Post by Snakeskin on Feb 4, 2017 23:49:40 GMT -8
V13 Approved (Remnant || 02/05/17)
-NAVI NAME: Xyzillentz.exe
-RP INFORMATION:
{Click to show/hide}
--Appearance:
Xyzillentz has the appearance of a tall (6'0") man in a skintight suit and helmet. The suit is almost entirely dark grey, but two green stripes run down his back. His build is slender but toned, not muscular. His helmet is the same grey as the majority of his suit, save for the curved, one-way visor, which appears entirely black to anyone on the outside. Beneath his helmet, he has the head of a snake, with dark green scales and deep purple eyes. Under his suit, he has pale, white skin just like a human's - this skin is what emits the toxic gas, the release of which he has recently discovered he can control. His suit is made out of a relatively thick material reminiscent of spandex, but far less stretchy and more resistive. This suit is porous on the inside, and so his toxic gas is stored within the fabric. His most distinctive features are the vents which cover his suit. These round vents are used to release his toxic stench by sucking in the gas from the fabric around them and propelling it outwards, and are designed to also work as speakers. He has one large vent on his chest, two smaller ones on his back, two on each of his upper arms, one on the side of each shin (facing outward), and one on the back of each thigh. The bottom of each foot also has a row of very small vents. His fangs are dual-purpose: they can inject venom or drain data in a vampiric manner. Xyzillentz does not need to feed on data in order to survive, but it helps him heal and is quite enjoyable.
--Personality:
Xyzillentz was programmed to be evil and criminally inclined, with a distorted set of morals. He is intelligent, sarcastic, and calculating. He can and does form friendships, especially with those who work alongside him to further his evil schemes, and he will usually do his best to protect them. An interesting quirk of his is that he is quite flirty - it seems he will attempt to seduce most Navis he comes across, male or female, whether as a form of genuine interest, a form of mockery, or even a method of intimidation.
--Background: Xyzillentz was created by a criminal known only as Farian, shortly before his arrest and imprisonment. He was supposed to be a special Net Navi supplied to a high-ranking criminal associate of Farian's, but he was not sent or told who his intended OP was before Farian's apprehension. As a result, he waited on a backup server Farian had left behind, hidden, for almost a year. Then 22-year-old Zed Vactor moved into Farian's old house, and discovered the server. He immediately purchased a PET and decided to use Xyzillentz as his Navi, partially because he'd always wanted one and partially because, as a recent college graduate out on his own, he was feeling lonely and separated from friends and family. In this vulnerable state, Xyzillentz was able to befriend Zed... and corrupt him. For a while they are partners in webcrime, aspiring to become a feared duo all over the net. But Xyzillentz hasn't bothered to contact Zed in a while, and Zed hasn't called him either. Each is essentially unaware of what has become of the other.
--Appearance:
Xyzillentz has the appearance of a tall (6'0") man in a skintight suit and helmet. The suit is almost entirely dark grey, but two green stripes run down his back. His build is slender but toned, not muscular. His helmet is the same grey as the majority of his suit, save for the curved, one-way visor, which appears entirely black to anyone on the outside. Beneath his helmet, he has the head of a snake, with dark green scales and deep purple eyes. Under his suit, he has pale, white skin just like a human's - this skin is what emits the toxic gas, the release of which he has recently discovered he can control. His suit is made out of a relatively thick material reminiscent of spandex, but far less stretchy and more resistive. This suit is porous on the inside, and so his toxic gas is stored within the fabric. His most distinctive features are the vents which cover his suit. These round vents are used to release his toxic stench by sucking in the gas from the fabric around them and propelling it outwards, and are designed to also work as speakers. He has one large vent on his chest, two smaller ones on his back, two on each of his upper arms, one on the side of each shin (facing outward), and one on the back of each thigh. The bottom of each foot also has a row of very small vents. His fangs are dual-purpose: they can inject venom or drain data in a vampiric manner. Xyzillentz does not need to feed on data in order to survive, but it helps him heal and is quite enjoyable.
--Personality:
Xyzillentz was programmed to be evil and criminally inclined, with a distorted set of morals. He is intelligent, sarcastic, and calculating. He can and does form friendships, especially with those who work alongside him to further his evil schemes, and he will usually do his best to protect them. An interesting quirk of his is that he is quite flirty - it seems he will attempt to seduce most Navis he comes across, male or female, whether as a form of genuine interest, a form of mockery, or even a method of intimidation.
--Background: Xyzillentz was created by a criminal known only as Farian, shortly before his arrest and imprisonment. He was supposed to be a special Net Navi supplied to a high-ranking criminal associate of Farian's, but he was not sent or told who his intended OP was before Farian's apprehension. As a result, he waited on a backup server Farian had left behind, hidden, for almost a year. Then 22-year-old Zed Vactor moved into Farian's old house, and discovered the server. He immediately purchased a PET and decided to use Xyzillentz as his Navi, partially because he'd always wanted one and partially because, as a recent college graduate out on his own, he was feeling lonely and separated from friends and family. In this vulnerable state, Xyzillentz was able to befriend Zed... and corrupt him. For a while they are partners in webcrime, aspiring to become a feared duo all over the net. But Xyzillentz hasn't bothered to contact Zed in a while, and Zed hasn't called him either. Each is essentially unaware of what has become of the other.
-VERSION/EXPERIENCE:
--Version: v13
--Experience: 9,642
-FUNDS:
--Zenny: 2,020
--Bugfrags: 2
STATISTICAL INFORMATION
-Type: Resource
--Type Effects:
{Click to show/hide}
*+25% zenny gain from normal battles
*+2 chips usable per battle
*+1 program slot
*+1 accessory slot
*+1 element level
*+1 more element level at v3
*+25% zenny gain from normal battles
*+2 chips usable per battle
*+1 program slot
*+1 accessory slot
*+1 element level
*+1 more element level at v3
-Karma: Dark
--Karma Effects:
{Click to show/hide}
*Has a Darksoul
*Has a Hyper Attack as v4 bonus
*Has an extra turn of Darksoul as a v6 bonus
*Has an extra Darksoul effect as a v8 bonus
*Has a Darksoul
*Has a Hyper Attack as v4 bonus
*Has an extra turn of Darksoul as a v6 bonus
*Has an extra Darksoul effect as a v8 bonus
-Elements: Toxic lvl5, Dark lvl1, Sonic lvl2
--Element Effects:
{Click to show/hide}
*Negate the first Hyper Attack from each opponent that would otherwise hit you
*Add "Hits All" to one attack (2 Turn CD)
*Can use Confuse on attacks
*Enemies take 160 Unavoidable toxic damage per turn
*Immune to Poison
*Can use Poison on attacks
*Negate the first Hyper Attack from each opponent that would otherwise hit you
*Add "Hits All" to one attack (2 Turn CD)
*Can use Confuse on attacks
*Enemies take 160 Unavoidable toxic damage per turn
*Immune to Poison
*Can use Poison on attacks
--Net Strengths: Sand, Shadow x2, Plasma, Aqua x2, Stone x2, Wind
--Net Weaknesses: Elec, Light x2, Laser x2, Metal, Bug x3
--Modifiers:
{Click to show/hide}
*+1 from Resource type
*+1 from Resource type v3 bonus
*+1 from Midnight's Force
*+2 from two Elemental Expansion programs
*+1 from Resource type
*+1 from Resource type v3 bonus
*+1 from Midnight's Force
*+2 from two Elemental Expansion programs
-Max HP: 8,500
--Modifiers:
{Click to show/hide}
*+500 from Diamond Cross of Purity
*+1,200 from v13 (standard v-ups)
*+200 from Dominus Captivus crest
*+300 from Midnight's Force crest
*+2,000 from Crimson Flame of the Shadow Knight
*+2,000 from Life Force SP
*+1,300 from Foul Fortification skill
*+500 from Diamond Cross of Purity
*+1,200 from v13 (standard v-ups)
*+200 from Dominus Captivus crest
*+300 from Midnight's Force crest
*+2,000 from Crimson Flame of the Shadow Knight
*+2,000 from Life Force SP
*+1,300 from Foul Fortification skill
-Armor: 20
--Modifiers:
{Click to show/hide}
*+20 from Diamond Cross of Purity
*+20 from Diamond Cross of Purity
-Regen: 0
--Modifiers:
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*None
*None
-Natural Avoid: Dodge (5-turn CD)
--Modifiers:
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*None
*None
-Base Damage: 320
--Modifiers:
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*+120 from v13 (standard v-ups)
*+20 from Xyzillentz' Mark
*+30 from Midnight's Force
*+30 from Gold Cross Emblem
*+20 from Dominus Captivus
*+120 from v13 (standard v-ups)
*+20 from Xyzillentz' Mark
*+30 from Midnight's Force
*+30 from Gold Cross Emblem
*+20 from Dominus Captivus
-Attack Slots: 5
--Modifiers:
{Click to show/hide}
*+1 from v2 (standard v-up)
*+2 from Speed Addition SP
*+1 from v2 (standard v-up)
*+2 from Speed Addition SP
SKILLS
-Number of Skills: 9
--Modifiers:
{Click to show/hide}
*+1 from v3 (standard v-up)
*+1 from v5 (standard v-up)
*+1 from v7 (standard v-up)
*+1 from v9 (standard v-up)
*+1 from v10 (standard v-up)
*+1 from v3 (standard v-up)
*+1 from v5 (standard v-up)
*+1 from v7 (standard v-up)
*+1 from v9 (standard v-up)
*+1 from v10 (standard v-up)
Perfect Purge - Tier C
Xyzillentz purges foreign code from his process.
Heals one status effect on the user. 9 uses per battle.
--Modifiers:
{Click to show/hide}
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
Dark Defense - Tier C
Xyzillentz releases dark energy from his suit, but instead of attacking an enemy, it solidifies into a shield.
Blocks one attack, ignored by Breaks Shields. 9-use.
--Modifiers:
{Click to show/hide}
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
Foul Fortification - Tier C
Xyzie's own internal toxins actually enhance his health and durability thanks to his uniquely awful digi-genetic makeup.
+100 max HP per Xyzillentz' current version (+1,300 HP currently). Passive.
Slithering Snake - Tier C
Xyzillentz... dodges.
Dodges one attack, ignored by Undodgeable, 9-use.
--Modifiers:
{Click to show/hide}
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
Green Globe - Tier A
The green stripes on his suit glow and project a translucent green sphere around him.
Creates a 730 HP barrier. Ignored by Cuts Auras attacks. 4-use.
--Modifiers:
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*+3 uses from v6, 9 & 13 (standard v-ups)
*+520 HP from v13
*+3 uses from v6, 9 & 13 (standard v-ups)
*+520 HP from v13
Protective Pyramid - Tier A
The green stripes on his suit glow and project a translucent green pyramid shape around him.
Creates a 240 HP aura. Ignored by Cuts Auras attacks. 4-use.
--Modifiers:
{Click to show/hide}
*+3 uses from v6, 9 & 13 (standard v-ups)
*+130 HP from v13
*+3 uses from v6, 9 & 13 (standard v-ups)
*+130 HP from v13
Penetration Program - Tier C
Xyzillentz uses a targeting program built into his helmet's visor to identify and exploit minuscule weak points in his opponent's defenses.
Adds Breaks Unbreakable Shields to one use of one attack. 9-use.
--Modifiers:
{Click to show/hide}
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
Aim Aid - Tier C
Xyzillentz uses a second targeting program built into his helmet's visor to infallibly lock-on to his target.
Adds Unomnidodgeable to one use of one attack. 9-use.
--Modifiers:
{Click to show/hide}
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
*+6 uses from v3, 5, 7, 9, 11 & 13 (standard v-ups)
Noxious Naga - Advanced Skill
An explosion of black gas from all the vents on Xyz' suit completely engulfs him in a vision-obscuring cloud. Within this smokescreen, he undergoes an unholy transformation into a naga, increasing his strength and opening up new attack possibilities. The cloud dissipates quickly, revealing his new form.
Activates Naga Form. 1 use per battle.
--Naga Form details:
{Click to show/hide}
RP Info:
Xyzillentz is transformed into a naga covered completely in hard scales like the ones on his head. The only exception is his armpits, where the scales are soft and porous in order to let out his toxic sweat, which pours out of them constantly, running down his side in streams. He becomes stronger and more muscular, but his personality and thought processes do not change.
Stat Info: In naga form,
- Xyzillentz can use attacks marked with “Naga Form Only”
- He cannot use any other attacks
- "Naga Form Only" attacks have +20% Base Damage
- "Naga Form Only" attacks do not require Cooldown
- "Naga Form only" attacks have their Aimers raised to Omni
- Naga Form lasts until the end of the Offensive Phase in which it was entered
- Naga Form can never gain additional uses under any circumstances
RP Info:
Xyzillentz is transformed into a naga covered completely in hard scales like the ones on his head. The only exception is his armpits, where the scales are soft and porous in order to let out his toxic sweat, which pours out of them constantly, running down his side in streams. He becomes stronger and more muscular, but his personality and thought processes do not change.
Stat Info: In naga form,
- Xyzillentz can use attacks marked with “Naga Form Only”
- He cannot use any other attacks
- "Naga Form Only" attacks have +20% Base Damage
- "Naga Form Only" attacks do not require Cooldown
- "Naga Form only" attacks have their Aimers raised to Omni
- Naga Form lasts until the end of the Offensive Phase in which it was entered
- Naga Form can never gain additional uses under any circumstances
ATTACKS
-Number of Attacks: 17
--Modifiers:
{Click to show/hide}
*+12 attacks from v13 (standard v-ups)
*+12 attacks from v13 (standard v-ups)
Kinetic Kick
Dark (+10% base), C-Range
A sweeping kick with one leg, charged with dark energy.
290 Damage (90% base)
Undodgeable (-10% base), Breaks Shields (-10% base)
Venenose Visor
Toxic (+10% base), S-Range
A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent.
320 Damage (100% base)
Undodgeable (-10% base)
Wild Whips
Dark (+10% base), C-Range
The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy.
290 Damage (90% base)
Undodgeable (-10% base), Cuts Auras (-10% base)
Stench Spurt
Toxic (+10% base), S-Range
A burst of toxic, unbelievably awful-smelling, thick and foglike spray from the vents on Xyzillentz's suit.
255 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Poisons (-10% base damage),
--Poison effects:
{Click to show/hide}
For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
Hellish Halitosis
Toxic (+10% base), S-Range
Xyzillentz removes his helmet, revealing his snake-like head. He unhinges his jaw, opens wide, and releases a burst of superbly stinky, terrifyingly toxic, absolutely acidic breath that badly burns an opponent.
290 Damage (90% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Acid Burns (-10% base),
--Acid Burn effects:
{Click to show/hide}
An acid burnt navi takes 70 unavoidable damage per turn. Lasts for 2 turns. Once Acid Burn heals, the navi cannot be acid burnt again for 2 turns. This effect cannot stack.
An acid burnt navi takes 70 unavoidable damage per turn. Lasts for 2 turns. Once Acid Burn heals, the navi cannot be acid burnt again for 2 turns. This effect cannot stack.
Mephistophelian Moonbeam
Dark (+10% base), S-Range
A ray of darkness, appearing as a sinister inversion of a single beam of light bursting through stormclouds on a dreary night, is emitted from Xyz' visor.
290 Damage (90% base)
Undodgeable (-10% base), Cuts Auras (-10% base)
Tongue Twister
Toxic (+10% base), S-Range
Xyzillentz whirls his tongue around in a twisting motion as it approached the target, binding them in coils dripping with his venomous saliva.
255 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Binds (-10% base),
--Bind effects:
{Click to show/hide}
A bound navi loses half their attack slots next turn. If there is an odd number of attack slots, the half-slot is rounded down. Once bound, a navi cannot be bound again for 2 turns. This effect cannot stack.
A bound navi loses half their attack slots next turn. If there is an odd number of attack slots, the half-slot is rounded down. Once bound, a navi cannot be bound again for 2 turns. This effect cannot stack.
Pungent Pestilence
Toxic (+10% base), S-Range
Xyzillentz releases a special variation on his poison stench; the gas is tinted a deep yellow and laced with microscopic nanoviruses that infect and debilitate the victim.
290 Damage (90% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Sickens (-10% base),
--Sicken effects:
{Click to show/hide}
A sick navi's health regeneration is cut in half for two turns. Once sickened, a navi cannot be sickened again for 2 turns. This effect cannot stack.
A sick navi's health regeneration is cut in half for two turns. Once sickened, a navi cannot be sickened again for 2 turns. This effect cannot stack.
Miniaturizing Mist
Toxic (+10% base), S-Range
Xyzillentz releases a special variation on his poison stench; the gas is tinted a neon pink color and filled with code that shrinks those who inhale it to bite-size morsels!
255 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Shrinks (-10% base),
--Shrink effects:
{Click to show/hide}
Besides the obvious size change, a shrunken navi cannot use any C-Attacks, including special emulations or chips. If the victim has no S-Attacks, then C-Attacks are not locked, but do -50 damage. Lasts for 2 turns. Once shrink heals, a navi cannot be shrunken for 2 turns.
Besides the obvious size change, a shrunken navi cannot use any C-Attacks, including special emulations or chips. If the victim has no S-Attacks, then C-Attacks are not locked, but do -50 damage. Lasts for 2 turns. Once shrink heals, a navi cannot be shrunken for 2 turns.
Envenomating Effluvium
Toxic (+10% base), S-Range
Yet another form of toxic gas which Xyzillentz can release from his suit-vents; this variety is dark red and smells like extremely spicy food; yet it's remarkably even worse for you than Taco Bell.
255 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Envenomates (-10% base),
--Envenomate effects:
{Click to show/hide}
An envenomated navi loses 10% of their current HP each turn for 3 turns. This reduction occurs at the end of the Defense Phase and the 10% is based on total HP at that time. Once enevenomation wears off, a navi cannot be Envenomated for 2 turns. This effect cannot stack.
An envenomated navi loses 10% of their current HP each turn for 3 turns. This reduction occurs at the end of the Defense Phase and the 10% is based on total HP at that time. Once enevenomation wears off, a navi cannot be Envenomated for 2 turns. This effect cannot stack.
Fatal Fangs
Toxic (+10% base), C-Range
Xyzillentz sinks his sharp fangs into a victim, injecting venom with his bite. This is a necrotizing venom which acts similarly to a flesh-eating virus; causing blisters, discoloration, and bleeding open wounds of dead tissue (or in this case, code). The aggressive and debilitating venom greatly weakens the victim and causes immense pain.
290 Damage (90% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Necrotizes (-10% base),
--Necrotize effects:
{Click to show/hide}
A necrotized navi has parts of his body "eaten away" by venom from the inside, causing blisters and open bleeding sores as well as damage, incredible pain, and reductions in power. Necrosis proceeds in four stages, one per turn, which do not stack:
Turn One (turn hit): 40 unavoidable damage, -10 damage to all attacks
Turn Two: 40 unavoidable damage, -20 damage to all attacks
Turn Three: 40 unavoidable damage, -20 damage to all attacks, attacks with any cooldown locked
Turn Four: 40 unavoidable damage, -20 damage to all attacks, only basic attacks usable
Locking of attacks is healed along with Necrosis itself. Necrosis is healed on Turn Five. Once Necrosis is healed, a navi cannot be necrotized again for 2 turns.
A necrotized navi has parts of his body "eaten away" by venom from the inside, causing blisters and open bleeding sores as well as damage, incredible pain, and reductions in power. Necrosis proceeds in four stages, one per turn, which do not stack:
Turn One (turn hit): 40 unavoidable damage, -10 damage to all attacks
Turn Two: 40 unavoidable damage, -20 damage to all attacks
Turn Three: 40 unavoidable damage, -20 damage to all attacks, attacks with any cooldown locked
Turn Four: 40 unavoidable damage, -20 damage to all attacks, only basic attacks usable
Locking of attacks is healed along with Necrosis itself. Necrosis is healed on Turn Five. Once Necrosis is healed, a navi cannot be necrotized again for 2 turns.
Sonic Screech
Sonic (+10% base), S-Range
The central speaker built into the vent on Xyzie's suit roars to life, unleashing a beam of ultra high-frequency and amplitude sound waves as a weaponized blast.
320 Damage (100% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Confuses (-10% base),
--Confuse effects:
{Click to show/hide}
For 2 turns, the afflicted Navi must use all attack slots available to them and every even attack used hits themselves instead of any other targets. Once ended, a Navi cannot be Confused for 4 turns.
For 2 turns, the afflicted Navi must use all attack slots available to them and every even attack used hits themselves instead of any other targets. Once ended, a Navi cannot be Confused for 4 turns.
Stinging Sound
Sonic (+10% base), S-Range
All of the speakers built into Xyzie's suit-vents activate at once, blanketing the area with loud high-frequency weaponized sound waves.
255 Damage (80% base)
Undodgeable (-10% base), Breaks Shields (-10% base), Hits All (-10% base),
Crushing Coils
Dark (+10% base), C-Range
Naga Xyzillentz coils his long, thick, strong tail around a victim and crushes them in his grip.
320 Damage (100% base)
Unomnidodgeable (-10% base), Breaks Unbreakable Shields (-10% base), Crushes (-10% base), Naga form only (+20% base)
--Crush effects:
{Click to show/hide}
A Crushed navi's internal structure is compromised (fancyspeak for broken bones), causing them to hurt themselves when they move. While Crushed, a navi unavoidably takes 20% of the damage from every attack they use. Max of 400 damage total this way per turn. Damage occurs immediately when the attack is launched, during their Offense Phase. Lasts 2 turns. Once Crush heals, a navi cannot be Crushed again for 2 turns. This effect cannot stack.
A Crushed navi's internal structure is compromised (fancyspeak for broken bones), causing them to hurt themselves when they move. While Crushed, a navi unavoidably takes 20% of the damage from every attack they use. Max of 400 damage total this way per turn. Damage occurs immediately when the attack is launched, during their Offense Phase. Lasts 2 turns. Once Crush heals, a navi cannot be Crushed again for 2 turns. This effect cannot stack.
Terror Tail
Dark (+10% base), C-Range
Naga Xyzillentz swings his powerful tail at a foe.
350 Damage (110% base)
Unomnidodgeable (-10% base), Breaks Unbreakable Shields (-10% base), Naga form only (+20% base)
Vile Vomit
Toxic (+10% base), S-Range
Naga Xyzillentz vomits up disgusting, viscous, sticky stomach acid and bile - that smells worse than the bowels of the earth itself and is filled with nanoviruses, toxins, and other such ickiness - onto a foe.
225 Damage (70% base)
Unomnidodgeable (-10% base), Breaks Unbreakable Shields (-10% base), Glues (-10% base), Poisons (-10% base), Sickens (-10% base), Acid Burns (-10% base), Naga form only (+20% base), one use per battle
--Glue effects:
{Click to show/hide}
A Glued navi is covered in a sticky fluid that makes it very hard to move. While Glued, a navi has -2 attack slots per turn. Lasts 2 turns. Once Glue heals, a navi cannot be Glued again for 2 turns.
A Glued navi is covered in a sticky fluid that makes it very hard to move. While Glued, a navi has -2 attack slots per turn. Lasts 2 turns. Once Glue heals, a navi cannot be Glued again for 2 turns.
--Poison effects:
{Click to show/hide}
For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
--Sicken effects:
{Click to show/hide}
A sick navi's health regeneration is cut in half for two turns. Once sickened, a navi cannot be sickened again for 2 turns. This effect cannot stack.
A sick navi's health regeneration is cut in half for two turns. Once sickened, a navi cannot be sickened again for 2 turns. This effect cannot stack.
--Acid Burn effects:
{Click to show/hide}
An acid burnt navi takes 70 unavoidable damage per turn. Lasts for 2 turns. Once Acid Burn heals, the navi cannot be acid burnt again for 2 turns. This effect cannot stack.
An acid burnt navi takes 70 unavoidable damage per turn. Lasts for 2 turns. Once Acid Burn heals, the navi cannot be acid burnt again for 2 turns. This effect cannot stack.
Sweat Smear
Toxic (+10% base), C-Range
Xyzillentz picks up a navi with his tail and shoves them head-first into one of his armpits, rubbing the smelly, poison, streaming sweat all over their face. Unlucky navis may swallow the flowing fluid...
320 Damage (100% base)
Breaks Unbreakable Shields (-10% base), Unomnidodgeable (-10% base), Nauseates (-10% base), Naga form only (+20% base), one use per battle
--Nauseate effects:
{Click to show/hide}
This isn't just the normal nausea that could be caused by pretty much anything Xyzillentz does; a Nauseated navi is so overwhelmed by that sickly, pukey feeling that their mind becomes clouded and they lose focus. While Nauseated, all aimers on the affected navi's attacks are lowered by one level. If they are non-omni, they are removed. All auguments on the affected navi's attacks are removed. Lasts 2 turns. Once Nausea passes, a navi cannot be Nauseated again for 2 turns.
This isn't just the normal nausea that could be caused by pretty much anything Xyzillentz does; a Nauseated navi is so overwhelmed by that sickly, pukey feeling that their mind becomes clouded and they lose focus. While Nauseated, all aimers on the affected navi's attacks are lowered by one level. If they are non-omni, they are removed. All auguments on the affected navi's attacks are removed. Lasts 2 turns. Once Nausea passes, a navi cannot be Nauseated again for 2 turns.
HYPER ATTACK
Foul Fog
Toxic, Hyper Attack (+50% base), S-Range
Xyzillentz pumps an extra-toxic variation of his poison stench gas out of all his vents, covering the battlefield in poison fog.
350 Damage (110% base)
Undodgeable (-10%), Breaks Shields (-10%), Hits All (-10%), Poisons (-10%), 2-turn cooldown
DARKSOUL
v8 Darksoul:
*Automatically activates upon reaching 0 HP, revives Navi with 1 HP
*Navi is invincible except against Aimed Attacks
*Navi has +1 Attack Slot for the duration
*+10 x version (130 in this case) damage to all attacks during Darksoul
*Lasts for 3 turns
--Modifiers:
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*+1 turn as v6 bonus
*+1 effect as v8 bonus
*+1 turn as v6 bonus
*+1 effect as v8 bonus
EQUIPMENT
Accessory Slots: 3/3
Crest Slots: 3/3
--Modifiers:
{Click to show/hide}
*+1 Accessory Slot from Resource Type
*+1 Accessory Slot from Resource Type
Accessories:
Diamond Cross of Purity
A shining cross of diamond, emanates a powerful force.
° +500 Max HP and +20 Armor
NPC Value: 10,000z
Emerald Star of Virtue
A shining star forged of emerald, sparkles with an otherworldly power
° One Attack strikes an additional time at no cost, regardless of Cooldown or Charge (2 Turn CD)
NPC Value: 10,000z
Crimson Flame of the Shadow Knight
Class: Accessory
A powerful pendant that drastically increases the user's defensive powers....
HP+2000.
GLITCH: -50 DMG to the final total of all attacks. Xyzillentz has grandfathered-in immunity to this glitch from his old -100 karma according to Josh on Discord.
While this pendant is worn, the user loses 1 karma for every battle, or they would if karma points were still a thing. THIS ACCESSORY CANNOT BE REMOVED
Crests:
Dominus Captivus
HP+200, DMG+20. Twice per battle, the holder may instantly cool down a single attack of choice. This effect may only be used once every 2 turns.
Gold Cross Emblem
The golden cross of the offensive fighter; enhances offensive capability.
DMG+30
Midnight's Force
DMG+30, HP+300, +1 Element Level, +1 attack on the user's starting turn, once per battle the user is allowed to change all attacks in a turn to "Dark", gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
Navi Mark:
Xyzillentz' Mark
Navi Mark
+20 base damage
NAVI CUSTOMIZER
Program Slots: 6/6 (Plus one Hidden Program slot and one Giga slot)
--Modifiers:
{Click to show/hide}
*+1 from Resource Type
*+1 from Resource Type
Defensive Programs Installed:
None
Offensive Programs Installed:
Speed Addition SP
Passive Program
+2 Attack Slots.
Refresh SP
Passive Program
User has -1 CD to all attacks.
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Life Force SP
Passive Program
User has +2,000 HP.
Regenerative Programs Installed:
Last Stand
Passive Program
The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP
Hidden Programs Installed:
Surge Burst
Active Program
On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field.
1x use per battle.
|CHIP FOLDER|
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
--Modifiers:
{Click to show/hide}
*+2 chip uses per battle from Resource Type
*+2 chip uses per battle from Resource Type
Standard Chips: 2
Dark Drill
100 Metal/Dark C-Damage * 2 Hits
° Breaks Unbreakable Shields
° Ignores Armor || Cannot be Countered
° Gains +1 Hit for every the attack the target avoided this turn (up to +3 Hits)
° Glitch: Lose 50 HP and 1 Attack Slot (for one turn) upon use of any avoidance
Dark Vulcan
20 Metal/Dark S-Damage * 24 Hits
° Cannot be Intercepted || Cannot be Countered
° Glitch: User must spend 2 Uses of their activated skills to use them
Mega Chips: 1
Dark Recovery
° User Restores 1000 HP
° Glitch: User loses 300 HP per turn
Giga Chips: 0
[N/A]
ONB LICENSE
Title/Name: Xyzillentz.exe
Operator: Zed Vactor
Affiliation: N/A
Country of residence: Electopia
Navi Purpose: Personal Navi / Combat
License Number: PN19337
ACHIEVEMENTS
Level: 14
Shade Bronze
The achiever owns and has used one or more dark chips.
Level: 1
Bugfrags: 0
King Bronze
The achiever owns and has equipped one Cross or Star based accessory.
Level: 2
Bugfrags: 0
Pharoah Silver
The achiever has been active on the site for at least one year.
Level: 8
Bugfrags: 2 (+1 from the Bronze level)
Forte Bronze
The achiever has managed to go from V2~V10 while constantly keeping a karma rate of -50 or lower.
Level: 2
Bugfrags: 1
Yamato Bronze
The achiever has managed to collect one or more crests.
Level: 1
Bugfrags: 0