Post by Kman on Mar 27, 2017 22:26:18 GMT -8
CircusMan.exe
HP: 6600
Armor: 0
Regen: 0
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
=============================================
CircusMan Turn One-
Defensive Phase:
N/A
=============================================
Support Phase:
HP: 6,600
=============================================
Attack Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
=============================================
Wrap Up:
N/A
=============================================
=============================================
Kajira Turn One
Defensive Phase:
Tiger Ring - Taken for 600
Tiger Ring - Taken for 600
Happy Clap - Taken for 340
Happy Clap - Taken for 340
DarkSoul Activates
Rest of the attacks taken.
=============================================
Support Phase:
HP: 1/1700
Status: DarkSoul
Summons 3x Spire
Spire1: 490/490
Spire2: 490/490
Spire3: 490/490
=============================================
Attack Phase: 5 AS
Name: Volts @ Spire 1/2
Range: Shot
Element: Elec
Description: A number of small electrical bursts, aimed at many.
Effects: 80% | 145 Damage, Breaks Shields, Shock, Can be aimed at two targets.
Cooldown: 1
Name: Bolt @ Spire 1
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
Name: Bolt @ Spire 2
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
Name: Bolt x2 @ Spire 3
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
=============================================
Wrap Up:
HP: 1/1700
Status: Dark Souled
=============================================
=============================================
CircusMan Turn Two-
Defensive Phase:
N/A
=============================================
Support Phase:
HP: 6,600/6,600
=============================================
Attack Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
=============================================
Wrap Up:
N/A
=============================================
=============================================
Kajira Turn Two
Defensive Phase:
All Attacks Taken. Dark Soul whaddup.
=============================================
Support Phase:
HP: 1/1700
Status: DarkSoul
Summons 3x Spire
Spire1: 490/490 Charge: 345
Spire2: 490/490 Charge: 345
Spire3: 490/490 Charge: 400
Bonus Spire Damage: 220
=============================================
Attack Phase: 6 AS
Kajira uses Flurry 7x for +7 AS this turn.
Kajira uses Sonic Effect to add Hits All to one Bolt this turn.
Kajira uses Lightning Burst 7x to add +1400 damage to 1 attack this turn.
Name: Bolt @ CircusMan
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 1840 Damage, Hits All
Name: Bolt @ CircusMan x12
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 440 Damage
=============================================
Wrap Up:
7120 Elec Damage @ CircusMan
HP: 1/1700
Status: Dark Souled
=============================================
=============================================
CircusMan Turn Three-
Defensive Phase:
All attacks taken. Deleted. RIP.
=============================================
=============================================
=============================================
=============================================
Kajira earns 150 Exp | 6000 Zenny | 1 BlueMD | 1 Holy MD
HP: 6600
Armor: 0
Regen: 0
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
=============================================
CircusMan Turn One-
Defensive Phase:
N/A
=============================================
Support Phase:
HP: 6,600
=============================================
Attack Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
=============================================
Wrap Up:
N/A
=============================================
=============================================
Kajira Turn One
Defensive Phase:
Tiger Ring - Taken for 600
Tiger Ring - Taken for 600
Happy Clap - Taken for 340
Happy Clap - Taken for 340
DarkSoul Activates
Rest of the attacks taken.
=============================================
Support Phase:
HP: 1/1700
Status: DarkSoul
Summons 3x Spire
Spire1: 490/490
Spire2: 490/490
Spire3: 490/490
=============================================
Attack Phase: 5 AS
Name: Volts @ Spire 1/2
Range: Shot
Element: Elec
Description: A number of small electrical bursts, aimed at many.
Effects: 80% | 145 Damage, Breaks Shields, Shock, Can be aimed at two targets.
Cooldown: 1
Name: Bolt @ Spire 1
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
Name: Bolt @ Spire 2
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
Name: Bolt x2 @ Spire 3
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 200 Damage
=============================================
Wrap Up:
HP: 1/1700
Status: Dark Souled
=============================================
=============================================
CircusMan Turn Two-
Defensive Phase:
N/A
=============================================
Support Phase:
HP: 6,600/6,600
=============================================
Attack Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
=============================================
Wrap Up:
N/A
=============================================
=============================================
Kajira Turn Two
Defensive Phase:
All Attacks Taken. Dark Soul whaddup.
=============================================
Support Phase:
HP: 1/1700
Status: DarkSoul
Summons 3x Spire
Spire1: 490/490 Charge: 345
Spire2: 490/490 Charge: 345
Spire3: 490/490 Charge: 400
Bonus Spire Damage: 220
=============================================
Attack Phase: 6 AS
Kajira uses Flurry 7x for +7 AS this turn.
Kajira uses Sonic Effect to add Hits All to one Bolt this turn.
Kajira uses Lightning Burst 7x to add +1400 damage to 1 attack this turn.
Name: Bolt @ CircusMan
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 1840 Damage, Hits All
Name: Bolt @ CircusMan x12
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects: 110% | 440 Damage
=============================================
Wrap Up:
7120 Elec Damage @ CircusMan
HP: 1/1700
Status: Dark Souled
=============================================
=============================================
CircusMan Turn Three-
Defensive Phase:
All attacks taken. Deleted. RIP.
=============================================
=============================================
=============================================
=============================================
Kajira earns 150 Exp | 6000 Zenny | 1 BlueMD | 1 Holy MD