Post by Zeta on Nov 24, 2016 21:18:13 GMT -8
{
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 8,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 8,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Turn 1
Circusman Phase:
Circusman Phase:
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 DMG!
Conclusion: HP: 8,000/8,000
Esperanza.MAL Phase:
Pre-Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered"
** Counter Attacks have the following properties: C-Range || Blade Element
- User's Counters can be avoided as though they were unaimed attacks
- User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase: +250 Armor
[ Tiger Ring ]: Hits for 700 Damage
[ Tiger Ring ]: Hits for 700 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Chaos Carasoul ]: Avoided with Natural Barrier
[ Chaos Carasoul ]: Avoided with Terroescudo
Name: Terroescudo
Type: Defense Skill
Class: C-Tier
Description: Esperanza summons a shield to avoid an attack
Effects: User blocks 1 incoming attack
Uses: 8
Used: [2/8]
Total DMG: 2,600 Damage
HP: 2,050/4,650
Set-Up Phase:
Regeneration: +470 HP
HP: 2,520/4,650
Name: Primus
Type: Hyper Mode
Description: Esperanza changes into an offensive forme
Effects: Lasts 3 Turns
° +100 Armor during Hyper Mode
° +100 DMG during Hyper Mode
Uses: 1
Name: Hubris
Type: Hyper Mode
Description:Esperanza changes into an supportive forme
Effects: Lasts 3 Turns
° +100 Armor during Hyper Mode
° Gain Regen equal to 5% of Max HP during Hyper Mode
Uses: 1
Name: Marauder
Type: Hyper Mode
Description: Esperanza changes into an agile forme
Effects: Lasts 3 Turns
° +100 Armor during Hyper Mode
° +1 Attack Slot during Hyper Mode
Uses: 1
Metal Panels
Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns
Offensive Phase: 4 Attack Slots || +1 Attack Slot || +130 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
Name: Aeglos
Element: Metal
Range: C-Range
Description: Esperanza wields her mace with a backward strike
Damage: Damage:
Effects: Undodgeable, Cuts Aura
Name: Aeglos
Element: Metal
Range: C-Range
Description: Esperanza wields her mace with a backward strike
Damage: Damage:
Effects: Undodgeable, Cuts Aura
Name: Aeglos
Element: Metal
Range: C-Range
Description: Esperanza wields her mace with a backward strike
Damage: Damage:
Effects: Undodgeable, Cuts Aura
[ Charging ]: Berserker's Rapier
Total DMG: 5,340 Damage
Conclusion:
HP: 2,050/4,650
Status: Normal
Panels: Metal
Cooldown:
Turn 2
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Quintessence ]: Avoided
[ Quintessence ]: Avoided
[ Quintessence ]: Hits for 270 Damage
[ Quintessence ]: Hits for 270 Damage
[ Quintessence ]: Hits for 270 Damage
[ Mirror Armor ]: Avoided
[ Mirror Armor ]: Avoided
[ Mirror Armor ]: Hits for
[ Mirror Armor ]: Hits for
[ Mirror Armor ]: Hits for
[ Dramborleg ]: Hits for 430 Damage
[ Dramborleg ]: Hits for 430 Damage
[ Dramborleg ]: Hits for 430 Damage
Total DMG: 3,720 Damage
HP: 4,280/8,000
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 700
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 400
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 14 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 5,400 DMG!
Conclusion: HP: 4,280/8,000
Esperanza.MAL Phase:
Defensive Phase: +250 Armor
[ Tiger Ring ]: Avoided with Terroescudo
[ Tiger Ring ]: Hits for 700 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Happy Clap ]: Hits for 400 Damage
[ Chaos Carasoul ]: Avoided with Terroescudo
[ Chaos Carasoul ]: Avoided with Terroescudo
Name: Terroescudo
Type: Defense Skill
Class: C-Tier
Description: Esperanza summons a shield to avoid an attack
Effects: User blocks 1 incoming attack
Uses: 8
Used: [8/8]
Total DMG: 1,900 Damage
HP: 150/4,650
Set-Up Phase: +5% Regeneration
Regeneration: +705 HP
HP: 855/4,650
Offensive Phase: 4 Attack Slots || +1 Attack Slot || +130 Damage || -1 Attack
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Quintessence ]: Counters for 270 Damage
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
[ Mirror Armor ]: Counters for
Name: Aeglos
Element: Metal
Range: C-Range
Description: Esperanza wields her mace with a backward strike
Damage: Damage:
Effects: Undodgeable, Cuts Aura
Name: Aeglos
Element: Metal
Range: C-Range
Description: Esperanza wields her mace with a backward strike
Damage: Damage:
Effects: Undodgeable, Cuts Aura
Name: Berserker's Rapier
Element: Blade
Range: C-Range
Description: Ancient rapier resonates with unfathomable power and unleashes its reserved mana
Damage:
Effects: Undodgeable, Breaks Shield, Ignores Armor, Hits All
Charge: 1 Turn Charge
Cooldown: 1 Turn CD
Uses: 3
Used: [1/3]
Total DMG: 5,280 Damage
Conclusion:
HP: 705/4,650
Status: Normal
Panels: Metal
Cooldown:
Turn 3
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Quintessence ]: Avoided
[ Quintessence ]: Avoided
[ Quintessence ]: Avoided
[ Quintessence ]: Hits for 270 Damage
[ Mirror Armor ]: Avoided
[ Mirror Armor ]: Avoided
[ Mirror Armor ]: Avoided
[ Mirror Armor ]: Hits for
[ Dramborleg ]: Hits for 430 Damage
[ Dramborleg ]: Hits for 430 Damage
[ Berserker's Rapier ]: Hits for 2,800 Damage
Total DMG: 4,900 Damage
HP: -190/8,000
Conclusion: Circusman Deleted!
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° First Completion: 1 Holy MD