Post by Zeta on Oct 7, 2016 17:20:36 GMT -8
{
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 3,100
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 3,100
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Meso.VRS Phase:
Set-Up Phase:
Initiative
Name: Sand Force
Type: Offensive Skill
Class: C-Tier
Description:
Effects: +1 Attack Slot on turn used
Uses: 4
Used: [4/4]
Name: Sand Tomb
Type: Offensive Skill
Class: C-Tier
Description:
Effects: One Attack gains 60 Damage for one use
Uses: 4
Used: [4/4]
Offensive Phase: 8 Attack Slots
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage:
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Total DMG: 1,600 DMG!
Conclusion: HP: 700/700
Cooldown:
Turn 1
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Moçâmedes ]: Hits for
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
Total DMG: 1,600 Damage
HP: 1,500/3,100
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 1,240 DMG!
Conclusion: HP: 1,500/3,100
Meso.VRS Phase:
Defensive Phase:
[ Tiger Ring ]: Hits for 350 Damage
[ Happy Clap ]: Hits for 190 Damage
[ Chaos Carousel ]: Avoided with Natural Barrier
Total DMG: 540 Damage
HP: 160/700
Offensive Phase: 4 Attack Slots
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Total DMG: 680 DMG!
Conclusion: HP: 160/700
Cooldown:
Turn 2
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Moçâmedes ]: Avoided!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
Total DMG: 510 Damage
HP: 990/3,100
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 1,240 DMG!
Conclusion: HP: 990/3,100
Meso.VRS Phase:
Defensive Phase:
All attacks hits
[ Undershirt Activated ]
HP: 1/700
Offensive Phase: 4 Attack Slots
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Total DMG: 680 DMG!
Conclusion: HP: 1/700
Cooldown:
Turn 3
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
Total DMG: 680 Damage
HP: 310/3,100
Offensive Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Total DMG: 1,240 DMG!
Conclusion: HP: 310/3,100
Meso.VRS Phase:
Defensive Phase:
All attacks hits
HP: 0/700
[ Darksoul Activated ]
Name: Mesopotamian Conquest
Type: Dark Soul
Description:
Effects: Lasts 2 Turns
° Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
Uses: 1
HP: 1/700
Offensive Phase: 5 Attack Slots
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Name: Moçâmedes
Element: Sand
Range: C-Range
Description:
Damage: 170 DMG
Effects: Undodgeable, Cuts Aura, If Hits: Victim deals -5 Damage for 1 Turn
Total DMG: 680 DMG!
Conclusion: HP: 1/700
Darksoul: [1/2]
Cooldown:
Turn 4
Circusman Phase:
Circusman Phase:
Defensive Phase:
[ Moçâmedes ]: Hits for 170 Damage!
[ Moçâmedes ]: Hits for 170 Damage!
Total DMG: 680 Damage
HP: -30/3,100
Conclusion: Circusman Deleted!
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° First Completion: 1 Holy MD