Post by Snakeskin on Jan 28, 2017 14:01:45 GMT -8
NAVI & RP INFORMATION
V1 Approved (Xypher) || 1/28/17) (8:37PM EST)
-NAVI NAME: Vexor.exe
-RP INFORMATION:
{Click to show/hide}
--Appearance:
Vexor is a humanoid navi in a purple suit with green designs on it, wearing a black helmet with V-shaped protrusions on top. His eyes are a glowing, solid orange. A chartreuse gemstone is embedded in his forehead. He is slightly taller and more muscular than the average navi.
--Personality: Vexor is a troublemaker by nature and something of a bully, enjoying messing with systems and other navis for the sheer sadistic pleasure of it. He's not opposed to forming alliances but true friendships are more iffy. His impulsiveness and naughty instincts can sometimes get him into trouble, but he's not stupid enough to run into an obviously unwinnable battle willingly.
--Background: Vexor is the first (and so far only) navi created by a cyber-criminal and longtime virus coder known by the online handle "VX-RZ" as an attempt to create a program capable of more malicious power than his usual viruses. Unwilling to compromise his identity by associating with a nefarious navi, VX-RZ released Vexor into the wilds of the net on his own and has broken off communication with him.
--Appearance:
Vexor is a humanoid navi in a purple suit with green designs on it, wearing a black helmet with V-shaped protrusions on top. His eyes are a glowing, solid orange. A chartreuse gemstone is embedded in his forehead. He is slightly taller and more muscular than the average navi.
--Personality: Vexor is a troublemaker by nature and something of a bully, enjoying messing with systems and other navis for the sheer sadistic pleasure of it. He's not opposed to forming alliances but true friendships are more iffy. His impulsiveness and naughty instincts can sometimes get him into trouble, but he's not stupid enough to run into an obviously unwinnable battle willingly.
--Background: Vexor is the first (and so far only) navi created by a cyber-criminal and longtime virus coder known by the online handle "VX-RZ" as an attempt to create a program capable of more malicious power than his usual viruses. Unwilling to compromise his identity by associating with a nefarious navi, VX-RZ released Vexor into the wilds of the net on his own and has broken off communication with him.
-VERSION/EXPERIENCE:
--Version: v4
--Experience: 940
-FUNDS:
--Zenny: 2,400
--Bugfrags: 1
STATISTICAL INFORMATION
-Type: Attack
--Type Effects:
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*+10 base damage
*+5 damage at each version up (Currently +15 from v4)
*+1 auto-charge from v3
*+1 use to attack slot skills
*An unavoidable attack (100 base damage +10 per v-up, no effects except 'Hits All' or 'Cannot Be Countered' at -20 damage each, 1 turn unadjustable CD)
*Aiming skills add an additional omni-aimer to the affected attack
*+10 base damage
*+5 damage at each version up (Currently +15 from v4)
*+1 auto-charge from v3
*+1 use to attack slot skills
*An unavoidable attack (100 base damage +10 per v-up, no effects except 'Hits All' or 'Cannot Be Countered' at -20 damage each, 1 turn unadjustable CD)
*Aiming skills add an additional omni-aimer to the affected attack
-Karma: Dark
--Karma Effects:
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*Has a Darksoul
*Has a Hyper Attack as v4 bonus, additional bonuses to choose at v6 and v8
*Has a Darksoul
*Has a Hyper Attack as v4 bonus, additional bonuses to choose at v6 and v8
-Elements: Dark lvl2, Plasma lvl1
--Element Effects:
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*1 preemptive charge at the start of battle
*Negate the first Hyper Attack from each opponent that would otherwise hit you
*One status infliction gains "cannot be removed on turn of infliction" (2 turn CD)
*1 preemptive charge at the start of battle
*Negate the first Hyper Attack from each opponent that would otherwise hit you
*One status infliction gains "cannot be removed on turn of infliction" (2 turn CD)
--Net Strengths: Sand, Ice x2, Plasma x2, Shadow, Dark, Fire
--Net Weaknesses: Wind, Toxic, Aqua, Stone, Elec, Light, Bug x2
-Max HP: 1,300
--Modifiers:
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*+300 from v4 (standard v-ups)
*+300 from v4 (standard v-ups)
-Armor: 0
--Modifiers:
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*None
*None
-Regen: 0
--Modifiers:
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*None
*None
-Natural Avoid: Dodge (5-turn CD)
--Modifiers:
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*None
*None
-Base Damage: 215
--Modifiers:
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*+30 from v4 (standard v-ups)
*+10 from Attack type
*+15 from v4 Attack type bonus
*+40 from Vexing Virulence skill
*+20 from Vexor's Mark
*+30 from v4 (standard v-ups)
*+10 from Attack type
*+15 from v4 Attack type bonus
*+40 from Vexing Virulence skill
*+20 from Vexor's Mark
-Attack Slots: 3
--Modifiers:
{Click to show/hide}
*+1 from v2 (standard v-up)
*+1 from v2 (standard v-up)
SKILLS
-Number of Skills: 5
--Modifiers:
{Click to show/hide}
*+1 from v3 (standard v-up)
*+1 from v3 (standard v-up)
Outta the Way - Tier C
He... well... dodges. Dodges one attack. Does not work against Undodgeable or Unavoidable attacks. 4 uses per battle.
--Modifiers:
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*+1 use from v3 (standard v-up)
*+1 use from v3 (standard v-up)
Plasma Shield - Tier C
A green shield of plasma forms in front of Vexor. Blocks one attack. Does not work against Breaks Shields or Unavoidable attacks. 4 uses per battle.
--Modifiers:
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*+1 use from v3 (standard v-up)
*+1 use from v3 (standard v-up)
Process Purge - Tier C
Vexor refreshes his core process, terminating an instance of invasive code. Removes one negative status. 4 uses per battle.
--Modifiers:
{Click to show/hide}
*+1 use from v3 (standard v-up)
*+1 use from v3 (standard v-up)
Vexing Virulence - Tier C
Vexor is programmed to be stronger than a standard off-the-shelf navi. Vexor has +40 base damage. Passive.
--Modifiers:
{Click to show/hide}
*+30 additional damage use from v4 (standard v-ups)
*+30 additional damage use from v4 (standard v-ups)
Priority Elevation - Tier C
Vexor elevates his process' system priority, using his additional processor access to speed up his attacks. Vexor gains +1 attack slot for one turn. 5 uses per battle.
--Modifiers:
{Click to show/hide}
*+1 use from v3 (standard v-up)
*+1 use from Attack type
*+1 use from v3 (standard v-up)
*+1 use from Attack type
ATTACKS
-Number of Attacks: 8
--Modifiers:
{Click to show/hide}
*+3 attacks from v4 (standard v-ups)
*+3 attacks from v4 (standard v-ups)
Dangerous Discharge
Dark (+10% base), S-Range
Excess dark energy emanates from Vexor's body, surging into an opponent like an arc of electricity.
195 Damage (90% of base)
Undodgeable (-10% base), Breaks Shields (-10% base)
Plasma Punch
Plasma (+10% base), C-Range
An aura of purple plasma forms around Vexor's fist and he punches an opponent!
215 Damage (100% of base)
Breaks Shields (-10% base)
Offensive Orb
Plasma (+10% base), S-Range
Vexor forms a ball of plasma in his palm and throws it at an opponent!
195 Damage (90% of base)
Breaks Shields (-10% base), Cuts Auras (-10% base)
Stinging Stare
Dark (+10% base), S-Range
Vexor's eyes flash and emit a quick beam of orange energy to hit an opponent!
215 Damage (100% of base)
Undodgeable (-10% base)
Fearsome Flash
Dark, S-Range
The gemstone on Vexor's forehead emits a bright flash of damaging energy.
110 Damage
Unavoidable, Hits All (-20 damage), 1-turn cooldown
Slashing Spin
Plasma (+10% base), C-Range
Green plasma blades form from Vexor's gloves, and he launches into a twirling slash attack!
235 Damage (110% of base)
Cuts Auras (-10% base), 1-turn cooldown (+10% base)
Ravaging Ray
Dark (+10% base), S-Range
The gemstone in Vexor's forehead fires a powerful, code-scrambling ray at an enemy!
170 Damage (80% of base)
Undodgeable (-10% base), Breaks Shields (-10% base), if hits, victim deals 50 less damage with each attack for one turn (-10% base), 1-turn charge
Bipolar Beams
Dark (+10% base), S-Range
Vexor aims both hands at an enemy and launches a beam from each palm, one firing damaging energy and the other draining code from his opponent!
170 Damage (80% of base)
Breaks Shields (-10% base), if hits, user restores 50 HP (-10% base), 1 turn cooldown, can be optionally charged for 1 turn (-10% base, 1.5x total damage if charged)
HYPER ATTACK
Triple Terror
Dark, Hyper Attack (+50% base), S-Range
Evil energy beams from his eyes and forehead gemstone converge into one massive laser to strike an opponent.
240 Damage (110% base)
Undodgeable (-10% base), Breaks Shields (-10% base), 1 turn cooldown, can be optionally charged for up to 2 turns (-20% base, 1.5x total damage if charged for 1 turn, 2.5x total damage if charged for 2 turns).
DARKSOUL
Standard Darksoul:
*Automatically activates upon reaching 0 HP, revives Navi with 1 HP
*Navi is invincible except against Aimed Attacks
*Navi has +1 Attack Slot for the duration
*Lasts for 2 turns
EQUIPMENT
Accessory Slots: 0/2
Crest Slots: 0/3
Accessories:
None
Crests:
None
Navi Mark:
Vexor's Mark
Navi Mark
+20 base damage
NAVI CUSTOMIZER
Program Slots: 0/5
Defensive Programs Installed:
None
Offensive Programs Installed:
None
Supportive Programs Installed:
None
Regenerative Programs Installed:
None