Post by xoDeathy on Apr 27, 2017 8:04:55 GMT -8
"I heard ya after my power... Too bad for you. Rosario has shown me ya secrets, and I'm ready to rumble! No one will stop me from spreading justice!"
Labrys blocks Tiger Ring!
>Empowered Blocking Axe!
Defensive Armament, C-Tier
Its so easy to block now a days.
-Labrys blocks one attack by causing her axe to resound rapidly.
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn.
-2 Overclocks- 1 Overclock remaining
Labrys takes 220 Damage from Happy Clap!
=====
[ClownMan HP= 3800/3800]
-
[ClownMan HP= 3800/3800]
-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Defense Phase|
Labrys blocks Tiger Ring!
>Empowered Blocking Axe!
Defensive Armament, C-Tier
Its so easy to block now a days.
-Labrys blocks one attack by causing her axe to resound rapidly.
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn.
-2 Overclocks- 1 Overclock remaining
Labrys takes 220 Damage from Happy Clap!
|Recuperation Phase|
Skill Information to Note:
>Labyrinthos Core
Core Armament (Custom Skill), S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect:
-(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills).
-(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses).
-Labrys's attacks will only deal 10% Damage Final Total (after all modifiers)
-Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
-Passive-
>Entering the Labyrinth
Custom Armament, S-Tier
Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.
-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other.
-At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active.
-Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys.
-Passive-
>Acolyte's Regalia
Support Armament, A-Tier
An acolyte must be donned in gear protected by celestials.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Acolyte's Regalia gains the following effects:
-While Labrys is in Labrys state, this skill passively summons Ariadne, a metal angel.
-Objects/Clones directly targeted by enemy attacks must be resolved before they are dismissed.
-Objects/Clones created by this skill do not get re-summoned when destroyed.
-Passive-
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks-
[Labrys disables her Block and Burst programs to activate Labyrinthos Core and Acolyte's Regalia!]
[Axe Steam: -10%, +10%]
[Damage Output: 10%]
[Regalian Axe: 0/3 Attacks Landed]
[Regalian Axe 2: 0/3 Attacks Landed]
[Initiative lost: Labrys is defaultly in control! Ariadne is summoned!]
[Shadow Labrys takes the reigns! Asterius is summoned!]
[Shadow Labrys taunts Clownman! +1 Attack Slot for both for 1 turn!]
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks-
Skill Information to Note:
>Labyrinthos Core
Core Armament (Custom Skill), S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect:
-(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills).
-(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses).
-Labrys's attacks will only deal 10% Damage Final Total (after all modifiers)
-Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-Passive-
>Entering the Labyrinth
Custom Armament, S-Tier
Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.
-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other.
-At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active.
-Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys.
- Labrys gains Armor equal to 2% of her Max HP.
- Shadow Labrys gains Damage equal to 2% of her Max HP.
-Passive-
>Acolyte's Regalia
Support Armament, A-Tier
An acolyte must be donned in gear protected by celestials.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Acolyte's Regalia gains the following effects:
-While Labrys is in Labrys state, this skill passively summons Ariadne, a metal angel.
- Ariadne is treated as an object with 240 HP.
- Whenever Labrys takes an attack, Ariadne will counter for Unavoidable Damage equal to Labrys's Armor, but cannot counter for more than 24 Damage per proc. This effect can proc up to 4 times per turn.
- If Ariadne counters 4 times in one turn, Ariadne will restore 120 HP to Labrys.
- Upon destruction, inflicts Paralyze to the entity that destroyed her. This Paralyze will ignore post infliction immunity.
- Asterius is treated as a clone with 280 HP.
- Each turn, Asterius will attempt to use Come 'Er! against a target of choice. Asterius must attack each turn he is able to.
- Optionally, Asterius can instead use 1 Standard Chip that Shadow Labrys owns, consuming that Chip without counting against Shadow Labrys's max Chips per battle. DarkChips that will not affect Asterius and must affect Shadow Labrys: All DarkChip effects will affect Shadow Labrys
Dark Drill - Dark Kunai - Dark Shockwave - Dark Cannon - Dark Vulcan - Upon destruction, Shadow Labrys gains +1 Attack Slot for the rest of battle.
-Objects/Clones directly targeted by enemy attacks must be resolved before they are dismissed.
-Objects/Clones created by this skill do not get re-summoned when destroyed.
-Passive-
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks-
[Labrys disables her Block and Burst programs to activate Labyrinthos Core and Acolyte's Regalia!]
[Axe Steam: -10%, +10%]
[Damage Output: 10%]
[Regalian Axe: 0/3 Attacks Landed]
[Regalian Axe 2: 0/3 Attacks Landed]
[Initiative lost: Labrys is defaultly in control! Ariadne is summoned!]
[Shadow Labrys takes the reigns! Asterius is summoned!]
[Shadow Labrys taunts Clownman! +1 Attack Slot for both for 1 turn!]
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks-
Labrys's HP: 1080/1300
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
|Unleash Phase|
6 Attack Slots
+1 Turn 1, +1 on Even Turns, +2 this turn, +26 Damage
1:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
154 Damage
Cuts Auras/Barriers, 1 Stack
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
71 Damage
Breaks Shields
2:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
3:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
4:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
5:|Charging Guillotine! (1)
6:|Charging Brutal Impact! (1)
1:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
154 Damage
Cuts Auras/Barriers, 1 Stack
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
71 Damage
Breaks Shields
2:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
3:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
4:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
5:|Charging Guillotine! (1)
6:|Charging Brutal Impact! (1)
|Summary Phase|
10% Labrys and Shadow Labrys Damage
69 Damage
10% Labrys and Shadow Labrys Damage
69 Damage
Labrys's HP: 1080/1300
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
=====
-
ClownMan omni dodges Bash Em!
ClownMan takes the rest of the attacks! 53 Damage
[ClownMan HP= 3747/3800]ClownMan takes the rest of the attacks! 53 Damage
-
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Defense Phase|
Labrys blocks Tiger Ring!
>Empowered Blocking Axe!
Defensive Armament, C-Tier
Its so easy to block now a days.
-Labrys blocks one attack by causing her axe to resound rapidly.
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn.
-2 Overclocks- 0 Overclocks remaining
Labrys takes 800 Damage from the 2 Tiger Rings!
Labrys takes 220 Damage from Happy Clap!
|Recuperation Phase|
[Labrys disables her Block and Burst programs to activate Labyrinthos Core and Acolyte's Regalia!]
[Axe Steam: -10%, +20%, +20%, +20%]
[Damage Output: 70%]
[Regalian Axe: 3/3 Attacks Landed, +1 Attack Slot this turn]
[Regalian Axe 2: 0/3 Attacks Landed]
[Shadow Labrys taunts Clownman! +1 Attack Slot for both for 1 turn!]
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks- 0 Overclocks left
[Labrys disables her Block and Burst programs to activate Labyrinthos Core and Acolyte's Regalia!]
[Axe Steam: -10%, +20%, +20%, +20%]
[Damage Output: 70%]
[Regalian Axe: 3/3 Attacks Landed, +1 Attack Slot this turn]
[Regalian Axe 2: 0/3 Attacks Landed]
[Shadow Labrys taunts Clownman! +1 Attack Slot for both for 1 turn!]
Acolyte's Regalian Axe
Offensive Armament, ?-Tier
This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil.
-Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots.
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn.
-Can only be overclocked once per turn.
-2 Overclocks- 0 Overclocks left
Labrys's HP: 60/1300
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
|Unleash Phase|
7 Attack Slots
+1 Turn 1, +1 on Even Turns, +3 this turn, +26 Damage
Asterius:|
Dark Circle
105 x2 Cursor/Dark S-Damage
Undodgeable
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
1:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
167 Damage
Cuts Auras/Barriers, 2 Stacks
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
[Shadow Labrys takes 26 Damage from the glitch!]
2:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
141 Damage
Cuts Auras/Barriers
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
3:|Slash 'Em!
C-Range, Aqua
A wide slash infused with water, aimed at the core.
131 Damage
Cuts Auras/Barriers, Soaks
-If used after Bash 'Em!, this attack gains Undodgeable for one use. If this attack would have 3 Aimers, one must be removed.
1 CD
4:|Lifting Joy!
S-Range, Elec
Shadow Labrys tosses the opponent and causes Asterius to shock them into being still.
141 Damage
Breaks Shields, Shocks
-This attack is only usable by Shadow Labrys.
-If used after Slash 'Em! and Asterius (Clone) is still alive, Asterius (Clone) will also use this attack at 25% Damage, but no effects except aimers.
1 CD
Asterius Auto:|Lifting Joy!
S-Range, Elec
Shadow Labrys tosses the opponent and causes Asterius to shock them into being still.
35 Damage
Breaks Shields
5:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
6:|Charging Guillotine! (2)
7:|Charging Brutal Impact! (2)
Asterius:|
Dark Circle
105 x2 Cursor/Dark S-Damage
Undodgeable
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
1:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
167 Damage
Cuts Auras/Barriers, 2 Stacks
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
[Shadow Labrys takes 26 Damage from the glitch!]
2:|Bash 'Em!
C-Range, Wind
A simple, slanted, backwards, overhead cut into the opponents shoulder.
141 Damage
Cuts Auras/Barriers
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty.
-Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
3:|Slash 'Em!
C-Range, Aqua
A wide slash infused with water, aimed at the core.
131 Damage
Cuts Auras/Barriers, Soaks
-If used after Bash 'Em!, this attack gains Undodgeable for one use. If this attack would have 3 Aimers, one must be removed.
1 CD
4:|Lifting Joy!
S-Range, Elec
Shadow Labrys tosses the opponent and causes Asterius to shock them into being still.
141 Damage
Breaks Shields, Shocks
-This attack is only usable by Shadow Labrys.
-If used after Slash 'Em! and Asterius (Clone) is still alive, Asterius (Clone) will also use this attack at 25% Damage, but no effects except aimers.
1 CD
Asterius Auto:|Lifting Joy!
S-Range, Elec
Shadow Labrys tosses the opponent and causes Asterius to shock them into being still.
35 Damage
Breaks Shields
5:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
156 Damage
Breaks Shields
6:|Charging Guillotine! (2)
7:|Charging Brutal Impact! (2)
|Summary Phase|
70% Labrys and Shadow Labrys Damage
686 Damage
70% Labrys and Shadow Labrys Damage
686 Damage
Labrys's HP: 34/1300
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Slash Em (1)
Lifting Joy (1)
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 5/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Slash Em (1)
Lifting Joy (1)
=====
-
ClownMan omni dodges DarkCirc!
ClownMan takes the rest of the attacks! 539 Damage
[ClownMan HP= 3208/3800]ClownMan takes the rest of the attacks! 539 Damage
-
[Attack - Tiger Ring] x3
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Defense Phase|
Shadow Labrys Naturally Auras 1 Tiger Ring!
Shadow Labrys takes the rest of the attacks! DarkSoul activated!
|Recuperation Phase|
[Axe Steam: +20%, +20%, +20%, +20%, +20%]
[Damage Output: 170%]
[Regalian Axe: 3/3 Attacks Landed, +1 Attack Slot this turn]
[Regalian Axe 2: 2/3 Attacks Landed]
[Axe Steam: +20%, +20%, +20%, +20%, +20%]
[Damage Output: 170%]
[Regalian Axe: 3/3 Attacks Landed, +1 Attack Slot this turn]
[Regalian Axe 2: 2/3 Attacks Landed]
Labrys's HP: 1/1300
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es): DarkSoul (1/2)
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es): DarkSoul (1/2)
|Unleash Phase|
4 Attack Slots
+1 Turn 1, +1 on Even Turns, +1 this turn, +26 Damage
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
78 Damage
Breaks Shields
1:|Guillotine!
C-Range, Wind
Labrys spins and slams the target into the ground.
116 x3 Damage
Avoid Separately, Undodgeable
-Upon releasing this attack, either Labrys can sacrifice up to 3 Attack Slots.
-For each Attack Slot sacrificed, this attack gains +39 Damage per hit.
2-Turn Required Charge
1 CD
2:| [Sacrificed]
3:| [Sacrificed]
4:|Charging Brutal Impact! (3)
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
78 Damage
Breaks Shields
1:|Guillotine!
C-Range, Wind
Labrys spins and slams the target into the ground.
116 x3 Damage
Avoid Separately, Undodgeable
-Upon releasing this attack, either Labrys can sacrifice up to 3 Attack Slots.
-For each Attack Slot sacrificed, this attack gains +39 Damage per hit.
2-Turn Required Charge
1 CD
2:| [Sacrificed]
3:| [Sacrificed]
4:|Charging Brutal Impact! (3)
|Summary Phase|
170% Labrys and Shadow Labrys Damage
591 Damage
170% Labrys and Shadow Labrys Damage
591 Damage
Labrys's HP: 1/1300
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Slash Em (0)
Lifting Joy (0)
Guillotine (1)
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Slash Em (0)
Lifting Joy (0)
Guillotine (1)
=====
-
ClownMan omni dodges Come Er!
ClownMan takes the rest of the attacks! 591 Damage
[ClownMan HP= 2617/3800]ClownMan takes the rest of the attacks! 591 Damage
-
[Attack - Tiger Ring] x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 220
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Defense Phase|
Shadow Labrys Naturally Dodges 1 Tiger Ring!
DarkSoul eats the rest!
|Recuperation Phase|
[Axe Steam: +20%]
[Damage Output: 190%]
[Regalian Axe: 0/3 Attacks Landed]
[Regalian Axe 2: 3/3 Attacks Landed, +1 Attack Slot this turn]
[Axe Steam: +20%]
[Damage Output: 190%]
[Regalian Axe: 0/3 Attacks Landed]
[Regalian Axe 2: 3/3 Attacks Landed, +1 Attack Slot this turn]
Labrys's HP: 1/1300
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es): DarkSoul (2/2)
[Ariadne HP= 240/240]
-
[Asterius HP= 280/280]
-Active
Armor: 0
Field: Normal
Nat. 1 CD:// 0/5
Nat. 2 CD:// 5/5
Nat. 3 CD:// 5/5
B-Chip Folder: 7/7 [3/3 Mega, 0 Giga]
Status(es): DarkSoul (2/2)
|Unleash Phase|
5 Attack Slots
+1 Turn 1, +1 on Even Turns, +1 this turn, +26 Damage
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
78 Damage
Breaks Shields
1:|
Dark Lance
236 Wood/Dark S-Damage
Breaks Shields
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
2:|
Dark Meteors
118 Fire/Dark S-Damage * 2 Hits
Cuts Auras/Barriers
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
3:|
Dark Spreader
283 Normal/Dark S-Damage
Undodgeable
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 50% of this chip's total damage upon use
4:|
Dark Sword
236 Blade/Dark C-Damage
Breaks Shields
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
5:|Brutal Impact!
C-Range, Wind
A massive charging of an axe, rebutting with the damage received while charging.
266 x4 Damage
Avoid Separately
-This attack deals 0 Damage
-While charging, this attack gains Damage per hit equal to 10% of the Damage either Labrys takes each turn (before reductions and mitigation) to a Max of 200% of Labrys's Base Damage (260).
-If hits at least once, +1 Skill Use.
3-Turn Required Charge
4-Turn Optional Charge [x5.0 Damage]
1 Use per battle
Asterius:|Come 'Er!
S-Range, Wind
A chain knuckle launching into an enemy.
78 Damage
Breaks Shields
1:|
Dark Lance
236 Wood/Dark S-Damage
Breaks Shields
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
2:|
Dark Meteors
118 Fire/Dark S-Damage * 2 Hits
Cuts Auras/Barriers
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
3:|
Dark Spreader
283 Normal/Dark S-Damage
Undodgeable
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 50% of this chip's total damage upon use
4:|
Dark Sword
236 Blade/Dark C-Damage
Breaks Shields
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
5:|Brutal Impact!
C-Range, Wind
A massive charging of an axe, rebutting with the damage received while charging.
266 x4 Damage
Avoid Separately
-This attack deals 0 Damage
-While charging, this attack gains Damage per hit equal to 10% of the Damage either Labrys takes each turn (before reductions and mitigation) to a Max of 200% of Labrys's Base Damage (260).
-If hits at least once, +1 Skill Use.
3-Turn Required Charge
1 Use per battle
|Summary Phase|
190% Labrys and Shadow Labrys Damage
3,904 Damage
190% Labrys and Shadow Labrys Damage
3,904 Damage
Labrys's HP: 1/1300
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 1/5
Nat. 2 CD:// 0/5
Nat. 3 CD:// 5/5
B-Chip Folder: 3/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Guillotine (0)
===============
Active Summon: Asterius
Field: Normal
Nat. 1 CD:// 1/5
Nat. 2 CD:// 0/5
Nat. 3 CD:// 5/5
B-Chip Folder: 3/7 [3/3 Mega, 0 Giga]
Status(es):
Cooldowns:
Guillotine (0)
===============
ClownMan omni dodges Come Er!
ClownMan takes the rest of the attacks for 3,904 Damage!
[CLOWNMAN.EXE DELETED!]
[Labrys receives +150 EXP, +6000 Zenny, +1 BlueMD!]
[First Time Completion: +1 ChaosMD!]
ClownMan takes the rest of the attacks for 3,904 Damage!
[CLOWNMAN.EXE DELETED!]
[Labrys receives +150 EXP, +6000 Zenny, +1 BlueMD!]
[First Time Completion: +1 ChaosMD!]