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Post by Gaia on Apr 30, 2017 7:49:13 GMT -8
Joker.DB
RP Optional. If you have initiative, go first.
1-101
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Post by xoDeathy on May 4, 2017 15:55:00 GMT -8
Rosary V8 rolling no init
1-100
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Keter
MMM Member

Yggdrasil's Queen
Posts: 168
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Post by Keter on May 4, 2017 20:06:56 GMT -8
Dream has Init.
~Dream~ <Support> Proximity Damage! 160 Unavoidable Toxic damage.
<Offense> Toxic Arrow! [0 damage, 70 Do2T, Cannot be Naturally Avoided] Toxic Arrow! [0 damage, 70 Do2T, Cannot be Naturally Avoided] Toxic Arrow! [0 damage, 70 Do2T, Cannot be Naturally Avoided]
<StatCheck> Dream: 1000/1000 DreamAura: Active
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Post by Gaia on May 5, 2017 14:07:26 GMT -8
Joker.DB
Defense Phase
[DreadJoker HP=1100/1100]
[Satellite Analytics] [Advanced Skill] - Dread Joker's Variable Enhancements are selected based upon the Types of each individual opponent he is fighting, and he activates a different Variable Enhancement for each Navi type among his opponents. -- Dread Joker can select 1 additional Variable Enhancement for each separate Variable Enhancement active via his Type. --- When selecting additional Variable Enhancements, for every two opposing navis, Dread Joker can select the same Enhancement an additional time. For one-use enhancements, he gains an additional use each time he selects it. ---- The vs Normal Type Variable Enhancement can never be selected more than once. ----- Dread Joker cannot benefit from other passive sources that increase his Damage or Armor, save for natural Version bonuses.
[Variable Enhancements] - 4 Active! - [vs. Attack Type] - +5 Armor/Version - [vs. Resource Type] - +1 Chip Use per Battle - [vs. Attack Type] - +5 Armor/Version - [vs. Defense/Support Type] - +5 Damage/Version
Dread Joker has 70 Armor and a Weakness to Toxic.
[Toxic] - Taken for 160 Damage! [Toxic Arrow] - Avoided with [Shift]! [Toxic Arrow] - Avoided with [Shift]! [Toxic Arrow] - Avoided with [Shift]!
[Shift] [6/6 Uses Remaining] Dread Joker simply wills the crimson in his body to be somewhere else, and avoids an attack by warping. - Dread Joker dodges 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to naturally dodge an additional attack. --- If Dread Joker's vs. Recon Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Dodge an Omnidodge. ---- [Used x3]
[Total] - Taken for 160 Damage!
[DreadJoker HP=940/1100]
Support Phase
[DreadJoker HP=940/1100]
[Crimson Irradiator] [6/6 Uses Remaining] Dread Joker can utilize the massive amounts of crimson data he has access to increase his destructive power. - Adds 15 + (15*Version) Damage to one attack on use. -- If Dread Joker's vs. Attack Type Variable Enhancement is active, the attack pierces an amount of Armor equal to the Damage granted. --- [Used x6]
[Satellite Targeting] [6/6 Uses Remaining] Accessing the Satellite's targeting systems, Dread Joker can make his attacks strike true against all methods of avoidance. - Adds an Omni-Aimer of choice to one attack on use. -- If Dread Joker's vs. Attack Type Variable Enhancement is active, this attack also gains +10% Damage per use. --- [Used x3]
[DreadJoker HP=940/1100]
Offense Phase 3 AS | 2 Preemptive Charge | 1 Auto-Charge | 1 Basic Auto-Charge | +35 Damage
[Dread Satellite Laser] - Preemptively Charged! [Breaker Time Bomb] - Preemptively Charged!
[Gigant Swing] - [1/1 Charges] [Satellite Access - Power Ax] - [1/2 Charges]
1. [Dread Satellite Laser] Bug/Laser | Shot [1/1 Charges] Kneeling back, Dread Joker charges up a massive amount of crimson energy, and releases a powerful laser of pure corrupted power. - [250 285 430 1,150] 1,265 Damage [120%] -- Pierces up to 720 Armor - Cuts Uncuttable Auras, Undodgeable - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 1 Turn -- 1-CD
2. [Breaker Time Bomb] Bug | Shot [1/1 Charges] [0/3 Turns] Dread Joker accesses the satellite server's destructive power to drop a large bomb on the battlefield. This nuclear-scale explosive takes but three turns to count down and self-destruct, lighting up the battlefield in its massive explosion of raw crimson. - 250 Damage [120%] - This Attack spawns a Non-Intercepting Breaker Time Bomb onto the battlefield. - In order to destroy this bomb, the opponent must sacrifice a total of five Attack Slots within three turns to destroy it. Otherwise, on its third turn, the Bomb self destructs. -- When the bomb self-destructs, it deals damage as though the attack had been charged for three turns. Hits All, Destroys Objects, Cuts Undershirt. --- 1-Required Charge before setting Bomb, 3-CD. CD Begins after the bomb self-destructs.
3. [Gigaton Punch] Bug | Combat @ Rosary Dread Joker absorbs enough bugged data within his fist that causes the crimson to release a massive amount of bugged data that is more than a dozen fold the amount he absorbed, the nuclear grade explosion ripping apart Navis without mercy. - [170 205] 250 Damage [80%] - Fully Undodgeable, Cuts Uncuttable Auras - Cuts Darksoul -- 1x/Battle
Summary Phase
1,265 Damage @ Dream 1,515 Damage @ Rosary
[DreadJoker HP=940/1100] [Status] - Fine [Stage] - Null [Cooldown] - [Dread Satellite Laser] - [0/1]
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Post by xoDeathy on May 6, 2017 5:06:41 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary takes Dread Satellite Laser for 1265 Damage! Rosary barely hangs on with Undershirt!
Rosary takes Gigaton Punch for 250 Damage! Rosary barely hangs on with Undershirt!
|Recuperation Phase| Skill Information to Note: Raw Power Seeker Core Offensive Skill C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +8 Damage for the rest of battle, to a max of +120 Damage. -This effect can proc up to 4 times a turn. -Passive-
Pinpoint Punching Offensive Skill C-Tier "Do you like my punch-lines? They love when you try to get away." -Whenever Rosary lands a hit on an opponent with an attack, she charges her Holy Core with 3 charges. Max of 15 Charges. -At any time, Rosary can consume all current charges to gain +8 Damage per charge for 1 turn. -Passive-
Sinner's Loving Heart Custom Hybrid Skill A-Tier "Oh just shut up and date me already! You know you like what you see~ <3." -Rosary gains +10% Life Steal of Damage inflicted. HP is restored during the Supportive Phase. -Passive-
Expert Breeder Supportive Skill S-Tier "Reginald!! Where is my blasted tea?! You know how angry I get when I haven't PUNCHED something in a while!!" -Rosary may summon one virus she owns at the start of battle. -Passive-
Hard Boiled Support Skill B-Tier "You think I will let you stop me from gaining what I seek? You must truly love me!" -Rosary is immune to Damage Reduction. -Rosary is immune to Attack Slot Reduction. -Rosary is immune to Paralyze. -Rosary is immune to Soak. -Passive-
[Rosary regens 100 HP!]
[Rosary pre-emptively charges Playtime!] +8 Damage!
[0 hits, +0 Holy Charges!]
/Perfected Rosary\ (1 Turns) Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. >Hyper Mode lasts for 1 turn (-4) >Rosary gains 80 Damage while in this Hyper Mode >User deals x1.5 Damage during this Hyper Mode, but all enemies may opt to forego a turn of attacking to force the user out of the Hyper Mode
Rosary's HP: 101/750 Holy Core: 0/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +2 Turn 1, +50 Damage to 1 Atk, +32/120 Damage, +80 this turn, +20% Damage, x1.5 Damage
Auto Charge:| Charging Playtime! (2) +8 Damage
Auto Charge:| Charging Dissapear! (1) +8 Damage
1:| Charging Is This How It Ends? (1) +8 Damage
2:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 415 x2 Damage Cuts Auras/Barriers, Ignores Armor -If hits, victim gains a Weakness to Break for 1 turn. 1 CD
3:|Pierce the Heart <3! C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 99 x10 Damage +Seeking Breaks Shields, Ignores Armor 1 CD
4:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 921 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
5:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 921 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
6:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 921 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
+1 Stacks of Disappear (1/6) +0 Stacks of Is This the End (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks
4,583 Break Damage @ Vanguard
Rosary's HP: 101/750 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Grievous (1) Pierce (1)
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Keter
MMM Member

Yggdrasil's Queen
Posts: 168
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Post by Keter on May 6, 2017 7:54:03 GMT -8
~Dream~ <Defense> Dread Satellite Laser strikes DreamAura! Cuts Auras! Armor Applies! DreamAura breaks! Dread Satellite Laser is super effective! 1324 damage to Dream!
Dream is Deleted!
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Post by Gaia on May 6, 2017 8:25:56 GMT -8
Joker.DB
Defense Phase
[DreadJoker HP=1100/1100]
[Satellite Analytics] [Advanced Skill] - Dread Joker's Variable Enhancements are selected based upon the Types of each individual opponent he is fighting, and he activates a different Variable Enhancement for each Navi type among his opponents. -- Dread Joker can select 1 additional Variable Enhancement for each separate Variable Enhancement active via his Type. --- When selecting additional Variable Enhancements, for every two opposing navis, Dread Joker can select the same Enhancement an additional time. For one-use enhancements, he gains an additional use each time he selects it. ---- The vs Normal Type Variable Enhancement can never be selected more than once. ----- Dread Joker cannot benefit from other passive sources that increase his Damage or Armor, save for natural Version bonuses.
[Variable Enhancements] - 4 Active! - [vs. Attack Type] - +5 Armor/Version - [vs. Resource Type] - +1 Chip Use per Battle - [vs. Attack Type] - +5 Armor/Version - [vs. Defense/Support Type] - +5 Damage/Version
Dread Joker has 70 Armor.
[Cross-Slash] - Avoided with [Shift]! [Pierce the Heart] - Avoided with [Shift]! [AS SACRIFICED!] [Heart Breaker] - Avoided with [Shift]! [Heart Breaker] - Avoided with [Crimson Shield]! [Heart Breaker] - Avoided with [Crimson Shield]!
[Shift] [3/6 Uses Remaining] - Dread Joker dodges 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to naturally dodge an additional attack. --- If Dread Joker's vs. Recon Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Dodge an Omnidodge. ---- [Used x2]
[Crimson Shield] [6/6 Uses Remaining] Dread Joker blocks 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to naturally block an additional attack. --- If Dread Joker's vs. Defense/Support Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Shield Unbreakable. ---- [Used x2]
[Total] - Taken for 0 Damage!
[DreadJoker HP=940/1100]
Support Phase
[DreadJoker HP=940/1100]
[Satellite Targeting] [3/6 Uses Remaining] Accessing the Satellite's targeting systems, Dread Joker can make his attacks strike true against all methods of avoidance. - Adds an Omni-Aimer of choice to one attack on use. -- If Dread Joker's vs. Attack Type Variable Enhancement is active, this attack also gains +10% Damage per use. --- [Used x1]
[DreadJoker HP=940/1100]
Offense Phase 2 AS | 1 Auto-Charge | 1 Basic Auto-Charge | +35 Damage
[Gigant Stomp] - [1/1 Charges] [Satellite Access - Power Ax] - [2/2 Charges]
1. [Gigant Swing] Plasma | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - [235] 120 Damage [110%] -- Dread Joker restores 235 HP! - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge, the user gains HP equal to the attack's damage. The attack still hits for 50% Damage.
2. [Data Drain] Plasma | Shot Dread Joker relentlessly rips into his target's data stream with his crimson analyzers, forcefully pulling out data for analytics. - [170] 190 Damage [80%] - Fully Undodgeable, Cuts Auras - Interrupt -- 2x/Battle
[Breaker Time Bomb] Bug | Shot [1/1 Charges] [1/3 Turns] Dread Joker accesses the satellite server's destructive power to drop a large bomb on the battlefield. This nuclear-scale explosive takes but three turns to count down and self-destruct, lighting up the battlefield in its massive explosion of raw crimson. - 250 Damage [120%] - This Attack spawns a Non-Intercepting Breaker Time Bomb onto the battlefield. - In order to destroy this bomb, the opponent must sacrifice a total of five Attack Slots within three turns to destroy it. Otherwise, on its third turn, the Bomb self destructs. -- When the bomb self-destructs, it deals damage as though the attack had been charged for three turns. Hits All, Destroys Objects, Cuts Undershirt. --- 1-Required Charge before setting Bomb, 3-CD. CD Begins after the bomb self-destructs.
Summary Phase
310 Damage @ Rosary
[DreadJoker HP=1100/1100] [Status] - Fine [Stage] - Null [Cooldown] - [Dread Satellite Laser] - [1/1]
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Post by xoDeathy on May 12, 2017 5:59:55 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary Holy Rushes Gigant Swing! >Holy Rush Hybrid Skill B-Tier "Even though a small amount, the Holy Data within me gives me the strength to fight back." -Upon activation, Rosary dodges one attack. Rosary gains +80 Damage the turn this skill is activated. -4 uses- +1 Saito Use -- 4 uses left
Rosary takes Data Drain for 190 Damage! Charges Interrupted!
Rosary enters Dark Soul!
|Recuperation Phase|
[Rosary regens 100 HP!]
[0 hits, +0 Holy Charges!]
[Rosary parades in her Santa Hat!]
Santa Hat -Equipped-
A warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn -- 0 uses left
Rosary's HP: 101/750 Holy Core: 0/15 Armor: 0 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul (1/2)
|Unleash Phase| 5 Attack Slots +2 Turn 1, +1 DS, +50 Damage to 1 Atk, +48/120 Damage, +80 this turn, +Ice, +20% Ice Damage, +20% DamageAuto Charge:| Charging Playtime! (1) +8 Damage Auto Charge:| Charging Am I Fading! (1) +8 Damage 1:|  Snow StageIce Element° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip 2:| Why Try?C-Range, Plasma/IceRosary runs to an enemy and gives them a hug. An intimate hug, that ends in the breaking of their bones.
882 Damage +Seeking Breaks Unbreakable Shields, Unomnidogeable-If avoided, one of Rosary's attacks next turn gain an Aimer based on the avoidance used for one use. If the attack already has two aimers, one must be removed for one use. 1 CD 3:|  Z-Saber286 x3 Blade/Ice C-Damage Avoid Separately Undodgeable, Cuts Auras/Barriers; Undodgeable, Breaks Shields; Breaks Shields, Cuts Auras/Barriers *A different pair of aimers may be set for each hit* 4:| SE Berserker's Sword Element:  Blade/Ice Range: C-Range Description: Ancient O-Katana resonates with unfathomable power and unleashes its reserved mana 573 DamageEffects: Undodgeable, Breaks Shield, Cuts Undershirt 5:| Witness!S-Range, Break/Ice Rosary throws a bunch of papers at the enemy, explaining why they are not allowed to use DarkSoul, and watches as they cry.688 Damage Breaks Shields, Undodgeable, Cuts DarkSoul 1 Use +0 Stacks of Disappear (1/6)+1 Stacks of Is This the End (1/6)|Summary Phase| Damage cannot be reduced below 10% from attacks
2,941 Various Element Damage @ Joker
Rosary's HP: 101/750 Field: Snow (1/1) Nat. CD:// 5/5 B-Chip Folder: 2/5 [0/3 Mega, 0 Giga] Status(es): Cooldowns: Grievous (0) Pierce (0) Why Try (1) Breaks Unbreakable Shields (5) Unomnidodgeable (5)
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Post by Gaia on May 12, 2017 11:20:47 GMT -8
Joker.DB
The world was suddenly consumed by white, a massive blizzard coating the ground in digital snow. Unamused, Joker stands up from his kneel after punching the ground, and watches as Rosary weathers the blows.
For a second, the girl seemed to fall, and he almost snickers. Then, however, she was consumed by a dark veil, and the monstrously powerful girl rose again.
"Hah! Even you are prey to that dark power? You're more pathetic than I thought . . . and it still won't save you," he muses, watching as his data collection reaches maximum capacity. Data of Rosary's entire analytics, from her size, speed, down to the way her body moved when she fights and even the different attacks she had access to, flew over his visor in a split second. In that same second, he analyzes every bit of it.
"I'll make this simple for your addled mind to understand - In you're current state, you are simply too weak to defeat me. Your attacks cannot harm me, and you have no way to avoid mine.
"You never stood a chance to begin with."
As she races forward, arms outstretched as though to hug him, Dread Joker widens his stance, releasing a powerful field of crimson all around him. She is deterred by its sheer magnitude, proximity to the dangerous substance alone being enough to cause severe damage.
As he side steps away from her flailing form, she summons a blade to her hand. That was a new toy. His analyzers ate through its data, breaking it down, and references it across his Satellite - it was a battle chip. As she swung the blade, a powerful strike at near blinding speeds, he threw up an arm, a sheen of solid crimson leaping up from his form to protect him.
The blade smashes uselessly against the shield. He analyzes each subsequent strike in slow motion, using his data to confirm the most efficient way to avoid damage - against the second, he shifts back just long enough to erect a barrier, which the blade slid right off of, and, for the third, he decides to throw her a new one.
Focusing on an area just behind her, Dread Joker's body vanishes, and he rematerializes behind her, watching with amusement as she slashes at thin air.
"Are you done yet? I'm starting to get bored."
She turns, and produces a new blade. Apparently, her play time wasn't over.
She dashes at him, again, and, just as before, the blade smashes uselessly against a barrier he summons from a cloud of crimson. Then, in some last effort, she pulls out . . . . are those papers? The papers practically disintegrate in the malevolent field of crimson that surrounds him.
As the smoke clears, Joker still stands, and he hadn't a scratch on him. Just as he told her; just as he knew, from the very beginning.
"Now," he muses, swiping at his shoulder pauldrons for show. "It's my turn. You cannot harm me, because you are weak . . . and that is the same reason that you shall be destroyed!"
He raises his hand, generating a mass of crimson into his palm that shapes into something resembling a battle chip. Crushing the piece of data in his grip, the corrupted data slides down his arm, consuming it, and when the blocks of crimson shatter from his form, his arm is replaced by an ax.
Once again, he syncs with his satellite, drawing from its targetting systems to analyze Rosary perfectly.
"This fight's over."
Dread Joker charges.
Defense Phase
[DreadJoker HP=1100/1100]
[Satellite Analytics] [Advanced Skill] - Dread Joker's Variable Enhancements are selected based upon the Types of each individual opponent he is fighting, and he activates a different Variable Enhancement for each Navi type among his opponents. -- Dread Joker can select 1 additional Variable Enhancement for each separate Variable Enhancement active via his Type. --- When selecting additional Variable Enhancements, for every two opposing navis, Dread Joker can select the same Enhancement an additional time. For one-use enhancements, he gains an additional use each time he selects it. ---- The vs Normal Type Variable Enhancement can never be selected more than once. ----- Dread Joker cannot benefit from other passive sources that increase his Damage or Armor, save for natural Version bonuses.
[Variable Enhancements] - 4 Active! - [vs. Attack Type] - +5 Armor/Version - [vs. Resource Type] - +1 Chip Use per Battle - [vs. Attack Type] - +5 Armor/Version - [vs. Defense/Support Type] - +5 Damage/Version
Dread Joker has 70 Armor.
[Why Try?] - Avoided with [Satellite Barrier]! [Z-Saber] -- Avoided with [Crimson Shield]! -- Avoided with [Satellite Barrier]! -- Avoided with [Shift]! [Berserker's Sword] - Avoided with [Satellite Barrier]! [Witness] - Avoided with [Satellite Barrier]! [AS SACRIFICED!] [Heart Breaker] - Avoided with [Crimson Shield]!
[Shift] [1/6 Uses Remaining] - Dread Joker dodges 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to naturally dodge an additional attack. --- If Dread Joker's vs. Recon Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Dodge an Omnidodge. ---- [Used x1]
[Crimson Shield] [4/6 Uses Remaining] - Dread Joker blocks 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to naturally block an additional attack. --- If Dread Joker's vs. Defense/Support Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Shield Unbreakable. ---- [Used x2]
[Satellite Barrier] [6/6 Uses Remaining] - Dread Joker raises a Natural Barrier against 1 Attack. -- At any time, Dread Joker can sacrifice an attack slot to raise a natural shield against an additional attack. --- If Dread Joker's vs. Defense/Support Type Variable Enhancement is active, he can freely expend a second use of this skill to make the Barrier Uncuttable. ---- [Used x3]
[Total] - Taken for 0 Damage!
[DreadJoker HP=1100/1100]
Support Phase
[DreadJoker HP=1100/1100]
[Satellite Targeting] [2/6 Uses Remaining] Accessing the Satellite's targeting systems, Dread Joker can make his attacks strike true against all methods of avoidance. - Adds an Omni-Aimer of choice to one attack on use. -- If Dread Joker's vs. Attack Type Variable Enhancement is active, this attack also gains +10% Damage per use. --- [Used x2]
[DreadJoker HP=1100/1100]
Offense Phase 2 AS | 1 Auto-Charge | 1 Basic Auto-Charge | +35 Damage
1. [Server Access - Power Ax] Bug | Combat Accessing the satellite server, Dread Joker utilizes a special battle chip that grants him an empowering ax made of pure crimson. - [105 140] 170 Damage [50%] - Fully Undodgeable, Cuts Uncuttable Auras - If Hits, Dread Joker gains +50 Damage, +50 Armor and +1 AS for 1 Turn. -- If Dread Joker's vs. Intel type Variable Enhancement is active, this attack can target an additional opponent per Variable Enhancement Effect active. -- 3 2-Turn Required Charge
[Breaker Time Bomb] Bug | Shot [1/1 Charges] [2/3 Turns] Dread Joker accesses the satellite server's destructive power to drop a large bomb on the battlefield. This nuclear-scale explosive takes but three turns to count down and self-destruct, lighting up the battlefield in its massive explosion of raw crimson. - 250 Damage [120%] - This Attack spawns a Non-Intercepting Breaker Time Bomb onto the battlefield. - In order to destroy this bomb, the opponent must sacrifice a total of five Attack Slots within three turns to destroy it. Otherwise, on its third turn, the Bomb self destructs. -- When the bomb self-destructs, it deals damage as though the attack had been charged for three turns. Hits All, Destroys Objects, Cuts Undershirt. --- 1-Required Charge before setting Bomb, 3-CD. CD Begins after the bomb self-destructs.
Summary Phase
170 Damage @ Rosary
[DreadJoker HP=1100/1100] [Status] - Fine [Stage] - Null [Cooldown]
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Post by xoDeathy on May 13, 2017 13:00:05 GMT -8
[ROSARY.AXA DELETED]
[Joker gains +330 EXP, +330 Zenny (before modifiers]
[Dream and Rosary gain +70 EXP, +70 Zenny]
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