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Post by xoDeathy on Mar 25, 2018 17:52:01 GMT -8
Inori is V10 Inori has Level 1 Initiative
1-100
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Post by Tiefy on Mar 25, 2018 19:48:18 GMT -8
Thrash is V13, and has Lv3 Initiative. Booting Simple Battle Interface v0.06a
Derust Battle START
[Thrash HP = 4620/4620] Base Armor: 240 Regeneration: 470/Turn Base Damage: 435 Attack Slots: 7
Elements: Sand Lv5 / Ice Lv3 -Foe has -1 AS for first two turns
--Net Strengths: Light, Toxic, Metal, Sand (x2), Ice --Net Weaknesses: Sonic, Dark, Wind, Plasma, Bug
Active Accessories:
-Ring of the Dark Advisor: +2 Attack Slots, -50 Attack Damage -NIA Isolator: +1 Attack Slot
Turn 1 - Thrash
Support Phase
Black Barrier active! (Barrier w/400 HP)
Perfect Symbiosis and Regenerator Omega resolve! Thrash's BlackBarrier gains 235 HP!
[BlackBarrier HP=635/400]
Special Property: Slow activated! Inori loses -1 AS for 1 turn!
Attack Phase:
Let's start things off with a bang...
Auto Charge Alpha! Preemptive Charge added to Gatecrasher! (1/2)
Auto Charge charges Hyper Attack! (1/0)
Thrash manually charges Gatecrasher! (2/2)
Thrash loads 6 Attack Slots into Hyper Attack... (6 Banked)
Summary Phase:
[Thrash HP = 4620/4620] [BlackBarrier HP = 635/400]
Status: OK Terrain: Normal Active Charges: -Hyper Attack (1/0) -->6 AS chambered... -Gatecrasher (2/2) Active Cooldowns: -Slow (0/5)
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Post by xoDeathy on Mar 26, 2018 5:23:57 GMT -8
"A bang? You say that but yet you stand there. As long as you are quiet about it, be my guest to just make a ruckus in place."
|Defense Phase| Inori takes 85% Damage Hunger Armor: 0 [5% Life Drain--+0 HP this turn]
[+40% Out/In Healing/Regen]
|Recuperation Phase| Skill Information to Note:
-<Undying Corrupted Loyalty>- Advanced "I will end you.. I WILL END ALL OF YOU PATHETIC EXCUSES FOR A NAVI!" -[+]Inori's increases to her Max HP are applied at a rate of 1.5x instead- -[-]Each turn, at the end of her Supportive Phase after all Recovery effects, Inori's Current HP decreases by 10% of her Max HP. This effect can delete Inori- -[-]Inori can only benefit from Regen from her type, and Hypermodes- -Passive-
-<Fatebringer Armor: Delayed Havoc MK.III>- S-Tier "We have a group, and now we have equipment." -Inori takes Damage from attacks as a 50% Decay for 2 turns- -Inori's Armor and Damage Reductions are still fully applied against the attack before it is converted into Decay- -Decay cannot be status healed, nor can Inori ever be immune to it- -The Decay's second portion cannot be avoided and retains the Element of the original attack, but none of its effects- -Inori cannot create Avoidance Skills- -Passive-
-<Devouring Hunger>- A-Tier "Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!" -Inori gains +5% Life Drain- -Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 2% of her Max HP for 1 turn (this effect cannot stack for multiple procs)- -Passive-
-<Heaven's Engineer>- A-Tier "I will serve Mayura until I die." -Inori cannot use DarkChips- -Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP- -Each time Inori is struck by an attack, she gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
[Inori sacrifices 80% of her Max HP!]
-<Corrupted Queen Rosary>- Inori embraces her mother's coding and flourishes her strength. -Hyper Mode lasts for 3 Turns- -Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Chip Attacks gain 3% of her Max HP as Damage for the duration of the Hyper Mode, and her Out/In Heals and Regeneration are increased by 5% efficiency-
[Used 2x, Inori restores (370 x1.4 x3) 1,555 HP and gains (370 x1.5 x3) 1,665 Max HP!]
-<S.P. Regulator Overdrive>- A-Tier "Here's a new trick I can do.." -Upon use, Inori's decayed data flows to an ally or herself and coats them like liquid data, increasing their Current and Max HP by 370 HP until the end of their turn- -If this skill would cause HP to return to below 1 HP, it instead leaves the Navi at 1 HP- -3 Uses-0 Remaining
[Level 4 Breach: +240 Damage, +20% Out/In Healing/Regen, -50% Regen] [+40% Out/In Healing/Regen]
[Inori regens 440 (6% of her Max) HP!] [Inori degens 220 HP]
[Level 4 Breach: +240 Damage, +20% Out/In Healing/Regen, -50% Regen]
[735 HP drains from Inori!]
Inori's HP: 2170/7315 Armor: 0 Regen: 130 \Degen Field: Normal Nat. CD:// 5/5 Status(es):
Ice - -1 AS (1/2) Sand - -1 AS (1/1)
|Unleash Phase| 4 Attack Slots -2
+2% of Max Health to Chip Damage, +24% Max Health to Chip Damage, +240 Damage1:| <Havoc-al Resonance> S-Range, Light Inori rips off chunks off her decaying core, and quickly "vanish-steps" towards an enemy, shoving it into their face (or core if no face exists), and piercing them with her blade. 325 Damage Undodgeable Cannot be Intercepted -If hits, Inori restores 50 HP- -If hits, +1 Chip Use- -If avoided, Interrupts- 2 CD 3 Uses per Battle 2:| Boomerang2320 Wood S-Damage Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
|Summary Phase|
325 Light Damage
2320 Wood Damage
Inori's HP: 2170/7315 Field: Normal B-Chip Folder: 6/7 [0/2 Temp Uses, 3/3 Mega, 1/1 Giga] Cooldowns: Havocal Reso (0/2)
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Post by Tiefy on Mar 26, 2018 5:53:35 GMT -8
Simple Battle Interface v0.06a
Turn 2 - Thrash
Defense Phase
BlackBarrier takes -12 0 Damage from Havoc-al Resonance! If Avoided: Interrupt resolves: All Charges dropped!
BlackBarrier takes 2320 Damage from Boomerang, surviving with 1 HP!
[BlackBarrier HP = 1/400]
Support Phase
Perfect Symbiosis and Regenerator Omega resolve! Thrash's BlackBarrier gains 235 HP!
[BlackBarrier HP=236/400]
Action Reload activated x4! 4 AS sacrificed to reduce Hyper Attack's Cooldown by 4!
Attack Phase: (3 AS)
Auto Charge Alpha charges Gatecrasher! (1/2)
Thrash loads 2 Attack Slots into Hyper Attack... (8 Banked)
Well, if you're going to be that way, let's see how you handle a little one.
HYPER ATTACK: Omega Twin Blazers "Supremacy V!" (1740 x 2) (S-Range, Fire, Omni-Undodgeable, Breaks Unbreakable Shields, Must Be Avoided Separately)
Summary Phase:
[Thrash HP = 4620/4620] [BlackBarrier HP = 236/400]
Status: OK Terrain: Normal Active Charges: -Gatecrasher (1/2) Active Cooldowns: -Slow (1/5) -Hyper Attack (0/1)
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Post by xoDeathy on Mar 26, 2018 7:21:35 GMT -8
"Ha! Child's play! For someone with more experience, I expect both your timing and accuracy to be of a higher caliber, or perhaps you're not nearly as good as Nighty made you out to be."
|Defense Phase| Inori takes 47% Damage Inori has a Strength to Fire
Hunger Armor: 0 [5% Life Drain--+0 HP this turn]
[+40% Out/In Healing/Regen]
[Inori activates Paladin's Spirit twice! Turn 1/3] <Paladin's Spirit ⇪ Beta> Activated Program User takes 75% Damage for 3 Turns Paladin's Spirit gains +1 Use [2 Uses per battle, 0 left]
[Stone Element Resistance! 30% Less Damage from the Hyper! (2 CD)]
Inori's Support Type converts her Natural Avoid into a Barrier to avoid one hit of the Hyper!
Inori takes the second hit and turns it into a Decay for (1740 -0 x.22 /2) 195 Damage! (1/2)
-<Corrupted Queen Rosary>- Inori embraces her mother's coding and flourishes her strength. -Hyper Mode lasts for 3 Turns- -Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Chip Attacks gain 3% of her Max HP as Damage for the duration of the Hyper Mode, and her Out/In Heals and Regeneration are increased by 5% efficiency-
[Inori sacrifices 1 Temporary Chip Use to suffice White Capsule! White Capsule modifies Eternal Flamenation] White Capsule No Damage || Does not Cost an Attack Slot to use ° Adds "If Hits: Paralyze" to One Attack for One Use ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Inori loses 1,555 HP and 1,665 Max HP!]
[Level 4 Breach: +240 Damage, +20% Out/In Healing/Regen, -50% Regen] [+40% Out/In Healing/Regen]
[Inori regens 340 (6% of her Max) HP!] [Inori degens 170 HP]
[Level 4 Breach: +240 Damage, +20% Out/In Healing/Regen, -50% Regen]
[565 HP drains from Inori!]
Inori's HP: 305/5650 Armor: 0 Regen: 340 \Degen Field: Normal Nat. CD:// 0/5 Status(es):
Ice - -1 AS (2/2) Hyper (2/3)
|Unleash Phase| 4 Attack Slots -1
+2% of Max Health to Chip Damage, +24% Max Health to Chip Damage, +240 Damage
Auto:| Boomerang2320 Wood S-Damage Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1:| <Eternal Flamenation> S-Range, Light Inori summons white, lukewarm flames to brighten and warm her allies. 325 Damage Undodgeable +If hits, Paralyzes+
-If avoided, Inori restores 200 HP- 3 CD 2:| Z-Saber720 x3 Blade C-Damage Avoid Separately Cuts Auras/Barriers, Undodgeable ° A different pair of aimers may be set for each hit
3:|Charging Second Hand Seranade
|Summary Phase|
2320 Wood Damage
325 Light Damage
2160 Blade Damage
Inori's HP: 305/5650 Field: Normal B-Chip Folder: 4/7 [0/2 Temp Uses, 2/3 Mega, 1/1 Giga] Cooldowns: Havocal Reso (1/2) Stone Property (0/2)
Flamenation (0/3)
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Post by Tiefy on Mar 26, 2018 18:32:44 GMT -8
Simple Battle Interface v0.06a
Turn 3 - Thrash
Defense Phase
BlackBarrier takes 2320 Damage from Boomerang! BlackBarrier destroyed!
Barrier Rotation activated! BlackBarrier's weakness changed to Breaks Shields!
BlackBarrier resummoned! Thrash loses 400 HP!
BlackBarrier takes -12 0 Damage from Eternal Flamenation! If Avoided resolves! Inori regains 200 HP!
BlackBarrier takes 480 Damage from Z-Saber (First Hit), surviving with 1 HP!
BlackBarrier takes 480 Damage from Z-Saber (Second Hit)! BlackBarrier destroyed!
BlackBarrier resummoned! Thrash loses 400 HP!
BlackBarrier takes 480 Damage from Z-Saber (Third Hit), surviving with 1 HP!
[Thrash HP = 3820/4620]
Support Phase
]Perfect Symbiosis isn't even the name of the Skill Darklight Reforge and Regenerator Omega resolve! Thrash regains 470 HP!
[Thrash HP = 4290/4620] [BlackBarrier HP = 1/400]
Action Reload activated x2! 2 AS sacrificed to reduce Barrier Rotation's Cooldown by 2!
Darling, you should learn to recognize when you're being played with. You don't seem to be terribly good with puzzles, if this is any indication...
Sand Lv5 Property: Locked SandStage activated! Panels set and locked to Samd for 3 turns!
Attack Phase: (5 AS)
Auto Charge Alpha charges Gatecrasher! (2/2)
Thrash fires NSD GG-1 Riot Buster! (350 Damage, 7% of Target's Max HP) (S-Range, Laser, Undodgeable, Breaks Shields, Ignores Armor)
Thrash unleashes Crystalysis! (350 Damage, 7% of Target's Max HP) (S-Range, Ice, Undodgeable, Cuts Auras, Ignores Armor, Inflicts Freeze)
Thrash fires Jammer Shell! (300 Damage) (S-Range, Ice, Breaks Shields, Cuts Auras; If Hits: Target loses -1 AS on their next turn)
Action Reload activated! -1 AS spent to reduce Jammer Shell's Cooldown by 1!
Thrash fires Jammer Shell! (300 Damage) (S-Range, Ice, Breaks Shields, Cuts Auras; If Hits: Target loses -1 AS on their next turn)
Summary Phase:
[Thrash HP = 4290/4620] [BlackBarrier HP = 1/400]
Total Damage: 1300 Status: OK Terrain: Locked Sand (1/3) Active Charges: -Gatecrasher (2/2) Active Cooldowns: -Slow (2/5) -Hyper Attack (1/1) -Barrier Rotation (0/0) -NSD GG-1 Riot Buster (0/0) -Crystalysis (0/0) -Jammer Shell (0/0)
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Post by xoDeathy on Apr 2, 2018 6:26:56 GMT -8
"Your puzzle is garbage. If you want to hide behind a puny barrier, be my guest. I'll end up killing myself before you even scratch me."
|Defense Phase| Inori takes 47% Damage Inori has a Strength to Fire, Laser
Hunger Armor: 0 [5% Life Drain--+0 HP this turn]
[+40% Out/In Healing/Regen]
[Inori activates Paladin's Spirit twice! Turn 2/3] <Paladin's Spirit ⇪ Beta> Activated Program User takes 75% Damage for 3 Turns Paladin's Spirit gains +1 Use [2 Uses per battle, 0 left]
Inori takes the second hit and turns it into a Decay for (1740 -0 x.22 /2) 195 Damage! (2/2)
Riot deals (350 x.32 /2) 60 Damage (1/2)
"Yeah kinda like that, actually."
<Thrash: 75/750> <Inori: 30/300>
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