap] @ Keter [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
5. [Attack - Happy Clap] @ SandMan [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
6. [Attack - Happy Clap] @ SandMan [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 190 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
7. [Attack - Chaos Carousel] @ SandMan [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 10 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[CircusMan HP=1925/5200]
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on May 18, 2017 9:58:57 GMT -8
<Defense> Keter eats Tiger Ring! 350 damage!
Keter's physical form has deteriorated! Body of Light active!
<Support> Autocharges! +2 to Left!
<Offense> Keter Charges! +1 to Right! Keter unleashes Divine Hand: Level 3 using her Left hand! [1010 Light element S-Damage] OmniAimer activated! +Fully Undodgable! Keter unleashes Divine Hand: Level 3 using her Right hand! [1010 Light element S-Damage] OmniAimer activated! +Fully Undodgable!
<Status> Refluffed DarkSoul is hardcore. 0 charges 1/2 turns
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Post by Gaia on May 18, 2017 10:06:58 GMT -8
SandMan.EXE
Defense Phase
[SandMan HP=670/1400]
[Tiger Ring] - Avoided with [Dream Veil]! [1/4 Uses] [Happy Clap] - Taken for 380 Damage! [Chaos Carousel] - Avoided with [Dream Veil]! [4/4 Uses]
[SandMan HP=250/1400]
Support Phase
[SandMan HP=250/1400]
[Insomniac's Curse] [S-Tier, Status Augment] Those that find it difficult to slumber in SandMan's presence instead find themselves dangerously hyperactive. - If an opponent would be Immune to an Attack Slot Reduction Effect inflicted by SandMan, they are instead inflicted with Electroconvulsion for the same amount of time. -- Electroconvulsion causes the affected target to instead lose 2% of their Current Health per attack slot used, up to a number of times per turn equal to the number of attack slots otherwise lost. --- [Passive]
Offense Phase 3 AS
1. Pass.
Summary Phase
0 Damage @ CircusMan
[SandMan HP=250/1400] [Status] - Okay [Stage] - Null [Cooldown] - - [Absolute Slumber] - [2/5]
CircusMan
[CircusMan HP=1925/5200]
[Divine Hand: Level 3] - Avoidance failed! Taken for 1010 Damage!
[Shock] - Taken for 40 Damage!
[Divine Hand: Level 3] - Avoidance failed! Taken for 1010 Damage!
[CircusMan HP=0/5200]
[Rewards] - ° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD ° First Completion: 1 Holy/Chaos MD (Choose)
SandMan claims a Holy Mystery Data!
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on May 18, 2017 10:11:56 GMT -8
Chaos Mystery Data claimed!
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