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Post by Gaia on May 15, 2017 17:01:15 GMT -8
JunkMan.SIT
If you have Initiative, you are free to go first.
0-100
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Post by Kman on May 29, 2017 15:31:18 GMT -8
================= Penumbra Turn One ================= RP: "What a piece of junk." Penumbra paused at the edge of the scrapyard, the Navi giving a small pouting look as she looked over the ruins that lay before her. There were a number of Navi taht tended to frequent this place as sort of a thing to 'relax' and just get away from everything else. That or they had no home to call their own and so a lean-to made of scrap tended to be a better bit of resistance to the elements than just laying out in the open. However, there was nothing of the sort, not this night. She gave a small sound, the man-sized spideress exhaling slowly, fangs peeking out over her blood-red lips. The woman skittered to and fro, looking for some sort of entertainment...before she heard the sound of some junk being moved around and the woman blinked, curious before she began to move forward, wreathing herself in darkness as she did so. Moving forward, she paused as she saw the large Navi looking through...something. A smirk flit over her features then as she moved to set one shadowy foreleg on the ground, watching him for a moment. "I suppose even something like you might make for a delicious meal," she called to the other, aiming to get his attention but not quite attacking........yet. ================= Defensive: Creates Shadowveil with the Uncuttable Property. Name: Shadowveil Rank: A Description: Birthed from shadows, Penumbra uses them to her advantage whenever possible. Wreathing herself in them, she aims to simply stay just out of reach of anyone who might try to touch her, taunting them all the while. Effect: Creates a barrier with [(210+(40*V))*2] = 660 HP. Penumbra cannot use any avoids besides this skill. Penumbra cannot restore her own HP- all healing and regeneration effects instead apply to her barrier, utilizing it's max HP as the base for restoration instead of her own. Uses: 1/2 (1 base + 1 Shadow)
Name: Solid Shadow Rank: A Description: Shadowveil is stronger than it seems, its shadowy texture somehow stronger than all things. Effect: Useable only when creating Shadowveil. If this is used, Shadowveil is Uncuttable for its duration. Uses: 0/1 ================= Support: Penumbra: HP: 700/700 Degen: 105 [Crown of the Fallen Monarch] HP: 595/700 Shadowveil: 660/660 [Uncuttable] ================= Attack: 4 AS AutoCharging Oozing Touch Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1 Pass ================= Wrapup: Penumbra: HP: 595/700 Shadowveil: 660/660 [Uncuttable]
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Post by Gaia on May 29, 2017 16:30:30 GMT -8
JunkMan.SIT
"Ah! No, no, no!" JunkMan grabbed the little cup in his claw again, and slowly lifted it back up to the top of the commendable pile of trash he was stacking up. It had taken him forever to find all of these wonderful pieces to set together; he wanted to build a trophy! Something to honor the friends he had lost . . .
Slowly releasing the hydraulics on his claw, he pulled away, carefully treading away from his trophy. He watched for a moment, expecting it to fall apart. It stayed up, though! It didn't fall! The piles of trash were all stacked on top of each other, with the little cup at the top acting as the head of the trophy. In his rush to put it together, he didn't bother properly crushing the pieces together - he thought it looked better, this way, anyways.
JunkMan scraped some little bits of precious garbage out of his way, so he didn't crush them as he rolled back to survey his work from a distance. Now, he could complete the trophy properly, and get it engraved. Ooh, his friends would be so proud!
Tck.
The slightest movement of trash from afar, and the pile that the trophy was standing on lost stability. "Nooo!" He rolled forward, trying to save his trophy, only for it to fall apart, all over again.
He picks through the little bits of trash, practically whining from all of his hard work, lost. "It was all stacked and almost perfect! A beautiful work of art . . . destroyed!
"No matter! I'll have it stacked back up in no time . . . Don't worry, MegaMan! Your trophy will be completed! . . . Oh-ho-nooooo, where'd the cup go?!" The poor guy continued to sift around through the piles, being careful not to crush anything in his grip as he looked for the cup again.
Instead, he glanced up to see a little shadow.
In the past, this would've been a good time to yell at them for messing with his collection. But, they didn't know any better . . . he could make his friends proud! "Hey! I'm JunkMan - Think you cou-"
He was suddenly cut off by her speaking. Meal? She wanted to eat him? After messing up his sculpture?! "Hmph! Mess with my collection, destroy my piece of art, and you want to get fed?! I think not!"
Defense Phase
[JunkMan HP=2550/2550]
JunkMan has 25 Armor and resists 48.96% of all Damage.
[N/A]
[JunkMan HP=2550/2550]
Supper Phase
[JunkMan HP=2550/2550]
[Junk Shield] [Advanced Skill] - At any time, JunkMan may use one of his JunkCubes as a Shield. JunkCubes can only be used this way once per turn. -- JunkCubes used as a Shield in this way take no damage from a blocked attack, unless the Attack would destroy it. Multiple JunkCubes can be combined into a larger shield to block a single attack; so long as the attack's damage does not exceed the combined HP of all JunkCubes, the JunkCubes take no damage. An attack that Breaks Shields automatically destroys the JunkCubes. --- If twice the number of JunkCubes are used in any instance, the shield becomes Unbreakable. ---- While Unbreakable, the JunkCubes do not take any Damage, and are not at danger of being destroyed by Attacks, unless the Attack possesses Breaks Shields. In this case, Attacks with Breaks Unbreakable Shields automatically destroy all JunkCubes comprising the shield. ----- JunkMan cannot Intercept for his JunkCubes. ------ [Passive]
[Impervious] [0] As one of the oldest defensive-based Navis in existence, when paired with his experience in the confines of space, JunkMan's constitution and fortitude are near unparalleled. - JunkMan possesses Hardness. -- JunkMan's Hardness is a secondary HP-Bar that is counted before his natural HP-Bar, but only if the attack ignores any of JunkMan's Damage Mitigating Effects. --- When Regenerating HP, JunkMan's Natural HP is regenerated first. Hardness is only regenerated after JunkMan's HP is at max. ---- Hardness starts battle at 0 HP. Each time JunkMan is hit, his Hardness HP Pool increases by +150 HP, to a maximum of +1,500 HP. ----- [Passive]
[Impenetrable, Self-Repairing] [0 | 0] JunkMan has many qualities of a true, man-made machine of folklore and legend, with near impenetrable, self-repairing armor that only gets stronger with time. - JunkMan gains +10 Armor and +24 Regen each time he is struck by an attack. --- This skill caps out at +100 Armor and +240 Regen, and can proc up to four times per opponent per turn. -- [Passive]
[JunkMan HP=2550/2550]
Offense Phase 3 AS
1. [Mini-Cubes] Stone | Combat [1/3 Charges]
2. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 100 Damage [70%] - Undodgeable, Breaks Shields
3. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 100 Damage [70%] - Undodgeable, Breaks Shields
Summary Phase
200 Damage @ Penumbra
[JunkMan HP=2550/2550] [Status] - Okay [Stage] - Null [Cooldown] - -
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Post by Kman on Jun 1, 2017 7:40:24 GMT -8
================= Penumbra Turn One ================= RP: The man and his miniature mountain of metal was not something that Penumbra cared all too much about. Despite herself, she found it rather amusing that he was spending so much time trying to put this together. She wasn't even really certain...why. It wasn't like anyone was going to come all the way out here to this light-forsaken place. Well, aside from her and the junker that was just before her. Before she had even spoken, the woman had extended a hand down, the oversized spider releasing a burst of Shadow into the ground, causing the entire ground to give a small shudder, toppling over the little tower that this other was putting together. "Art? Sweetheart, that was not artistic in the least. Now, your data spread across the ground, on the other hand..." the woman spoke, a bit amused, even as the other began to hurl trash in her general direction. They struck the shadow that surrounded her, becoming stuck within the shadow at her sides before they dissolved, like acid, before falling to the ground in small pools of green-grey liquid. She advanced slowly then, the shadows surrounding her as she pulled from the ones at the bases of the junk piles and other things nearby. Penumbra smirked, the visage of her ruby-red lips visible for a moment. "So let me see what your insides look like. I'm so very curious," she spoke, almost purring in her tone as her shadows began to wreathe around her. ================= Defensive: Takes both Junk Bombs. Both eaten by Shadowveil. ================= Support: Penumbra: HP: 595/700 Degen: 105 [Crown of the Fallen Monarch] HP: 490/700 Shadowveil: 460/660 [Uncuttable] Regen: 200 [Regenerator Delta] 660/660 ================= Attack: 3 AS Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1 Crown of the Fallen Monarch used to fire Dark Vulcan for Free. Umbral Onslaught used 4x to add +60 Damage Per Hit to Dark Vulcan. Name: Umbral Onslaught Rank: C Description: The sweet and almost loving shadows that caress her foes during combat can also turn very, very dangerous if needed. Effect: One attack this turn gains +15 damage per hit. Uses: 0/4 (4 Base) 70 Normal/Dark S-Damage * 24 Hits, Undodgeable ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them Sticking Shadows used 1x to add Soak and Cuts Uncuttable Auras to Clawing Hands of the Grave. Name: Sticking Shadows Rank: C Description: Penumbra's shadows can stick to a foe, making their attacks less effective. Effect: Adds Soak and 1 Omni Aimer to 1 attack this turn. This attack is considered Aimed. Uses: 3/4 (4 base) Name: Clawing Hands of the Grave Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 32x10 Damage, Breaks shields, Soak, Cuts Uncuttable Auras. Name: Clawing Hands of the Grave Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 32x10 Damage, Breaks shields. ================= Wrapup: 1680 Dark/Normal Damage @ JunkMan (more cuz -armor) 900 Shadow Dmaage @ JunkMan (more cuz -armor probably) Penumbra: HP: 490/700 Shadowveil: 660/660 [Uncuttable] ((OOC: TIL that Penumbra is going to need a DRILL))
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Post by Gaia on Jun 2, 2017 6:30:00 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=2550/2550]
JunkMan has 25 Armor and resists 48.96% of all Damage.
[Oozing Touch] - Avoided with [Natural Barrier]!
[Dark Vulcan] - Taken for . . . - 22 - 17 - 12 - 7 - 2 x 20 -- Total of 98 Damage! -- [Impenetrable, Self-Repairing] - +40 Armor, +96 Regen -- [Impervious] - +1500 HP!
[Clawing Hands of the Umbral Grave] - Taken for a total of 0 Damage! -- [Soak]
[Clawing Hands of the Umbral Grave] - Taken for a total of 0 Damage!
[JunkMan HP=2452/2550]
Supper Phase
[JunkMan HP=2452/2550] [Impervious HP=0/1500]
[Junk Shield] [Advanced Skill] - At any time, JunkMan may use one of his JunkCubes as a Shield. JunkCubes can only be used this way once per turn. -- JunkCubes used as a Shield in this way take no damage from a blocked attack, unless the Attack would destroy it. Multiple JunkCubes can be combined into a larger shield to block a single attack; so long as the attack's damage does not exceed the combined HP of all JunkCubes, the JunkCubes take no damage. An attack that Breaks Shields automatically destroys the JunkCubes. --- If twice the number of JunkCubes are used in any instance, the shield becomes Unbreakable. ---- While Unbreakable, the JunkCubes do not take any Damage, and are not at danger of being destroyed by Attacks, unless the Attack possesses Breaks Shields. In this case, Attacks with Breaks Unbreakable Shields automatically destroy all JunkCubes comprising the shield. ----- JunkMan cannot Intercept for his JunkCubes. ------ [Passive]
[Impervious] [+1500] As one of the oldest defensive-based Navis in existence, when paired with his experience in the confines of space, JunkMan's constitution and fortitude are near unparalleled. - JunkMan possesses Hardness. -- JunkMan's Hardness is a secondary HP-Bar that is counted before his natural HP-Bar, but only if the attack ignores any of JunkMan's Damage Mitigating Effects. --- When Regenerating HP, JunkMan's Natural HP is regenerated first. Hardness is only regenerated after JunkMan's HP is at max. ---- Hardness starts battle at 0 HP. Each time JunkMan is hit, his Hardness HP Pool increases by +150 HP, to a maximum of +1,500 HP. ----- [Passive]
[Impenetrable, Self-Repairing] [40 | 96] JunkMan has many qualities of a true, man-made machine of folklore and legend, with near impenetrable, self-repairing armor that only gets stronger with time. - JunkMan gains +10 Armor and +24 Regen each time he is struck by an attack. --- This skill caps out at +100 Armor and +240 Regen, and can proc up to four times per opponent per turn. -- [Passive]
[Regen] - +96 HP
[JunkMan HP=2548/2550] [Impervious HP=0/1500]
Offense Phase 3 AS
[Mirror Armor] - Counters for 280 damage, total.
1. [Mini-Cubes] Stone | Combat [2/3 Charges]
2. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 50 Damage [70%] - Undodgeable, Breaks Shields
3. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 50 Damage [70%] - Undodgeable, Breaks Shields
Summary Phase
380 Damage @ Penumbra
[JunkMan HP=2548/2550] [Status] - - [Soak] - [1/2] [Stage] - Null [Cooldown] - -
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Post by Kman on Jun 3, 2017 18:36:43 GMT -8
================= Penumbra Turn Three =================
Defensive:
Takes both Junk Bombs. Both eaten by Shadowveil.
Counter Damage Taken for 280
=================
Support:
Penumbra: HP: 210/700 Degen: 105 [Crown of the Fallen Monarch] HP: 105/700
Shadowveil: 460/660 [Uncuttable] Regen: 200 [Regenerator Delta] 660/660
=================
Attack:
3 AS
[Autocharging Oozing Touch]
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1
Name: Leeching Shadow Range: Combat Element: Shadow Description: The damage done to her foes leaks out as Data, which her shadows bring back to her, bolstering the shadow that hides her face. Effects: 80% | 260 Damage. Undodgeable, Breaks Shields. If hits: Shadowveil restores 50 HP. Cooldown: 1
Name: Soul Theft Range: Combat Element: Shadow Description: Draining power from her foe is exactly how Penumbra begins to whittle them down. Their weakness becomes her strength. Effects: 80% | 260 Damage. Undodgeable, Breaks Shields. If hits: Shadowveil restores 1 use. 1x Per Battle
=================
Wrapup:
780 Shadow Dmaage @ JunkMan
Penumbra: HP: 105/700
Shadowveil: 660/660 [Uncuttable]
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Post by Gaia on Jun 4, 2017 15:07:38 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=2458/2550]
JunkMan has 65 Armor and resists 48.96% of all Damage.
[Oozing Touch] - Taken for [260 195] 95 Damage! -- [-50 Armor] -- [Impenetrable, Self-Repairing] - +10 Armor, +24 Regen! [Leeching Shadow] - Taken for [260 235] 115 Damage! -- [Impenetrable, Self-Repairing] - +10 Armor, +24 Regen! [Soul Theft] - Taken for [260 225] 110 Damage! -- [Impenetrable, Self-Repairing] - +10 Armor, +24 Regen!
[JunkMan HP=2138/2550]
Supper Phase
[JunkMan HP=2138/2550] [Impervious HP=0/1500]
[Junk Shield] [Advanced Skill] - At any time, JunkMan may use one of his JunkCubes as a Shield. JunkCubes can only be used this way once per turn. -- JunkCubes used as a Shield in this way take no damage from a blocked attack, unless the Attack would destroy it. Multiple JunkCubes can be combined into a larger shield to block a single attack; so long as the attack's damage does not exceed the combined HP of all JunkCubes, the JunkCubes take no damage. An attack that Breaks Shields automatically destroys the JunkCubes. --- If twice the number of JunkCubes are used in any instance, the shield becomes Unbreakable. ---- While Unbreakable, the JunkCubes do not take any Damage, and are not at danger of being destroyed by Attacks, unless the Attack possesses Breaks Shields. In this case, Attacks with Breaks Unbreakable Shields automatically destroy all JunkCubes comprising the shield. ----- JunkMan cannot Intercept for his JunkCubes. ------ [Passive]
[Impervious] [+1500] As one of the oldest defensive-based Navis in existence, when paired with his experience in the confines of space, JunkMan's constitution and fortitude are near unparalleled. - JunkMan possesses Hardness. -- JunkMan's Hardness is a secondary HP-Bar that is counted before his natural HP-Bar, but only if the attack ignores any of JunkMan's Damage Mitigating Effects. --- When Regenerating HP, JunkMan's Natural HP is regenerated first. Hardness is only regenerated after JunkMan's HP is at max. ---- Hardness starts battle at 0 HP. Each time JunkMan is hit, his Hardness HP Pool increases by +150 HP, to a maximum of +1,500 HP. ----- [Passive]
[Impenetrable, Self-Repairing] [70 | 168] JunkMan has many qualities of a true, man-made machine of folklore and legend, with near impenetrable, self-repairing armor that only gets stronger with time. - JunkMan gains +10 Armor and +24 Regen each time he is struck by an attack. --- This skill caps out at +100 Armor and +240 Regen, and can proc up to four times per opponent per turn. -- [Passive]
[Regen] - +168 HP
[JunkMan HP=2306/2550] [Impervious HP=0/1500]
Offense Phase 3 AS
[Mirror Armor] - Counters for 210 damage, total.
1. [Mini-Cubes] Stone | Combat [3/3 Charges]
2. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 50 Damage [70%] - Undodgeable, Breaks Shields
3. [Trash Bomb] Stone | Shot A load of trash explodes with blasts of shrapnel on impact. - 50 Damage [70%] - Undodgeable, Breaks Shields
Summary Phase
310 Damage @ Penumbra
[JunkMan HP=2306/2550] [Status] - - [Soak] - [2/2] [Stage] - Null [Cooldown] - -
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Post by Kman on Jun 4, 2017 20:39:56 GMT -8
================= Penumbra Turn Four =================
Defensive:
Takes both Junk Bombs. Both eaten by Shadowveil.
Counter Damage Taken for 210
DarkSoul Starts!
=================
Support:
Penumbra: HP: 1/700 Degen: 105 [Crown of the Fallen Monarch] HP: 1/700
Shadowveil: 560/660 [Uncuttable] Regen: 200 [Regenerator Delta] 660/660
=================
Attack:
3 AS
[Autocharging Oozing Touch]
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1
Name: Clawing Hands of the Grave x2 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 32x10 Damage, Breaks shields.
=================
Wrapup:
900 Shadow Dmaage @ JunkMan
Penumbra: HP: 1/700
Shadowveil: 660/660 [Uncuttable]
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Post by Gaia on Jun 13, 2017 12:56:31 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=2306/2550]
JunkMan has 95 Armor and resists 48.96% of all Damage.
[Oozing Touch] - Taken for [260 165] 80 Damage! -- [-50 Armor] -- [Impenetrable, Self-Repairing] - +10 Armor, +24 Regen! [Clawing Hands of the Grave] - Taken for [32] 0 Damage x 10 Hits for a total of 0 Damage! -- [Impenetrable, Self-Repairing] - +30 Armor, +72 Regen! [Clawing Hands of the Grave] - Taken for [32] 0 Damage x 10 Hits for a total of 0 Damage!
[JunkMan HP=2226/2550]
Supper Phase
[JunkMan HP=2226/2550] [Impervious HP=0/1500]
[Junk Shield] [Advanced Skill] - At any time, JunkMan may use one of his JunkCubes as a Shield. JunkCubes can only be used this way once per turn. -- JunkCubes used as a Shield in this way take no damage from a blocked attack, unless the Attack would destroy it. Multiple JunkCubes can be combined into a larger shield to block a single attack; so long as the attack's damage does not exceed the combined HP of all JunkCubes, the JunkCubes take no damage. An attack that Breaks Shields automatically destroys the JunkCubes. --- If twice the number of JunkCubes are used in any instance, the shield becomes Unbreakable. ---- While Unbreakable, the JunkCubes do not take any Damage, and are not at danger of being destroyed by Attacks, unless the Attack possesses Breaks Shields. In this case, Attacks with Breaks Unbreakable Shields automatically destroy all JunkCubes comprising the shield. ----- JunkMan cannot Intercept for his JunkCubes. ------ [Passive]
[Impervious] [+1500] As one of the oldest defensive-based Navis in existence, when paired with his experience in the confines of space, JunkMan's constitution and fortitude are near unparalleled. - JunkMan possesses Hardness. -- JunkMan's Hardness is a secondary HP-Bar that is counted before his natural HP-Bar, but only if the attack ignores any of JunkMan's Damage Mitigating Effects. --- When Regenerating HP, JunkMan's Natural HP is regenerated first. Hardness is only regenerated after JunkMan's HP is at max. ---- Hardness starts battle at 0 HP. Each time JunkMan is hit, his Hardness HP Pool increases by +150 HP, to a maximum of +1,500 HP. ----- [Passive]
[Impenetrable, Self-Repairing] [100 | 240] JunkMan has many qualities of a true, man-made machine of folklore and legend, with near impenetrable, self-repairing armor that only gets stronger with time. - JunkMan gains +10 Armor and +24 Regen each time he is struck by an attack. --- This skill caps out at +100 Armor and +240 Regen, and can proc up to four times per opponent per turn. -- [Passive]
[Regen] - +240 HP
[Junk Cube] [2/2 Uses Remaining]] JunkMan is capable of compacting his little bundle of joy down into a compressed, incredibly durable junk. - JunkMan spawns 1 JunkCube. -- JunkCubes are Non-Intercepting objects with 185 HP. [(210 + (40*v-1))/2] -- JunkCubes have a single Attack Slot, which attacks at 50% of JunkMan's base Damage. JunkCubes can never Attack in the same turn they are used as a shield. -- Whenever used as a Shield, a JunkCube absorbs some of the force, storing 20% of the Blocked Attack's Damage, to a maximum of 185. While this energy exists, all active JunkCubes gains 20% of the stored Energy as Armor. ---- [Used x2]
[JunkMan HP=2466/2550] [Impervious HP=0/1500] [JunkCubeA HP=185/185] [JunkCubeB HP=185/185]
Offense Phase 3 AS | 2 Active Cubes
1. [Mini-Cubes] Stone | Combat [3/3 Charges] Using his control over electromagnetism, JunkMan pulls up some trash and miscellaneous metals and fuses them together into little cubes. - No Damage. - Spawns one JunkCube with HP equal to half the amount of Damage this attack would've dealt. -- Spawns one JunkCube with [80] 200 Health! - 2 Turn Optional Charge - 1-Charge, 1-CD.
2. [Poltergeist] Stone | Shot [1/1 Charges]
3. [Junk Shower] Metal | Shot [1/1 Charges]
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
Summary Phase
210 Damage @ Penumbra
[JunkMan HP=2466/2550] [Impervious HP=0/1500] [JunkCubeA HP=185/185] [JunkCubeB HP=185/185] [JunkCubeC HP=200/200]
[Status] - Fine [Stage] - Null [Cooldown] - - [Mini-Cubes] - [0/1]
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Post by Kman on Jun 14, 2017 20:55:59 GMT -8
================= Penumbra Turn Four =================
Defensive:
Takes all Junk Bombs. All eaten by Shadowveil.
Counter Damage Taken for 210
=================
Support:
Penumbra: HP: 1/700 Degen: 105 [Crown of the Fallen Monarch] HP: 1/700
Shadowveil: 450/660 [Uncuttable] Regen: 200 [Regenerator Delta] 650/660
=================
Attack:
3 AS
[Autocharging Oozing Touch]
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -50 Armor for 1 turn. Charge: 1
Name: Clawing Hands of the Grave x2 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 32x10 Damage, Breaks shields.
=================
Wrapup:
900 Shadow Dmaage @ JunkMan
Penumbra: HP: 1/700 [Dead next turn by her own Crown]
Shadowveil: 660/660 [Uncuttable]
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Post by Gaia on Jun 15, 2017 11:53:06 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=2466/2550]
JunkMan has 125 Armor, 3 Active Cubes and resists 48.96% of all Damage.
[Oozing Touch] - Taken for [260 135] 66 Damage! -- [-50 Armor] [Clawing Hands of the Grave] - Taken for [32] 0 Damage x 10 Hits for a total of 0 Damage! -- [Impenetrable, Self-Repairing] - +30 Armor, +72 Regen! [Clawing Hands of the Grave] - Taken for [32] 0 Damage x 10 Hits for a total of 0 Damage!
[JunkMan HP=2400/2550]
Supper Phase
[JunkMan HP=2400/2550] [Impervious HP=0/1500]
[Junk Shield] [Advanced Skill] - At any time, JunkMan may use one of his JunkCubes as a Shield. JunkCubes can only be used this way once per turn. -- JunkCubes used as a Shield in this way take no damage from a blocked attack, unless the Attack would destroy it. Multiple JunkCubes can be combined into a larger shield to block a single attack; so long as the attack's damage does not exceed the combined HP of all JunkCubes, the JunkCubes take no damage. An attack that Breaks Shields automatically destroys the JunkCubes. --- If twice the number of JunkCubes are used in any instance, the shield becomes Unbreakable. ---- While Unbreakable, the JunkCubes do not take any Damage, and are not at danger of being destroyed by Attacks, unless the Attack possesses Breaks Shields. In this case, Attacks with Breaks Unbreakable Shields automatically destroy all JunkCubes comprising the shield. ----- JunkMan cannot Intercept for his JunkCubes. ------ [Passive]
[Impervious] [+1500] As one of the oldest defensive-based Navis in existence, when paired with his experience in the confines of space, JunkMan's constitution and fortitude are near unparalleled. - JunkMan possesses Hardness. -- JunkMan's Hardness is a secondary HP-Bar that is counted before his natural HP-Bar, but only if the attack ignores any of JunkMan's Damage Mitigating Effects. --- When Regenerating HP, JunkMan's Natural HP is regenerated first. Hardness is only regenerated after JunkMan's HP is at max. ---- Hardness starts battle at 0 HP. Each time JunkMan is hit, his Hardness HP Pool increases by +150 HP, to a maximum of +1,500 HP. ----- [Passive]
[Impenetrable, Self-Repairing] [100 | 240] JunkMan has many qualities of a true, man-made machine of folklore and legend, with near impenetrable, self-repairing armor that only gets stronger with time. - JunkMan gains +10 Armor and +24 Regen each time he is struck by an attack. --- This skill caps out at +100 Armor and +240 Regen, and can proc up to four times per opponent per turn. -- [Passive]
[Regen] - +240 HP
[JunkMan HP=2550/2550] [Impervious HP=90/1500] [JunkCubeA HP=185/185] [JunkCubeB HP=185/185]
Offense Phase 3 AS | 2 Active Cubes
1. [Bolt Missile] Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - 100 Damage [70%] - Undodgeable, Cuts Auras
2. [Poltergeist] Elec | Shot [1/1 Charges] JunkMan creates a burst of electromagnetism that picks up items and throws them at enemies. - 35 Damage [50%] - Undodgeable, Breaks Shields - [2] 5 Hits, Avoided Separately -- Hits an additional time per Object on the field. --- 1-Turn Required Charge
3. [Bolt Missile] Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - 100 Damage [70%] - Undodgeable, Cuts Auras
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
[Junk Barrage] Stone | Shot JunkMan's junkcubes gather together before barraging their foes from above! - 70 Damage [50%] - Gains +10% Damage per object on the Battlefield. - Usable only by JunkCubes, each turn they are able. -- JunkCubes cannot attack on the same turn they were used as a Shield.
Summary Phase
585 Damage @ Penumbra
[JunkMan HP=2550/2550] [Impervious HP=90/1500] [JunkCubeA HP=185/185] [JunkCubeB HP=185/185] [JunkCubeC HP=200/200]
[Status] - Fine [Stage] - Null [Cooldown] - - [Mini-Cubes] - [1/1]
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Post by Kman on Jun 17, 2017 17:39:37 GMT -8
Penumbra's Shadowveil hold strong but the Degen from the crown kills her dead.
RIP.
Penumbra: +60/600 Junkman: +60/600
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