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Post by Zeta on Mar 26, 2017 10:27:32 GMT -8
{
COMMAND MISSION TEAM (Click to Reveal/Hide Stats)
} [ Universal Skill - Unity] [ When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [ Passive] Massimo{ (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 500 Regeneration: 0 Type: Mini Boss Element: MetalStrengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug [ Skill - Vengeful Counter] [ Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [ Passive] [ Hyper Mode - Glint Armor] [ Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Massive Lance] [ Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version)° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect). Cinnamon{ (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Marino{ (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack Pattern Command Mission Team Battle Rules° Can be challenge by multiple opponents, rewards are unaffected ° Unless any member of your team has Initiative, the Boss Team attacks first ° When fought as a group, any member of the group may operate the Team ° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Pattern Versus All OpponentsMassimo ° Massive Lance (aimed once at each target)° When one ally has been defeated: Massive Lance (aimed once at each target)° When both allies have been defeated: Massive Lance (aimed once at each target)Cinnamon ° Angel Hand (aimed once at each target)° When one ally has been defeated: Angel Hand (aimed once at each target)° When both allies have been defeated: Angel Hand (aimed once at each target)Marino ° Beam Knife (aimed once at each target)° Marino Stamp (aimed once at each target)° Mirage Dive (aimed at all targets)° Pattern repeats when additional Attack Slots are gained
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Post by Gaia on Mar 26, 2017 10:51:52 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=1900/1900]
PlagueMan has 0 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage
[PlagueMan HP=1770/1900]
Support Phase
[PlagueMan HP=1770/1900]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - PlagueMan designates two Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value.
[Regen] - [+610] +790 HP
[Eclectic Cellular Makeup] +66 Regen | +0 Armor - PlagueMan permanently gains +10 Armor the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +20 Armor. - This skill caps at +100 Armor. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - +30 Regen - +30 Armor - +30 Damage
[Bug] 100 Bug Damage @ Enemies + Self
[Preemptive Charge] - [C0rrup7ed W4ve] - [1/2]
[PlagueMan HP=2560/1900]
Offensive Phase 3 AS | -66 Damage
[Auto Charge] - [3mp0wer Di5ea~e] [1/1]
1. [C0rrup7ed W4ve] Bug | Shot [2/2 Charges]
2. [P4ndem1c Infu5ion] Bug | Combat [1/3 Charges]
3. [D4ta D_ev0ur#ng Bacteria] Bug | Combat [1/2 Charges]
Summary Phase
130 Bug (STRONG) Damage @ All
[PlagueMan HP=2560/1900] 2,560/1,900 [Status] - Fine (For Now) [Stage] - Null [CD] - None
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Post by Zeta on Mar 26, 2017 11:52:15 GMT -8
Spartan.EXN Phase:
Pre-Phase:
[ Initiative ⇪ Kappa ]: Grants +20% Damage to all attacks on first turn as well [ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Set-Up Phase:
Name: The Traveler Type: Hyper Mode Description: Effects: Lasts 4 Turn ° +120 DMG during Hyper Mode Uses: 1
Name: Guardian Expansion Type: Offensive Skills Class: C-Tier Description: Spartan's Guardian assist him with strength during time of war! Effects: User gains +1 Attack Slot for 1 Turn Uses: 9 Used: [9/9]
Name: Power Gauntlets Type: Offensive Skills: Aiming Enhancement Class: C-Tier Description: Spartan powers up his gauntlets to improve his marksmanship! Effects: Adds Breaks Unbreakable Shield and Fully Undodgeable to one attack for one use Uses: 8 Used: [1/8]
Grass Panels Wood Element ° Wood Navis gain 150 HP/turn ° When a Fire Element attack is used it deals x1.5 damage and gains Hits all ° When a Fire Element attack is used the stage becomes Normal ° Lasts 3 turns
Offensive Phase: 17 Attack Slots || +2 on Starting Turn || +120 DMG || +30 from PlagueMan
Name: Ogligoclase Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 1,944 DMG Effects: Breaks Unbreakable Shields, Fully Undodgeable, Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target, Hits All
Optional: 1 Turn Charge
Name: Corona Discharge Type: Hyper Attack Element: Fire Range: S-Range Description: Spartan fires an extremely volatile flame with potential deadly outcomes! Damage: 615 735 765 918 1,101 DMG Effects: Undodgeable, Breaks Shields, Burns, If Hits: Victim has -100 Armor for 1 Turn, Hits All Cooldown: 4 Turn CD
Name: Dielectric Discharge Type: Hyper Attack Element: Laser Range: S-Range Description: Spartan fires an extremely volatile laser with potential deadly outcomes! Damage: 615 735 765 918 1,101 DMG Effects: Breaks Shields, Cuts Aura, Berserk, If Hits: Victim has -100 Armor for 1 Turn, Hits All Cooldown: 4 Turn CD
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Marino Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Massimo Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Massimo Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
Name: Ogligoclase @ Cinnamon & Massimo Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 900 1,080 1,296 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target
Optional: 1 Turn Charge
[ Auto Charging ]: Ogligoclase [ Auto Charging ]: Krypton [ Auto Charging ]: Argon [ Auto Charging ]: Unakite
Total DMG: 8,034 Damage @ Massimo 22,290 Damage @ Cinnamon 18,402 Damage @ Marino
Conclusion: HP: 1,900/1,900 HM: [1/4] Status: Normal Panels: Normal
Cooldown: [ Corona Discharge ]: [0/4] [ Dielectric Discharge ]: [0/4]
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Post by xoDeathy on Mar 26, 2017 13:48:47 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths are Negated!
|Recuperation Phase| Skill Information to Note:
{Passive Skill Info}>Raw Power Seeker Core Offensive Skill C-Tier
"Oh what I wouldn't do for more ways to crush someone's innards with my fists." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +5 Damage for the rest of battle, to a max of +75 Damage. -This effect can proc up to 4 times a turn. -Passive-
>Pinpoint Punching Offensive Skill C-Tier "Do you like my punch-lines? They love when you try to get away." -Whenever Rosary lands a hit on an opponent with an attack, she charges her Holy Core with 3 charges. Max of 15 Charges. -At any time, Rosary can consume all current charges to gain +5 Damage per charge for 1 turn. -Passive-
Hard Boiled Support Skill B-Tier "You think I will let you stop me from gaining what I seek? You must truly love me!" -Rosary is immune to Damage Reduction. -Rosary is immune to Attack Slot Reduction. -Passive-
[Rosary regens 100 HP!]
[Rosary pre-emptively charges Time for Yoga!] +5 Damage!
[0 hits, +0 Holy Charges!]
Rosary's HP: 650/650 Holy Core: 0/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +20/75 Damage, +20% Damage
Auto Charge:| Charging Playtime! (1/2) +5 Damage
Auto Charge:| Charging Dissapear! (1/2) +5 Damage
1:|Charging Give Up Hope! (1/1) +5 Damage
2:|Charging Time for Yoga! (2/2)
3:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 204 x2 Damage Cuts Auras/Barriers, Ignores Armor -If hits, victim gains a Weakness to Break for 1 turn. 1 CD
4:|Pierce the Heart <3! C-Range, Break +Seeking Damage Rosary pummels her fist straight through the enemy's core, 10 successive times. 57 x10 Damage Breaks Shields, Ignores Armor 1 CD
5:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 408 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
6:| Charging Eradicating Dismay! (1/2)
+3 Stacks of Disappear (3/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks 1386 Break Damage @ Cinnamon
Rosary's HP: 650/650 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Pierce(1/1) Grievous(1/1)
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Post by Kman on Mar 26, 2017 14:50:42 GMT -8
K-414 Turn One
Defense: N/A
Support:
HP: 5,500 / 5,500 Regen: 900 HP: 6,400 / 5,500
Attack: 5 AS due to a +1 on the first turn.
Name: Slash x5 @ Cinnamon Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 110% | 305 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus
Wrap-up:
1,525 Normal @ Cinnamon
HP: 6,400 / 5,500 Status: Fine
Cooldown: N/A
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Post by Zeta on Mar 26, 2017 18:12:44 GMT -8
Command Mission Team's Defensive Phase:
Massimo Phase: +500 Armor
HP: 30,000/30,000
[ Bug Unavoidable ]: Hits for 160 208 Damage [ Ogligoclase ]: Hits for 1,944 1,444 722 Damage [ Corona Discharge ]: Hits for 1,101 601 300 Damage, -100 Armor, Burn [ Dielectric Discharge ]: Hits for 1,101 701 350 Damage, -100 Armor, Berserk [ Ogligoclase ]: Hits for 1,296 996 498 Damage [ Ogligoclase ]: Hits for 1,296 996 498 Damage [ Ogligoclase ]: Hits for 1,296 996 498 Damage [ Burn ]: -50 Damage
Massimo counters Spartan with 1,600 Damage
Total DMG: 3,124 Damage
HP: [26,876/30,000]
Cinnamon Phase:
HP: 20,000/20,000
[ Bug Unavoidable ]: Hits for 160 208 Damage [ Ogligoclase ]: Hits for 1,944 972 680 Damage [ Corona Discharge ]: Hits for 1,101 550 385 Damage, -100 Armor, Burn [ Dielectric Discharge ]: Hits for 1,101 1,201 600 420 Damage, -100 Armor, Berserk [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Ogligoclase ]: Hits for 1,296 1,496 1,047 523 Damage [ Grievous-Wound-Inflicting-Cross-Slash ]: Hits for 204 404 282 x 2 Hits 564 Damage [ Pierce the Heart <3 ]: Hits for 57 257 179 x 10 Hits 1,790 Damage [ Heart Breaker ]: Hits for 408 608 425 Damage [ Slash ]: Hits for 305 505 Damage [ Slash ]: Hits for 305 505 Damage [ Slash ]: Hits for 305 505 Damage [ Slash ]: Hits for 305 505 Damage [ Slash ]: Hits for 305 505 Damage [ Burn ]: -50 Damage
Total DMG: 14,369 Damage
HP: [5,631/20,000]
Supportive Phase:
Cinnamon regenerates 6,000-HP
HP: [11,631/20,000]
Marino Phase:
HP: 10,000/10,000
[ Bug Unavoidable ]: Hits for 160 208 Damage [ Ogligoclase ]: Hits for 1,944 972 1,458 Damage [ Corona Discharge ]: Hits for 1,101 550 825 Damage, -100 Armor, Burn [ Dielectric Discharge ]: Hits for 1,101 550 650 845 Damage, -100 Armor, Berserk [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage [ Ogligoclase ]: Hits for 1,296 1,496 748 972 Damage
Total DMG: 13,056 Damage
Conclusion Marino Deleted!
CMT Hypermodes activates!
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns
Viruses Offensive Phase:
Massimo Phase: HP: 26,876/30,000
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [900 + (100 * V) x 2] ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: [900 + (100 * V) x 2] ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Cinnamon Phase: HP: 11,681/20,000
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [170 + (30 * V) - 50] ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: [170 + (30 * V) - 50] ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions
106 Damage from Berserk.
HP: 11,575/20,000
[ Burn ]: [1/3] [ Berserk ]: [1/2]
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Post by Gaia on Mar 26, 2017 18:41:55 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=2560/1900]
PlagueMan has -66 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage [Massive Lance] - Avoided by [Nat. Barrier]! [Massive Lance] - Intercepted by K-414! [Angel Hand] - Intercepted by K-414! [Angel Hand] - Intercepted by K-414!
[PlagueMan HP=2430/1900]
Support Phase
[PlagueMan HP=2430/1900]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - PlagueMan designates two Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value.
[Eclectic Cellular Makeup] +50 Regen | +0 Armor - PlagueMan permanently gains +10 Armor the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +20 Armor. - This skill caps at +100 Armor. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [+660] +860 HP
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - [+70] +90 Regen - +70 Armor - +70 Damage
[Bug] 100 Bug Damage @ Enemies + Self
[PlagueMan HP=3290/1900]
Offensive Phase 3 AS | -135 Damage
[Auto Charge] - [P4ndem1c Infu5ion] [2/3 Charges]
1. [3mp0wer Di5ea~e] Bug | Shot [1/1] The hivemind forces an evolution upon a section of its collective, empowering them for a short time to be more destructive. - No Damage - This attack can only affect attacks that inflict Status Effects. - The amount of Damage this attack grants [+45] is divided by the number of turns a single Status Effect the affected attack inflicts lasts, and is added on to the amount of Damage caused per turn the victim is inflicted by the attack. -- [Virility] - This Attack grants an additional +5% Base Damage per Negative Status Effect PlagueMan is affected by, to a max of +10% Base Damage. --- 1 Required Charge
2. [C0rrup7ed W4ve] Bug | Shot [2/2 Charges] PlagueMan freezes in place, before breaking down into a gigantic wave of corrupted data, surging forward to infect the masses. - 0 Damage [70%] - Breaks Shields, Undodgeable, Ignores Armor - Hits All, Glitch -- [Glitch] Inflicts [Darken] and [Burn]. --- [Burn] gains +5 Damage/Turn! - If Hits, PlagueMan is inflicted with Blind. -- 2 Required Charge, 1-CD.
3. [8u9 C10ud] Bug/Metal | Shot @ K-414 A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - 30 Damage [90%] - Undodgeable, Breaks Shields -- Inflicts [Burn]
Summary Phase
130 Bug (STRONG) Damage @ All 0 Bug Damage @ CMT 30 Bug Damage @ K-414
[PlagueMan HP=3290/1900] 3,290/1,900 [Status] - [Burn] - [0/5] - [Blind] - [0/4] - [Darken] - [0/3] [Stage] - Null [CD] - [Corrupted Wave (0/1)]
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Post by xoDeathy on Mar 26, 2017 19:12:28 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths are Negated!
Rosary Holy Rushes Massive Lance! Holy Rush Hybrid Skill B-Tier "Even though a small amount, the Holy Data within me gives me the strength to fight back." -Upon activation, Rosary dodges one attack. Rosary gains +50 Damage the turn this skill is activated. -3 uses- +1 Saito to Use 3 uses remaining
Massive Lance 2 intercepted by K414! Cinnamon's Attacks were intercepted by K414!
|Recuperation Phase| [Rosary regens 100 HP!]
[5 hits, +15 Holy Charges!]
Rosary's HP: 650/650 Holy Core: 15/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +35/75 Damage, +50 This Turn, +20% Damage Dropping Charges on Eradicating Dismay!
Auto Charge:| Charging Playtime! (2/2) +5 Damage
Auto Charge:| Charging Dissapear! (2/2) +5 Damage
1:| Charging Eradicating Dismay! (1/2) +5 Damage
2:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 486 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
3:|Give Up Hope! C-Range, Break Rosary digitalizes a giant, 5ft long 6in wide spike of holy light, and drives it through an enemy, exploding next turn as long as it makes contact. +Seeking Damage 1046 Damage Cuts Auras/Barriers -If hits, Rosary gains +1 Attack Slot for 1 turn. 1-Turn Required Charge [x1.6]
4:|Is It Time for Yoga? S-Range, Plasma Rosary sits down criss-cross-applesauce and takes refreshing breaths. The sheer sight of her visible power charging scares the opponent into taking damage. 854 Damage -Regardless of success, Rosary gains +1 Attack Slot for 3 turns. 2-Turn Required Charge [x1.6] 2 CD
+1 Stack(s) of Disappear (4/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks 2386 Break Damage @ Cinnamon 486 Break Damage @ Massimo (will do at least 48 after Armor)
Rosary's HP: 650/650 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Pierce(0) Grievous(0) Yoga(2)
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Post by Kman on Mar 26, 2017 19:46:18 GMT -8
K-414 Turn Two
Defense: 8u9 C10ud - Taken for 0 Damage. Burned. K-414 uses 1x Anti Virus Protocol to remove Burn. Immune to burn added from Anti-Viral Quaratine. Resistance to Bug and Metal added from Variable Anti-Virus. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 110 HP. Uses: 7/8
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 2/3
Armored to the Teeth - 22 Damage/Armor Massive Lance[PlagueMan] - Taken for 1706 Damage. Armored to the Teeth - 44 Damage/Armor Massive Lance[Rosary] - Taken for 1692 Damage. Armored to the Teeth - 66 Damage/Armor Massive Lance[K-414] - Taken for 2434 Damage. Armored to the Teeth - 88 Damage/Armor Last Stand Triggered- K-414 Restores 1100 HP. Massive Lance[K-414] - Use 1 use of Anti-Virus Protocol to utilize Battle Chip - Barrier with 90 HP. Broken upon taking damage. Angel Hand[PlagueMan] - Taken for 95 Damage. -20% Damage. Armored to the Teeth - 110 Damage/Armor K-414 uses 1x Anti Virus Protocol to remove -Damage. Immune to -Damage added from Anti-Viral Quaratine. Resistance to Light added from Variable Anti-Virus. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 110 HP. Uses: 5/8
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 1/3
Angel Hand[PlagueMan] - Taken for 38 Damage. Armored to the Teeth - 132 Damage/Armor Angel Hand[Rosary] - Taken for 24 Damage. Armored to the Teeth - 154 Damage/Armor Angel Hand[Rosary] - Taken for 10 Damage. Armored to the Teeth - 176 Damage/Armor Angel Hand[K-414] - Taken for 110 Damage. Armored to the Teeth - 198 Damage/Armor Angel Hand[K-414] - Taken for 96 Damage. Armored to the Teeth - 220 Damage/Armor
Support: HP: 1,295 / 5,500 Regen: 940 HP: 2,235 / 5,500
Attack: 6 AS due to aggressive Deletion. Name: Slash x6 @ Cinnamon Range: Combat Element: Bug Description: K-414's bread-and-butter, ripping apart his foes. Effects: 110% | 570 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus Wrap-up: 3360 Bug @ Cinnamon (4368 if weak) HP: 2,235 / 5,500 Status: Fine Cooldown: N/A
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Post by Zeta on Mar 26, 2017 20:24:49 GMT -8
Spartan.EXN Phase:
Pre-Phase:
[ Berzerk Rage ]: Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Defensive Phase:
[ Massive Lance ]: Avoided with Energy Shield [ Massive Lance ]: Avoided with Naturally Avoided [ Angel Hand ]: Avoided with Thruster Pack [ Angel Hand ]: Avoided with Thruster Pack
Name: Energy Shield Type: Defense Skills Class: C-Tier Description: Spartan summons a basic shield through nuclear fusion! Effects: User blocks 1 one incoming attack Optional: User may sacrifice an attack slot to Naturally Block one additional attack Uses: 8 Used: [1/8]
Name: Thruster Pack Type: Speed Skills Class: C-Tier Description: Spartan releases stored energy to evade certain attacks! Effects: User dodges 1 incoming attack Optional: User may sacrifice an attack slot to Naturally Dodge one additional attack Uses: 8 Used: [2/8]
Set-Up Phase:
Magnet Panels Elec Element ° When the stage is set, the user chooses C or S ° Blade and Metal Element attacks of that range can't be used ° Other non-Elec attacks of that range lose one aimer (of the attacker's choice) ° Elec Navis have +1 attack slot ° Lasts 2 turns
Spartan chooses C-Range
Offensive Phase: 6 Attack Slots || +2 on Starting Turn || +120 DMG || +70 from PlagueMan
Name: Ogligoclase Element: Fire Range: C-Range Description: Spartan creates combustible sword with his left arm! Damage: 750 870 940 1,128 1,692 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
Name: Krypton Element: Laser Range: S-Range Description: Spartan fires an ultraviolet laser beam at deadly speeds! Damage: 750 870 940 1,128 1,692 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
Name: Argon Element: Laser Range: S-Range Description: Spartan's face shines brightly as it before firing an Argon laser! Damage: 615 735 805 966 1,449 DMG Effects: Breaks Shield, Undodgeable, Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
Name: Krypton Element: Laser Range: S-Range Description: Spartan fires an ultraviolet laser beam at deadly speeds! Damage: 750 870 940 1,128 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
Name: Krypton Element: Laser Range: S-Range Description: Spartan fires an ultraviolet laser beam at deadly speeds! Damage: 750 870 940 1,128 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
Name: Krypton Element: Laser Range: S-Range Description: Spartan fires an ultraviolet laser beam at deadly speeds! Damage: 750 870 940 1,128 DMG Effects: Cannot be Countered, Cannot be Naturally Avoided, Hits 1 Additional Target Optional: 1 Turn Charge
[ Auto Charging ]: Unakite [2/2] [ Auto Charging ]: Argon [1/1] [ Auto Charging ]: Krypton [1/1] [ Auto Charging ]: X-Ray [1/1]
Total DMG: 6,525 Damage @ Cinnamon
Conclusion: HP: 1,900/1,900 HM: [2/4] Status: Normal Panels: Magnet [0/2]
Cooldown: [ Corona Discharge ]: [1/4] [ Dielectric Discharge ]: [1/4]
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Post by Zeta on Mar 26, 2017 21:03:02 GMT -8
Command Mission Team's Defensive Phase:
Massimo Phase: +1,000 Armor
HP: 30,000/30,000
[ Bug Unavoidable ]: Hits for 160 208 Damage
Total DMG: 208 Damage
HP: [29,792/30,000]
Cinnamon Phase:
HP: 11,575/20,000
[ Bug Unavoidable ]: Hits for 160 208 Damage [ C0rrup7ed W4ve ]: Hits for 0 Damage, Darkened [ Heart Breaker ]: Hits for 486 340 Damage [ Give Up Hope ]: Hits for 1,046 732 Damage [ Is It Time for Yoga ]: Hits for 854 597 Damage [ Slash ]: Hits for 570 741 Damage [ Slash ]: Hits for 570 741 Damage [ Slash ]: Hits for 570 741 Damage [ Slash ]: Hits for 570 741 Damage [ Slash ]: Hits for 570 741 Damage [ Slash ]: Hits for 570 741 Damage [ Ogligoclase ]: Hits for 1,692 1,184 Damage [ Krypton ]: Hits for 1,692 1,184 Damage [ Argon ]: Hits for 1,449 1,014 Damage [ Krypton ]: Hits for 1,128 789 Damage [ Krypton ]: Hits for 1,128 789 Damage [ Krypton ]: Hits for 1,128 789 Damage [ Burn ]: -50 Damage
Total DMG: 12,122 Damage
Conclusion: Cinnamon Deleted!
Viruses Offensive Phase:
Massimo Phase: HP: 29,792/30,000
Massimo attacks are locked due Magnet Panels!
HM: [2/3]
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Post by xoDeathy on Mar 27, 2017 7:41:16 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths are Negated!
|Recuperation Phase| [Rosary regens 100 HP!]
Rosarys power peaks! Entering Perfected Hypermode! +50 Damage and one attack each turn gains Damage equal to 10% of Rosarys HP for 1 use!
[0 hits, +0 Holy Charges!]
Rosary consumes all charges to gain 75 Damage this turn!
Rosary's HP: 650/650 Holy Core: 0/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +2 Turn 1, +160 Damage to 1 Atk, +45/75 Damage, +75 This Turn, +50 Damage HM (1/3), +20% Damage
Auto Charge:|
Auto Charge:|
1:| Charging Eradicating Dismay! (2/2) +5 Damage
2:|Charging Give Up Hope! (1/1) +5 Damage
3:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 294 x2 Damage Cuts Auras/Barriers, Ignores Armor -If hits, victim gains a Weakness to Break for 1 turn. 1 CD
4:|Playtime's Over! S-Range, Break Rosary's strength builds into a feint aura of power. Once fully charged, the energy is transferred into her next attacks, creating increased lethality. 0 Damage When this attack is released, Rosary's next 2 attacks gain +1420 Damage. Any damage that would be added to this attack is added to the next two attacks instead. 2-Turn Required Charge [x1.6]
5:|Disappear..! 6 Stacks, C-Range, Break Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears in between all enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again. 5,010 x2 Damage
Undodgeable, Avoid Separately, Hits All -This attack deals 0 Damage. -Each time Rosary uses an attack slot to charge an attack besides this attack, this attack gains Damage equal to 45% (184) of Rosary's Base Damage, to a max of 270% (1,104) of Rosary's Base Damage. Resets upon use. 2-Turn Optional Charge [x3.1] 3 CD
6:|Pierce the Heart <3! C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 195 x10 Damage
Breaks Shields, Ignores Armor 1 CD
+0 Stack(s) of Disappear (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks
12,558 Break Damage @ Massimo
Rosary's HP: 650/650 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Yoga(2) Grievous (1) Dissapear(3) Pierce(1)
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Post by Gaia on Mar 27, 2017 13:58:10 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=3290/1900]
PlagueMan has -135 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage [Burn] - Taken for [50 55 105] 135 Damage [Blind] - Taken for [50] 65 Damage [Darken] - Taken for [50] 65 Damage
[PlagueMan HP=2985/1900]
Support Phase
[PlagueMan HP=2895/1900]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - PlagueMan designates two Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value.
[Bacteriophage Injection] - [1/2] Uses - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +3 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 410 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. [1/2 Used!] 0 Uses Remaining, +410 HP to PlagueMan!
[Eclectic Cellular Makeup] +120 Regen | +20 Armor - PlagueMan permanently gains +10 Armor the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +20 Armor. - This skill caps at +100 Armor. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
Metabolic Efficiency] - +60 Regen - PlagueMan gains +30 Regen the first time each Ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +60 Regen. -- This skill caps at +240 Regen.
[Regen] - [+790] +1,020 HP
[Cancerous Cellular Mitosis] - PlagueMans HP permanently resets to 3,800/3,800; PlagueMan constantly suffers from -190 Damage and Armor. PlagueMan can no longer Regen beyond Max HP; their Hosts, can.
[Infectious Power] - Spartan and K-414 are PlagueMan's Host! - [+285] +370 Regen - +105 Armor - +120 Damage
[Bug] 100 Bug Damage @ Enemies + Self
[PlagueMan HP=3800/3800]
Offensive Phase 3 AS | -190 Damage
[P4ndem1c Infu5ion] [3/3]
Summary Phase
130 Bug (STRONG) Damage @ All 0 Bug Damage @ CMT
[PlagueMan HP=3800/3800] 3,800/3,800 [Status] - [Burn] - [1/5] - [Blind] - [1/4] - [Darken] - [1/3] [Stage] - Null [CD] - [Corrupted Wave (1/1)]
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Post by Kman on Mar 27, 2017 14:37:29 GMT -8
K-414 Turn Three
Defense: N/A
Support:
HP: 2,235 / 5,500 Regen: 1220 HP: 3,455 / 5,500
Base Damage = 565
Attack: 6 AS due to Aggressive Deletion
Data Flash used 8x on Slash.
Name: Slash @ Massimo. Range: Combat Element: Bug Description: K-414's bread-and-butter, ripping apart his foes. Effects: 110% | 625 16,018 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus
Wrap-up:
16,018 Bug @ Massimo (19,523 after his armor and S/W)
HP: 3,455 / 5,500 Status: Fine
Cooldown: N/A
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Post by Gaia on Mar 27, 2017 15:07:54 GMT -8
Command Mission Team's Defensive Phase:
Massimo Phase: +1,000 ArmorHP: 29,792/30,000 [ Bug Unavoidable ]: Hits for 160 208 Damage[ Cross Slash ]: Hits for 294 Damage x2 Hits! - Weakness to Break Gained! [ Disappear ]: Hits for [ 5,010 4,010] 5,210 Damage x2 Hits! [ Pierce the Heart ]: Hits for [ 195] 250 Damage x10 Hits! [ Slash ]: Hits for [ 16,018 15,018] 19,523Total DMG: 33,239 DamageHP: [ 0/30,000] Massimo, Deleted. Battle, Complete!Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
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