Post by Gaia on Feb 27, 2017 9:29:28 GMT -8
StrifeMan.EXE
<CircusMan VS StrifeMan>
CircusMan has Initiative
CircusMan
Defense Phase
[CircusMan HP=3100/3100]
[N/A]
[CircusMan HP=3100/3100]
Attack Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Summary Phase
540 Damage @ StrifeMan
[CircusMan HP=3100/3100] 3100/3100
Status: Okay!
Stage: Null
StrifeMan.EXE
[StrifeMan HP=700/700]
Defense Phase
StrifeMan has 0 Armor.
[Nat. Shield (5/5)]
[Tiger Ring] - Dodged w/ Avoid Catastrophe [1/3]
[Happy Clap] - Blocked w/ Nat. Shield
[Happy Clap] - Inflicts -1 AS. +1 Strife!
[StrifeMan HP=700/700]
Support Phase
[Strife Runes] - 001
- +5 Damage
[Preemptive Charge] - Malignancy (1/2)
[StrifeMan HP=700/700]
Offense Phase
2 AS | +5 Damage
[Auto Charge - Mishap (1/2)]
1. [Malediction of Durability] Plasma | Shot [1/2 Charges]
2. [Malevolence] Plasma | Shot [1/2 Charges]
[Strife] - +4
Summary Phase
[StrifeMan HP=700/700] 700/700
Status:
- [-1 AS (1/1)]
Stage: Null
CD:
CircusMan
Defense Phase
[CircusMan HP=3100/3100]
[N/A]
[CircusMan HP=3100/3100]
Attack Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Summary Phase
890 Damage @ StrifeMan
[CircusMan HP=3100/3100] 3100/3100
Status: Okay!
Stage: Null
StrifeMan.EXE
[StrifeMan HP=700/700]
Defense Phase
StrifeMan has 0 Armor.
[Strife] - 5
[Nat. Shield (1/5)]
[Tiger Ring] - Dodged w/ Avoid Catastrophe [2/3]
[Tiger Ring] - Taken for 350 Damage
[Happy Clap] - Dodged w/ Avoid Catastrophe [3/3]
- -1 AS for 1 Turn. +1 Strife!
- Damage taken w/ Active Charges. -1 Strife!
[StrifeMan HP=350/700]
Support Phase
[Strife Runes] - 005
- +15 Damage
[StrifeMan HP=700/700]
Offense Phase
2 AS | +15 Damage
[Auto Charge - Mishap (2/2)]
1. [Perilous Woe] Dark | Shot (1/1)
2. [Malignancy] Dark | Shot [2/2 Charges]
[Malediction of Durability] - Dropped
[Malevolence] - Dropped
[Strife] - +3
Summary Phase
[StrifeMan HP=350/700] 350/700
Status:
- [-1 AS (1/1)]
Stage: Null
CD:
CircusMan
Defense Phase
[CircusMan HP=3100/3100]
[N/A]
[CircusMan HP=3100/3100]
Attack Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Summary Phase
890 Damage @ StrifeMan
[CircusMan HP=3100/3100] 3100/3100
Status: Okay!
Stage: Null
StrifeMan.EXE
[StrifeMan HP=700/700]
Defense Phase
StrifeMan has 0 Armor.
[Strife] - 8
[Nat. Shield (2/5)]
[Tiger Ring] - Taken for 350 Damage
StrifeMan falls!
- Damage taken w/ Active Charges. -1 Strife!
[StrifeMan HP=0/700]
Support Phase
[DarkSoul] - Active! (0/2)
° Automatically activates upon reaching 0 HP. Revives StrifeMan with 1 HP
° StrifeMan is invincible except against Aimed Attacks
° StrifeMan has +1 Attack Slot for the duration
° Lasts for 2 Turns
[Accursed Speed (4/3)] - +4 AS. +1 extra AS by sacrificing 3 Strife.
[Transfer Pain (2/3)] - Adds Inflicts Strife and Unomnidodgeable to two attacks this turn.
[Strife Runes] - 004
- +15 Damage
[StrifeMan HP=1/700]
Offense Phase
9 AS [3 Base, +1 DS, +5 Accursed Speed]| +15 Damage
[Auto Charge - Malevolence (1/2)]
1. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
2. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
3. [Perilous Woe] Dark | Shot [1/1 Charges]
Simply by him willing it to be, a sudden peril strikes his foe.
- [
- Undodgeable, Breaks Shields
- 1-Turn Optional Charge
-- By absorbing 2 Strife from his target, this attack grants them a weakness to the Dark Element for 1 Turn.
--- 1-CD.
4. [Malignancy] Dark | Melee [2/2 Charges]
StrifeMan strikes his target with a claw radiating dark energy.
- [
- Undodgeable, Breaks Shields
- 2-Turn Optional Charge
5. [Mishap] Dark | Shot [2/2 Charges]
StrifeMan releases a powerful wave of dark energy at his enemy.
- [
- Breaks Shields, Cuts Auras
- 2-Turn Optional Charge
6. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
7. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
8. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
9. [Malignancy] Dark | Melee
StrifeMan strikes his target with a claw radiating dark energy.
- [
- [Unomnidodgeable], Breaks Shields
- 2-Turn Optional Charge
- Inflict Strife
[Strife] - +1
Summary Phase
[StrifeMan HP=1/700] 1/700
Status:
- DarkSoul (0/2)
Stage: Null
CD:
CircusMan
Defense Phase
[CircusMan HP=3100/3100]
[Malignancy] - 185 Damage, +1 Strife
[Malignancy] - 185 Damage, +1 Strife
[Perilous Woe] - 360 Damage, -2 Strife; CircusMan gains a Weakness to Dark.
[Mishap] - 780 Damage
[Malignancy] - 780 Damage
[Malignancy] - 240 Damage
[Malignancy] - 240 Damage
[Malignancy] - 240 Damage
[Malignancy] - 240 Damage
Total Damage - 3,250 Damage
[CircusMan HP=0/3100]
[CircusMan - Deleted]
Rewards
+150 EXP, +6,000z, +1 BlueMD, +1 ChaosMD