Post by Zeta on Apr 17, 2017 18:52:47 GMT -8
Navi Name:
Daughters of the Dark Knights
Daughters of the Dark Knights
{
Artwork: Zeta
Background:
Khadeeja is the powerhouse de facto leader of the Daughters of the Dark Knights, as well the oldest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back in Netopia, and rose to prominence during the Dark Chips pandemic that started in Electopia. The Khaanams believe in the disestablishment of the status quo, considered to be founded by foolish people, who have misguided many generation with false pretenses. Khadeeja desires to utilize the most effective means of disrupting the masse, aggression, to spread about the message of the Khaanam Order.
Having been born from the umbral data that was abandoned by the Fallen during the establishment of the Khaanam Order, Khadeeja is considered to be one of the strongest and most efficient member in hand-to-hand combat within the Khaanam Order. Being that Khadeeja is a Doppelgänger, she has a strong affinity to the Dark Program, one of the most corrupted programs to be weaponized in past history to be taken advantage against their fight with the misguided people of the world.
Khadeeja's area of expertise in combat is the Shaolin Kung Fu style of martial arts. The style features quick, successive attacks that exerts dominance over the opponent through brief moments of sheer force. This style sacrifices defense to provide continuous offense during combat. Khadeeja practiced this form over the others as to maintain an offensive presence within the Daughters of the Dark Knights, if the situation dictates, aggression will provide the means to accomplish their goal.
Appearance:
Khadeeja has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has two bangs on each sides of her head which reach as far down to her chest. Typically, Khadeeja has her hair tied in the back with a custom made scrunchie with the rest of it falling all the way to her lower back.
Khadeeja usually wears a black cloak that covers her whole body while she's out in the field. But on a casual day, she tends to wear many variations of corset dresses.
Khadeeja stands at 63 inches tall.
Personality:
Khadeeja appears to be somewhat strict compared to the rest of the Doppelgängers. At times she has a bit of a short-tempered, and would have a foul attitude towards strangers, especially when dealing with situations that has a high chance of failure.
Khadeeja possesses superhuman strength, speed, reflexes, and has an extensive knowledge in hand-to-hand combat, and as well skilled in armed combat, excelling in different types of weaponry that are formed on behalf of the Dark Program.
Usually she's the one that provides the strategical and logistical planning between the Daughters of the Dark Knights, which could make her seem to appear a bit of a perfectionist. Also, Khadeeja has the tendency to settle a discord with a fight instead of reaching a peaceful agreement, instead she enjoys demonstrating her fighting capabilities for others to witness.
Since she was the first Doppelgänger to have been born from the Fallen, Khadeeja holds herself accountable to watch over both Khalleen and Khaleesi, as well as maintaining the progression of the Khaanam culture for future generations.
Khadeeja: (Click to Reveal)
}Artwork: Zeta
Background:
Khadeeja is the powerhouse de facto leader of the Daughters of the Dark Knights, as well the oldest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back in Netopia, and rose to prominence during the Dark Chips pandemic that started in Electopia. The Khaanams believe in the disestablishment of the status quo, considered to be founded by foolish people, who have misguided many generation with false pretenses. Khadeeja desires to utilize the most effective means of disrupting the masse, aggression, to spread about the message of the Khaanam Order.
Having been born from the umbral data that was abandoned by the Fallen during the establishment of the Khaanam Order, Khadeeja is considered to be one of the strongest and most efficient member in hand-to-hand combat within the Khaanam Order. Being that Khadeeja is a Doppelgänger, she has a strong affinity to the Dark Program, one of the most corrupted programs to be weaponized in past history to be taken advantage against their fight with the misguided people of the world.
Khadeeja's area of expertise in combat is the Shaolin Kung Fu style of martial arts. The style features quick, successive attacks that exerts dominance over the opponent through brief moments of sheer force. This style sacrifices defense to provide continuous offense during combat. Khadeeja practiced this form over the others as to maintain an offensive presence within the Daughters of the Dark Knights, if the situation dictates, aggression will provide the means to accomplish their goal.
Appearance:
Khadeeja has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has two bangs on each sides of her head which reach as far down to her chest. Typically, Khadeeja has her hair tied in the back with a custom made scrunchie with the rest of it falling all the way to her lower back.
Khadeeja usually wears a black cloak that covers her whole body while she's out in the field. But on a casual day, she tends to wear many variations of corset dresses.
Khadeeja stands at 63 inches tall.
Personality:
Khadeeja appears to be somewhat strict compared to the rest of the Doppelgängers. At times she has a bit of a short-tempered, and would have a foul attitude towards strangers, especially when dealing with situations that has a high chance of failure.
Khadeeja possesses superhuman strength, speed, reflexes, and has an extensive knowledge in hand-to-hand combat, and as well skilled in armed combat, excelling in different types of weaponry that are formed on behalf of the Dark Program.
Usually she's the one that provides the strategical and logistical planning between the Daughters of the Dark Knights, which could make her seem to appear a bit of a perfectionist. Also, Khadeeja has the tendency to settle a discord with a fight instead of reaching a peaceful agreement, instead she enjoys demonstrating her fighting capabilities for others to witness.
Since she was the first Doppelgänger to have been born from the Fallen, Khadeeja holds herself accountable to watch over both Khalleen and Khaleesi, as well as maintaining the progression of the Khaanam culture for future generations.
{
Artwork: Zeta
Background:
Khalleen is the pillar of the Daughters of the Dark Knights, as well the second oldest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back to the ancient Khaa, Khai the Dark Knight, who was the patriarch of the modern Khaanams and founding father of the Dark Knights. The Khaanams believe in self-preservation, embracing all range of emotions and the pratice of different styles of martial arts as a mean to defend the cause or to perform assaults against enemies. Khalleen desires to utilize the most effective means of disrupting the masse, fear, to spread about the message of the Khaanam Order.
Having been born from the antumbral data that was abandoned by the Fallen several decades after the establishment of the Khaanam Order, Khalleen is considered to be one of the wisest and most gifted member in the ways of the mystic arts within the Khaanam Order. Being that Khalleen is a Doppelgänger, she has a strong affinity to the Light Program, one of the most corrupted programs matter to be weaponized in past history to be taken advantage against their fight for a new establishment in the world.
Khalleen's area of expertise in combat is the Ba Gua Zhang style of martial arts. The style features swift, tangible and evasive movements which is reminiscent of the mystic matter, to which she is able to focus the energy into her abdomen. This style sacrifices offense to provide continuous support during combat. Khalleen praticed this form over the others as to maintain a supportive presence within the Daughters of the Dark Knights, if the situation dictates, fear will provide the means to accomplish their goal.
Appearance:
Khalleen has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has two pigtails that protudes from the upper part of her head within her custom made crown, which they reach down past her shoulders. She has as well two bangs that reaches over to her chest. Khalleen also has several smaller bangs on the front that parts sporadically from left to right.
Khalleen typically wears variations of black dresses with matching sleeves over her arms, they do not cover her hands as to not disrupt the flow of magic between her fingers.
Khalleen stands at 63 inches tall.
Personality:
Khalleen appears to be somewhat mischievous compared to the rest of the Doppelgängers. She has the tendency of being a trickster, as well capable of deceiving others for personal gain.
Khalleen possesses a high-level of intelligence, and has an extensive knowledge in the mystic arts, and has the ability to manipulate coding for a variety of different purposes, like illusions and many others, on behalf of the Light Program.
Usually she's the one that provides the clerical and magical support between the Daughters of the Dark Knights, which serves as a masquerade of sort. Manipulating the Light Program works in her favor, Khalleen is capable of deceiving others on lowering their guard, which results in them making poor judgement during time of distress.
Since she's currently the only Doppelgänger with clerical ability to have been born from the Fallen, Khalleen holds herself accountable to provide Khadeeja and Khaleesi protection from physical, mental, spiritual and magical harm, as well as maintaining the development of the Khaanam culture for future generations.
Khalleen: (Click to Reveal)
}Artwork: Zeta
Background:
Khalleen is the pillar of the Daughters of the Dark Knights, as well the second oldest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back to the ancient Khaa, Khai the Dark Knight, who was the patriarch of the modern Khaanams and founding father of the Dark Knights. The Khaanams believe in self-preservation, embracing all range of emotions and the pratice of different styles of martial arts as a mean to defend the cause or to perform assaults against enemies. Khalleen desires to utilize the most effective means of disrupting the masse, fear, to spread about the message of the Khaanam Order.
Having been born from the antumbral data that was abandoned by the Fallen several decades after the establishment of the Khaanam Order, Khalleen is considered to be one of the wisest and most gifted member in the ways of the mystic arts within the Khaanam Order. Being that Khalleen is a Doppelgänger, she has a strong affinity to the Light Program, one of the most corrupted programs matter to be weaponized in past history to be taken advantage against their fight for a new establishment in the world.
Khalleen's area of expertise in combat is the Ba Gua Zhang style of martial arts. The style features swift, tangible and evasive movements which is reminiscent of the mystic matter, to which she is able to focus the energy into her abdomen. This style sacrifices offense to provide continuous support during combat. Khalleen praticed this form over the others as to maintain a supportive presence within the Daughters of the Dark Knights, if the situation dictates, fear will provide the means to accomplish their goal.
Appearance:
Khalleen has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has two pigtails that protudes from the upper part of her head within her custom made crown, which they reach down past her shoulders. She has as well two bangs that reaches over to her chest. Khalleen also has several smaller bangs on the front that parts sporadically from left to right.
Khalleen typically wears variations of black dresses with matching sleeves over her arms, they do not cover her hands as to not disrupt the flow of magic between her fingers.
Khalleen stands at 63 inches tall.
Personality:
Khalleen appears to be somewhat mischievous compared to the rest of the Doppelgängers. She has the tendency of being a trickster, as well capable of deceiving others for personal gain.
Khalleen possesses a high-level of intelligence, and has an extensive knowledge in the mystic arts, and has the ability to manipulate coding for a variety of different purposes, like illusions and many others, on behalf of the Light Program.
Usually she's the one that provides the clerical and magical support between the Daughters of the Dark Knights, which serves as a masquerade of sort. Manipulating the Light Program works in her favor, Khalleen is capable of deceiving others on lowering their guard, which results in them making poor judgement during time of distress.
Since she's currently the only Doppelgänger with clerical ability to have been born from the Fallen, Khalleen holds herself accountable to provide Khadeeja and Khaleesi protection from physical, mental, spiritual and magical harm, as well as maintaining the development of the Khaanam culture for future generations.
{
Artwork: Zeta
Background:
Khaleesi is the stronghold of the Daughters of the Dark Knights, as well the youngest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back, where Khai "the Dark Knight" created The Dark Knights by corrupting the data of his beloved navi, Khaeé, to spread the presence of corrupted data to multiple regions, as well as establishing the birth of the Khaanam Order. Every several decades, remenants of Khaeé are rematerialized in the cyberworld to continue the ongoing mission of their ancestral order. Khaleesi desires to utilize the most effective means of disrupting the masse, anger, to spread about the message of the Khaanam Order.
Having been born from the penumbral data that was abandoned by the Fallen over a century after the establishment of the Khaanam Order, Khaleesi is considered to be one of the sturdiest and most barricaded member in the ways of fortification within the Khaanam Order. Being that Khaleesi is a Doppelgänger, she has a strong affinity to the Shadow Program, one of the most corrupted programs to be weaponized in past history to be taken advantage against the misguided, as mean to mark their presence the world over, as a reminder of whats to come.
Khaleesi's area of expertise in combat is the Hung Gar style of martial arts. The style features heavily rooted stances, while maintaining fortified movements to provide sturdy punches and kicks as a mean of counter-attacking at random point of contact. This style sacrifices support to provide continuous defense during combat. Khaleesi praticed this form over the others as to maintain a defensive presence within the Daughters of the Dark Knights, if the situation dictates, anger will provide the means to accomplish their goal.
Appearance:
Khaleesi has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has a low-cut hair style which their tips ends before reaching her shoulders. Khaleesi has a custom made tiara that rest upon her head with two ear-like protusions behind it.
Khaleesi typically wears variations of casual kimono cardigan.
Khaleesi stands at 63 inches tall.
Personality:
Khaleesi appears to be somewhat secluded compared to the rest of the Doppelgängers. Slow to anger, performs well under pressure, and barely shows any noticeable signs of emotions.
Khaleesi possesses very high stamina, durability, and as well resistance to physical injury that approaches invulnerability. She almost appears intangible on the front lines, while utilizing the ability of the Shadow Program as a mean to increase her defensive capabilities.
Usually she's the one that provides the defensive and tanking prowess between the Daughters of the Dark Knights, serving as their exclusive bodyguard. The rare times Khaleesi finds any enjoyment in her actions is while providing cover and concealment to her allies, because in her opinion, watching her opponents fail in there intentions is mildy amusing.
Since she's currently the youngest Doppelgänger and the only one with defensive capability to have been born from the Fallen, Khaleesi holds herself to a higher standard than rest, as well accountable in providing both Khadeeja and Khaleen protection from bodily damage during confrontation, as well as maintaining the preservation of the Khaanam culture for future generations.
Khaleesi: (Click to Reveal)
}Artwork: Zeta
Background:
Khaleesi is the stronghold of the Daughters of the Dark Knights, as well the youngest Doppelgänger born within the Khaanam Order. The Khaanams are a group of people and NetNavis whose origins could be traced several hundred years back, where Khai "the Dark Knight" created The Dark Knights by corrupting the data of his beloved navi, Khaeé, to spread the presence of corrupted data to multiple regions, as well as establishing the birth of the Khaanam Order. Every several decades, remenants of Khaeé are rematerialized in the cyberworld to continue the ongoing mission of their ancestral order. Khaleesi desires to utilize the most effective means of disrupting the masse, anger, to spread about the message of the Khaanam Order.
Having been born from the penumbral data that was abandoned by the Fallen over a century after the establishment of the Khaanam Order, Khaleesi is considered to be one of the sturdiest and most barricaded member in the ways of fortification within the Khaanam Order. Being that Khaleesi is a Doppelgänger, she has a strong affinity to the Shadow Program, one of the most corrupted programs to be weaponized in past history to be taken advantage against the misguided, as mean to mark their presence the world over, as a reminder of whats to come.
Khaleesi's area of expertise in combat is the Hung Gar style of martial arts. The style features heavily rooted stances, while maintaining fortified movements to provide sturdy punches and kicks as a mean of counter-attacking at random point of contact. This style sacrifices support to provide continuous defense during combat. Khaleesi praticed this form over the others as to maintain a defensive presence within the Daughters of the Dark Knights, if the situation dictates, anger will provide the means to accomplish their goal.
Appearance:
Khaleesi has a white-and-black monochromed appearance with the most distinguishable features being her orange-red eyes, which is shared with the rest of the Doppelgängers, serving as a reminder of the Daughters of the Dark Knights' origin.
She has a low-cut hair style which their tips ends before reaching her shoulders. Khaleesi has a custom made tiara that rest upon her head with two ear-like protusions behind it.
Khaleesi typically wears variations of casual kimono cardigan.
Khaleesi stands at 63 inches tall.
Personality:
Khaleesi appears to be somewhat secluded compared to the rest of the Doppelgängers. Slow to anger, performs well under pressure, and barely shows any noticeable signs of emotions.
Khaleesi possesses very high stamina, durability, and as well resistance to physical injury that approaches invulnerability. She almost appears intangible on the front lines, while utilizing the ability of the Shadow Program as a mean to increase her defensive capabilities.
Usually she's the one that provides the defensive and tanking prowess between the Daughters of the Dark Knights, serving as their exclusive bodyguard. The rare times Khaleesi finds any enjoyment in her actions is while providing cover and concealment to her allies, because in her opinion, watching her opponents fail in there intentions is mildy amusing.
Since she's currently the youngest Doppelgänger and the only one with defensive capability to have been born from the Fallen, Khaleesi holds herself to a higher standard than rest, as well accountable in providing both Khadeeja and Khaleen protection from bodily damage during confrontation, as well as maintaining the preservation of the Khaanam culture for future generations.
{
Background:
Khaeé is the matriarch of The Dark Knights, co-founder of Khaanam Order and the source from which The Doppelgängers originated from. The Khaanams are a group of people and NetNavis whose origins could be traced hundreds of years in the past from Netopia, where Khai "The Dark Knight" and Khaeé "The Fallen" served their people faithfully through the creation of a dynasty within the subculture undergrounds. Khaeé desires to bring order and balance through promoting disorder and discord into the world as the main focus of accomplishing the necessities of both the real and cyberworld.
Khaeé was created by Khai "The Dark Knight" through the use of three fundamentals programs. They are called the Dark Program, the Light Program, and the Shadow Program or more commonly knowned as The Ancient Programs. Upon creation her data would corrupt itself in result of the unification of the three programs, and every fraction of a second the data would rewrite itself with newly corrupted data as long the Ancient Programs remains together. Khai and Khaeé, with the support of The Elders of the time, decided to deconstruct her data for it to stabilize itself with the intention of using the programs seperately to further their agendas through a different method. Though the outcome of Khaeé's sacrifice resulted in the Ancient Programs to maintain a stasis state for roughly a century.
As time past with the deaths of many of the founding members of the Dark Knights, the Ancient Programs one-by-one reactivated burning ablazed in a mysterious flames which led to the creation of the Daughters of the Dark Knights. Khaeé's eyes were turquoise in way that was reminiscent of her cold unforgettable acquisition of her data that were never completed, but her Daughters' eyes are burning with passion and has come to signify a new hope for their people that one day their predestinated mission may be accomplished.
As the original being created through the union of the Ancient Programs as a result of the Khaanam Order formation, Khaeé is considered to be a unpredictable but ambitious on her executive actions in a self-righteous manner within the Order that was established through her sacrifice. Being that Khaeé has a strong affinity to all three Ancient Programs, the corruption data emanates from her as a mean to influence her surroundings, as a reminder to those who misrepresents her authority.
Khaeé's area of expertise in combat is the use of her specialized technique knowned as "Supernatural Martial Arts." This distinction of hers is achieved through the use of the chi that is released from her body as a turquoise energy that expels itself from her body uncontrollably. This can be achieved with proper movements, and proper training of the body and mind working in unison. Khaeé utilizes this techinque to her advantage at the cost of draining her stamina at alarming rates, but if the situation dictates, the balance of mind, body and spirit would overwhelm all who stands oppose to her will.
Appearance:
Khaeé has a white-and-black monochromed appearance with the most distinguishable features being her turquoise colored eyes, a defining trait that is not shared with her Daughters, serving as a reminder of her status as "The Original One."
The transfiguration is activated the moment all three Daughters of the Dark Kinights have fallen from grace. Khaeé's Three Ancient Programs: Dark, Shadow, and Light, are then reunited in a temporary state to summon the original being from where the Daughters originated from. Khaeé's body is surrounded in a turquoise flow of energy the instance it's recovered from the three programs. The pressure of this energy shapes the foundation of her surroundings until Khaeé is reverted back to her sacremented equilibrium.
She has long white hair, with two partially braided locks, that flows slightly past her wasits. Khaeé has an ebony-cryatalized crown, reminiscent of two horns, that rest upon her head in a regal fashion.
Khaeé typically wears variations of different black dresses and leggings. Her favorite type of footwears are all the variations of high heels she could wear to her hearts content.
Khaeé stands at 48 inches tall.
Personality:
Khaeé is a ruthless narcissist, a Machiavellian with a focus on self-interest, deceptive and manipulative through the exploitation of others not within The Order to which were founded by her sacrifice. Typically Khaeé preserves an unsettling jubilant expression and exerts a highly unstable corrupted power when maintaining the data from which The Daughters of the Dark Knights were born. But it's mostly an act of hatred because she knowingly understands that her presence in the cyberworld is limited and uses those precious moments for advantages gain or as a defense mechanism when the Daughters of the Dark Knights are in peril.
Khaeé possesses near immortality, her most defining trait, based on accounts of witnesses who have lived to tell the tales of her exploitation. Though she is capable of preserving the unification of her three Ancient Programs, they could only maintain Khaeé's form temporarily before the data reverts back into the Daughters of the Dark Knights. Khaeé possesses a limited amount of the defining traits that have been fine tuned by her Daughters through their centuries of toil but hers are nowhere near the reaches as the Daughters of the Dark Knights, this does not include the unstable data that exerts an unfathomable force to her surroundings.
Khaeé assumes executive power once her data has assembled in unison, and she has ultimate control over all matters within The Dark Knights, The Khaanam Order and The Tribunal Knights in a sort of Martial Law fashion. As the Matriarch of the Khaanam people she enforces her decisions without discrimination, and her action extends beyond Persephone.TAR.
Khaeé has never seen her Daughters in person or vice versa, but whenever the transfiguration happens the memories of their experiences are preserved onto her hardrive. Normally, the Daughters of the Dark Knights are not capable of retaining Khaeé's memories unless The Fallen chooses to transfer orders or partial memories before her form times out.
Khaeé, as the Matriarch of her people, only desires autonomy of her culture through the pursuit happiness, albeit with less than accepted methods of completing those goals. The belief of freedom from external influence drives her executive actions to one day bring political, economical and independent stability for future generations.
Khaeé: (Click to Reveal)
}Background:
Khaeé is the matriarch of The Dark Knights, co-founder of Khaanam Order and the source from which The Doppelgängers originated from. The Khaanams are a group of people and NetNavis whose origins could be traced hundreds of years in the past from Netopia, where Khai "The Dark Knight" and Khaeé "The Fallen" served their people faithfully through the creation of a dynasty within the subculture undergrounds. Khaeé desires to bring order and balance through promoting disorder and discord into the world as the main focus of accomplishing the necessities of both the real and cyberworld.
Khaeé was created by Khai "The Dark Knight" through the use of three fundamentals programs. They are called the Dark Program, the Light Program, and the Shadow Program or more commonly knowned as The Ancient Programs. Upon creation her data would corrupt itself in result of the unification of the three programs, and every fraction of a second the data would rewrite itself with newly corrupted data as long the Ancient Programs remains together. Khai and Khaeé, with the support of The Elders of the time, decided to deconstruct her data for it to stabilize itself with the intention of using the programs seperately to further their agendas through a different method. Though the outcome of Khaeé's sacrifice resulted in the Ancient Programs to maintain a stasis state for roughly a century.
As time past with the deaths of many of the founding members of the Dark Knights, the Ancient Programs one-by-one reactivated burning ablazed in a mysterious flames which led to the creation of the Daughters of the Dark Knights. Khaeé's eyes were turquoise in way that was reminiscent of her cold unforgettable acquisition of her data that were never completed, but her Daughters' eyes are burning with passion and has come to signify a new hope for their people that one day their predestinated mission may be accomplished.
As the original being created through the union of the Ancient Programs as a result of the Khaanam Order formation, Khaeé is considered to be a unpredictable but ambitious on her executive actions in a self-righteous manner within the Order that was established through her sacrifice. Being that Khaeé has a strong affinity to all three Ancient Programs, the corruption data emanates from her as a mean to influence her surroundings, as a reminder to those who misrepresents her authority.
Khaeé's area of expertise in combat is the use of her specialized technique knowned as "Supernatural Martial Arts." This distinction of hers is achieved through the use of the chi that is released from her body as a turquoise energy that expels itself from her body uncontrollably. This can be achieved with proper movements, and proper training of the body and mind working in unison. Khaeé utilizes this techinque to her advantage at the cost of draining her stamina at alarming rates, but if the situation dictates, the balance of mind, body and spirit would overwhelm all who stands oppose to her will.
Appearance:
Khaeé has a white-and-black monochromed appearance with the most distinguishable features being her turquoise colored eyes, a defining trait that is not shared with her Daughters, serving as a reminder of her status as "The Original One."
The transfiguration is activated the moment all three Daughters of the Dark Kinights have fallen from grace. Khaeé's Three Ancient Programs: Dark, Shadow, and Light, are then reunited in a temporary state to summon the original being from where the Daughters originated from. Khaeé's body is surrounded in a turquoise flow of energy the instance it's recovered from the three programs. The pressure of this energy shapes the foundation of her surroundings until Khaeé is reverted back to her sacremented equilibrium.
She has long white hair, with two partially braided locks, that flows slightly past her wasits. Khaeé has an ebony-cryatalized crown, reminiscent of two horns, that rest upon her head in a regal fashion.
Khaeé typically wears variations of different black dresses and leggings. Her favorite type of footwears are all the variations of high heels she could wear to her hearts content.
Khaeé stands at 48 inches tall.
Personality:
Khaeé is a ruthless narcissist, a Machiavellian with a focus on self-interest, deceptive and manipulative through the exploitation of others not within The Order to which were founded by her sacrifice. Typically Khaeé preserves an unsettling jubilant expression and exerts a highly unstable corrupted power when maintaining the data from which The Daughters of the Dark Knights were born. But it's mostly an act of hatred because she knowingly understands that her presence in the cyberworld is limited and uses those precious moments for advantages gain or as a defense mechanism when the Daughters of the Dark Knights are in peril.
Khaeé possesses near immortality, her most defining trait, based on accounts of witnesses who have lived to tell the tales of her exploitation. Though she is capable of preserving the unification of her three Ancient Programs, they could only maintain Khaeé's form temporarily before the data reverts back into the Daughters of the Dark Knights. Khaeé possesses a limited amount of the defining traits that have been fine tuned by her Daughters through their centuries of toil but hers are nowhere near the reaches as the Daughters of the Dark Knights, this does not include the unstable data that exerts an unfathomable force to her surroundings.
Khaeé assumes executive power once her data has assembled in unison, and she has ultimate control over all matters within The Dark Knights, The Khaanam Order and The Tribunal Knights in a sort of Martial Law fashion. As the Matriarch of the Khaanam people she enforces her decisions without discrimination, and her action extends beyond Persephone.TAR.
Khaeé has never seen her Daughters in person or vice versa, but whenever the transfiguration happens the memories of their experiences are preserved onto her hardrive. Normally, the Daughters of the Dark Knights are not capable of retaining Khaeé's memories unless The Fallen chooses to transfer orders or partial memories before her form times out.
Khaeé, as the Matriarch of her people, only desires autonomy of her culture through the pursuit happiness, albeit with less than accepted methods of completing those goals. The belief of freedom from external influence drives her executive actions to one day bring political, economical and independent stability for future generations.
Personal Information:
Title: Daughters of the Dark Knights
Doppelgängers: Khadeeja, Khalleen, Khaleesi
Darksoul: Khaeé
Age (Estimations): 350 || 250 || 150 || ~450 (Respectively)
Birthplace: Netopia
Height: 63 inches
{
Personal Information
Full Name: Khyla Shakir
Date of Birth: October 31 || Age: 27
Birthplace: Netopia
Height: 65 inches
Affiliation: The Dark Knights
Background:
Khyla Shakir is one of few remaining descendants of the notorious Khai "The Dark Knight". As part of the Khaanam culture's rite-of-passage, Khyla was sent at a very young age to a monastery out in an undisclosed location in Netopia, where within that complex students are evaluated until they have met specific criterias before they're given the opportunity to join the The Dark Knights.
While in the training monastery, an average day typically began before sunrise, once reveille is sounded, Khyla with the rest of the students, must present themselves to the Knights' Elders for accountability. Students will then perform physical training and proceed the rest of the daily scheduled training, which included classes, drill, or martial arts. This continue well into the students teenage years, until they have reached the age of wisdom and recognition, being 17 years of age.
At the age of 19, Khyla was entrusted the PET that once housed the mono-net navigator known as Khae "The Progenitor". Who was sacrificed during a ceremonial ritual centuries ago, so that the corrupted data she was composed of could be utilized against the cyberworld. But from those data rosed several remnants which now reside in her previous domain, spreading their malevolent actions where necessary. The previous owner of the PET passed away of old age, and as per customary, members of the Dark Knights were able to compete through trial-of-combat, to gain not only the respect of their peers but as well ownership of the navi who helped found their culture.
Khyla's area of expertise in combat is the T'ai Chi Ch'uan style of martial arts. The style features slow movements and elegant form while performing the steps one-by-one. The movement helps her redirect attacks with little to no effort, while turning an unfavorable match-up from being on the defense to going on offense.
Khyla continually works for the Dark Knights, completing missions for around the world, wherever her skills might be needed.
Appearance:
Khyla has a fair skin complexion with a pair of yellow colored irises. She has black straight hair that reach down her chest. Usually her hair is kept undone as to not ruin it's natural feel with chemicals and other items.
Khyla typically wears variations of T-Shirts and Tank Tops.
Khyla stands at 60 inches tall.
Personality:
Khyla is a very confident woman, in both her skills and looks, but this has led her to be somewhat arrogant. She enjoys to both fight and endure physical challenges, believing to bring her closer to her ancestors. The many years she spent in the Netopian monastery, Khyla learned to be an efficient assassin and killer. She could be at times a coldblooded person towards enemies and, to a lesser degree, towards strangers. Khyla's beliefs revolves around her culture, and tends to accomplish goals The Dark Knights has set up for their subordinates
Operator's Information(+)
}Credits: Killer 29
Personal Information
Full Name: Khyla Shakir
Date of Birth: October 31 || Age: 27
Birthplace: Netopia
Height: 65 inches
Affiliation: The Dark Knights
Background:
Khyla Shakir is one of few remaining descendants of the notorious Khai "The Dark Knight". As part of the Khaanam culture's rite-of-passage, Khyla was sent at a very young age to a monastery out in an undisclosed location in Netopia, where within that complex students are evaluated until they have met specific criterias before they're given the opportunity to join the The Dark Knights.
While in the training monastery, an average day typically began before sunrise, once reveille is sounded, Khyla with the rest of the students, must present themselves to the Knights' Elders for accountability. Students will then perform physical training and proceed the rest of the daily scheduled training, which included classes, drill, or martial arts. This continue well into the students teenage years, until they have reached the age of wisdom and recognition, being 17 years of age.
At the age of 19, Khyla was entrusted the PET that once housed the mono-net navigator known as Khae "The Progenitor". Who was sacrificed during a ceremonial ritual centuries ago, so that the corrupted data she was composed of could be utilized against the cyberworld. But from those data rosed several remnants which now reside in her previous domain, spreading their malevolent actions where necessary. The previous owner of the PET passed away of old age, and as per customary, members of the Dark Knights were able to compete through trial-of-combat, to gain not only the respect of their peers but as well ownership of the navi who helped found their culture.
Khyla's area of expertise in combat is the T'ai Chi Ch'uan style of martial arts. The style features slow movements and elegant form while performing the steps one-by-one. The movement helps her redirect attacks with little to no effort, while turning an unfavorable match-up from being on the defense to going on offense.
Khyla continually works for the Dark Knights, completing missions for around the world, wherever her skills might be needed.
Appearance:
Khyla has a fair skin complexion with a pair of yellow colored irises. She has black straight hair that reach down her chest. Usually her hair is kept undone as to not ruin it's natural feel with chemicals and other items.
Khyla typically wears variations of T-Shirts and Tank Tops.
Khyla stands at 60 inches tall.
Personality:
Khyla is a very confident woman, in both her skills and looks, but this has led her to be somewhat arrogant. She enjoys to both fight and endure physical challenges, believing to bring her closer to her ancestors. The many years she spent in the Netopian monastery, Khyla learned to be an efficient assassin and killer. She could be at times a coldblooded person towards enemies and, to a lesser degree, towards strangers. Khyla's beliefs revolves around her culture, and tends to accomplish goals The Dark Knights has set up for their subordinates
Version: 10
Experience: 3,400
TNL: 3,600; V11
Funds:
Zennys: 1,950
Bug Frags: 00
Mini-Frags: 02
Level: 00
Statistical Information:
HP: 9,400
Karma: Dark
Armor: +/-0
Regeneration: +/-0
Natural Avoid: Natural Shield (5 Turn CD)
Base Damage: 140
Attack Slots: 5
Elements: Dark => Elec Lvl 3, Light => Normal Lvl 2, Shadow => Stone Lvl 3
{
Health Points Record
° +2,000 from Crimson Flame of the Shadow Knight
° +2,000 from ⇪ Life Force SP
° +1,000 from Darkest Temptation Skill
° +1,000 from Normal Type
° +1,000 from Base
° +900 from V-UP
° +600 from Stone Element Adapted
° +500 from Damage Conversion
° +200 from Navi Mark
° +200 from Normal Element Adapted
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +90 from V-Up
° -50 from HP Conversion
Attack Slot Record
° +2 Base
° +2 from V-UP
° +1 from Elec Element Adapted
Auto Charge Record
° None
Element Level Record
° +3 Base
° +3 from ⇪ Elemental Expansion SP
° +1 from V-UP
° +1 from Normal Type
Miscellaneous Record
° None
Statistical Record(+)
}Health Points Record
° +2,000 from Crimson Flame of the Shadow Knight
° +2,000 from ⇪ Life Force SP
° +1,000 from Darkest Temptation Skill
° +1,000 from Normal Type
° +1,000 from Base
° +900 from V-UP
° +600 from Stone Element Adapted
° +500 from Damage Conversion
° +200 from Navi Mark
° +200 from Normal Element Adapted
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +90 from V-Up
° -50 from HP Conversion
Attack Slot Record
° +2 Base
° +2 from V-UP
° +1 from Elec Element Adapted
Auto Charge Record
° None
Element Level Record
° +3 Base
° +3 from ⇪ Elemental Expansion SP
° +1 from V-UP
° +1 from Normal Type
Miscellaneous Record
° None
Khadeeja: Dark Element
Strengths: Sand, Ice, Plasma, Shadow, Dark
Weaknesses: Sonic, Light, Laser, Bug
Khaleen: Light Element
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Bug
Khaleesi: Shadow Element
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Fire, Light, Blade, Bug
Neutrality: Elec, Toxic, Stone
Type: Normal Type
° +1 Element Level
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° -3 Cooldown to one attack (-1 more per Type Bonus)
° +100 HP per Version
° +1 Use to Speed Skills
Special Properties:
Element Level Bonus:
° V10: +1 Element Level
Karma Bonus:
° V1: Dark Soul
° V6: +1 Dark Soul Turn
Attack Slot Bonus:
° V3: +1 Attack Slot
° V9: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
° V8: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
° V7: +1 Type Bonus
Dark Lvl 3: (Elec Adapted)
° +1 Attack Slot
Light Lvl 2: (Normal Adapted)
° +200 HP
° +20 Damage
Shadow Lvl 3: (Stone Adapted)
° +600 HP
° User can take 30% less damage from one attack (4 Turn CD)
Attack Skills:
Attacks: 14 Attacks
Name: Shadow Mimicry
Element: Shadow
Range: S-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Cuts Aura, Cannot be Countered
° Deals 15 Unavoidable Damage for 2 Turns if it hits the target [10%]
Name: Darkness Mimicry
Element: Dark
Range: S-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Undodgeable, Cannot be Countered
° Deals 15 Unavoidable Damage for 2 Turns if it hits the target [10%]
Name: Tales of the Crypt
Element: Dark
Range: S-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Undodgeable, Cannot be Intercepted, Berserk
Cooldown: 1
Name: Tales of the Ilumination
Element: Light
Range: C-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Cuts Aura, Cannot be Intercepted, Berserk
Cooldown: 1
Name: Overshadow Projection
Element: Shadow
Range: C-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Cuts Aura, Cannot be Intercepted
° If Hits: This ends one Post-Infliction Immunity of the opponent's choice
Cooldown: 1
Name: Silhouette Inducement
Element: Shadow
Range: S-Range
Description:
Damage: 100 DMG [70%]
Effects: Breaks Shield, Cuts Aura, Cannot be Intercepted
° If Hits: This ends one Post-Infliction Immunity of the opponent's choice
Cooldown: 1
Name: Obtenebration
Element: Dark
Range: C-Range
Description: Their body appears to be entirely contained within dark matter as they strikes their target with it
Damage: 0 DMG [60%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Current HP
Optional Charge: 1
Cooldown: 2
Name: Obscurity
Element: Shadow
Range: S-Range
Description: They completely immerse their opponent in a spatial darkness where the atmosphere within is extremely densed
Damage: 0 DMG [60%]
Effects: Breaks Shield, Undodgeable
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Current HP
Optional Charge: 1
Cooldown: 2
Name: Respiratory Trepidation
Element: Light
Range: C-Range
Description: They form a blade of light with their arm to which they pierce their opopponet's throat
Damage: 0 DMG [60%]
Effects: Cuts Aura, Undodgeable
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Current HP
Optional Charge: 1
Cooldown: 2
Name: Antumbra
Element: Light
Range: C-Range
Description: They simultaneously punch the light out of their opponent leaving them dazed-and-confused
Damage: 0 DMG [60%]
Effects: Breaks Shield, Undodgeable
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Missing HP
Optional Charge: 1
Cooldown: 2
Name: Penumbra
Element: Shadow
Range: S-Range
Description: They cast a deceiving shadow to cover their opponent in total darkness
Damage: 0 DMG [60%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Missing HP
Optional Charge: 1
Cooldown: 2
Name: Umbra
Element: Dark
Range: S-Range
Description: They have an unearthly control over darkness to which they're able to manipulate at their own accord
Damage: 0 DMG [60%]
Effects: Cuts Aura, Undodgeable
° Cannot be Intercepted, Ignores Armor
° Deals 12% of target's Missing HP
Optional Charge: 1
Cooldown: 2
Name: Sciophobia
Element: Shadow
Range: S-Range
Description: They use their martial arts to manipulate the area and irrational fear of the shadows from far range to perform their signature martial arts
Damage: 100 DMG [70%]
Effects: Cuts Aura, Undodgeable
° Cannot be Intercepted, Destroys: Auras
Charge: 1
Cooldown: 1
Name: Nyctophobia
Element: Dark
Range: C-Range
Description: They use their mystical arts to manipulate the area and irrational fear of the darkness to get in range to perform their signature martial arts
Damage: 100 DMG [70%]
Effects: Breaks Shield, Undodgeable
° Destroys: Objects, Hits All
Charge: 2
Skills: 7 Skills
Name: Daughters of the Dark Knights
Type: Advance Skill
Class: No-Tier
Description: The Doppelgängers combat as one in the same
Effects: The user must select one "Default Navi" that is part of the Daughters of the Dark Knights at the start of battle
° If the 'default' Daughter has been deleted, the Doppëlganger with highest HP loses its status as a clone and becomes the default navi from that point on, as well retain all skill uses, battle chips, etc
° The cycle continues until there are no clones left to trigger this skill
° Darksoul cannot activate until the final member is deleted
Uses: Passive Effects
Name: Darkest Temptation
Type: Support Skill
Class: C-Tier
Description: Their temptation for survival pushes them more towards obscurity
Effects: The user's has +1,000 Max HP [100 * V]
Uses: Passive Effects
Name: Doppelgänger
Type: Speed Skill
Class: S-Tier
Description: The Daughters of the Dark Knights are the physical embodiment of the Universe's Mystical Matter
Effects: The user may summon a Daughter of the Dark Knights with 60% of Max HP
° They can intercept, as well attack once per turn at 100% Damage
° The Doppelgänger when activated must be one not currently active, and this skill cannot be activated more than twice per battle, once for each of the two Daughters of the Dark Knights that is not chosen as the Default Navi from the 'Daughters of the Dark Knights' skill
Uses: 1 [+1 at Versions 6, 11, 16 || +1 from Sapphire Shard + Normal Type + Drawback, -2 for added effects]
Name: Khaeé's Inversion
Type: Defense Skill
Class: A-Tier
Description: Khaeé's inverts her Daughters chi to bring forth her presence for a brief period of time
Effects: Upon use the user's Darksoul activates for one turn
° This consumes a whole turn of the Darksoul
Uses: 3 [+1 at Versions 5, 9, 13, 17]
Name: Vardøger
Type: Speed Skill
Class: C-Tier
Description: The Daughters of the Dark Knights create shadow beings by utilizing mystical matter
Effects: User dodges 1 one incoming attack
Uses: 8 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19 || +1 from Normal Type]
Name: Anima Manipulation
Type: Defense Skill
Class: C-Tier
Description: The Daughters of the Dark Knights summon a shield with shadow properties
Effects: User blocks 1 one incoming attack
Uses: 7 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Dragonglass Kaiburr
Type: Support Skill
Class: C-Tier
Description: The Daughters of the Dark Knights can summon an ancient Barrier that resonates with dark energy
Effects: User summons 1-hit barrier against an incoming attack
Uses: 7 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Hyper Skills:
Name: 'The Dark Knight' Khaeé
Type: Dark Soul
Description: The Ancient Programs are unified the moment the Daughters of the Dark Knights have fallen from grace and as a result the Original One assumes authority of her dominion
Effects: Lasts 3 Turns
° Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
Uses: 1
Navi Customizer:
Program Slots: [5/5]
Defensive Programs Installed:
Offensive Programs Installed:
Supportive Programs Installed:
⇪ Elemental Expansion SP
° User has +3 Element Levels.
° This Program loses the ability to be equipped twice.
⇪ Life Force SP
° HP Increased to +2000
Regenerative Programs Installed:
Skill Addition
° +1 Use to one activated Skill when activated
Uses: 1
Unequipped:
Accessories:
Navi Marks: +200 HP
Accesories Slots: [2/2]
Slot 1:
Crimson Flame of the Shadow Knight
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Slot 2:
Sapphire Shard
A single shard of Sapphire, gives off a weak light.
° Grants +1 Use to One Skill
° If equipped alongside a Glass Cross, has the effects of Sapphire Cross instead
° If equipped alongside a Glass Star, has the effects of Sapphire Star instead
° Added to Twilight
Unequipped:
Crest Slots: [0/3]
Chips:
Usable Chips: 5
Usable Megas: 3
Usable Gigas: 1
Standard:
Dark Lance
# Wood/Dark S-Damage
° Breaks Shield
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dark Scythe
# Blade/Dark C-Damage
° Cuts Aura
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Dark Sword
# Blade/Dark C-Damage
° Undogeable
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
Quantity: 2
Dark Thunder
# Elec/Dark S-Damage
° Undodgeable
° Inflicts Paralyze
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° Cannot be augmented
° Glitch: User's Avoidances are locked for 1 Turn upon use
Mega:
Holy Panels
Light Element
° User and their Light allies take 50% damage from attacks
° Light, Laser, and Hidden-Element attacks ignore this
° Lasts 3 turns
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Dark Stage
Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga: