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Post by Genesis on Apr 25, 2017 21:20:26 GMT -8
{
COMMAND MISSION TEAM (Click to Reveal/Hide Stats)
} [ Universal Skill - Unity] [ When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [ Passive] Massimo{ (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 500 Regeneration: 0 Type: Mini Boss Element: MetalStrengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug [ Skill - Vengeful Counter] [ Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [ Passive] [ Hyper Mode - Glint Armor] [ Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Massive Lance] [ Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version)° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect). Cinnamon{ (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Marino{ (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack Pattern Command Mission Team Battle Rules° Can be challenge by multiple opponents, rewards are unaffected ° Unless any member of your team has Initiative, the Boss Team attacks first ° When fought as a group, any member of the group may operate the Team ° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Pattern Versus All OpponentsMassimo ° Massive Lance (aimed once at each target)° When one ally has been defeated: Massive Lance (aimed once at each target)° When both allies have been defeated: Massive Lance (aimed once at each target)Cinnamon ° Angel Hand (aimed once at each target)° When one ally has been defeated: Angel Hand (aimed once at each target)° When both allies have been defeated: Angel Hand (aimed once at each target)Marino ° Beam Knife (aimed once at each target)° Marino Stamp (aimed once at each target)° Mirage Dive (aimed at all targets)° Pattern repeats when additional Attack Slots are gained
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Post by Genesis on Apr 25, 2017 22:43:19 GMT -8
*It had been the first time they would legitimately fight together. Before now was always them chatting and being interested, but not quite on the same side. But when given the chance to beat up people in a battlefield, though they would live, it meant there was no strings attached to it. Both got a bit of a rush out of doing it too. But he was curious on how she had grown since the last time they met on opposite sides of the battlefield. And if she had any serious changes, though he could tell one already.*
"Decided to take my advice and lose the armor, huh?"
*Two on three was a little unfair some could say. So he would change the stakes quickly enough and make it two on two. A sign of his use of the dark side of chips right off the bat, the ground changed as those who indulged in his walk of life felt empowered, though not an outright change in their demeanor. And so darkness piled up on his right arm before it began to spiral much like a drill, bolting forward and thrusting it straight at the chest of the massive one, Massimo. In his left hand was an onyx and silver magnum, much larger than Xion himself would commonly use. He aimed it at the giant and pulled the trigger once, unleashing a veritable hailstorm of rounds upon him. And then again, unleashing yet another round upon him before the darkness that spiraled on his right arm sped up like a twister, slamming into the giant even swifter than before. And then another pull of the trigger as the thunder resounded again, the gun sparking with electricity after each shot, though the last exploded outward to catch the other two as well. And then the weapon faded into a dark pool that came from his own hand, the spiral ceasing as his claws flickered forth instead, eight strikes being unleashed in rapid succession upon the giant of a man.*
Defense Phase:
N/A
Support Phase:
Dark Stage x1 Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Corrosion of the Dark Description: A darkness applied to attacks, spreading the darkness wielded from other attacks. Type: Aimer Effects: Can apply one effect from one attack to a Dark Chip or one effect from one offensive Dark Chip to an attack. Cannot use Dark Kunai, Dark Scythe, or Dark Meteors. x2 Uses, 4x Use/Battle
2x Used on two separate Dark Vulcans. Effect from Insons Dormio Chosen.
+1 Attack Slot on Starting Turn. Free Dark Chip/Turn. Crest Activated: Attacks gain Pure Dark Element and +20% Final Total Damage for one turn. 9 Total this turn.
Offense Phase:
Dark Drill @ Massimo 226 Metal/Pure Dark C-Damage * 2 Hits, Cuts Auras ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Vulcan @ Massimo 19 Normal/Pure Dark S-Damage * 24 Hits, Cuts Auras ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° For each successful hit of this attack, the opponent loses either 15 Damage or Armor for two turns, chosen upon use of this attack. Armor Chosen. ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Dark Vulcan @ Massimo 451 Normal/Pure Dark S-Damage * 24 Hits, Cuts Auras ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° For each successful hit of this attack, the opponent loses either 15 Damage or Armor for two turns, chosen upon use of this attack. Armor Chosen. ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Dark Tornado @ Massimo 920 Wind/Pure Dark S-Damage * 8 Hits, Cuts Auras ° This Chip's Damage is divided equally among all hits ° If the Panels are not normal, this chip adopts their Element in addition to its own ° Deals x2.0 Damage to enemies per element of this chip that they are weak to ° This chip disregards Elemental Strengths against it ° Can target an additional enemy per 5% of their Max HP that the user is missing ° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Dark Plus: +375 to Next Attack.
Dark Circle @ Massimo, Cinnamon, and Marino 1,764 x 2 Cursor/Pure Dark S-Damage ° Unomnidodgable, Breaks Shields ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Phantom Edge @ Massimo x 4 C-Combat Pure Dark Element Striking the foe swiftly with the powers of darkness, the strikes growing stronger with the more darkness unleashed. Damage: 1,146 x 2 Effects of Attack: Cuts Auras, Breaks Shields, Cannot be Countered, Gains +10 Damage per hit for each Dark Chip used in battle to a max of +60.
Summary:
Xion: HP: 5,770/5,770 Chips: 3/9 Remaining Total Damage @ Massimo: 31,784 Total Damage @ Rest: 1,764
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Post by Kman on Apr 25, 2017 23:17:33 GMT -8
Kajira couldn't explain properly how it felt to be standing side-by-side with Xion, here. The man had been one who'd had a very real effect on her and on her life. Her outlook on things. Everything that she had known prior had come from things that she had read. Things that she had seen or heard other people say. She had assembled this knowledge and simply accepted it as truth without bothering to understand the meaning behind it.
But when Xion had come along, asking, no, demanding that she think for herself, Kajira was at a loss. She had made decisions based on what was the best thing to do in that situation from data, logistics, and previous records of things in that same vein. But she had never simply opened her mind and allowed herself to just open up and see what all came to be. She had never really allowed herself to draw her own conclusions on 'right' and 'wrong.'
But Xion had opened that single doorway in her mind. And that was all it had take for her to realize things weren't quite as black-and-white as she made things out to be. The world was tinged with grey. Not tinged. Swathed. Bathed in it.
And it had been Xion who had opened her eyes to that.
"Please. You just wanted to see me in a more revealing light. But not to worry. I'll give you an eyeful as long as you can bring down the giant."
The woman watched with a mixture of amusement and mild scoffing at his use of Dark Chips (despite her having one of her own) as he channeled his power before unleashing a storm of weaponry down upon the giant.
"I could match you and bring down one as well...but let's at least give them something of a fair sporting chance, hm?" the beautiful Navi commented, giving a small smirk as she let sparks start to dance across her fingertips before sending a small shower of them at the lightweight one.
A few bolts of lightning cackled from her fingertips as well, mostly aiming to get the woman into place before a downpour came from the sky overhead, drenching the woman.
=============== Kajira Turn One ===============
Defense Phase:
N/A
===============
Support Phase:
HP: 950/950 Status: Fine
===============
Attack Phase:
Name: Sparks Range: Shot Element: Elec Description: A sudden shower of sparks, both surprising in its attack, and surprisingly widespread. Effects: 110% | 220 Damage, Shock If Avoided: Opponent is inflicted with Shock. Cooldown: 0 (Reduced by 1 with Current)
Name: Static Range: Combat Element: Elec Description: A powerful rush of static energy that locks down an opponent. Effects: 110% | 220 Damage, Shock If Avoided: Opponent is inflicted with Shock. Cooldown: 0 (Reduced by 1 with Current)
Name: Bolt Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 130% | 260 Damage
Name: Splash Range: Shot Element: Aqua Description: A splash of water, soaking a foe. Effects: 110% | 220 Damage, Unododgable, Soak Cooldown: 0 (Reduced by 1 with Current)
Charging Storm of Vengeance
===============
Wrap-up:
700 Elec damage @ Marino 220 Aqua damage @ Marino
HP: 950/950 Status: Fine
Cooldowns: N/A
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Post by Kman on Apr 26, 2017 19:57:04 GMT -8
================= CMT Turn One =================
Defense Phase:
Massimo:
Massimo takes Dark Drill for 452 Massimo Takes Dark Vulcan1 for 456 Massimo Takes Dark Vulcan2 for 10,824 Massimo Takes Dark Tornado for 7,360 Massimo Takes Dark Circle for 3,528 Massimo Takes 4 Phantom Edges for 9,168
Counters Xion for 1800 Total Damage before Deletion.
Cinnamon: Takes Dark Circle for 3528 Hits Hypermode from Massimo's Deletion
Marino: Takes Dark Circle for 3,528 Hits Hypermode from Massimo's Deletion (3 dodges this turn) Omni-Dodges Sparks. Shocked. Omni-Dodges Static. Shocked2. Takes 194 from Shock. Takes 182 from Bolt Takes 220 from Splash. Soaked.
=================
Support Phase:
Massimo: Deleted
Cinnamon: HP: 16472 / 20000
Marino: HP: 5,876 / 10000
Cinnamon Heals herself for 6000! Overheal of 2472! 495 Bonus Damage this turn! Cinnamon Heals Marino for 3334! No overheal!
Cinnamon: HP: 20000 / 20000
Marino: HP: 9210 / 10000
=================
Attack Phase:
Cinnamon:
[Attack - Angel Hand] x2 [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) [965 @ Kajira] [1145 @ Xion] ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Marino
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) [650 @ Kajira] [950 @ Xion] ° Blade Element || C-Range ° OmniUndodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) [650 @ Kajira] [950 @ Xion] ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) [650 @ Kajira] [950 @ Xion] ° Shadow Element || C-Range ° Omni Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) [650 @ Kajira] [950 @ Xion] ° Blade Element || C-Range ° OmniUndodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
===============
Wrap-up:
Cinnamon: HP: 20000 / 20000
Marino: HP: 9210 / 10000
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Post by Genesis on Apr 26, 2017 20:52:42 GMT -8
"A fair sporting chance it is, then."
*He kept up his end of the deal, taking down the giant handily. Hitting him was easy enough, but he still shook his hand off after. Part of his nature to take down giants first if he felt like he could. Though he didn't sit still as the attacks came at him like he usually would, his darkness moving about like it possessed as will of its own and meeting their attacks. His eyes went from each of them, calling the gun back to his hand again before the crimson orbs settled on Kajira instead.*
"Also not fair to just assume that was what I wanted. I mean, it's not entirely wrong, but still. Can give me some room to defend myself, you know?"
*His tone of voice was one of amusement too. Of course he was fine with her being right. He didn't feel like giving his opponents too much breathing room at least, so he took aim and fired. This time the shot had a different effect, the darkness coating both of them. He wanted to see what she was going to do to the one that was hit by the water, of which he recalled well too. It had helped her out a lot even back when they met each other. So he settled for the other one, several swift blows being dealt to her with his free hand. Something to pass the time with as he prepared to enjoy the show that was about to come.*
Defense Phase:
Recon Effect Used. Natural Barriers what he can.
Touch of the Dark Description: Allowing the darkness to move about, it engulfs that which nears Xion. Taking it in and never returning what has been taken by it. Type: Block Effects: Blocks three attacks. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. x6 Uses
Flux of the Dark Description: Using darkness in it's own method, Xion allows it run freely as it swallows attacks whole. Most attacks not reaching him once entering their grasp. Type: Dodge Effect of Move: Dodges four attacks. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. x5 Uses
x2 of both used. Damage Taken = 1,800
Support Phase:
Time of the Dark Description: A darkness that eclipses the field spreads out. And from that darkness comes a sensation. That the time upon the onlooker is dark and chaotic. Type: Skill Use Effects: +1 Use to One Skill. x2 uses, 4x Use/Battle
+1 Use to Corrosion of the Dark.
Corrosion of the Dark Description: A darkness applied to attacks, spreading the darkness wielded from other attacks. Type: Aimer Effects: Can apply one effect from one attack to a Dark Chip or one effect from one offensive Dark Chip to an attack. Cannot use Dark Kunai, Dark Scythe, or Dark Meteors. x2 Uses, 4x Use/Battle
1x Used on Dark Circle. Effect from Insons Dormio Chosen.
Free Dark Chip/Turn. 7 Total this turn.
Offense Phase:
Dark Circle @ Cinnamon and Marino 375 x 2 Cursor/Pure Dark S-Damage ° Unomnidodgable, Breaks Shields, Darken ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Phantom Flare @ Cinnamon x 6 C-Combat Dark Element Xion strikes his foe with a vicious attack of darkness with no mercy, growing stronger with the more darkness used. Damage: 650 Effects of Attack: Undodgable, Breaks Shields, Cannot be Countered, Gains +25 Damage for each Dark Chip used in battle to a max of +150.
Summary:
Xion: HP: 3,970/5,770 Dark Stage: 2/3 Chips: 3/9 Remaining Total Damage @ Cinnamon: 4,388 Total Damage @ Marino: 526
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Post by Kman on Apr 26, 2017 22:31:27 GMT -8
"I so knew it. Lucky for you, I don't mind if you look," the woman responded, rolling her eyes a little but flashing him a bit of a smirk before she let the lightning dance up her arm as the two opponents launched themselves at the two of them. Much like Xion, Kajira moved with an almost effortless ease, something akin to a dance as she swayed her body, moving to and fro as she let the wild swings of her now-angry opponents do almost nothing to them.
She could tell that Xion had harmed himself in going all-out on the large one, but she knew that he'd be fine- he was a tough fellow, after all. "Now then. You've done your due dilligence...let's say I get my turn, hm?" the beautiful navi asked, arching a single slim eyebrow as she lifted her hand to the heavens, causing lightning to cackle around her. A bolt of electricity shot up to the heavens, before the clouds gathered overhead at Kajira's beckoning. A thunderous boom followed before five bolts of lightning struck all around her, beginning to raise five edifices from the ground. Before long, the woman was amidst a field of spires, each of them cackling with energy. "Let me show you my new trick," she spoke before the electricity began to radiate out from her, striking the spires. As the electricity fed into them, they then fed into each other, and then back into her, forming a living conduit of energy.
"You there. The 'fast one'," she spoke, quoting in the air before electricity gathered in her palm. "Time's up."
A gigantic bolt of lightning pealed out from Kajira's hand, streaking across the arena before slamming into Marino, effectively and efficiently deleting her as well, leaving only the sad, frightened girl behind. She glanced toward Xion, arching a brow again, silently asking if he'd like the honor...before letting a downpour drench the poor girl before another cackle of lightning struck in her direction.
=============== Kajira Turn One ===============
Defense Phase:
Angel Hand - Dodged with Burst Gamma and Block Gamma 1x Each. Countered for 240 Damage
Beam Knife - Blocked with Block Gamma
Marino Stamp - Dodged with Burst Gamma
Mirage DIve - Avoided with Natural Barrier
Beam Knife - Blocked with Block Gamma
Marino Stamp - Dodged with Burst Gamma
Countered for 480 Damage.
===============
Support Phase:
HP: 950/950 Status: Fine
Kajira used Spire 5x, raising 5 Spires.
Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 570-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 570. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/5 (HP Formula: 210+(40*(V-1)))
Name: Spire Upgrade Rank: S Description: The spires that surround Kajira in combat have become something of a necessity to her. Due to this, she has imbued them with more power. Effects: Damage done to Kajira's Spires first damages their stored Charge as if it were a Barrier. However this does not stop an attack once the Charge reaches 0- any leftover damage is dealt directly to the Spire itself. (Cuts Auras damages both Charge and HP as normal). In addition, when this skill is activated, when targeting her Spires on that turn, the Charge to them is applied immediately rather than at the beginning of her next turn. Uses: 1/2
Base Damage: 250 against Unarmored Targets
===============
6 AS
Flurry used 8x, granting +8 AS
Marino - 7980
Attack Phase:
Name: Charge @ Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 225 Damage, can be aimed at up to 5 targets.
All Spires Charged for 225. Kajira's base damage increases by 225.
Name: Charge @ Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 385 Damage, can be aimed at up to 5 targets.
All Spires at Maximum Charge. Kajira's Base Damage increses by 520.
Name: Storm of Vengeance @ Marino Range: Shot Element: Elec/Aqua Description: A sudden, virulent storm that can brings down lightning bolts at Kajira's discretion for several minutes. Effects: 120% | 925 Damage, Undodgeable, Breaks Shields, Soak, Auto Attacks for 3 turns after use Charge: 1 Turn (Reduced from 3 by Hyper Attack Extension) Cooldown: 1 Turn (Cooldown begins after the last Auto-Attack.)
Name: Touch of Lust @ Marino x2 Range: Combat Element: Elec Description: An alluring, sensual touch that leaves the mind blanked from high-voltage contact. Effects: 110% | 850 Damage, Undodgable, Cannot be Naturally Avoided.
Name: Bolt x6 @ Marino Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 130% | 1005 Damage
Name: Splash Range: Shot Element: Aqua Description: A splash of water, soaking a foe. Effects: 110% | 850 Damage, Unododgable, Soak Cooldown: 0 (Reduced by 1 with Current)
Name: Bolt x2 @ Cinnamon Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 130% | 1005 Damage
===============
Wrap-up:
925 Elec/Aqua damage @ Marino 7730 Elec damage @ Marino
850 Aqua Damage @ Cinnamon 2010 Elec Damage @ Cinnamon
HP: 950/950 Status: Fine
Cooldowns: N/A
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Post by Kman on Apr 26, 2017 22:42:12 GMT -8
================= CMT Turn Two =================
Defense Phase:
Cinnamon: Takes Dark Circle for 750. Pushed out of Hypermode Phantom Flares taken for 5070. Takes 240 Counter Damage. Resumes Hypermode with Marino's Deletion. Splash taken for 425 Damage. Soaked. Bolts taken for 1307 Damage.
Marino: Takes Dark Circle for 750. Pushed out of Hypermode Storm of Vengeance taken for 925 Touch of Lusts Taken for 1700 Bolts Taken for 6030. Deleted.
=================
Support Phase:
Massimo: Deleted
Cinnamon: HP: 12448 / 20000
Marino: Deleted
Cinnamon Heals herself for 6000! No overheal!
Cinnamon: HP: 18448 / 20000 Soak [1/2]
=================
Attack Phase:
Cinnamon:
[Attack - Angel Hand] x3 [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) [235 @ Kajira and Spires] [325 @ Xion] ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
===============
Wrap-up:
Cinnamon: HP: 18448 / 20000 Soak[1/2]
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Post by Genesis on Apr 26, 2017 23:35:47 GMT -8
"Lucky for me indeed. I was worried what excuse to make if you did mind."
*His efforts in that particular field had fallen short so if he had to make an excuse he wouldn't have been very good at it. Couldn't talk your way out of everything, some would even say. Though that was certainly a new trick that the beautiful navi had since the last time. And then just like that the other one got wiped out, elicting a whistle from the dark navi. She traded out the armor and sand and kept the offense going strong it looked like. He should have expected as much from her after all. She never was one for handing someone a light blow of any sorts, twirling the gun in his hand as he nodded, confirming the silent agreement.*
"You've grown a lot since the last time I've seen you in action. You're in great form."
*So even as the frightened one swung at him, the darkness repelled her as well as he caught the gun in hand. And then the dark spiral covered his right arm again, showing that he planned to give this one the same treatment as the giant. So he moved forward and drove his right arm forward, plowing straight into her past her defenses. A quick shot from the gun in the same fashion as with Massimo, he let the tornado push the child off first before he aimed the gun again at his airborne target, pulling the trigger as it echoed again. And the shots collided, inflicting devastating damage and delivering her the same fate as the two that came before her.*
"Them not so much, though."
Defense Phase:
Touch of the Dark Description: Allowing the darkness to move about, it engulfs that which nears Xion. Taking it in and never returning what has been taken by it. Type: Block Effects: Blocks three attacks. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. x6 Uses
x1 Used. 0 Damage Taken.
Support Phase:
Time of the Dark Description: A darkness that eclipses the field spreads out. And from that darkness comes a sensation. That the time upon the onlooker is dark and chaotic. Type: Skill Use Effects: +1 Use to One Skill. x2 uses, 4x Use/Battle
+1 Use to Corrosion of the Dark.
Corrosion of the Dark Description: A darkness applied to attacks, spreading the darkness wielded from other attacks. Type: Aimer Effects: Can apply one effect from one attack to a Dark Chip or one effect from one offensive Dark Chip to an attack. Cannot use Dark Kunai, Dark Scythe, or Dark Meteors. x2 Uses, 4x Use/Battle
1x Used on Dark Vulcan. Effect from Insons Dormio Chosen.
Free Dark Chip/Turn. 7 Total this turn.
Offense Phase:
Dark Drill @ Cinnamon 188 Metal/Dark C-Damage * 2 Hits, Cuts Auras ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
Dark Vulcan @ Cinnamon 16 Normal/Dark S-Damage * 24 Hits, Cuts Auras ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° For each successful hit of this attack, the opponent loses either 15 Damage or Armor for two turns, chosen upon use of this attack. Armor Chosen. ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Dark Tornado @ Cinnamon 814 Wind/Dark S-Damage * 8 Hits, Cuts Auras ° This Chip's Damage is divided equally among all hits ° If the Panels are not normal, this chip adopts their Element in addition to its own ° Deals x2.0 Damage to enemies per element of this chip that they are weak to ° This chip disregards Elemental Strengths against it ° Can target an additional enemy per 5% of their Max HP that the user is missing ° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Dark Vulcan @ Cinnamon 376 Normal/Dark S-Damage * 24 Hits, Cuts Auras ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° For each successful hit of this attack, the opponent loses either 15 Damage or Armor for two turns, chosen upon use of this attack. Armor Chosen. ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Summary:
Xion: HP: 3,970/5,770 Dark Stage: 3/3 Chips: 0/9 Remaining Total Damage @ Cinnamon: 16,296
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Post by Kman on Apr 27, 2017 0:10:40 GMT -8
================= Kajira glanced at him with a smirk. "You would have found a way I'm sure. That or ended up in prison if you managed to tick me off to that point," the woman said casually, her form once more moving easily through the air as she nimbly avoided the attacks from Cinnamon. They were rather poor in nature, all things considered.
As Xion continued, she gave a small laugh. "Oh? Admiring my form are we? Bold, Xion. Very bold."
The man then began to unload on the remaining member of their team. The way that he fought was savage, but held just enough regality to it that he wasn't a beast. She had seen that enough in K-414. That thing was barely a Navi. Mostly just a beast.
At his last comment, she gave another small chuckle. "I don't know that I could have handled that alone. But I am getting there," the woman mused to herself before shaking her head. "I suppose I do owe you after that show. Any place in particular that you're itching to visit?" =================
Defense Phase:
Uses Lightning Step 3x to avoid Angel Slap
==================
Kajira passes.
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Post by Kman on Apr 27, 2017 0:14:27 GMT -8
================= CMT Turn Two =================
Defense Phase:
Cinnamon: Takes all attacks for 19231. Deleted
=================
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
=================
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Post by Genesis on May 1, 2017 10:42:34 GMT -8
*He knew it was at least partially serious and mostly a joke, but the prison idea reminded him of older times. The days of lurking about in the shadows while folks wanted to put him in various kinds of prisons. To be honest, that was tough for them. While it helped him get from being completely unhinged, it had been very annoying. But if nothing else, he managed to meet some interesting people because of it, like Kajira.*
"You don't have anything to be concerned about at least. In no time you'll be able to take folks like this out by yourself too. On the side, I would like to attribute my victories to my boldness too. "
*He was totally okay with being very bold with her. Honestly, he felt like trying to be anything less wouldn't be the way to be. As for this trio, he probably could take them on his own too like she soon would as well. It would require a different approach, but he preferred the one that he took now. It was smoother and simpler and more enjoyable this way. He had a few places he felt like visiting though. There was this large tower in Gigamerica just to climb it, the mall in Netopia for something else entirely unrelated to the mall, but if he had an itch right now...*
"I've been in the mood for nostalgia lately, so how about the place where we really got to know each other?"
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