Post by Gaia on May 13, 2017 18:35:29 GMT -8
Vanguard.EXE
Vanguard fights against BugRiser. BugRiser has initiative.
BugRiser
[BugRiser HP=10000/10000]
[N/A]
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Vanguard.EXE
Defense Phase
[Vanguard HP=2700/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Taken for 520 Damage!
[Bug Rise Sword] - Taken for 1,300 Damage!
[Vanguard HP=880/2700]
Support Phase
[Vanguard HP=880/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 3 Constant Charge | 1 Auto-Charge
1 NAS | 3 Constant Charge | 1 Auto-Charge
[Dark Meteors] - [1/2 Charges]
1. [Dark Cannon] Normal/Dark | S-Damage
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
2,340 Damage @ BugRiser
[Vanguard HP=880/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
BugRiser
[BugRiser HP=10000/10000]
[Dark Cannon] - Taken for 2,000 Damage!
[BugRiser HP=8000/10000]
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Vanguard.EXE
Defense Phase
[Vanguard HP=880/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Avoided with [Darklight Jaunt]!
[Bug Rise Sword] - Avoided with [Darklight Jaunt]!
[Vanguard HP=880/2700]
Support Phase
[Vanguard HP=880/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 3 Constant Charge | 1 Auto-Charge | 2 AS
1 NAS | 3 Constant Charge | 1 Auto-Charge | 2 AS
[Dark Meteors] - [2/2 Charges]
1. [Dark Cannon] Normal/Dark | S-Damage
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
2. [Crippling Maneuver] - [1/1 Charges]
3. [Zealot's Fuel] - [1/3 Charges]
Summary Phase
2,340 Damage @ BugRiser
[Vanguard HP=880/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
BugRiser
[BugRiser HP=10000/10000]
[Dark Cannon] - Taken for 2,000 Damage!
[BugRiser HP=6000/10000]
[Attack - Bug Death Thunder] x2
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 500 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1100 Bug/Blade C-Damage
° Hits All
Vanguard.EXE
Defense Phase
[Vanguard HP=880/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Avoided with [Darklight Parry]!
[Bug Death Thunder] - Avoided with [Darklight Parry]!
[Bug Rise Sword] - Avoided with [Darklight Barrier]!
[Vanguard HP=880/2700]
Support Phase
[Vanguard HP=880/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 3 Constant Charge | 1 Auto-Charge | 3 AS
1 NAS | 3 Constant Charge | 1 Auto-Charge | 3 AS
[Zealot's Fuel] - [2/3 Charges]
1. [Dark Cannon] Normal/Dark | S-Damage
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
2,340 Damage @ BugRiser
[Vanguard HP=880/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
-
BugRiser
[BugRiser HP=6000/10000]
[DarkCannon] - Taken for 2,000 Damage!
[BugRiser HP=4000/10000]
[Attack - Bug Death Thunder] x4
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 600 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1200 Bug/Blade C-Damage
° Hits All
Defense Phase
[Vanguard HP=880/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Taken for 780 Damage!
[Bug Death Thunder] - Taken for 0 Damage!
[Bug Death Thunder] - Taken for 0 Damage!
[Bug Death Thunder] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Vanguard HP=1/2700]
Support Phase
[Vanguard HP=1/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 4 Constant Charge | 1 Auto-Charge
1 NAS | 4 Constant Charge | 1 Auto-Charge
[Zealot's Fuel] - [2/3 Charges]
1. [Dark Cannon] Normal/Dark | S-Damage
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
2,925 Damage @ BugRiser
[Vanguard HP=1/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
- [DarkSoul] - [1/3]
BugRiser
[BugRiser HP=4000/10000]
[Dark Cannon] - Taken for 2,000 Damage!
[BugRiser HP=2000/10000]
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 600 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword] x2
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1200 Bug/Blade C-Damage
° Hits All
Defense Phase
[Vanguard HP=1/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Vanguard HP=1/2700]
Support Phase
[Vanguard HP=1/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 4 Constant Charge | 1 Auto-Charge
1 NAS | 4 Constant Charge | 1 Auto-Charge
[Zealot's Fuel] - [3/3 Charges]
1. [Dark Cannon] Normal/Dark | S-Damage
[
° Undodgeable
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
2,925 Damage @ BugRiser
[Vanguard HP=1/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
- [DarkSoul] - [2/3]
BugRiser
[BugRiser HP=2000/10000]
[Dark Cannon] - Taken for 2,000 Damage!
[BugRiser HP=1/10000]
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 700 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword] x3
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1300 Bug/Blade C-Damage
° Hits All
Defense Phase
[Vanguard HP=1/2700]
Vanguard has 0 Armor and a Weakness to Bug!
[Bug Death Thunder] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Bug Rise Sword] - Taken for 0 Damage!
[Vanguard HP=1/2700]
Support Phase
[Vanguard HP=1/2700]
[Vigilant Offense] - +3 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase
1 NAS | 4 Constant Charge | 1 Auto-Charge
1 NAS | 4 Constant Charge | 1 Auto-Charge
[Zealot's Fuel] - [2/3 Charges]
1. [Void Fire] Fire | Combat
Dark impurities are flushed out by unforgiving, unholy flames.
- 100 Damage
- Unavoidable
-- Hits All
--- 1-CD
Summary Phase
100 Damage @ BugRiser
[Vanguard HP=1/2700]
[Status] - Fine
[Stage] - Null
[CoolDown] -
- [DarkSoul] - [3/3]
BugRiser
[BugRiser HP=1/10000]
[Void Fire] - Taken for 100 Damage!
[BugRiser HP=0/10000]
BugRiser, Deleted.
[Rewards]
° Solo Rewards: 300 Exp || 3000 Zenny || 3 Bug Frag
° One-Time Only Rewards (Solo Win): Bug Death Thunder get!