Post by Zeta on Oct 13, 2016 20:56:10 GMT -8
Navi Name:
Esperanza.MAL
Esperanza.MAL

Description:
Personal Information:
Full Name: Esperanza "Mal" Maligna
Date of Birth: January 21 || Age: 24
Birthplace: End City, Electopia
Height: 62 inches
Operator: (None) Solo Internet Navigator
{

Personal Information
Full Name: Rosalina de la Realeza
Date of Birth: April 24 || Age: 41
Birthplace: End City, Electopia
Height: 57 inches
Background:
Rosalina de la Realeza was born in End City, Electopia, the child of physician Mathew de la Realeza and historian Zumary Gonzalez, who are of Swapopolis descent. At the age of 17, Rosalina was extremely passionate about netnavis, an aficionado of netbattles and building netnavis. For the holiday season, her parents bought her equipments to build her own personal custom navi, to which she created her first navi, Esperanza. When she graduated from high school as the valedictorian of her graduating year, she moved to DenTech City to attend a university there, where she pursued an education in software engineering and internet-navigator engineering.
Personality:
Rosalina is a very cheerful, energetic, sweet and smart person, yet she could be somewhat naive and considerably insecure, but her naivete should never be mistaken for stupidity. She has a slight asocial relationship with her creation, due in part because of her navi's tendencies to become antisocial, but she has a strong lovable feeling towards Esperanza despite their problems.
Creator's Information(+)
}
Personal Information
Full Name: Rosalina de la Realeza
Date of Birth: April 24 || Age: 41
Birthplace: End City, Electopia
Height: 57 inches
Background:
Rosalina de la Realeza was born in End City, Electopia, the child of physician Mathew de la Realeza and historian Zumary Gonzalez, who are of Swapopolis descent. At the age of 17, Rosalina was extremely passionate about netnavis, an aficionado of netbattles and building netnavis. For the holiday season, her parents bought her equipments to build her own personal custom navi, to which she created her first navi, Esperanza. When she graduated from high school as the valedictorian of her graduating year, she moved to DenTech City to attend a university there, where she pursued an education in software engineering and internet-navigator engineering.
Personality:
Rosalina is a very cheerful, energetic, sweet and smart person, yet she could be somewhat naive and considerably insecure, but her naivete should never be mistaken for stupidity. She has a slight asocial relationship with her creation, due in part because of her navi's tendencies to become antisocial, but she has a strong lovable feeling towards Esperanza despite their problems.
Background:
Esperanza Maligna was created over two decades ago by her former owner, Rosalina de la Realeza, as part of a personal project during her late adolescents years. After graduating from a university that they were attending, both Esperanza and Rosalina worked, as a security navi and programmer respectively, for a government facility located in End City.
Esperanza worked diligently in her area until she resigned from her position out of spite once the facility was found to be at fault for the corruption that were happening behind the scenes, which included the mistreatment of many netnavis. Though Rosalina continued to work with her employers, which eventually led to the dwindling relationship that Esperanza shares with her previous owner. And with it the shift in attitude towards the humans and overall cyberworld from a more jubilant one to extremely resentful navi.
On rare occasions, Esperanza comes into contact with Rosalina whenever she's in need of assistance or requires necessary informations that could be of help to her. Other than thay she usually keeps to herself without interacting with Rosalina with amicable intentions.
Personality:
Esperanza is rather stoic female navi, who tends to keep personal feelings and complaints away from others business. Typically, she avoids associating with large groups of people, seemingly giving the impression of an out-of-touch on current events social outcast. Though on rare occasions when she does manage to hang around others, she can be a bit of a mischievous character.
{
RP Deletion Record
° Xion | Bayside, Electopia (06/27/17)
Death Certificate(+)
}RP Deletion Record
° Xion | Bayside, Electopia (06/27/17)
Version / Experience:
Version: 17
Experience: 7,440
TNL: 7,500; V18
Funds:
Zenny: 6,800
Bugfrags: 01
Mini Frags: 01
Level: 44
Key Items:
GMD: 00
BMD: 00
YMD: 00
Z-License
{
° [ Flash Gold ]: Level: 8
° [ King Silver ]: Level: 3
° [ Knight Gold ]: Level: 4
° [ Magnet Bronze ]: Level: 4
° [ Napalm Gold ]: Level: 5
° [ Number Silver ]: Level: 3
° [ Pharaoh Silver ]: Level: 8
° [ Quick Gold ]: Level: 4
° [ Snake Bronze ]: Level: 1
° [ Stone Gold ]: Level: 4
List of Achievements:(+)
}° [ Flash Gold ]: Level: 8
° [ King Silver ]: Level: 3
° [ Knight Gold ]: Level: 4
° [ Magnet Bronze ]: Level: 4
° [ Napalm Gold ]: Level: 5
° [ Number Silver ]: Level: 3
° [ Pharaoh Silver ]: Level: 8
° [ Quick Gold ]: Level: 4
° [ Snake Bronze ]: Level: 1
° [ Stone Gold ]: Level: 4
Statistical Information:
HP: 10,000
Karma: Light
Armor: +400 || +800
Reduction: 80% || 48%
Regeneration: +1,000 (10%)
E-Tank: 5,000
Natural Avoid: Natural Barrier (5 Turn CD)
Base Damage: 300
Attack Slots: 5
Elements: [Primary] Blade Lvl 5 => Stone Lvl 5, Lunar Lvl 5, Ice Lvl 4
{
Health Points Record
° +2,000 from ⇪ Life Force SP
° +1,700 from Ascension Skill
° +1,600 from V-Up
° +1,000 from Base
° +1,000 from Lunar Element
° +1,000 from Stone Element
° +500 from Diamond Cross of Purity
° +300 from Damage Sacrifice
° +300 from Creamland's Blessing
° +200 from Omni-Star of the Holy Seal
° +200 from Navi Mark
° +100 from Silver Cross Signet
° +100 from Glorious Seal of Fortune
Armor Record
° +400 Potential Armor from Resonance Skill
° +100 from Lunar Element
° +85 from Defense Type
° +85 from Defense Up ⇪ Omega
° +40 from Ice Element
° +20 from Diamond Cross of Purity
° +20% from Defense Type
Damage Reduction Record
° 95% from Stone Element
° 85% from Diamond Star of Purity
Regeneration Record
° +5% from Regenerator ⇪ Omega
° +5% from Conjuration Skill
Damage Record
° +170 from V-Up
° +100 Base
° +30 from Creamland's Blessing
° +20 from Omni-Star of the Holy Seal
° +10 from Glorious Seal of Fortune
° -30 from HP Sacrifice
Attack Slot Record
° +3 from V-Up
° +2 from Base
Auto Charge Record
° None
Element Level Record
° +5 from Expelliarmus Skill
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +2 from V-Up
° +1 from Creamland's Blessing
Miscellaneous Record
° +3 Skills from Master's Skill
° +2 Program Slots from EXP Memory
° +1 Accessory Slot from Master's Skill
Statistical Record(+)
}Health Points Record
° +2,000 from ⇪ Life Force SP
° +1,700 from Ascension Skill
° +1,600 from V-Up
° +1,000 from Base
° +1,000 from Lunar Element
° +1,000 from Stone Element
° +500 from Diamond Cross of Purity
° +300 from Damage Sacrifice
° +300 from Creamland's Blessing
° +200 from Omni-Star of the Holy Seal
° +200 from Navi Mark
° +100 from Silver Cross Signet
° +100 from Glorious Seal of Fortune
Armor Record
° +400 Potential Armor from Resonance Skill
° +100 from Lunar Element
° +85 from Defense Type
° +85 from Defense Up ⇪ Omega
° +40 from Ice Element
° +20 from Diamond Cross of Purity
° +20% from Defense Type
Damage Reduction Record
° 95% from Stone Element
° 85% from Diamond Star of Purity
Regeneration Record
° +5% from Regenerator ⇪ Omega
° +5% from Conjuration Skill
Damage Record
° +170 from V-Up
° +100 Base
° +30 from Creamland's Blessing
° +20 from Omni-Star of the Holy Seal
° +10 from Glorious Seal of Fortune
° -30 from HP Sacrifice
Attack Slot Record
° +3 from V-Up
° +2 from Base
Auto Charge Record
° None
Element Level Record
° +5 from Expelliarmus Skill
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +2 from V-Up
° +1 from Creamland's Blessing
Miscellaneous Record
° +3 Skills from Master's Skill
° +2 Program Slots from EXP Memory
° +1 Accessory Slot from Master's Skill
Strengths: Aqua, Blade, Ice, Laser, Light, Sand, Toxic, Wind, Wood
Weaknesses: Break, Bug, Fire, Plasma, Solar, Sonic
Type: Defense Type
° +5 Armor per Version
° +4 Status Immunity (+1 more per Type Bonus)
° +1 Use to Defense Skills
° +20% Armor
{° Natural Avoid Enhancement (+)}
Special Property: You may use your Natural Avoid as a Shield instead, at will
{° Shield Enhancement (+)}
Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable
Special Properties
Element Level Bonus:
° V10: +1 Element Level
° V16: +1 Element Level
Karma Bonus:
° V1: +1 Hyper Mode
° V6: +1 Hyper Mode
° V12: +1 Hyper Attack
Attack Slot Bonus:
° V3: +1 Attack Slot
° V9: +1 Attack Slot
° V15: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
° V8: +1 Skill
° V11: +1 Skill
° V14: +1 Skill
° V17: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
° V7: +1 Type Bonus
° V13: +1 Type Bonus
Defense Type's Status Immunity:
° Armor Reduction
° Attack Slot Reduction
° Max HP Reduction
° Execute
Stone Lvl 5:
° +1,000 HP
° User can take 30% less damage from one attack (2 turn CD)
° User takes 10% less damage
Lunar Lvl 5:
° +1,000 HP
° +100 Armor
° Enemies have -3 Attack Slots on their first two turns
° Permafrost may be unavoidably inflicted 3 times per battle
{° Permafrost (+)}
Status Effect: For the remainder of the battle, afflicted Navi has -1 Attack Slot and every other avoid takes an additional use. Stackable up to 3 times. Requires Lunar Lvl 4 or Higher.
Ice Lvl 4:
° +40 Armor
° Enemies have -2 Attack Slots on their first two turns
{° Freeze (+)}
Status Effect: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns. Requires Ice Lv2 or Higher.
Attack Skills:
Attacks: 20 Attacks
Name: Persian Craine
Element: Lunar
Range: S-Range
Description: Esperanza throws her Persian Craine at her opponent's chest
Damage: 270 DMG [90%]
Effects: Breaks Shield, Undodgeable
Name: O-Katana
Element: Blade
Range: C-Range
Description: Esperanza passes the edge of her Persian Craine on her opponent
Damage: 270 DMG [90%]
Effects: Undodgeable, Cuts Aura
Name: Andrula
Element: Lunar
Range: S-Range
Description: Esperanza throws her Persian Craine on her opponent's back
Damage: 30 DMG [10%]
Effects: Cuts Aura, Breaks Shield
° Deals 125 Unavoidable Damage for 2 Turns if it hits the target [60%]
° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT
° Damage Amplifications are applied unto DoT damage
Name: Anduril
Element: Blade
Range: S-Range
Description: Esperanza's Persian Craine covers itself with her aura when struck
Damage: 30 DMG [10%]
Effects: Undodgeable, Breaks Shield
° Deals 125 Unavoidable Damage for 2 Turns if it hits the target [60%]
° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT
° Damage Amplifications are applied unto DoT damage
Name: Aranrúth
Element: Lunar
Range: C-Range
Description: Esperanza swings her Persian Craine several times in rapid succession
Damage: 15 DMG × 2 Hits [10%]
Effects: Undodgeable, Breaks Shield
° User may choose to aim up to 3 Additional Targets
° Damage Boosts are applied to an additional hit
° Auto-Attacks are treated as a regular attack when auto-striking. (The corresponding attack cannot normally have any auto striking features)
° Gains damage equal to their armor (or the damage of the attack if it is less) per attack taken while charging this attack
° Resets upon use
Optional Charge: 2
Charge: 3
Name: Dragon-helm
Element: Blade
Range: S-Range
Description: Esperanza thrusts an afterimage of her Persian Craine at her opponent
Damage: 15 DMG × 2 Hits [10%]
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 3 Additional Targets
° Damage Boosts are applied to an additional hit
° Auto-Attacks are treated as a regular attack when auto-striking. (The corresponding attack cannot normally have any auto striking features)
° Gains damage equal to their armor (or the damage of the attack if it is less) per attack taken while charging this attack
° Resets upon use
Optional Charge: 2
Charge: 3
Name: Aurora Borealis
Element: Ice
Range: S-Range
Description: Esperanza manipulates the temperature in the atmosphere to disrupt proper movements from others
Damage: 15 DMG × 2 Hits [10%]
° User may choose to aim up to 3 Additional Targets
° Damage Boosts are applied to an additional hit
° Auto-Attacks are treated as a regular attack when auto-striking. (The corresponding attack cannot normally have any auto striking features)
° Gains damage equal to their armor (or the damage of the attack if it is less) per attack taken while charging this attack
° Resets upon use
Optional Charge: 2
Charge: 3
Name: Grond
Element: Blade
Range: S-Range
Description: Esperanza's Persian Craine obtains a peculiar substance which can potentially harm her foes from long distance
Damage: 210 DMG [70%]
Effects: Breaks Shield, Undodgeable, Destroys: Auras, Hits All
Charge: 2
Name: Scimitar
Element: Blade
Range: S-Range
Description: Esperanza throws her Persian Craine at her opponent's head
Damage: 210 DMG [70%]
Effects: Breaks Shield, Undodgeable, Destroys: Objects, Hits All
Charge: 2
Name: Berserker's Fury
Element: Lunar
Range: S-Range
Description: Esperanza strikes her opponent's body with her frozen knife
Damage: 60 DMG [20%]
Effects: Breaks Shield, Undodgeable, Permafrost
° User may choose to aim up to 5 Additional Targets
° Gains an additional Permafrost stack per attack taken that is marked with "Cuts Aura"
Charge: 2
Name: Berserker's Mayhem
Element: Lunar
Range: C-Range
Description: Esperanza creates a blade of luminescent properties to utilize during close quarter combat
Damage: 60 DMG [20%]
Effects: Cuts Aura, Undodgeable, Permafrost
° User may choose to aim up to 5 Additional Targets
° Gains an additional Permafrost stack per attack taken that is marked with "Cuts Aura"
Charge: 2
Name: Lunaria
Element: Lunar
Range: S-Range
Description:
Damage: 75 DMG × 2 Hits [50%]
Effects: Breaks Shield, Undodgeable, Avoid Seperately
° User may choose to aim up to 2 Additional Targets
° If target is currently afflicted by Permafrost they receive an addtional stack beyond max per individual hits received (Max: 2)
Charge: 1
Cooldown: 1
Name: Lunarae
Element: Lunar
Range: C/S-Range
Description:
Damage: 60 DMG × 2 Hits [40%]
Effects: Breaks Shield, Undodgeable, Freeze, Avoid Seperately
° User may choose to aim up to 2 Additional Targets
Charge: 1
Cooldown: 1
Name: Berserker's Corazón
Element: Lunar
Range: S-Range
Description: Esperanza's Persian Craine purifies the darkness within her opponent's heart when pierced
Damage: 240 [80%]
Effects: Undodgeable, Breaks Shield, Cuts Dark Soul
Uses: 3
Name: Invierno
Element: Ice
Range: S-Range
Description: Esperanza expells a short burst of frigid energy
Damage: 240 DMG [80%]
Effects: Cuts Aura, Undodgeable
° Next three attacks gain "Auto Attacks once at 50% damage to per attack taken while charging this attack"
Charge: 3
Uses: 3
Skills: 12 Skills (-1 Skill Total)
Name: Geomancy
Type: Support Skill
Class: S-Tier
Description: Esperanza mantains her defensive prowess
Effects: Elemental Strengths deals x0.6 Damage instead of x0.7
Uses: Passive Effects
Name: Conjuration
Type: Support Skill
Class: S-Tier
Description: Esperanza gains a boost in her regeneration
Effects: User gains Regeneration equal to 5% of their Max HP
Uses: Passive Effects
Name: Ascension
Type: Defense Skill
Class: C-Tier
Description: Esperanza gains a boost in stamina
Effects: The user gains +1,700 Max HP [100 * V]
Uses: Passive Effects
Name: Resonance
Type: Defense Skill
Class: C-Tier
Description: Esperanza gains a boost in durability
Effects: User gains
° Caps at
Uses: Passive Effects
Name: Expelliarmus
Type: Support Skill
Class: No-Tier
Description: Esperanza gains a boost in elemental powers
Effects: User has +5 Element Level applied as desired [+1 at Versions 5, 9, 13, and 17]
Uses: Passive Effects
Name: Anima Requisition
Type: Advance Skill || Support Skill
Class: S-Tier
Description: Esperanza gathers all spiritual essences to utilize for defensive purpose
Effects: Summons an Aura equal to the user's Max HP
° The user recieves attacks as usual, but the aura has all defensive attributes that the user may have at the moment (Armor and Damage Mitigation)
° When receiving damage, the Aura reduces the damage from an opponent's attack before the user's own reductions comes into consideration
° Multiple layers of this aura further reduces the damage of an attack
° The Aura will reduce damage from all attacks directed at the user until it is broken, unless the attack has Cuts Auras, Cuts Uncuttable Auras, Unavoidable
° "Destroys: Aura" will destroy all active layers while ignoring the Aura's effects as well
° This Skill cannot be augmented by any means
Uses: 3 [+1 at Versions 6, 11, 16]
Name: Adamancy
Type: Support Skill
Class: S-Tier
Description: Esperanza maintains her stamina
Effects: User gains the current defensive modifiers from an outside source for 1 Turn and has priority over any similar effects (Armor and Damage Mitigation)
° The user cannot avoid by any means when active
° This skill cannot stack with itself
Uses: 3 [+1 at Versions 6, 11, 16, 21]
Name: Astromancy
Type: Support Skill
Class: S-Tier
Description: Esperanza restores most damage that were dealt onto her body
Effects: User replenishes their E-Tank at 50% value
Uses: 3 [+1 at Versions 6, 11, 16, 21]
Name: Aphotic Realm
Type: Defense Skill
Class: B-Tier || C-Tier Growth
Description: Esperanza use her Persian Crane to block certain attacks
Effects: User blocks 1 incoming attack
° User may reduce the following attack by 50% damage but opponent's secondary effects are twice as potent
Uses: 11 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19 || +1 from Defense Type]
Name: Aphotic Zone
Type: Speed Skill
Class: B-Tier || C-Tier Growth
Description: Esperanza uses her momentum to avoid certain attacks
Effects: User dodges 1 incoming attack
° User may reduce the following attack by 50% damage but opponent's secondary effects are twice as potent
Uses: 10 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Transfiguration
Type: Support Skill
Class: B-Tier || C-Tier Growth
Description: Esperanza stances become more define and her actions more aggressive
Effects: User summons 1-hit barrier against an incoming attack
° User may reduce the following attack by 50% damage but opponent's secondary effects are twice as potent
Uses: 10 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Abjuration
Type: Defense Skill
Class: A-Tier
Description: Esperanza obtains a resistance against attacks she has come in contact
Effects: User gains an Elemental Strength to one element of choice for 1 Turn
° User removes all instances of 1 Negative Status from themselves
° Additionally, the user may gain a Post-Infliction Immunity towards a status if they choose not to gain an Elemental Strength this turn
Uses: 6 [+1 at Versions 5, 9, 13, 17 || +1 from Defense Type]
Hyper Skills:
Name: Primus
Type: Hyper Mode
Description: Esperanza utilizes a more supportive method
Effects: Lasts 1 Turns
° +1 Status Damage that the user naturally possesses added to all attacks (A-Tier)
° Statuses cannot be removed on the turn of infliction (A-Tier)
Uses: 1
Name: Marauder
Type: Hyper Mode
Description: Esperanza changes into a more resilient forme
Effects: Lasts 1 Turns
° +4 Use to One Skill (Apply as Desired)
Uses: 1
Name: Unfathomable Depths
Type: Hyper Attack
Element: Metal
Description: Esperanza unleashes an extremely high amount of unstable essence when striking down her opponents
Damage: 3 Damage × 10 Hits [10%]
Effects: Undodgeable, Breaks Shield, Cannot be Countered
° Cannot be Naturally Avoided, Berserk, Cuts Darksoul
° User may choose to aim up to an Additional Target
° Deals 25 Unavoidable Damage for 2 Turns if it hits the target [10%]
° Damage Boosts are applied to all hits
° Auto Attacks once at 50% damage to per attack taken while charging this attack
° If this attack were to be negated the effects attached to it are applied nonetheless and work as intended
° Gains damage equal to their armor (or the damage of the attack if it is less) per attack taken while charging this attack
° Resets upon use
Optional Charge: 1
Charge: 2 (-2 from Total Attacks)
Cooldown: 2
Navi Customizer:
Program Slots: [7/7]
Defensive Programs Installed:
Paladin's Spirit ⇪ Beta
° User takes
Uses: 2
Defense Up ⇪ Omega
° User gains 85 Armor, but has -1 Skill (5 * V)
Offensive Programs Installed:
Supportive Programs Installed:
⇪ Life Force SP
° HP Increased to +2,000
⇪ Elemental Expansion SP
° User has +3 Element Levels
Element Adapter: Blade --> Stone
° Replace all effects and special properties of one element with those of another
° When used with Normal Element, the Strengths and Weaknesses of the other element are always retained
° You cannot benefit from the same elemental benefits more than once; if you would, only the highest applies
° Does not cost a Program Slot
Regenerative Programs Installed:
Regenerator ⇪ Omega
° User regenerates 5% of their Max HP per turn instead
Hidden Programs Installed:
E-Tank
° At the start of each battle the holder gains an "E-Tank" containing health equal to 50% of the holder's maximum health
° The holder may at any time subtract health from the tank to heal themselves an equal amount
Giga Program Installed:
Master's Skill
Distilled yet still unrefined.
° +3 Skills
° Extra Neck: +1 Accessory Slot
Unequipped:
Counter Strike ⇪ Zeta
° User's counters gain 80 Damage per proc (5 * V)
° Additionally, User's Counters can proc two additional times per turn
Accessories:
Navi Marks:

Accessory Slots: [3/3]
Slot 1:

Diamond Cross of Purity
A shining cross of diamond, emanates a powerful force.
° +500 Max HP and +20 Armor
Slot 2:

Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
° The holder is allowed to choose the effects of any other Gem Star and assign those to this star.
° Increases the holder's damage by 20 and HP by 200.

Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
Chosen Program: Paladin's Spirit ⇪ Beta
Slot 3:

Diamond Star of Purity
A shining star forged of diamond, sparkles with an otherworldly power
° User takes -15% Damage from attacks
Unequipped:

Topaz Shard
A single shard of Topaz, gives off a weak light.
° Grants Regen equal to 2% of Max HP
° If equipped alongside a Glass Cross, has the effects of Topaz Cross instead
° If equipped alongside a Glass Star, has the effects of Topaz Star instead
Cost: 1,000z
Crest Slots: [2/3]
Slot 1:
Silver Cross Signet
A silver cross designed to enhance defensive capability.
° +100-HP
Slot 2:
Creamland's Blessing
High Knight of Creamland
Confronted Lord Samhain during Creamland's invasion by the Dark Dimension.
° DMG+30
° HP+300
° +1 Element Level
° +1 Attack on the user’s starting turn
° Once per battle the user is allowed to change all attacks in a turn to “Pure Light”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
Free Slot:
Glorious Seal of Fortune

The seal of the Gates of Fortune. Brings luck to those who display it proudly!
°When rolling a mystery data of any kind save Giga, roll an additional 3-sided dice, and claim the prize from the list below that matches the corresponding number:
1: +1,500
2: +150 EXP
3: +3 Mini-Frags
° HP+100
° DMG+10
° Does not take up a Crest slot when equipped
° Cannot be equipped with any other Seal of Fortune crest
Chips:
Usable Chips: 5
Usable Megas: 3
Usable Gigas: 1
{

Air Shoes
No Damage || Does not Cost an Attack Slot to use
° Enables user to ignore Negative Panel Effects for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips

Boomerang
# Wood S-Damage || Breaks Shield
° If Avoided, this chip auto-strikes again next turn with the same damage and effects
° If used on Elec-Element Panels, reverts them to Normal Panels upon use

Bug Fix
No Damage || Does not Cost an Attack Slot to use
° Removes 1 Negative Status from the user
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips

Rainy Day Lv4
# (+90) Aqua S-Damage || Undodgeable
° If used on Aqua-Element Panels, inflicts Soak
° If used on Aqua-Element Panels, reverts them to Normal Panels upon use

Tornado
# Wind S-Damage || Undodgeable
° This chip deals 8 Hits of Damage, with each hit dealing 1/8th Damage
° If used on Wood, Ice, or Sand Element Panels, acquires the Panel's Element in addition to its own and deals +10% Damage
° If used on Wood, Ice, or Sand Element Panels, reverts them to Normal Panels upon use

Volcano
# Fire S-Damage || Breaks Shield
° If used on Fire-Element Panels, inflicts Burn
° If used on Fire-Element Panels, reverts them to Normal Panels upon use

White Capsule
No Damage || Does not Cost an Attack Slot to use
° Adds "If Hits: Paralyze" to One Attack for One Use
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise(+)
}

No Damage || Does not Cost an Attack Slot to use
° Enables user to ignore Negative Panel Effects for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips


# Wood S-Damage || Breaks Shield
° If Avoided, this chip auto-strikes again next turn with the same damage and effects
° If used on Elec-Element Panels, reverts them to Normal Panels upon use


No Damage || Does not Cost an Attack Slot to use
° Removes 1 Negative Status from the user
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips


# (+90) Aqua S-Damage || Undodgeable
° If used on Aqua-Element Panels, inflicts Soak
° If used on Aqua-Element Panels, reverts them to Normal Panels upon use


# Wind S-Damage || Undodgeable
° This chip deals 8 Hits of Damage, with each hit dealing 1/8th Damage
° If used on Wood, Ice, or Sand Element Panels, acquires the Panel's Element in addition to its own and deals +10% Damage
° If used on Wood, Ice, or Sand Element Panels, reverts them to Normal Panels upon use


# Fire S-Damage || Breaks Shield
° If used on Fire-Element Panels, inflicts Burn
° If used on Fire-Element Panels, reverts them to Normal Panels upon use


No Damage || Does not Cost an Attack Slot to use
° Adds "If Hits: Paralyze" to One Attack for One Use
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips
{

Normal Panels
Normal Element
° No effect
° Basic Stage, automatically active at the beginning of battle
° Lasts until stage is changed

Holy Panels
Light Element
° User and their Light allies take 50% damage from attacks
° Light, Laser, and Hidden-Element attacks ignore this
° Lasts 3 turns

Metal Panels
Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns

Meteors
# Fire Damage || Cuts Aura || Hits All
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Undodgeable Attack targets used last turn
° This Chip does not have nor can it gain "Avoid Separately"

Northwind
° Destroys all enemy Barriers and Auras on the field
Special Emulation:
[Poltergeist] Elec | Shot
The user creates a burst of electromagnetism that bends the objects on the field to their will, allowing them to pick up another man's trash and use it as their own weapon!
- (150) + (15*V) Damage
- Damage from this attack is divided and split between two separate hits.
- If Hits, Victim loses 2 Attack Slots for 1 Turn
- If Avoided, Inflicts Shock
- Hits can be divided among 2 Opponents
- Each hit gains +10 Damage/Object on the Field
SE: Is It Time for Yoga?
S-Range, Plasma
[Example]Esperanza sits down criss cross as Rosary demonstrated. Wow, it really is refreshing!
150 (+15*V) Damage
-Regardless of success, Esperanza gains +1 Attack Slot for 3 turns.
2-Turn Required Charge
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise(+)
}

Normal Element
° No effect
° Basic Stage, automatically active at the beginning of battle
° Lasts until stage is changed


Light Element
° User and their Light allies take 50% damage from attacks
° Light, Laser, and Hidden-Element attacks ignore this
° Lasts 3 turns


Metal Element
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
° Lasts 3 turns


# Fire Damage || Cuts Aura || Hits All
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Undodgeable Attack targets used last turn
° This Chip does not have nor can it gain "Avoid Separately"


° Destroys all enemy Barriers and Auras on the field
Special Emulation:
[Poltergeist] Elec | Shot
The user creates a burst of electromagnetism that bends the objects on the field to their will, allowing them to pick up another man's trash and use it as their own weapon!
- (150) + (15*V) Damage
- Damage from this attack is divided and split between two separate hits.
- If Hits, Victim loses 2 Attack Slots for 1 Turn
- If Avoided, Inflicts Shock
- Hits can be divided among 2 Opponents
- Each hit gains +10 Damage/Object on the Field
SE: Is It Time for Yoga?
S-Range, Plasma
[Example]Esperanza sits down criss cross as Rosary demonstrated. Wow, it really is refreshing!
150 (+15*V) Damage
-Regardless of success, Esperanza gains +1 Attack Slot for 3 turns.
2-Turn Required Charge
{

Bug Bomb-[Object Defense]
RELEASE DISEASE.
Creates a 6 HP object that only takes one damage from attacks that hit it and is immune to both multi-target attacks and Destroys Objects. If the object is still active at your next Attack Phase next turn, its HP is reduced to 0 and it auto-attacks with BugBomb (attack).
Glitch: All statuses this object's attack would inflict are inflicted on you at the beginning of the turn after it auto-attacks
BugBomb
1,000 Damage Bug/Dark S-Damage
° Unomnidodgable || Cuts Uncuttable Auras
° Cannot be Countered || Cannot be Naturally Avoided || Hits All
Gains effects based on your opponent's actions last turn:
° Dodged: Blind
° Blocked: Bind (As Blind, but Shields)
° Barriered/Auraed: Blink (As Blind, but Auras/Barriers)
° 6+ Avoids used: Paralyze. Shocks after Paralyze ends.
° Took 0 Damage: Sunder (As Soak, but halves Armor and % reductions)
° C-Attack used: Burn
° S-Attack used: Confuse
° Unavoidable Damage dealt: Blunt (As Bubble, but stops Counters)
° 6+ Attack Slots used: Bubble
° Attack Damage potential total > 50% of your Max HP: Soak
° Gained HP: Poison, Plague (As Bubble, but stops HP gain)
° Object summoned: Destroys Objects
° Clone summoned: Destroys Clones

Bug Death Thunder
200 + (V*10) Bug/Elec S-Damage
° Inflicts Paralyze || Ignores Armor
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Giga:(+)
}
Bug Bomb-[Object Defense]
RELEASE DISEASE.
Creates a 6 HP object that only takes one damage from attacks that hit it and is immune to both multi-target attacks and Destroys Objects. If the object is still active at your next Attack Phase next turn, its HP is reduced to 0 and it auto-attacks with BugBomb (attack).
Glitch: All statuses this object's attack would inflict are inflicted on you at the beginning of the turn after it auto-attacks
BugBomb
1,000 Damage Bug/Dark S-Damage
° Unomnidodgable || Cuts Uncuttable Auras
° Cannot be Countered || Cannot be Naturally Avoided || Hits All
Gains effects based on your opponent's actions last turn:
° Dodged: Blind
° Blocked: Bind (As Blind, but Shields)
° Barriered/Auraed: Blink (As Blind, but Auras/Barriers)
° 6+ Avoids used: Paralyze. Shocks after Paralyze ends.
° Took 0 Damage: Sunder (As Soak, but halves Armor and % reductions)
° C-Attack used: Burn
° S-Attack used: Confuse
° Unavoidable Damage dealt: Blunt (As Bubble, but stops Counters)
° 6+ Attack Slots used: Bubble
° Attack Damage potential total > 50% of your Max HP: Soak
° Gained HP: Poison, Plague (As Bubble, but stops HP gain)
° Object summoned: Destroys Objects
° Clone summoned: Destroys Clones


200 + (V*10) Bug/Elec S-Damage
° Inflicts Paralyze || Ignores Armor
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Esperanza's Virus Kill Counts:
° 1 - Mettaur: 5
° 2 - Canodumb: 5
° 3 - Canoguard: 5
° 4 - Bunny: 6
° 5 - Ratty: 8
° 6 - Spikey: 5
° 7 - Swordy: 3
° 8 - Trumpy: 9
° 9 - Tuby: 5
° 10 - Tromby: 8
° 11 - Megalian: 3