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Post by Kman on Apr 27, 2017 11:38:01 GMT -8
{ CIRCUSMAN NPC BATTLE Name: CircusMan Difficulty: 5/10 (Click to Reveal/Hide Stats)} HP: 10,800 Armor: 0 Regeneration: 0 Type: NPC Element: Normal Strengths: None Weaknesses: None [ Skill - Vault] [ CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses] ° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn ° If the attack has multiple hits, this evasion is applied against all hits ° Attacks are avoided sequentially from first to last ° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn[ Passive] [ Skill - Indomitable] [ Circusman is not phased by his opponent's attempt to debilitate him] ° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks [ Passive] [ Skill - Preemptive] [ CircusMan always attempts to ensure his victory by striking first] ° If none of his opponents has an Initiative effect, CircusMan attacks first ° Otherwise, CircusMan's opponents attacks first [ Passive] [ Attack - Tiger Ring] [ CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 vs Kha Squad | 850 vs K-414 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect) [ Attack - Happy Clap] [ Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 vs Kha Squad | 490 vs K-414 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn [ Attack - Chaos Carousel] [ CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 18 ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. Attack Pattern CircusMan Battle Rules° Can be challenge by multiple opponents ° When fought as a group, any member of the group may operate CircusMan ° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD ° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD ° First Completion: 1 Holy/Chaos MD (Choose)Pattern Versus Opponents Total V11~V14° Tiger Ring (aimed once at each target) x2° Happy Clap (aimed once at each target) x5° Chaos Carousel (aimed at the target with the highest remaining HP) x3
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Post by Zeta on Apr 27, 2017 12:18:01 GMT -8
Kha.DDK Phase:
Pre-Phase:
Daughters of the Dark Knights have Initiative!
Name: Doppelgänger Type: Advance Skill Class: No-Tier Description: The Daughters of the Dark Knights are the physical embodiment of the Universe's Mystical Matter Effects: Three Doppelgängers, named Khadeeja, Khalleen and Khaleesi, are assembled at the start of every battle ° Khadeeja retains a mono-Dark Element, Khalleen retains a mono-Light Element, and Khaleesi retains a mono-Shadow Element ° They share the available HP: - Khadeeja: 20% of the Max HP - Khalleen: 30% of the Max HP - Khaleesi: 50% of the Max HP ° They share the available: - Attack Slots | Regeneration | Skills | Chips - Natural Avoids | Cooldowns | Charges ° Each Doppelgängers must have 1 Attack Slot available to them (If Applicable) ° They can intercept attacks for eachother ° Additionally, they take half damage from multi-targeting attacks while more than one Doppelgänger are active ° Dark Soul activates whenever the last Doppelgänger to be hit with the final blow has reached 0-HP Uses: Passive Effects
Defensive Phase:
° Nothing
Total DMG: 0 Damage
Supportive Phase:
Regeneration: +0
Offensive Phase: 2 Attack Slots
Khadeeja:
Name: Umbra Element: Dark Range: C-Range Description: They have an unearthly control over shadows to which they're able to manipulates at their own accord Damage: 0 DMG Effects: Breaks Shield, Undodgeable, Cannot be Countered ° Deals 35 Unavoidable Damage for 2 Turns if it hits the target
Khalleen:
Dark Thunder @ K-414 165 Elec/Dark S-Damage ° Undodgeable ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use
Total DMG: 0 Damage @ Circusman
Conclusion: Khadeeja's HP: [340/340] Khalleen's HP: [510/510] Khaleesi's HP: [850/850]
Status: Normal Panels: Normal
Cooldown:
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Post by Kman on Apr 27, 2017 12:26:31 GMT -8
============== K-414 Turn One ============== Defense: Dark Thunder taken for 149. Paralyzed. Armored to the Teeth - +26 Damage | +26 Armor K-414 uses Anti-Virus Protocol to Remove Paralyze. Stored with Anti-Viral Quarantine. Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 130 HP. Uses: 8/9 ============== Support: HP: 5571 / 5720 Regen: 1330 HP: 5720 / 5720 K-414 puts down Glitch Panels and is affected by Poison! Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns K-414 uses Anti-Virus Protocol to Remove Poison. Stored with Anti-Viral Quarantine. =============== Attack: 7 AS [4 Base +2 Aggresive Deletion +1 First Turn] Name: Slash x 7 @ CircusMan Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 271 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus =============== End: HP: 5720/5720 Panels: Glitch Cooldowns: N/A
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Post by Kman on Apr 27, 2017 12:43:35 GMT -8
============== CircusMan Turn One ============== Defense: Umbra Taken for 0. 35 Damage from DoT. Slashes taken for 1897 damage. ============== Support: HP: 8868 / 10800 CircusMan is not really a Navi so Glitch Panels have no effect! =============== Attack: vs Kha Squad: [Attack - Tiger Ring] x2 [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 250 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x5 [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 130 vs Kha Squad ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn vs K-414: [Attack - Tiger Ring] x2 [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 850 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] x5 [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 490 vs Kha Squad ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x3 [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * 18 ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. =============== End: HP: 8868 / 10800 Panels: Glitch
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Post by Zeta on Apr 27, 2017 13:24:15 GMT -8
Kha.DDK Phase:
Defensive Phase:
Khaleesi: [ Tiger Ring ]: Hits for 250 Damage [ Tiger Ring ]: Hits for 250 Damage
Total DMG: 500 Damage
Khaleesi's HP: [250/850]
Khalleen: [ Happy Clap ]: Hits for 130 Damage [ Happy Clap ]: Hits for 130 Damage [ Happy Clap ]: Hits for 130 Damage
Total DMG: 390 Damage
Khalleen HP: [120/510]
Khadeeja: [ Happy Clap ]: Hits for 130 Damage [ Happy Clap ]: Hits for 130 Damage
Total DMG: 260 Damage
Khadeeja HP: [80/340]
Supportive Phase:
Regeneration: +125
Khaleesi's HP: [375/850]
Offensive Phase: 2 Attack Slots
Khadeeja:
Name: Umbra Element: Dark Range: C-Range Description: They have an unearthly control over shadows to which they're able to manipulates at their own accord Damage: 0 DMG Effects: Breaks Shield, Undodgeable, Cannot be Countered ° Deals 35 Unavoidable Damage for 2 Turns if it hits the target
Khalleen:
Name: Antumbra Element: Light Range: C-Range Description: They simultaneously punch the light out of their opponent leaving them dazed-and-confused Damage: 0 DMG Effects: Breaks Shield, Undodgeable, Cannot be Countered ° Deals 35 Unavoidable Damage for 2 Turns if it hits the target
Total DMG: 0 Damage @ Circusman
Conclusion: Khadeeja HP: [80/340] Khalleen HP: [120/510] Khaleesi's HP: [375/850] Status: Normal Panels: Normal
Cooldown:
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Post by Kman on Apr 27, 2017 13:35:02 GMT -8
============== K-414 Turn Two ============== Defense: Tiger Ring Taken for 850 Armored to the Teeth - +52 Damage | +52 Armor Tiger Ring Taken for 850 Armored to the Teeth - +78 Damage | +78 Armor Happy Clap Taken for 490 Armored to the Teeth - +104 Damage | +104 Armor Happy Clap Taken for 490 Armored to the Teeth - +130 Damage | +130 Armor Happy Clap Taken for 490 Armored to the Teeth - +156 Damage | +156 Armor Happy Clap Taken for 490 Armored to the Teeth - +182 Damage | +182 Armor Happy Clap Taken for 490 Armored to the Teeth - +208 Damage | +208 Armor Chaos Carousel - Taken for 1800 Undershirt Activates Armored to the Teeth - +234 Damage | +234 Armor Chaos Carousel - Taken for 1800 Armored to the Teeth - +260 Damage | +260 Armor Chaos Carousel - Taken for 1800 Armored to the Teeth - +260 Damage | +260 Armor ============== Support: Hypermode Activates! Name: Cancer Drive Effects: +130 Damage during Hypermode +130 Armor during Hypermode Gain Regeneration equal to 5% of Max HP during Hypermode Hypermode will last 1 additional round for every 2 Immunity gained by Anti-Viral Quarantine Turns: 2 HP: 1 / 5720 Regen: 1616 HP: 1617 / 5720 K-414 stands on Glitch Panels and is affected by Burn! Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns K-414 uses Anti-Virus Protocol to Remove Burn. Stored with Anti-Viral Quarantine. Base Damage: 635 =============== Attack: 6 AS [4 Base +2 Aggresive Deletion +1 First Turn] K-414 uses Data Flash 9x to grant Slash 'Hits All' and deal +50% damage with each use. Name: Slash @ CircusMan Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 635->952->1428->2142->3213->4820->7230->10845->16268-> 24402 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus =============== End: HP: 1617/5720 Panels: Glitch Cooldowns: N/A
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Post by Kman on Apr 27, 2017 13:41:08 GMT -8
============== CircusMan Turn One ==============
Defense:
Umbra Taken for 0. 35 Damage from DoT.
Antumbra Taken for 0. 35 damage from DoT
Slash taken for 24,402 damage. Deleted.
==============
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD ° Kha Squad also gets a CMD!
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