Post by Zeta on Oct 6, 2016 19:36:16 GMT -8
{
Name: Normal Navi
Difficulty: 1/10
(Click to Reveal/Hide Stats)}
HP: 1,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Dodge]
[Normal Navi quickly changes its position, avoiding incoming attacks]
° Normal Navi will attempt to dodge the first attack aimed at it every turn
° If the attack has multiple hits, this evasion is applied against all hits
[Passive]
[Skill - Repair]
[Normal Navi carries a healthy stock of Repair Chips]
° Whenever the stage is changed, Normal Navi instantly counters by turning the panels back to Normal
° This ability triggers before the effects of the first stage take place
° This ability cannot be ignored or shut off
[Passive]
[Skill - Preemptive]
[Normal Navi always attempts to ensure its victory by striking first]
° If the opponent does not have an Initiative effect, Normal Navi attacks first
° Otherwise, Normal Navi's opponent attacks first
[Passive]
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Normal Navi Battle Rules
° Can be challenge by multiple opponents, but rewards are reduced
° When fought as a group, any member of the group may operate Normal Navi
° Solo Rewards: 40 Exp || 400 Zenny || 1 Green MD
° Team Rewards: 30 Exp || 300 Zenny
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Versus Opponents Total V3~V5
° Two Normal Navis fight instead of one
° Victory Exp and Zenny are the same, but the winner gets an extra Green MD
Versus Opponents Total V6+
° Five Normal Navis fight instead of one
° Victory Exp and Zenny are the same, but the winner gets two extra Green MDs
NORMAL NAVI NPC BATTLE
Name: Normal Navi
Difficulty: 1/10
(Click to Reveal/Hide Stats)}
HP: 1,000
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Dodge]
[Normal Navi quickly changes its position, avoiding incoming attacks]
° Normal Navi will attempt to dodge the first attack aimed at it every turn
° If the attack has multiple hits, this evasion is applied against all hits
[Passive]
[Skill - Repair]
[Normal Navi carries a healthy stock of Repair Chips]
° Whenever the stage is changed, Normal Navi instantly counters by turning the panels back to Normal
° This ability triggers before the effects of the first stage take place
° This ability cannot be ignored or shut off
[Passive]
[Skill - Preemptive]
[Normal Navi always attempts to ensure its victory by striking first]
° If the opponent does not have an Initiative effect, Normal Navi attacks first
° Otherwise, Normal Navi's opponent attacks first
[Passive]
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Attack Pattern
Normal Navi Battle Rules
° Can be challenge by multiple opponents, but rewards are reduced
° When fought as a group, any member of the group may operate Normal Navi
° Solo Rewards: 40 Exp || 400 Zenny || 1 Green MD
° Team Rewards: 30 Exp || 300 Zenny
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Versus Opponents Total V3~V5
° Two Normal Navis fight instead of one
° Victory Exp and Zenny are the same, but the winner gets an extra Green MD
Versus Opponents Total V6+
° Five Normal Navis fight instead of one
° Victory Exp and Zenny are the same, but the winner gets two extra Green MDs
Turn 1
Normal Navis Phase:
Normal Navis Phase:
Offensive Phase:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Conclusion:
Normal 1 HP: 1,000/1,000
Normal 2 HP: 1,000/1,000
Coffer.CST Phase:
Defensive Phase: +40 Armor, -10% Impact Reduction
[ Cannon ]:
[ Cannon ]:
Total DMG: 468
HP: 832/1,300
Set Up Phase:
Regeneration: +100 HP
HP: 982/1,300
Offensive Phase: 3 Attack Slots
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Total DMG: 390 DMG! @ 1st Normal Navi
Conclusion: HP: 982/1,300
Cooldown:
Turn 2
Normal Navis Phase:
Normal Navis Phase:
1st Normal Navi Defensive Phase:
[ Zonda ]: 130
[ Zonda ]: 130
[ Zonda ]: 130
HP: 610/1,000
Offensive Phase:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Conclusion:
Normal 1 HP: 610/1,000
Normal 2 HP: 1,000/1,000
Coffer.CST Phase:
Defensive Phase: +40 Armor, -10% Impact Reduction
[ Sword ]:
[ Sword ]:
[ Sword ]:
[ Sword ]:
Total DMG: 216
HP: 716/1,300
Set Up Phase:
Regeneration: +100 HP
HP: 816/1,300
Name: Valravnian Anecdote
Type: Hyper Mode
Description:
Effects: Lasts 2 Turns
° Changes panels to Metal for the duration of the Hyper Mode
° +50 Armor during Hyper Mode
Uses: 1
Metal Panels Activated
Name: Aerialists
Type: Support Skills (x3) || Custom
Class: Passive
Description:
Effects:
° Aerialists: Whenever Coffer changes the panels, he gains the element of those panels in addition to his Wind Element. This modifies his Strengths and Weaknesses according to the inherited element.
° Adapationists: Coffer gains the positive effects of the summoned panels as well.
° Equalists: Coffer gains the Lvl 1 Effects of the Panels Element.
° Elitists: Coffer gains the lowest tier Status Damage associated with the Panel Element (if any). He may add it to one attack per turn while those panels are active.
° All bonuses are lost when the stage reverts to Normal Element or when an opponent changes the stage.
° Coffer recieves no bonuses from stages summoned by his opponents.
Effects: Passive Effects
Offensive Phase: 3 Attack Slots || +30 DMG from Metal Panels
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage:
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage:
Effects: Undodgeable, Breaks Shield
Name: Valravnian Warfare
Type: Hyper Attack
Element: Wind
Range: S-Range
Description:
Damage:
Effects: Undodgeable, Cuts Aura, If Hits: Victim has -100 Armor for 1 Turn, Hits All
Cooldown: 3 Turn Cooldown
Total DMG:
550 DMG! @ 1st Normal Navi
198 DMG! @ 2nd Normal Navi
Conclusion: HP: 816/1,300
HM: [1/2]
Metal Panels: [1/2]
Cooldown:
Valravnian Warfare: [0/3]
Turn 3
Normal Navis Phase:
Normal Navis Phase:
1st Normal Navi Defensive Phase:
[ Zonda ]: 176
[ Zonda ]: 176
[ Valravnian Warfare ]: 198, -100 Armor next turn
HP: 60/1,000 @ 1st Normal Navi
[ Valravnian Warfare ]: 198, -100 Armor next turn
HP: 802/1,000 @ 2nd Normal Navi
Set-Up Phase:
[Skill - Repair]
[Normal Navi carries a healthy stock of Repair Chips]
° Whenever the stage is changed, Normal Navi instantly counters by turning the panels back to Normal
° This ability triggers before the effects of the first stage take place
° This ability cannot be ignored or shut off
[Passive]
Offensive Phase:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Conclusion:
Normal 1 HP: 60/1,000
Normal 2 HP: 802/1,000
Coffer.CST Phase:
Defensive Phase: +90 Armor, -10% Impact Reduction
[ Cannon ]:
[ Cannon ]:
Total DMG: 378
HP: 438/1,300
Set Up Phase:
Regeneration: +100 HP
HP: 538/1,300
Offensive Phase: 3 Attack Slots
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG
Effects: Undodgeable, Breaks Shield
Total DMG:
390 DMG! @ 2nd Normal Navi
Conclusion: HP: 538/1,300
HM: [2/2]
Metal Panels: [2/2]
Cooldown:
Valravnian Warfare: [1/3]
Turn 4
Normal Navis Phase:
Normal Navis Phase:
2nd Normal Navi Defensive Phase: -100 Armor
[ Zonda ]:
[ Zonda ]:
[ Zonda ]:
Total DMG: 690 DMG
HP: 112/1,000 @ 2nd Normal Navi
Offensive Phase:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Conclusion:
1st Normal Navi HP: 60/1,000
2nd Normal Navi HP: 112/1,000
Coffer.CST Phase:
Defensive Phase: +40 Armor, -10% Impact Reduction
[ Sword ]:
[ Sword ]:
[ Sword ]:
[ Sword ]:
Total DMG: 216
HP: 322/1,300
Set Up Phase:
Regeneration: +100 HP
HP: 422/1,300
Offensive Phase: 3 Attack Slots
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Breaks Shield
Name: Zonda
Element: Wind
Range: S-Range
Description:
Damage: 130 DMG [Deals 90% of Base DMG]
Effects: Undodgeable, Breaks Shield
Total DMG:
130 DMG! @ 1st Normal Navi
130 DMG! @ 2nd Normal Navi
Conclusion: HP: 422/1,300
Cooldown:
Valravnian Warfare: [2/3]
Turn 5
Normal Navis Phase:
Normal Navis Phase:
2nd Normal Navi Defensive Phase:
[ Zonda ]: 130
[ Zonda ]: 130
Total DMG: 130 DMG each
HP: -70/1,000 @ 1st Normal Navi
HP: -18/1,000 @ 2nd Normal Navi
Conclusion: Normal Navi 1 & 2 Deleted!
° Solo Rewards: 40 Exp || 400 Zenny || 2 Green MD