Post by Zane on Apr 27, 2017 1:27:33 GMT -8
|Navigator Information|
-Name: Zerix
-Operator: N/A
-Faction: Revolution
--Rank: Member
-Zenny: 14,185
-Version: 11
--Experience: 4,015/4,200
-Type: Resource
--Effects: +1 element level.
+1 accessory, Crest, and Program slots.
+10% zenny from all sources, +10% more every new type bonus acquired by version.
Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
Version 7: +1 use to all non-undershirt programs.
Version 13: +1 equippable Mega-Program.
Version 19: All current and future viruses get +1 hidden virus skill.
-Present Bonuses: +30% Zenny from all sources.
+1 Not Used Virus
+1 Use to All non-Undershirt Programs.
-Karma: Neutral
--Effects: Hyper Attack, Hyper Mode,
--Appearance: Zerix is an all black armored navi with blue streaks of light flashing in between cracks of his armor. He has azure blue colored eyes and black boots as well. He has azure blue bracers on each arm and a small stick with him that becomes his spear. The spear itself being a glaive, having a curved blade and a metal shaft of 5'6 in length.
--Background: Zerix was created to be Zane's guardian, but his stasis pod took longer to awaken him than expected, and he ended up awaking several days after Zane had left. Upon his awakening, Zerix left the area, searching for Zane to decide if he was worthy enough. He met up with a small dragon, Rudra, which is how he was gifted with his spear and kept it with him as a traveling companion. That was five years ago however. After meeting with Zane and the last of the three, Zaven, he decided to stick around with them and joined the Twilight Vanguard, being skilled enough to become one of their squadron leaders. The group disbanded after the Eternal Endgame and he split off from his two brothers, each pursuing their own purpose. During this time, he was assaulted by a mysterious navi who in the end was forced to flee after the skirmish, soon enough after being contacted by Zane about the registration. The rest was as history then.
--Personality: Always one to take a situation seriously, he thinks of the worst possible outcome and the best possible outcome right at the start. Not one to falsely believe in being able to win battles that just seem ridiculous either, he will stay if convinced otherwise, though he puts the blame on the person who made him change his mind. Not one to play or enjoy conflict, he aims to end it all as quickly as possible, gunning for any openings made in the enemy's defenses or onslaughts. Almost always holds up a rough demeanor and outlook on things. And in essence he can more often than not be a bit of a prick.
--Reconnaissance Work:
|Statistical Information|
-HP: 5,060
--Modifiers: +1,000/V, +200/Omni Star, +300/Crests, +1,000/Prog, +1,100/Skill, +10%/Icon
-Armor: 0
--Modifiers: N/A
-Natural Block CD: 5
--Modifiers: N/A
-Regeneration: 0
--Modifiers: N/A
-Elements: Aqua LV5
--Effects: Soak and Bubble. +2 Natural Dodges (Separate 3 Turn CDs). Panels start as Ocean (Locked. Lasts 3 Turns). Immune to Soak and Bubble.
--Modifiers: +2/Type + Version
Ocean Panels
Aqua Element
° Non-Aqua Navis have -1 attack slot
° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1)
° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
--Net Strengths: Blade, Shadow, Break, Fire, Aqua
--Net Weaknesses: Light, Ice, Seeking, Elec, Bug
|Navigator Skillset|
-Skills:
Ocean's Purity
Recovery = C-Tier
Zerix cleanses his systems, returning himself to as close to his normal state as possible.
Effects: Removes all instances of one negative status.
x9 uses.
Ocean's Wall
Shield = C-Tier
Zerix summons a wall of water to defend himself against an attack.
Effects: Blocks one attack.
x9 uses.
Sturdy Guardian
HP Boost = C-Tier
Zerix's assigned duty, one that has afforded him with the ability to take a bit more hits than others.
Effects: +1,100 HP.
Passive.
Great Guard
Armor Buff = B-Tier
A solid stance ready for the enemy's offense, staving off the attack with basic defenses.
Effects: +180 Armor against two attacks.
x6 uses.
Ocean's Tide
Healing = A-Tier
Forcing his body to recover, Zerix recovers more by having a negative effect on his combat abilities.
Effects: Heals 650 HP to one target.
4x uses.
Slot Booster = A-Tier
Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out.
Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ocean's Tide
Cloning Skill = S-Tier
Calling forth another body of water, he fights back against his foe with renewed vigor.
Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP.
3x Uses.
Ocean's Fervor
Multiplier Skill = S-Tier
Strengthening the water that he possesses to the utmost limit, Zerix accomplishes greater things as a result.
Effects: Doubles the effects of one skill.
3x Uses.
Ocean's Support
Cloning Augment = A-Tier
The body of water is supported, gaining strength where it once could not through innovation.
Effects: Can have two additional copies of Ocean's Tide active at a time.
Passive.
-Other Effects:
N/A
|Navigator Attackset|
-Total Attacks: 13/15
-Base Damage: 220
--Modifiers: +100/V, +20/Omni Star
-Attacks per Turn: 4
--Modifiers: +2/Version
Jet Stream
S-Type
Aqua Element
Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water.
200: 90%, Undodgable, Cuts Auras.
Ocean Pierce
C-Type
Aqua Element
Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent.
200: 90%, Breaks Shields, Cuts Auras.
Ocean Glide
C-Type
Aqua Element
Zerix thrusts his spear forward, sending out jets of water while gliding about his foe.
180: 80%, Undodgable, Cuts Auras, Soaks.
1 Turn Cooldown
Jet Glide
C-Type
Aqua Element
Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water and continues to move about for a time.
180: 80%, Undodgable, Breaks Shields, Soaks.
1 Turn Cooldown
Ocean Shade
C-Type
Aqua Element
Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them.
180: 80%, Breaks Shields, Cuts Auras, Soaks.
1 Turn Cooldown
Aqua Jet
C-Type
Aqua Element
Zerix swipes his spear, spears of water forming near his foes and engulfing through them at high speed.
180: 80%, Breaks Shields, Cuts Auras, Bubbles.
1 Turn Charge
Surge Wave
C-Type
Aqua Element
Zerix sends forth a massive wave of water at a target.
155: 70%, Breaks Shields, Cuts Auras, Regardless of Success, Bubbles.
2 Turn Charge
Aqua Javelin
S-Type
Aqua Element
Zerix launches water at his foe, piercing them and changing their systems.
180: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect.
1 Turn Cooldown
Crushing Blast
C-Type
Aqua Element
A high-pressured water blast sent directly into the opponent immediately.
180: 80%, Undodgable, Breaks Shields, if Ocean Panels are in play, inflicts +70 Damage.
1 Turn Cooldown
Aquatic Burst
C-Type
Aqua Element
A boost in power used the following round.
0, Increases the Damage of one of Zerix's attacks by +220.
1 Turn Charge
Chill Wave
S-Type
Ice Element
Zerix waves his hand, sending off a burst of frigid water at his enemy that disables some of their offensive.
135: 60%, Undodgable, Breaks Shields, Opponent cannot use Destroys attacks for two turns if successful.
1x Use/Battle
Electric Fang
S-Type
Elec Element
A torrential blast of lightning is unleashed upon the enemy.
155: 70%, Undodgable, Breaks Shields, Inflicts +70 Damage if the enemy is soaked.
1 Turn Cooldown
Lightning Specter
C-Type
Elec Element
Zerix thrusts his spear forward, electric waves striking them and returning to him.
135: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. If Ocean or Ice Panels are active, strikes allies at 2x damage as well.
1 Turn Cooldown
4x Uses/Battle
Rudra System: Aquatic Fighter
Activating Rudra within himself as he merges the system with himself, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to have scales over it of teal coloring. Water forming around him at all times and circling his weapon as the helmet resembling a dragon's head forms over his own head. The Aquatic Fighter letting loose his strength.
+ All attacks gain the Soak effect.
+ Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
+ All attacks gain the Soak effect.
+ Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
Hyper Attack: Oceanic Array: Serpentine Wave
S-Attack
Aqua Element
An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy.
55 x 2: 50% DMG. Ignores Armor. Can select one breaker and one omni-breaker upon use of this attack. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use.
4 Turn Cooldown
1 Turn Charge
S-Attack
Aqua Element
An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy.
55 x 2: 50% DMG. Ignores Armor. Can select one breaker and one omni-breaker upon use of this attack. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use.
4 Turn Cooldown
1 Turn Charge
|Navigator Programs|
-Program Slots: 5 Base, +1 Type, +2 Purchased = 8/8 Regular + 1/1 Hidden.
Paladin's Spirit Beta
Activated Program
User takes 75 {43.75}% damage for three turns after activation.
?Uses per battle: 3/3?
Undershirt Nu
Activated Program
User survives a fatal turn of damage with 1 HP. Does not cost a Program Slot.
?Uses per battle: 1/1?
Initiative Sigma
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle. Initiative grants 20% Damage Reduction against all attacks on first Defensive Phase as well
Refresh Omega
Activated Program
Upon activation of this program, one attack has -1 CD for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
?Uses per battle: 6?
Life-Force Zeta
Passive Program
User has +1,000 HP
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
?Uses per battle: 1/1?
Speed Addition Zeta
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
?Uses per battle: 6?
Skill Addition Zeta
Activated Program
+1 use to One Activated Skill when activated
?Uses per battle: 3/3?
Endeavor Alpha - Shields
Passive Program
User chooses one avoid type on purchase. Avoidances of the chosen type may be used against attacks with aimers that would pierce them to provide 25% Damage Reduction against that attack instead. Can be applied multiple times to an attack.
Utility Increase
Passive hidden program
+1 use to all skills.
|Navigator Equipment|
Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
NPC Value: 10,000z {Paladin's Spirit}
Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack (1 Turn CD)
NPC Value: 10,000z
Omni-Star of the Holy Seal {Onyx Star}
A mythic star that is said to have the power of all other stars combined.
° The holder is allowed to choose the effects of any other Gem Star and assign those to this star.
° Increases the holder's damage by 20 and HP by 200.
NPC Value: 100,000z
{Not Equipped}
Onyx Cross of Strength
A shining cross of onyx, emanates a powerful force.
° Take 50% Damage from one incoming attack (0 Turn CD)
NPC Value: 10,000z
Aqua Star of Peace {Not Equipped}
A shining star forged of aquamarine, sparkles with an otherworldly power.
° User has +3 Total Attacks.
NPC Value: 10,000z
{Not Equipped}
Citrine Cross of Balance
A shining cross of citrine, emanates a powerful force.
° User's Stage Chips can be used twice per battle
° User may ignore Negative Panel Effects for 1 Turn (Two Separate Instances; 3 CD each)
NPC Value: 10,000z
{Not Equipped}
Bixbite Star of Resistance
A shining star of bixbite, sparkles with an otherworldly power
° Once per battle, after a Navi has recovered from a status damage/reduction, he/she becomes immune to that status for the remainder of the battle.
NPC Value: 10,000z
Topaz Star of Life {Not Equipped}
A shining star forged of topaz, sparkles with an otherworldly power
° User is allowed to heal/regenerate above their base maximum health up to 125%.
Silver Cross Signet
Crest
A silver cross designed to enhance defensive capability.
HP+300
Monitor's Icon
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (HP+ Chosen) MUST be stated when this mark is equipped, applies to all future version up bonuses and must be stated below the mark in stats.
S.I.M.O.N's Challenge
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
|Navigator Chip Data|
[Melasphere] Seeking | Shot
Zerix generates a sphere of slow-moving aquatic force to strike.
- 150 + 15*V = 315 Damage
-- Cannot be Naturally Avoided
--- If Avoided: User gains +1 Constant Charge, next Turn
---- Constant Charge immediately applies the equivalent Optional Charge multiplier to a single attack, as desired, without requiring any charge.
----- 1-Required Charge.
[P4ndem1c Infu5ion] Bug | Melee
Zerix's own data has assimilated enough bugged information to spread it onto others.
- 150 + 15*V = 315 Damage per turn for two turns.
- Breaks Shields, Cuts Auras
- Glitch
-- 1 Required Charge.
--- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
[Gigant Swing] Laser | Combat
A shattering punch with a crimson coated fist.
- 150 + 15 * V Damage = 315
- Cannot be Countered
- Cannot be Naturally Avoided
- Can be aimed at 1 additional target
- Can be Optionally Charged for 2 Turns
- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Eternal Flamenation
S-Range, Light
The user summons white, lukewarm flames to brighten and warm her allies.
(150 +15*V) = 315
-This attack instead targets a single ally or the user.
-This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt.
1 CD
Ice Panels
Ice Element
° Elec Element and Ice Element attacks deal +50 damage
° Navis may natural dodge an extra time every even turn
° Ice and Aqua Element S-Attacks gain "Freeze"
° Lasts 2 turns
Ocean Panels
Aqua Element
° Non-Aqua Navis have -1 attack slot
° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1)
° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
|Achievements + Bugfrags:
Bugfrags:
Zerix: 14
Zerix: Level: 59
Napalm Gold
The achiever has managed to deal 100,000 damage in a turn
Level: 5
Bugfrags: 3
Stone Silver
The achiever has managed to take and survive a 4,000 damage attack without use of Undershirt.
Level: 2
Bugfrags: 2
Quick Bronze
The achiever has managed to perform 10 full attacks in a single turn.
Level: 1
Bugfrags: 1
Knight Gold
The achiever has managed to take a total of 35 attacks in one battle. (Or: The achiever has managed to reduce a total of 10,000 Damage in one battle.)
Level: 4
Bugfrags: 3
Magnet Gold
The achiever has been a part of a battle lasting 6 or more turns counting only the achiever's posts.
Level: 6
Bugfrags: 4
Flash Gold
The achiever has defeated an opponent of similar or higher version within three turns of a stats-based battle (counts only the achiever's post) Defeated navi must be V5+
Level: 8
Bugfrags: 6
Proto Silver
The achiever has defeated an opponent with a 5 version advantage or higher in stats or role-play battle (Version advantage must be active for role-play)
Level: 4
Bugfrags: 4
King Gold
The achiever owns and has equipped three or more cross or star based accessories at once.
Level: 4
Bugfrags: 3
Number Gold
The achiever owns and has equipped 9 or more programs at once. (Does not include "Elemental Adapter" programs)
Level: 4
Bugfrags: 3
Pharaoh Gold
The achiever has been active on the site for at least two years.
Level: 12
Bugfrags: 4
Yamato Silver
The achiever has managed to collect three or more crests.
Level: 5
Bugfrags: 4
Snake Gold*
The achiever has managed to earn at least 2000 zenny from a single opponent in a single battle. Story/special battles do not apply.
Level: 3
Bugfrags: 3
Mega Bronze
The achiever has managed to go from V3~V10 while constantly keeping a Neutral Karma Alignment.
Level: 2
Bugfrags: 1