Post by xoDeathy on May 14, 2017 10:45:00 GMT -8
-<[{Navi and RP Information}]>-
<Inori.AXA, Decaying Maiden of Faith, Deceased>
Parting Words: "Mother... father... I just wanted us all... to be happy again..."
Parting Words: "Mother... father... I just wanted us all... to be happy again..."

<Credit: Pardoner Fennel II (by Koyorin on DeviantArt) from Momodora: Reverie Under the Moonlight>
-<[{RP Information}]>-
<Inori passed away at 4 Years of Data Age after the destruction of Element City by Zane>
--Appearance--
<Chapter 2>
--Inori has now grown into an average Navi. Standing shy of 5'8", this 5'7" girl has reached the peak of formality. You'll often find her wearing a large, white dress, with a white or black overcoat wrapped around her shoulders. Her countenance is soft, but visibly sad and gloom-ed. Her hair is white and runs down just past her shoulders while being topped by a rose covered head band. She carries a crimson red blade, approx. 3/4's of her size--
--Personality--
<Chapter 2>
--Inori hasn't had fun growing up. With the conflicts she faces internally and externally--between Rosario and Rosary--she has had little time to enjoy what little life she has. She is colder than she used to be, yet soft in approach. She has adopted a major faith in the Light, and vows to banish the Darkness and anyone who sides with it. Inori always focuses on the outlook of situations--
<Chapter 3>
--She is now prone to hyper-aggression due to the full awakening of her father's coding mixed with her mother's coding--
--Fighting Style--
<Chapter 3>
--Inori has begun to cut down on supporting her allies on the battlefield and is starting to rely more on herself. Since her own data decays rapidly, she steals her opponent's data and devours it into her own to extend the time she has--
--Background: --
<Chapter 1>
--Crush created Inori as an expectation of being Rosario's "daughter", that way, Rosario wouldn't have to live the way Crush is now; without a family. Too bad he ran off on his own. Her coding was rather simple and easy to create, thanks to a baseline structure of Rosario's data. The program had solid scores in all grades of tests. No issues presented themselves until Crush installed Project Hailaia as her hypermode. Being broken alpha coding from Rosary, he fixed it up with seemingly no errors. Once Inori tested it, however, the coding breached all of Inori's core security protocols and latched onto Inori's core. The bits of Holy Data from Rosary, though small, began severely reacting to the coding of Rosario. Detecting it as matching the coding from the threat Rosario, the Holy Data slowly shreds away at Inori's coding and life force. The resolution leaves Inori anywhere between a state of being unresponsive, force jack out, and, in the worst cases, deletion. Crush's adjustments to Inori's code has made the Holy Data's lethality at an immensely slower rate. A simple check up and reformatting of Inori's Data every morning will prevent any actual deterioration or other problems during the day. The only problem left is Inori's core. Tampering with it now could cause an unstable permanent deletion, or worse. Crush decided it should be fine as long as Rosario isn't around, which would cause an advancement in deterioration if he were to touch her, and maybe even damage himself in the process. Either way, as for how Inori feels, she is actually more than excited. She calls the Holy Data "Havoc" and likes to throw parties using it. Pretty strange, but as long as shes happy, Crush guesses its okay.--
<Chapter 2>
--Well, it used to be okay. Growing up with constant corrosion of one's self can of course affect someone in high extremities. Of course, that wasn't the only factor. Seeing Rosario slowly fade into the darkness, the taking of his puppet Labrys, the struggling of Rosary fighting for him, and the struggling of Uni to put all the pieces in place caused Inori to turn to faith to reach her answers. She adopted the Light as a saving grace, and uses her teachings to spread goodness and love. The only problem is, she teaches in extremity. If she spots any Darkness and anyone siding with it, she will stop at nothing to purge them from the net. A kind, young child was now a devote priestess whose own life will never be lived to the fullest--a sad fate for Inori.--
<Chapter 3>
--After awakening and learning of the recent developments at Element City, Inori pondered for a moment before speaking. "Crush. Activate my father's coding. If he is going to be useless, I may as well make use of his coding and devour everything that even bothers to look away from the sun."--
-<[{Version/Experience}]>-
-Version: 10-
-Experience: 3375/3700-
-Version: 10-
-Experience: 3375/3700-
-<[{Funds}]>-
-Zenny: 10,300z-
-BugFrag(s): 26-
--MiniFrag(s): 0/5--
--MDs: None--
-Zenny: 10,300z-
-BugFrag(s): 26-
--MiniFrag(s): 0/5--
--MDs: None--
-<[{Statistical Information}]>-
-<Type: Support>-
`+100xV HP
`Natural Avoidance may become a Barrier at will
`+6% Max HP Regen, +2% per new Type Bonus
`Version 4: You may expend an additional skill use when using a Barrier/Aura skill to make that use Uncuttable, if the Barrier/Aura possesses health it lasts only 2 turns.
`Version 7: +1 use to Support skills(Barrier/Aura, Maximum Health, healing, regeneration, Stage)
`+100xV HP
`Natural Avoidance may become a Barrier at will
`+6% Max HP Regen, +2% per new Type Bonus
`Version 4: You may expend an additional skill use when using a Barrier/Aura skill to make that use Uncuttable, if the Barrier/Aura possesses health it lasts only 2 turns.
`Version 7: +1 use to Support skills(Barrier/Aura, Maximum Health, healing, regeneration, Stage)
-<Karma: Light>-
`+1 Hyper Mode
`+1 Hyper Mode V6
`+1 Hyper Mode
`+1 Hyper Mode V6
-<Corrupted Queen Rosary>-
Inori embraces her mother's coding and flourishes her strength.
-Hyper Mode lasts for 3 Turns (-2)-
-Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Chip Attacks gain 3% of her Max HP as Damage for the duration of the Hyper Mode, and her Out/In Heals and Regeneration are increased by 5% efficiency-
Inori embraces her mother's coding and flourishes her strength.
-Hyper Mode lasts for 3 Turns (-2)-
-Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Chip Attacks gain 3% of her Max HP as Damage for the duration of the Hyper Mode, and her Out/In Heals and Regeneration are increased by 5% efficiency-
-<Forbidden King Rosario>-
Inori embraces her father's coding and flourishes her defenses.
-Hyper Mode lasts for 2 Turns (-3)-
-Inori gains Regen equal to 5% of her Max HP-
-Stage becomes Holy Panels for the duration of the Hyper Mode-
-
<Holy Panels>
Light Element
° User and their Light allies take 50% damage from attacks
° Light, Laser, and Hidden-Element attacks ignore this
Inori embraces her father's coding and flourishes her defenses.
-Hyper Mode lasts for 2 Turns (-3)-
-Inori gains Regen equal to 5% of her Max HP-
-Stage becomes Holy Panels for the duration of the Hyper Mode-
-
<Holy Panels>
Light Element
° User and their Light allies take 50% damage from attacks
° Light, Laser, and Hidden-Element attacks ignore this
-<[{Elements}]>-
-Levels: 4-
`3 Base
`+1 V10
-<Light>-
Level 2
`Negate the first Dark Chip that would otherwise hit you or an ally
`Remove one Negative Status from yourself or an ally (2 Turn CD)
-<Stone>-
Level 5
`Special Property: Stone Skin
``Inori gains 5% Damage Mitigation
`+1,000 HP
`User can take 30% less damage from one attack (2 turn CD)
-Levels: 4-
`3 Base
`+1 V10
-<Light>-
Level 2
`Negate the first Dark Chip that would otherwise hit you or an ally
`Remove one Negative Status from yourself or an ally (2 Turn CD)
-<Stone>-
Level 5
`Special Property: Stone Skin
``Inori gains 5% Damage Mitigation
`+1,000 HP
`User can take 30% less damage from one attack (2 turn CD)
--Net Strengths: Laser, Fire, Sonic, Light, Wind, Elec, Blade, Stone--
--Net Weaknesses: Plasma, Dark, Shadow, Metal, Sand, Wood, Bug(2)--
--Net Weaknesses: Plasma, Dark, Shadow, Metal, Sand, Wood, Bug(2)--
-<[{Stats}]>-
-HP: 5650-
`1000 Base
`+1350(900) V10
`+1500(1000) Support
`+300(200) HP Sac
`+1500(1000) Stone
`x1.5 Loyalty (excluding Base)
-Armor: 0-
`85% Damage Taken
-Regen: 0-
`+6% Max HP (340) Support
-Natural Avoids-
`5 CD
`Natural Shield
-Base Damage: 170-
`100 Base
`+90 V10
`-20 HP Sac
-Attack Slots: 4-
`2 Base
`+2 V9
`1000 Base
`+1350(900) V10
`+1500(1000) Support
`+300(200) HP Sac
`+1500(1000) Stone
`x1.5 Loyalty (excluding Base)
-Armor: 0-
`85% Damage Taken
-Regen: 0-
`+6% Max HP (340) Support
-Natural Avoids-
`5 CD
`Natural Shield
-Base Damage: 170-
`100 Base
`+90 V10
`-20 HP Sac
-Attack Slots: 4-
`2 Base
`+2 V9
-<[{Skills}]>-
-Skills: 7-
`4 Base
`+3 V8
`4 Base
`+3 V8
-<Undying Corrupted Loyalty>-
Advanced
"I will end you.. I WILL END ALL OF YOU PATHETIC EXCUSES FOR A NAVI!"
-[+]Inori's increases to her Max HP are applied at a rate of 1.5x instead-
-[-]Each turn, at the end of her Supportive Phase after all Recovery effects, Inori's Current HP decreases by 10% of her Max HP. This effect can delete Inori-
-[-]Inori can only benefit from Regen from her type, and Hypermodes-
-Passive-
Advanced
"I will end you.. I WILL END ALL OF YOU PATHETIC EXCUSES FOR A NAVI!"
-[+]Inori's increases to her Max HP are applied at a rate of 1.5x instead-
-[-]Each turn, at the end of her Supportive Phase after all Recovery effects, Inori's Current HP decreases by 10% of her Max HP. This effect can delete Inori-
-[-]Inori can only benefit from Regen from her type, and Hypermodes-
-Passive-
-<Fatebringer Armor: Delayed Havoc MK.III>-
S-Tier
"We have a group, and now we have equipment."
-Inori takes Damage from attacks as a 50% Decay for 2 turns-
-Inori's Armor and Damage Reductions are still fully applied against the attack before it is converted into Decay-
-Decay cannot be status healed, nor can Inori ever be immune to it-
-The Decay's second portion cannot be avoided and retains the Element of the original attack, but none of its effects-
-Inori cannot create Avoidance Skills-
-Passive-
S-Tier
"We have a group, and now we have equipment."
-Inori takes Damage from attacks as a 50% Decay for 2 turns-
-Inori's Armor and Damage Reductions are still fully applied against the attack before it is converted into Decay-
-Decay cannot be status healed, nor can Inori ever be immune to it-
-The Decay's second portion cannot be avoided and retains the Element of the original attack, but none of its effects-
-Inori cannot create Avoidance Skills-
-Passive-
-<Devouring Hunger>-
A-Tier
"Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!"
-Inori gains +5% Life Drain-
-Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 2% of her Max HP for 1 turn (this effect cannot stack for multiple procs)-
-Passive-
(+5% @v6,11,16)
(Temp. Armor = 1% +1% @v6,11,16)
A-Tier
"Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!"
-Inori gains +5% Life Drain-
-Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 2% of her Max HP for 1 turn (this effect cannot stack for multiple procs)-
-Passive-
(+5% @v6,11,16)
(Temp. Armor = 1% +1% @v6,11,16)
-<S.P. Regulator Breach>-
S-Tier
"You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough."
-By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality-
-For every 15% HP she is below Max, she gains 60 Damage, 5% increased Out/In Healing and Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times)-
-Passive-
(Damage Gain = 10 + 5xV)
S-Tier
"You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough."
-By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality-
-For every 15% HP she is below Max, she gains 60 Damage, 5% increased Out/In Healing and Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times)-
-Passive-
(Damage Gain = 10 + 5xV)
-<Heaven's Engineer>-
A-Tier
"I will serve Mayura until I die."
-Inori cannot use DarkChips-
-Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP-
-Each time Inori is struck by an attack, she gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
A-Tier
"I will serve Mayura until I die."
-Inori cannot use DarkChips-
-Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP-
-Each time Inori is struck by an attack, she gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
-<S.P. Regulator Overdrive>-
A-Tier
"Here's a new trick I can do.."
-Upon use, Inori's decayed data flows to an ally or herself and coats them like liquid data, increasing their Current and Max HP by 370 HP until the end of their turn-
-If this skill would cause HP to return to below 1 HP, it instead leaves the Navi at 1 HP-
-3 Uses-
(1 Use +1 @ V6,11,16; +1 Support)
(Current and Max HP Increase = Healing Skill x 60% ((210 +40xV) x.6))
A-Tier
"Here's a new trick I can do.."
-Upon use, Inori's decayed data flows to an ally or herself and coats them like liquid data, increasing their Current and Max HP by 370 HP until the end of their turn-
-If this skill would cause HP to return to below 1 HP, it instead leaves the Navi at 1 HP-
-3 Uses-
(1 Use +1 @ V6,11,16; +1 Support)
(Current and Max HP Increase = Healing Skill x 60% ((210 +40xV) x.6))
-<Illuminated Light>-
X-Tier
"Witness the shining strength of my faith."
-Inori has +3 Elemental Levels-
-Passive-
X-Tier
"Witness the shining strength of my faith."
-Inori has +3 Elemental Levels-
-Passive-
-<[{Attacks}]>-
Base Damage: 170
-Attacks: 14-
`5 Base
`+9 V10
`5 Base
`+9 V10
<Severed Fractions>
C-Range, Light
Inori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away.
155 Damage
Undodgeable
-This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage-
1 CD
90% Damage
C-Range, Light
Inori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away.
155 Damage
Undodgeable
-This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage-
1 CD
90% Damage
<Eternal Flamenation>
S-Range, Light
Inori summons white, lukewarm flames to brighten and warm her allies.
85 Damage
Undodgeable
-If avoided, Inori restores 200 HP-
3 CD
50% Damage
S-Range, Light
Inori summons white, lukewarm flames to brighten and warm her allies.
85 Damage
Undodgeable
-If avoided, Inori restores 200 HP-
3 CD
50% Damage
<Second-Hand Serenade>
S-Range, Light
Inori shreds off bits of her coding and transfers them to allies, restoring their energy over time.
120 Damage
Undodgeable
-If hits, Inori restores 100 HP-
-Damage Bonuses to this attack instead boost the HP Restoration-
-Damage Reductions to this attack will still affect the Damage-
1-Turn Required Charge
1 CD
70% Damage
S-Range, Light
Inori shreds off bits of her coding and transfers them to allies, restoring their energy over time.
120 Damage
Undodgeable
-If hits, Inori restores 100 HP-
-Damage Bonuses to this attack instead boost the HP Restoration-
-Damage Reductions to this attack will still affect the Damage-
1-Turn Required Charge
1 CD
70% Damage
<Decaying Concerto>
S-Range, Light
Inori shreds her life force into a wave to support her allies.
80 HP
Hits All
-This attack instead targets all allies (if any)-
-Upon use, Inori Sacrifices HP equal to 10% of her Max HP-
-This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt, and gains Healing equal to half of the HP Sacrificed-
1-Turn Required Charge
1 CD
90% Damage
S-Range, Light
Inori shreds her life force into a wave to support her allies.
80 HP
Hits All
-This attack instead targets all allies (if any)-
-Upon use, Inori Sacrifices HP equal to 10% of her Max HP-
-This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt, and gains Healing equal to half of the HP Sacrificed-
1-Turn Required Charge
1 CD
90% Damage
<Crescendo-ed Lullaby>
S-Range, Light
Inori engulfs herself in flames, and they are quickly eaten by her blade.
No Damage
-Upon release, Inori's next attack gains +170 Damage-
1-Turn Required Charge
100% Damage
S-Range, Light
Inori engulfs herself in flames, and they are quickly eaten by her blade.
No Damage
-Upon release, Inori's next attack gains +170 Damage-
1-Turn Required Charge
100% Damage
<Ultimaxed Lullaby>
S-Range, Light
Inori engulfs herself in decayed data, re-absorbing it into her systems.
No Damage
-Upon release, Inori's next attack two attacks gain +170 Damage-
1-Turn Required Charge
100% Damage
S-Range, Light
Inori engulfs herself in decayed data, re-absorbing it into her systems.
No Damage
-Upon release, Inori's next attack two attacks gain +170 Damage-
1-Turn Required Charge
100% Damage
<Havoc-al Resonance>
S-Range, Light
Inori rips off chunks off her decaying core, and quickly "vanish-steps" towards an enemy, shoving it into their face (or core if no face exists), and piercing them with her blade.
85 Damage
Undodgeable
Cannot be Intercepted
-If hits, Inori restores 50 HP-
-If hits, +1 Chip Use-
-If avoided, Interrupts-
2 CD
3 Uses per Battle
50% Damage
(6 Total Attacks)
S-Range, Light
Inori rips off chunks off her decaying core, and quickly "vanish-steps" towards an enemy, shoving it into their face (or core if no face exists), and piercing them with her blade.
85 Damage
Undodgeable
Cannot be Intercepted
-If hits, Inori restores 50 HP-
-If hits, +1 Chip Use-
-If avoided, Interrupts-
2 CD
3 Uses per Battle
50% Damage
(6 Total Attacks)
<Special Properties Available>
-<[{Hyper Repertoire}]>-
-<[{Navi Customizer}]>-
-Program Slots: 1/5-
`5 Base
*Bold = Equipped*
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed: 2>-
<Defense Up>
Passive Program
User takes 90% damage
<Paladin's Spirit ⇪ Beta>
Activated Program
User takes 75% Damage for 3 Turns
Paladin's Spirit gains +1 Use
[2 Uses per battle]
-<Offensive Programs Installed: 1>-
<Initiative>
Passive Program
⇪ Omega
Initiative grants +5 Initiative Lv instead
-<Supportive Programs Installed: 1>-
<Folder Expansion>
Passive Program
User has +2 Standard Battle Chips usable per battle
-<Regenerative Programs Installed: 0>-
-<Hidden Program Slot>-
-<[{Chip Folder, Item Folder, Etc.}]>-
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 3>-
<SE: Grasp of Ice>
C-Range, Ice Element
An icy grasp, that causes frost to spread across the victim to restrict their movement.
300 Damage, Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes
If hits; The next Seeking attack used has +75 Damage
<SE: Ocean Glide>
C-Type
Aqua Element
Jets of water unleashed upon a foe during one's approach.
300, Undodgable, Cuts Auras, Soaks.
<SE: [Gigant Swing]>
Laser | Combat
A shattering punch with a crimson coated fist.
- 300 Damage
- Cannot be Countered
- Cannot be Naturally Avoided
- Can be aimed at 1 additional target
- Can be Optionally Charged for 2 Turns
- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
-<Standard Chips: 11>-
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))


200 Wood S-Damage
Undodgeable
° If Avoided, this chip auto-strikes again next turn with the same damage and effects
° If used on Elec-Element Panels, reverts them to Normal Panels upon use


200 Normal S-Damage
Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage


No Damage
° User must sacrifice 1 Attack Slot to activate this chip
° Adds "Can be aimed at +1 Target" to user's Next Attack
° This Chip cannot be Upgraded


No Damage || Does not Cost an Attack Slot to use
° Adds "If Hits: Paralyze" to One Attack for One Use
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded


200 Blade S-Damage
Undodgeable
° Hits an additional time at full damage per C-Attack the target used last turn, to a Max of 3 Hits
° Hits one less time per S-Attack the target used last turn, to a Minimum of 0 Hits
° This Chip does not have nor can it gain "Avoid Separately"


No Damage || Does not Cost an Attack Slot to use
° Upon Use, Summons a Non-Intercepting Fanbox with HP equal to the Damage this Chip would have dealt
° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants
° This cannot cause an attack to have more than 2 Aimers
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded


200 Elec C-Damage
Undodgeable
° If hits, victim's Natural Avoidances are locked for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
-<Mega Chips: 1>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-


150 x3 Blade C-Damage
Avoid Separately
Cuts Auras/Barriers, Undodgeable
° A different pair of aimers may be set for each hit
-<Giga Chips>-
-<Dark Chips (Treated as Standard Chips): 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
-<[{Item Inventory}]>-
<*Bold = Equipped*>
<*Bold = Equipped*>
-<Accessory Slots: 1/2>-
<Zircon Shard>
A single shard of Zircon, gives off a weak light.
° Grants 1 Special Property from any Non-Hidden Element (Shadow's Initiative Property selected)
° If equipped alongside a Glass Cross, has the effects of Zircon Cross instead
° If equipped alongside a Glass Star, has the effects of Zircon Star instead
-<Crest Slots: 3/3>-

<Soulless Mark>
Does not use a Crest Slot
`+200 HP
-<[{Battle Log}]>-
[001] Inori V6 vs Nightshade V1
[002] Team vs Joker
[003] Inori V6 vs Crescendo V6
[004, Loss] Inori vs Qi
[005, Loss] Inori V10 vs Thrash V13
[RP-001] Inori vs Nightshade
-<[{Achievements}]>-
-Level: 5-
-Level: 5-
<Judge Gold>
The achiever has managed to win in a 10 post-per-person role-play battle.
-Level: 5-
-Bugfrags: 1|2|3-
<Gate Bronze>
The achiever has managed to be named Navi of the Month.
The achiever must cast a vote in the same Navi of the Month contest that he/she won in order to be eligable.
-Level: 2-
-Bugfrags: 2|0|0-
-<[{Extra}]>-
-<[{Virus Busting Log}]>-
Last Update:
======================
Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0
Last Update:
======================
Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0