Post by Gaia on Apr 9, 2017 17:49:56 GMT -8
JunkMan.EXE
<JunkMan> vs <NormalNavi>
[NormalNavi HP=1000/1000]
1,000/1000
[NormalNavi HP=1000/1000]
1,000/1000
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Versus Opponents Total V3~V5
° Two Normal Navis fight instead of one
° Victory Exp and Zenny are the same, but the winner gets an extra Green MD
NormalNavi
Defensive Phase
[NormalNavi HP=1000/1000]
[NormalNavi HP=1000/1000]
[N/A]
[NormalNavi HP=1000/1000]
[NormalNavi HP=1000/1000]
Attack Phase
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Summary Phase
600 Damage @ JunkMan
[NormalNavi HP=1000/1000] 1,000/1,000
[NormalNavi HP=1000/1000] 1,000/1,000
Status: Okay!
Stage: Null
JunkMan.EXE
Defensive Phase
[JunkMan HP=1900/1900]
JunkMan has 140 Armor.
[Cannon] - Taken for [
- [Mirror Armor] - Counters for 60 Damage
[Cannon] - Taken for [
- [Mirror Armor] - Counters for 60 Damage
[JunkMan HP=1580/1900]
Support Phase
[JunkMan HP=1580/1900]
[Junk Collection]
- Empty
[Junk Hoard] - Set Stage to Metal for 3 turns!
Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns
[Elec] - +1 AS!
[Junk Protector] - +50 Armor, +1 Skill Use, +50 Damage
[JunkMan HP=1580/1900]
Offensive Phase
4 AS
4 AS
1. [Trash Bomb] Metal | Shot @ Normie1+2
JunkMan fires a condensed ball of trash that is only held together by his electromagnetic control, the trash splitting like shrapnel upon impact!
- [
- Undodgeable
- Breaks Shields
- Targets 1 Additional Target
2. [Trash Bomb] Metal | Shot @ Normie1+2
JunkMan fires a condensed ball of trash that is only held together by his electromagnetic control, the trash splitting like shrapnel upon impact!
- [
- Undodgeable
- Breaks Shields
- Targets 1 Additional Target
3. [Element Flare] Metal | Shot @normie1
° Metal, S-Range 240 Damage.
° Deals x2.0 Damage on Metal Panels
° Deals x2.0 Damage to enemies weak to Metal
° Navis of this Element are immune to this chip
4. [Element Flare] Metal | Shot @normie2
° Metal, S-Range 240 Damage.
° Deals x2.0 Damage on Metal Panels
° Deals x2.0 Damage to enemies weak to Metal
° Navis of this Element are immune to this chip
Summary Phase
940 Metal Damage @ Normie1+2
[JunkMan HP=1580/1900]
[Status] - Okay!
[CoolDown]
- [Elec (0/2)]
NormalNavi
Defensive Phase
[NormalNavi HP=1000/1000]
[NormalNavi HP=1000/1000]
[Counter Damage] - Taken for 60 Damage (Each)!
[JunkMan's Attacks] - Taken for 940 Damage (Each!
[Total] - 1,000 Damage!
[NormalNavi HP=0/1000]
[NormalNavi HP=0/1000]
NormalNavi(s), Deleted
[Rewards] - +40 Exp, +400z, +2 GrMD