Post by Snakeskin on Feb 7, 2017 15:42:50 GMT -8
V6 Approved (Remnant || 02/07/17)
-NAVI NAME: ElecMan.exe
-RP INFORMATION:
{Click to show/hide}
--Appearance:
ElecMan stands about 5' 7" tall. His skin is blue, his eyes are red, and he has two yellow lightning bolt designs under his eyes. The skintight suit covering his lithe body is mostly dark grey with stripes of yellow and blue designs on the legs. The suit features built-in boots and a piece of decorative armor over his shoulders and chest, which features his emblem at the center and is striped dark grey and yellow. He wears a helmet that covers the top, back, and sides of his head, as well as his forehead. This helmet is the same dark grey as most of his suit, with a yellow lightning bolt design on the forehead. It also features large, cat ear-shaped protrusions on the sides. ElecMan's hands are disproportionately large and made of metal, which makes them excellent conductors of his electric attacks. His back is adorned with four roughly cylindrical metal pylons in which he generates and stores electrical energy.
--Personality:
ElecMan is rather stubborn, always looking to get his way and willing to use force to get it, even against his allies. He enjoys a good battle and relishes his power. He is not, however, a simple brute. While no strategic genius, he's intelligent enough to make some decent plans, especially in the short term. His general attitude is rather no-nonsense, but he is not cold and emotionless; in fact, he has a semi-secret affinity for games and sports. He can form friendships and fall in love - and, in fact, has - but can not always maintain them, especially in the presence of strong outside influences.
--Background: ElecMan is an old Net Navi, one who was not only around during the time of Mega Man and Lan Hikari, but had multiple encounters with them. He began as a minion of the sinister WWW organization along with his operator, Count Zap. However, after being defeated by Mega Man, he was transferred into a partnership with Count Zap's more mild-mannered wife. She reformed him into an upstanding navi and a force for good. He served in this capacity for many years, and continued on long after the death of both of his previous operators. He even joined the ONB for a time, where he fell in love with another navi.
However, the WWW reared its ugly head once again and, apparently, convinced him to betray the ONB and his lover. In reality, he was attempting to act as a double agent under deep cover. However, he was found out and chased into the Undernet - just before it was sealed off.
He spent years trapped in the Undernet. At first, he hid well. But it could not last. He was discovered by a gang of powerful navis who abducted him and hacked him. The instincts and morals he'd developed in the time since facing Mega Man were overwritten, his criminal instinct was restored, and his memories of working with the ONB and falling in love were erased. For a time he served as a powerful gang member - but eventually, that gang entered into a war with a rival group that they could not win. Most of their members were permanently deleted, a fate that ElecMan narrowly escaped by cutting a deal with the leader of the opposing gang involving a large sum of zenny and resources which he could not actually afford to provide. He went on the run again, until finally, the Undernet was unsealed and the way back to the rest of the net was open once more. Discovering one of the portals, ElecMan returned to the world he was forced to leave behind in search of a new crew. Eventually he hooked up with Xyzillentz and became his underling of sorts after being saved by him from his gangland pursuers.
--Appearance:
ElecMan stands about 5' 7" tall. His skin is blue, his eyes are red, and he has two yellow lightning bolt designs under his eyes. The skintight suit covering his lithe body is mostly dark grey with stripes of yellow and blue designs on the legs. The suit features built-in boots and a piece of decorative armor over his shoulders and chest, which features his emblem at the center and is striped dark grey and yellow. He wears a helmet that covers the top, back, and sides of his head, as well as his forehead. This helmet is the same dark grey as most of his suit, with a yellow lightning bolt design on the forehead. It also features large, cat ear-shaped protrusions on the sides. ElecMan's hands are disproportionately large and made of metal, which makes them excellent conductors of his electric attacks. His back is adorned with four roughly cylindrical metal pylons in which he generates and stores electrical energy.
--Personality:
ElecMan is rather stubborn, always looking to get his way and willing to use force to get it, even against his allies. He enjoys a good battle and relishes his power. He is not, however, a simple brute. While no strategic genius, he's intelligent enough to make some decent plans, especially in the short term. His general attitude is rather no-nonsense, but he is not cold and emotionless; in fact, he has a semi-secret affinity for games and sports. He can form friendships and fall in love - and, in fact, has - but can not always maintain them, especially in the presence of strong outside influences.
--Background: ElecMan is an old Net Navi, one who was not only around during the time of Mega Man and Lan Hikari, but had multiple encounters with them. He began as a minion of the sinister WWW organization along with his operator, Count Zap. However, after being defeated by Mega Man, he was transferred into a partnership with Count Zap's more mild-mannered wife. She reformed him into an upstanding navi and a force for good. He served in this capacity for many years, and continued on long after the death of both of his previous operators. He even joined the ONB for a time, where he fell in love with another navi.
However, the WWW reared its ugly head once again and, apparently, convinced him to betray the ONB and his lover. In reality, he was attempting to act as a double agent under deep cover. However, he was found out and chased into the Undernet - just before it was sealed off.
He spent years trapped in the Undernet. At first, he hid well. But it could not last. He was discovered by a gang of powerful navis who abducted him and hacked him. The instincts and morals he'd developed in the time since facing Mega Man were overwritten, his criminal instinct was restored, and his memories of working with the ONB and falling in love were erased. For a time he served as a powerful gang member - but eventually, that gang entered into a war with a rival group that they could not win. Most of their members were permanently deleted, a fate that ElecMan narrowly escaped by cutting a deal with the leader of the opposing gang involving a large sum of zenny and resources which he could not actually afford to provide. He went on the run again, until finally, the Undernet was unsealed and the way back to the rest of the net was open once more. Discovering one of the portals, ElecMan returned to the world he was forced to leave behind in search of a new crew. Eventually he hooked up with Xyzillentz and became his underling of sorts after being saved by him from his gangland pursuers.
-VERSION/EXPERIENCE:
--Version: v6
--Experience: 3,047
-FUNDS:
--Zenny: 1,535
--Bugfrags: 3
STATISTICAL INFORMATION
-Type: Attack
--Type Effects:
{Click to show/hide}
*+10 base damage
*+5 base damage at each v-up
*1 auto charge at v3
*+1 use to attack slot skills
*An unavoidable attack
*Aiming skills add an additional omni-aimer to the affected attack.
*+10 base damage
*+5 base damage at each v-up
*1 auto charge at v3
*+1 use to attack slot skills
*An unavoidable attack
*Aiming skills add an additional omni-aimer to the affected attack.
-Karma: Neutral
--Karma Effects:
{Click to show/hide}
*Has a Hyper Attack
*Has a Hyper Mode (v4 bonus)
*Has a Darksoul (v6 bonus)
*Has a Hyper Attack
*Has a Hyper Mode (v4 bonus)
*Has a Darksoul (v6 bonus)
-Elements: Elec lvl4
--Element Effects:
{Click to show/hide}
*+1 attack slot
*+1 additional attack slot on even turns.
*Can use "Shock" on attacks
*+1 attack slot
*+1 additional attack slot on even turns.
*Can use "Shock" on attacks
--Net Strengths: Metal, Dark, Ice, Aqua, Elec
--Net Weaknesses: Shadow, Sand, Stone, Wood, Bug
--Modifiers:
{Click to show/hide}
*+1 level from Elemental Expansion
*+1 level from Elemental Expansion
-Max HP: 1,900
--Modifiers:
{Click to show/hide}
*+500 from v6 (standard v-ups)
*+400 from Life Force
*+500 from v6 (standard v-ups)
*+400 from Life Force
-Armor: 0
--Modifiers:
{Click to show/hide}
None
None
-Regen: 0
--Modifiers:
{Click to show/hide}
*None
*None
-Natural Avoid: Dodge (5-turn CD)
--Modifiers:
{Click to show/hide}
*None
*None
-Base Damage: 265
--Modifiers:
{Click to show/hide}
*+50 from v6 (standard v-ups)
*+10 from Attack Type
*+25 from Attack Type v-up bonuses (5 per v-up)
*+60 from Power Source skill
*+20 from ElecMan's Mark
*+50 from v6 (standard v-ups)
*+10 from Attack Type
*+25 from Attack Type v-up bonuses (5 per v-up)
*+60 from Power Source skill
*+20 from ElecMan's Mark
-Attack Slots: 4 (5 on even turns)
--Modifiers:
{Click to show/hide}
*+1 from v2 (standard v-up)
*+1 from Elec lvl3
*+1 on even turns from Elec lvl4
*+1 from v2 (standard v-up)
*+1 from Elec lvl3
*+1 on even turns from Elec lvl4
SKILLS
-Number of Skills: 6
--Modifiers:
{Click to show/hide}
*+2 from v-ups (v3 and v5)
*+2 from v-ups (v3 and v5)
Power Purge - Tier C
ElecMan's internal energy spikes, searing away foreign code.
Removes one status affliction. 5-use.
--Modifiers:
{Click to show/hide}
*+2 uses from v3 and v5
*+2 uses from v3 and v5
Electronic Counterblast - Tier C
A blast of electronic energy is released to block an incoming attack.
Blocks one attack, ignored by Breaks Shields. 5-use.
--Modifiers:
{Click to show/hide}
*+2 uses from v3 and v5
*+2 uses from v3 and v5
Lightning Dodge - Tier C
ElecMan dodges. It's a pretty simple concept.
Dodges one attack, ignored by Undodgeable. 5-use.
--Modifiers:
{Click to show/hide}
*+2 uses from v3 and v5
*+2 uses from v3 and v5
Charged Sphere - Tier C
ElecMan forms an electrical, specially-charged orb around his body to protect against attacks.
Creates a 170 HP aura. Ignored by Cuts Auras. 2-use.
Power Source - Tier C
The energy surging inside of ElecMan makes his attacks more potent.
ElecMan has +10 base damage for every version he has (currently +60 damage). Passive.
High Voltage - Tier B
The level of energy contained within ElecMan keeps his offensive systems in peak condition!
ElecMan is immune to attack slot reductions and to damage reductions. Passive.
--Modifiers:
{Click to show/hide}
*+1 effect from v4
*+1 effect from v4
ATTACKS
-Number of Attacks: 10
--Modifiers:
{Click to show/hide}
*+5 attacks from v6 (standard v-ups)
*+5 attacks from v6 (standard v-ups)
Finger Bolt
Elec (+10% base), S-Range
ElecMan fires a bolt of electricity out of his finger towards a foe.
240 Damage (90% base)
Undodgeable (-10% base), Breaks Shields (-10% base)
Charge Choke
Elec (+10% base), C-Range
ElecMan strangles an opponent with his electrically-charged hands.
265 Damage (100% base)
Undodgeable (-10% base), Breaks Shields (-10% base), 1-turn cooldown (+10% base)
Shock Shot
Elec (+10% base), S-Range
ElecMan shoots an electric orb out of the palm of his hand at an enemy.
210 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Shocks (-10% base), 1-turn cooldown
--Shock effects:
{Click to show/hide}
For 3 turns, the afflicted Navi takes damage equal to 3% of their current HP each time they avoid an attack. Once ended, a Navi cannot be Shocked for 2 turns.
For 3 turns, the afflicted Navi takes damage equal to 3% of their current HP each time they avoid an attack. Once ended, a Navi cannot be Shocked for 2 turns.
Discharge
Elec, S-Range
A wave of electric energy shoots out of ElecMan's body in all directions.
130 Damage
Unavoidable, Hits All (-20 damage)
Pylon Slam
Elec (+10% base), C-Range
ElecMan turns around and pushes himself backwards, slamming his electrified power pylons directly into a foe.
185 Damage (70% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Can be optionally charged for up to 2 turns (-20% base, 1.5x damage if charged for 1 turn, 2.5x damage if charged for two turns)
Storm
Elec (+10% base), S-Range
ElecMan raises his hands in unison and shoots a lightning bolt into the air, which splits into many smaller bolts that come back down and hit his foes.
210 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Hits All (-10% base), 1-turn mandatory charge
Thunder Beam
Elec (+10% base), S-Range
ElecMan clenches his hands together in front of him and shoots a continuous beam of electricity at his target.
160 Damage (60% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Can be optionally charged for up to 3 turns (-30% base, 1.5x damage if charged for 1 turn, 2.5x damage if charged for two turns, 4x damage if charged for three turns)
Thunderclap
Elec (+10% base), S-Range
A reserve amount of electrical energy stored in ElecMan's pylons is transferred to his hands and released in an incredible bolt when he claps.
290 Damage (110% base)
Undodgeable (-10% base), Breaks Shields (-10% base), 2-turn cooldown (+20% base)
Power Surge
Elec (+10% base), S-Range
A massive, continuous charge of electricity from Elec's pylons is arced through the air and into a target, overloading their systems.
210 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Overloads (-10% base), 1-turn mandatory charge
--Overload effects:
{Click to show/hide}
For 1 turn, an Overloaded navi cannot use any attacks they used on their previous turn.
For 1 turn, an Overloaded navi cannot use any attacks they used on their previous turn.
Mind Zapper
Elec (+10% base), C-Range
ElecMan clasps his hands around an opponent's head and sends a powerful charge from one to the other, scrambling the victim's thought processes!
210 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Scrambles (-10% base), 1-turn cooldown (no additional damage as it's required)
--Scramble effects:
{Click to show/hide}
For 2 turns, a Scrambled navi must use all attack slots available to them, and every odd attack must be aimed at an ally or object created by the victim or an ally. If there are no such targets, the attacks are aimed at nothing and automatically miss. Once Scramble heals, a navi cannot be Scrambled for 4 turns.
For 2 turns, a Scrambled navi must use all attack slots available to them, and every odd attack must be aimed at an ally or object created by the victim or an ally. If there are no such targets, the attacks are aimed at nothing and automatically miss. Once Scramble heals, a navi cannot be Scrambled for 4 turns.
HYPER ATTACK
Lightning Bomb
Elec, Hyper Attack (+50% base), S-Range
ElecMan lobs an orb of super-concentrated electricity at an opponent, which explodes on impact into a huge blast of power.
345 Damage (130% base)
Undodgeable (-10% base), Breaks Shields (-10% base), 1-turn cooldown (no additional damage as it's required)
HYPER MODE
Cranked Mode
ElecMan generates electrical power that spills all over his form and amplifies his attacks.
*+60 damage (10 x version) while in Hyper Mode
*Lasts 4 turns
DARKSOUL
Standard Darksoul:
*Automatically activates upon reaching 0 HP, revives Navi with 1 HP
*Navi is invincible except against Aimed Attacks
*Navi has +1 Attack Slot for the duration
*Lasts for 2 turns
EQUIPMENT
Accessory Slots: 0/2
Crest Slots: 0/3
--Modifiers:
{Click to show/hide}
None
None
Accessories:
None
Crests:
None
Navi Mark:
ElecMan's Mark
Navi Mark
+20 base damage
NAVI CUSTOMIZER
Program Slots: 2/5 (Plus one Hidden Program slot and one Giga slot)
--Modifiers:
{Click to show/hide}
None
None
Defensive Programs Installed:
None
Offensive Programs Installed:
None
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Life Force
Passive Program
User has +400 max HP.
Regenerative Programs Installed:
None
Hidden Programs Installed:
None
ACHIEVEMENTS
Pharoah Silver
The achiever has been active on the site for at least one year.
Level: 8
Bugfrags: 2 (+1 from the Bronze level)