Post by Zeta on Apr 26, 2017 11:51:02 GMT -8
{
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[Universal Skill - Unity]
[When one member of the team falls, the rest are invigorated and fight harder]
° All members of this Boss Team have this skill
° Only one member of the team can be defeated on any given turn
° All Members of the team take half damage from multi-targeting attacks
[Passive]
Massimo
Cinnamon
Marino
Command Mission Team Battle Rules
° Can be challenge by multiple opponents, rewards are unaffected
° Unless any member of your team has Initiative, the Boss Team attacks first
° When fought as a group, any member of the group may operate the Team
° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
Pattern Versus All Opponents
Massimo
° Massive Lance (aimed once at each target)
° When one ally has been defeated: Massive Lance (aimed once at each target)
° When both allies have been defeated: Massive Lance (aimed once at each target)
Cinnamon
° Angel Hand (aimed once at each target)
° When one ally has been defeated: Angel Hand (aimed once at each target)
° When both allies have been defeated: Angel Hand (aimed once at each target)
Marino
° Beam Knife (aimed once at each target)
° Marino Stamp (aimed once at each target)
° Mirage Dive (aimed at all targets)
° Pattern repeats when additional Attack Slots are gained
COMMAND MISSION TEAM
(Click to Reveal/Hide Stats)
(Click to Reveal/Hide Stats)
}
[Universal Skill - Unity]
[When one member of the team falls, the rest are invigorated and fight harder]
° All members of this Boss Team have this skill
° Only one member of the team can be defeated on any given turn
° All Members of the team take half damage from multi-targeting attacks
[Passive]
Massimo
{
(Click to Reveal/Hide Stats)}
HP: 30,000
Armor: 500
Regeneration: 0
Type: Mini Boss
Element: Metal
Strengths: Sonic, Stone, Blade, Seeking, Metal
Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
(Click to Reveal/Hide Stats)}
HP: 30,000
Armor: 500
Regeneration: 0
Type: Mini Boss
Element: Metal
Strengths: Sonic, Stone, Blade, Seeking, Metal
Weaknesses: Aqua, Laser, Elec, Ice, Bug
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Cinnamon
{
(Click to Reveal/Hide Stats)}
HP: 20,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Light
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
(Click to Reveal/Hide Stats)}
HP: 20,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Light
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Marino
{
(Click to Reveal/Hide Stats)}
HP: 10,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Shadow
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade, Bug
[Skill - Hyper Drive]
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
(Click to Reveal/Hide Stats)}
HP: 10,000
Armor: 0
Regeneration: 0
Type: Mini Boss
Element: Shadow
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade, Bug
[Skill - Hyper Drive]
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Hyper Mode - Quick Silver]
[Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.]
° Marino's Dodges are raised to Omni during this Hyper Mode
° Marino's Aimers are raised to Omni during this Hyper Mode
° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Attack Pattern
Command Mission Team Battle Rules
° Can be challenge by multiple opponents, rewards are unaffected
° Unless any member of your team has Initiative, the Boss Team attacks first
° When fought as a group, any member of the group may operate the Team
° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
Pattern Versus All Opponents
Massimo
° Massive Lance (aimed once at each target)
° When one ally has been defeated: Massive Lance (aimed once at each target)
° When both allies have been defeated: Massive Lance (aimed once at each target)
Cinnamon
° Angel Hand (aimed once at each target)
° When one ally has been defeated: Angel Hand (aimed once at each target)
° When both allies have been defeated: Angel Hand (aimed once at each target)
Marino
° Beam Knife (aimed once at each target)
° Marino Stamp (aimed once at each target)
° Mirage Dive (aimed at all targets)
° Pattern repeats when additional Attack Slots are gained
Command Mission Team Phase
Turn 1:
Turn 1:
Massimo Phase: +500 Armor
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [39,000/30,000]
Cinnamon Phase:
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 560
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Total DMG: 560 Damage
HP: [26,000/20,000]
Marino Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Total DMG: 2,400 Damage
HP: [13,000/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
[ Massive Lance ]: Avoided with Natural Barrier
[ Angel Hand ]: Avoided with Energy Shield [1/9]
[ Beam Knife ]: Sacrifices an attack to Naturally Block
[ Marino Stamp ]: Avoided with Thruster Pack [1/9]
[ Mirage Dive ]: Avoided with EM Force Field[1/9]
HP: [1,700/1,700]
Set-Up Phase:
Offensive Phase: 9 Attack Slots || +1 on Starting Turn
[ Charging ]: Lithium [1/4]
[ Charging ]: Beryllium [1/4]
[ Charging ]: Uranium [1/4]
[ Charging ]: Titanium [1/4]
[ Charging ]: Neurons [1/4]
[ Charging ]: Fusion Burst [1/4]
[ Charging ]: Excimer [1/4]
[ Charging ]: Sardonyx [1/4]
Total DMG: 0 Damage
Conclusion:
HP: [1,700/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [0/5]
Command Mission Team Phase
Turn 2:
Turn 2:
Massimo Phase: +500 Armor
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [48,000/30,000]
Cinnamon Phase:
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 560
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Total DMG: 560 Damage
HP: [32,000/20,000]
Marino Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
Total DMG: 3,200 Damage
HP: [16,000/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
[ Massive Lance ]: Avoided with Guard Chip
° Spartan sacrifices 1 Use of Guardian Expansion [1/10]
[ Angel Hand ]: Avoided with Energy Shield [2/9]
[ Beam Knife ]: Sacrifices an attack to Naturally Block
[ Marino Stamp ]: Avoided with Thruster Pack [2/9]
[ Mirage Dive ]: Avoided with EM Force Field[2/9]
[ Beam Knife ]: Avoided with Energy Shield [3/9]
HP: [1,700/1,700]
Set-Up Phase:
Offensive Phase: 8 Attack Slots
[ Charging ]: Lithium [2/4]
[ Charging ]: Beryllium [2/4]
[ Charging ]: Uranium [2/4]
[ Charging ]: Titanium [2/4]
[ Charging ]: Neurons [2/4]
[ Auto Charging ]: Fusion Burst [2/4]
[ Auto Charging ]: Excimer [2/4]
[ Auto Charging ]: Sardonyx [2/4]
Total DMG: 0 Damage
Conclusion:
HP: [1,700/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [1/5]
Command Mission Team Phase
Turn 3:
Turn 3:
Massimo Phase: +500 Armor
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [57,000/30,000]
Cinnamon Phase:
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 560
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Total DMG: 560 Damage
HP: [38,000/20,000]
Marino Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
Total DMG: 4,000 Damage
HP: [19,000/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
[ Massive Lance ]: Avoided with Guard Chip
° Spartan sacrifices 1 Use of Guardian Expansion [2/10]
[ Angel Hand ]: Avoided with Energy Shield [4/9]
[ Beam Knife ]: Sacrifices an attack to Naturally Block
[ Marino Stamp ]: Avoided with Thruster Pack [3/9]
[ Mirage Dive ]: Avoided with EM Force Field[3/9]
[ Beam Knife ]: Avoided with Energy Shield [5/9]
[ Marino Stamp ]: Avoided with Thruster Pack [4/9]
HP: [1,700/1,700]
Set-Up Phase:
Offensive Phase: 8 Attack Slots
[ Charging ]: Lithium [3/4]
[ Charging ]: Beryllium [3/4]
[ Charging ]: Uranium [3/4]
[ Charging ]: Titanium [3/4]
[ Charging ]: Neurons [3/4]
[ Auto Charging ]: Fusion Burst [3/4]
[ Auto Charging ]: Excimer [3/4]
[ Auto Charging ]: Sardonyx [3/4]
Total DMG: 0 Damage
Conclusion:
HP: [1,700/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [2/5]
Command Mission Team Phase
Turn 4:
Turn 4:
Massimo Phase: +500 Armor
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [66,000/30,000]
Cinnamon Phase:
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 560
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Total DMG: 560 Damage
HP: [44,000/20,000]
Marino Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Total DMG: 4,800 Damage
HP: [22,000/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
[ Massive Lance ]: Avoided with EM Force Field [4/9]
° Spartan expends one use of EM Force Field [5/9]
[ Angel Hand ]: Avoided with Energy Shield [5/9]
[ Beam Knife ]: Sacrifices an attack to Naturally Block
[ Marino Stamp ]: Avoided with Thruster Pack [4/9]
[ Mirage Dive ]: Avoided with EM Force Field [6/9]
[ Beam Knife ]: Avoided with Energy Shield [6/9]
[ Marino Stamp ]: Avoided with Thruster Pack [5/9]
[ Mirage Dive ]: Avoided with EM Force Field [7/9]
HP: [1,700/1,700]
Set-Up Phase:
Offensive Phase: 8 Attack Slots
[ Charging ]: Lithium [4/4]
[ Charging ]: Beryllium [4/4]
[ Charging ]: Uranium [4/4]
[ Charging ]: Titanium [4/4]
[ Charging ]: Neurons [4/4]
[ Auto Charging ]: Fusion Burst [4/4]
[ Auto Charging ]: Excimer [4/4]
[ Auto Charging ]: Sardonyx [4/4]
Total DMG: 0 Damage
Conclusion:
HP: [1,700/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [3/5]
Command Mission Team Phase
Turn 5:
Turn 5:
Massimo Phase: +500 Armor
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [75,000/30,000]
Cinnamon Phase:
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 560
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Total DMG: 560 Damage
HP: [50,000/20,000]
Marino Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
Total DMG: 5,600 Damage
HP: [25,000/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
[ Massive Lance ]: Avoided with Thruster Pack [6/9]
° Spartan expends one use of Thruster Pack [7/9]
[ Angel Hand ]: Avoided with Energy Shield [7/9]
[ Beam Knife ]: Sacrifices an attack to Naturally Block
[ Marino Stamp ]: Avoided with Thruster Pack [8/9]
[ Mirage Dive ]: Avoided with EM Force Field [8/9]
[ Beam Knife ]: Avoided with Energy Shield [8/9]
[ Marino Stamp ]: Avoided with Thruster Pack [9/9]
[ Mirage Dive ]: Avoided with EM Force Field [9/9]
[ Beam Knife ]: Avoided with Energy Shield [9/9]
HP: [1,700/1,700]
Set-Up Phase:
Name: Guardian Expansion
Type: Offensive Skills
Class: C-Tier
Description: Spartan's Guardian assist him with strength during time of war!
Effects: User gains +1 Attack Slot for 1 Turn
Uses: 10
Used: [4/10]
Name: Power Gauntlets
Type: Offensive Skills: Aiming Enhancement
Class: C-Tier
Description: Spartan powers up his gauntlets to improve his marksmanship!
Effects: Adds Hits All and 1 Omni-Aimer to one attack for one use
Uses: 9
Used: [1/9]
Offensive Phase: 9 Attack Slots
Name: Lithium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 0 DMG
Effects: Next four attacks gain
Charge: 4
Name: Beryllium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 0 DMG
Effects: Next four attacks gain
Charge: 4
Name: Uranium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 0 DMG
Effects: Next four attacks gain
Charge: 4
Name: Titanium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 0 DMG
Effects: Next four attacks gain
Charge: 4
Name: Neurons @ Massimo
Element: Laser
Range: S-Range
Description: Spartan strikes the air twice to release several rapid transmission that disrupts nerve impulses
Damage:
Effects: Breaks Shield, Undodgeable
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
Optional Charge: 2
Charge: 2
Name: Excimer @ Cinnamon
Element: Laser
Range: C-Range
Description: Spartan swings twice with his hands as it forms a layer of unstable radioactive substance
Damage:
Effects: Breaks Shield, Cuts Aura
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
Optional Charge: 2
Charge: 2
Name: Fusion Burst @ Marino
Element: Laser
Range: S-Range
Description: Spartan fires up into the air a blast of condensed radiation which detonates upon impact
Damage:
Effects: Breaks Shield, Undodgeable
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
Optional Charge: 2
Charge: 2
Name: Sardonyx
Element: Fire
Range: C-Range
Description: Spartan kicks twice with his legs as it ignites with highly combustible substance covering them
Damage:
Effects: Cuts Aura, Fully Undodgeable, Hits All
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
Optional Charge: 2
Charge: 2
Name: Corona Discharge
Type: Hyper Attack
Element: Fire
Range: S-Range
Description: Spartan fires an extremely volatile flame with potential deadly outcomes!
Damage:
Effects: Undodgeable, Breaks Shields, Burns
° If Hits: Victim has -100 Armor for 1 Turn, Hits All
Cooldown: 4 Turn CD
Total DMG: 614,822 Damage
Conclusion:
HP: [1,700/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [4/5]
Command Mission Team Phase
Turn 6:
Turn 6:
Massimo Defensive Phase: +500 Armor
[ Neurons ]:
° Massimo counters for 200 Damage
[ Sardonyx ]:
° Massimo counters for 200 Damage
[ Corona Discharge ]:
° Massimo counters for 200 Damage
HP: [1/30,000]
Offensive Phase:
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 2,200 Damage
HP: [1/30,000]
Cinnamon Defensive Phase:
[ Excimer ]:
Conclusion: Cinnamon Deleted!
Marino Defensive Phase:
[ Fusion Burst ]:
[ Sardonyx ]:
[ Corona Discharge ]:
HP: [1/10,000]
Offensive Phase:
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 800
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 800
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 800
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
Total DMG: 6,400 Damage
HP: [1/10,000]
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
° Spartan receives all attacks
[ Undershirt Activates ]
HP: [1/1,700]
Set-Up Phase:
° Nothing
Offensive Phase: 8 Attack Slots
° Nothing
Total DMG: 0 Damage
Conclusion:
HP: [1/1,700]
Status: Normal
Panels: Normal
Cooldown:
[ Natural Barrier ]: [5/5]
Command Mission Team Phase
Turn 7:
Turn 7:
Massimo Pre-Phase Phase:
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
Defensive Phase: +1,000 Armor
° Nothing
HP: [1/30,000]
Offensive Phase:
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,400
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,400
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Total DMG: 8,800 Damage
HP: [1/30,000]
Marino Defensive Phase:
[ Burn ]: 50 Damage
Conclusion: Marino Deleted!
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defense Phase:
° Spartan receives all attacks
[ Dark Soul Activates ]
HP: [1/1,700]
Set-Up Phase:
° Nothing
Offensive Phase: 8 Attack Slots
Name: Ytterbium
Element: Laser
Range: S-Range
Description: A rapid burst of radiation that's released from Spartan's face at the speed of light
Damage: 200 DMG
Effects: Unavoidable, Hits All
Cooldown: 1
Total DMG: 200 Damage
Conclusion:
HP: [1/1,700]
DS: [1/2]
Status: Normal
Panels: Normal
Cooldown:
Command Mission Team Phase
Turn 8:
Turn 8:
Massimo Pre-Phase Phase:
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
Defensive Phase: +1,000 Armor
[ Ytterbium ]: Hits for 200 Damage
Conclusion: Massimo Deleted!
Command Mission Team Defeated!
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD